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1.1 root 1: /* $NetBSD: fpu_mul.c,v 1.9 2016/12/06 06:41:14 isaki Exp $ */
2:
3: /*
4: * Copyright (c) 1992, 1993
5: * The Regents of the University of California. All rights reserved.
6: *
7: * This software was developed by the Computer Systems Engineering group
8: * at Lawrence Berkeley Laboratory under DARPA contract BG 91-66 and
9: * contributed to Berkeley.
10: *
11: * All advertising materials mentioning features or use of this software
12: * must display the following acknowledgement:
13: * This product includes software developed by the University of
14: * California, Lawrence Berkeley Laboratory.
15: *
16: * Redistribution and use in source and binary forms, with or without
17: * modification, are permitted provided that the following conditions
18: * are met:
19: * 1. Redistributions of source code must retain the above copyright
20: * notice, this list of conditions and the following disclaimer.
21: * 2. Redistributions in binary form must reproduce the above copyright
22: * notice, this list of conditions and the following disclaimer in the
23: * documentation and/or other materials provided with the distribution.
24: * 3. Neither the name of the University nor the names of its contributors
25: * may be used to endorse or promote products derived from this software
26: * without specific prior written permission.
27: *
28: * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
29: * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
30: * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
31: * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
32: * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
33: * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
34: * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
35: * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
36: * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
37: * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
38: * SUCH DAMAGE.
39: *
40: * @(#)fpu_mul.c 8.1 (Berkeley) 6/11/93
41: */
42:
43: /*
44: * Perform an FPU multiply (return x * y).
45: */
46:
47: #include "fpu_arith.h"
48: #include "fpu_emulate.h"
49:
50: /*
51: * The multiplication algorithm for normal numbers is as follows:
52: *
53: * The fraction of the product is built in the usual stepwise fashion.
54: * Each step consists of shifting the accumulator right one bit
55: * (maintaining any guard bits) and, if the next bit in y is set,
56: * adding the multiplicand (x) to the accumulator. Then, in any case,
57: * we advance one bit leftward in y. Algorithmically:
58: *
59: * A = 0;
60: * for (bit = 0; bit < FP_NMANT; bit++) {
61: * sticky |= A & 1, A >>= 1;
62: * if (Y & (1 << bit))
63: * A += X;
64: * }
65: *
66: * (X and Y here represent the mantissas of x and y respectively.)
67: * The resultant accumulator (A) is the product's mantissa. It may
68: * be as large as 11.11111... in binary and hence may need to be
69: * shifted right, but at most one bit.
70: *
71: * Since we do not have efficient multiword arithmetic, we code the
72: * accumulator as four separate words, just like any other mantissa.
73: *
74: * In the algorithm above, the bits in y are inspected one at a time.
75: * We will pick them up 32 at a time and then deal with those 32, one
76: * at a time. Note, however, that we know several things about y:
77: *
78: * - the guard and round bits at the bottom are sure to be zero;
79: *
80: * - often many low bits are zero (y is often from a single or double
81: * precision source);
82: *
83: * - bit FP_NMANT-1 is set, and FP_1*2 fits in a word.
84: *
85: * We can also test for 32-zero-bits swiftly. In this case, the center
86: * part of the loop---setting sticky, shifting A, and not adding---will
87: * run 32 times without adding X to A. We can do a 32-bit shift faster
88: * by simply moving words. Since zeros are common, we optimize this case.
89: * Furthermore, since A is initially zero, we can omit the shift as well
90: * until we reach a nonzero word.
91: */
92: struct fpn *
93: fpu_mul(struct fpemu *fe)
94: {
95: struct fpn *x = &fe->fe_f1, *y = &fe->fe_f2;
96: uint32_t a2, a1, a0, x2, x1, x0, bit, m;
97: int sticky;
98: FPU_DECL_CARRY
99:
100: /*
101: * Put the `heavier' operand on the right (see fpu_emu.h).
102: * Then we will have one of the following cases, taken in the
103: * following order:
104: *
105: * - y = NaN. Implied: if only one is a signalling NaN, y is.
106: * The result is y.
107: * - y = Inf. Implied: x != NaN (is 0, number, or Inf: the NaN
108: * case was taken care of earlier).
109: * If x = 0, the result is NaN. Otherwise the result
110: * is y, with its sign reversed if x is negative.
111: * - x = 0. Implied: y is 0 or number.
112: * The result is 0 (with XORed sign as usual).
113: * - other. Implied: both x and y are numbers.
114: * The result is x * y (XOR sign, multiply bits, add exponents).
115: */
116: ORDER(x, y);
117: if (ISNAN(y)) {
118: return (y);
119: }
120: if (ISINF(y)) {
121: if (ISZERO(x))
122: return (fpu_newnan(fe));
123: y->fp_sign ^= x->fp_sign;
124: return (y);
125: }
126: if (ISZERO(x)) {
127: x->fp_sign ^= y->fp_sign;
128: return (x);
129: }
130:
131: /*
132: * Setup. In the code below, the mask `m' will hold the current
133: * mantissa byte from y. The variable `bit' denotes the bit
134: * within m. We also define some macros to deal with everything.
135: */
136: x2 = x->fp_mant[2];
137: x1 = x->fp_mant[1];
138: x0 = x->fp_mant[0];
139: sticky = a2 = a1 = a0 = 0;
140:
141: #define ADD /* A += X */ \
142: FPU_ADDS(a2, a2, x2); \
143: FPU_ADDCS(a1, a1, x1); \
144: FPU_ADDC(a0, a0, x0)
145:
146: #define SHR1 /* A >>= 1, with sticky */ \
147: sticky |= a2 & 1, \
148: a2 = (a2 >> 1) | (a1 << 31), a1 = (a1 >> 1) | (a0 << 31), a0 >>= 1
149:
150: #define SHR32 /* A >>= 32, with sticky */ \
151: sticky |= a2, a2 = a1, a1 = a0, a0 = 0
152:
153: #define STEP /* each 1-bit step of the multiplication */ \
154: SHR1; if (bit & m) { ADD; }; bit <<= 1
155:
156: /*
157: * We are ready to begin. The multiply loop runs once for each
158: * of the four 32-bit words. Some words, however, are special.
159: * As noted above, the low order bits of Y are often zero. Even
160: * if not, the first loop can certainly skip the guard bits.
161: * The last word of y has its highest 1-bit in position FP_NMANT-1,
162: * so we stop the loop when we move past that bit.
163: */
164: if ((m = y->fp_mant[2]) == 0) {
165: /* SHR32; */ /* unneeded since A==0 */
166: } else {
167: bit = 1 << FP_NG;
168: do {
169: STEP;
170: } while (bit != 0);
171: }
172: if ((m = y->fp_mant[1]) == 0) {
173: SHR32;
174: } else {
175: bit = 1;
176: do {
177: STEP;
178: } while (bit != 0);
179: }
180: m = y->fp_mant[0]; /* definitely != 0 */
181: bit = 1;
182: do {
183: STEP;
184: } while (bit <= m);
185:
186: /*
187: * Done with mantissa calculation. Get exponent and handle
188: * 11.111...1 case, then put result in place. We reuse x since
189: * it already has the right class (FP_NUM).
190: */
191: m = x->fp_exp + y->fp_exp;
192: if (a0 >= FP_2) {
193: SHR1;
194: m++;
195: }
196: x->fp_sign ^= y->fp_sign;
197: x->fp_exp = m;
198: x->fp_sticky = sticky;
199: x->fp_mant[2] = a2;
200: x->fp_mant[1] = a1;
201: x->fp_mant[0] = a0;
202: return (x);
203: }
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