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1.1 ! root 1: page ,132 ! 2: ;-----------------------------Module-Header-----------------------------; ! 3: ; Module Name: EGAVGA.INC ! 4: ; ! 5: ; This file contains the external definitions of the EGA/VGA specific ! 6: ; locations which driver output routines need to reference. ! 7: ; ! 8: ; Copyright (c) 1992 Microsoft Corporation ! 9: ;-----------------------------------------------------------------------; ! 10: ; Restrictions: ! 11: ; ! 12: ; The following rules apply to the use of the EGA/VGA registers ! 13: ; for the drivers (excluding pointer code and state detection ! 14: ; code): ! 15: ; ! 16: ; ! 17: ; 1) Routines are allowed to alter the following registers: ! 18: ; ! 19: ; Sequencer: ! 20: ; ! 21: ; SEQ_DATA SEQ_MAP_MASK ! 22: ; ! 23: ; Graphics Controller: ! 24: ; ! 25: ; GRAF_ADDR ! 26: ; GRAF_DATA GRAF_DATA_ROT ! 27: ; GRAF_SET_RESET GRAF_READ_MAP ! 28: ; GRAF_ENAB_SR GRAF_MODE ! 29: ; GRAF_COL_COMP GRAF_BIT_MASK ! 30: ; ! 31: ; ! 32: ; 2) The following registers will always contain the indicated ! 33: ; value. Routines are not allowed to alter them: ! 34: ; ! 35: ; Sequencer: ! 36: ; ! 37: ; SEQ_ADDR set to point SEQ_MAP_MASK ! 38: ; ! 39: ; Graphics Controller: ! 40: ; ! 41: ; GRAF_CDC set appropriately for color model ! 42: ; ! 43: ; ! 44: ; 3) Rotation counts for GRAF_DATA_ROT are not allowed. ! 45: ; ! 46: ; ! 47: ; 4) The following EGA/VGA registers will contain the indicated ! 48: ; value upon entry to a routine. Any routine which alters ! 49: ; them must restore them to the indicated state. ! 50: ; ! 51: ; Map Mask all planes enabled ! 52: ; Enable Set/Reset all planes disabled ! 53: ; Data Rotate Set, no rotation ! 54: ; Mode Processor write, data read ! 55: ; Bit Mask all bits enabled ! 56: ; ! 57: ; ! 58: ; 5) The Mode Register is always shadowed in EGA/VGA memory for ! 59: ; the state detection code. At interrupt time, the mode ! 60: ; will be restored from the structure "shadowed_graf_mode". ! 61: ; Any routine altering the Mode Register must keep this location ! 62: ; current. This is the only EGA/VGA register which requires ! 63: ; shadowing. ! 64: ; ! 65: ; ! 66: ; 6) Pointer drawing will save and restore the contents of ! 67: ; the processor latches. ! 68: ; ! 69: ; ! 70: ; 7) Pointer drawing will leave GRAF_ADDR set to GRAF_BIT_MASK. ! 71: ; ! 72: ;-----------------------------------------------------------------------; ! 73: ! 74: ; Miscellaneous Registers used only at EGA/VGA initialization time ! 75: ! 76: MISC_OUTPUT EQU 0C2h ;Miscellaneous Output Register ! 77: CRTC_ADDR EQU 0D4h ;CRTC Address Register for color mode ! 78: CRTC_DATA EQU 0D5h ;CRTC Data Register for color mode ! 79: GRAF_1_POS EQU 0CCh ;Graphics 1 Address Register ! 80: GRAF_2_POS EQU 0CAh ;Graphics 2 Address Register ! 81: ATTR_READ EQU 0DAh ;Attribute Controler Read Address ! 82: ATTR_WRITE EQU 0C0h ;Attribute Controler Write Address ! 83: IN_STAT_0 EQU 0C2h ;Input Status Register 0 ! 84: IN_STAT_1 EQU 0DAh ;Input Status Register 1 ! 85: ! 86: ! 87: ! 88: ; EGA/VGA Register Definitions. ! 89: ; ! 90: ; The following definitions are the EGA/VGA registers and values ! 91: ; used by this driver. All other registers are set up at ! 92: ; when the EGA/VGA is placed into graphics mode and never altered ! 93: ; afterwards. ! 94: ; ! 95: ; All unspecified bits in the following registers must be 0. ! 96: ! 97: ! 98: EGA_BASE EQU 300h ;Base address of the EGA (3xx) ! 99: VGA_BASE EQU 300h ;Base address of the VGA (3xx) ! 100: ! 101: ! 102: ! 103: ; EGA/VGA Register Definitions. ! 104: ! 105: EGA_BASE EQU 300h ;Base address of the EGA (3xx) ! 106: VGA_BASE EQU 300h ;Base address of the VGA (3xx) ! 107: ! 108: ; SEQUencer Registers Used ! 109: ! 110: SEQ_ADDR EQU 0C4h ;SEQUencer Address Register ! 111: SEQ_DATA EQU 0C5h ;SEQUencer Data Register ! 112: ! 113: SEQ_MAP_MASK EQU 02h ;Write Plane Enable Mask ! 114: MM_C0 EQU 00000001b ; C0 plane enable ! 115: MM_C1 EQU 00000010b ; C1 plane enable ! 116: MM_C2 EQU 00000100b ; C2 plane enable ! 117: MM_C3 EQU 00001000b ; C3 plane enable ! 118: MM_ALL EQU 00001111b ; All planes ! 119: ! 120: SEQ_MODE EQU 04h ;Memory Mode ! 121: SM_ALPHA EQU 00000001b ; Char map select enable ! 122: SM_EXTENDED EQU 00000010b ; Extended memory present ! 123: SM_ODD_PLANE EQU 00000100b ; Odd/even bytes to same plane ! 124: ! 125: ! 126: ; Graphics Controller Registers Used ! 127: ! 128: GRAF_ADDR EQU 0CEh ;Graphics Controller Address Register ! 129: GRAF_DATA EQU 0CFh ;Graphics Controller Data Register ! 130: ! 131: GRAF_SET_RESET EQU 00h ; Set/Reset Plane Color ! 132: GRAF_ENAB_SR EQU 01h ; Set/Reset Enable ! 133: GRAF_COL_COMP EQU 02h ; Color Compare Register ! 134: ! 135: GRAF_DATA_ROT EQU 03h ; Data Rotate Register ! 136: DR_ROT_CNT EQU 00000111b ; Data Rotate Count ! 137: DR_SET EQU 00000000b ; Data Unmodified ! 138: DR_AND EQU 00001000b ; Data ANDed with latches ! 139: DR_OR EQU 00010000b ; Data ORed with latches ! 140: DR_XOR EQU 00011000b ; Data XORed with latches ! 141: ! 142: GRAF_READ_MAP EQU 04h ; Read Map Select Register ! 143: RM_C0 EQU 00000000b ; Read C0 plane ! 144: RM_C1 EQU 00000001b ; Read C1 plane ! 145: RM_C2 EQU 00000010b ; Read C2 plane ! 146: RM_C3 EQU 00000011b ; Read C3 plane ! 147: ! 148: GRAF_MODE EQU 05h ; Mode Register ! 149: M_PROC_WRITE EQU 00000000b ; Write processor data rotated ! 150: M_LATCH_WRITE EQU 00000001b ; Write latched data ! 151: M_COLOR_WRITE EQU 00000010b ; Write processor data as color ! 152: M_AND_WRITE EQU 00000011b ; Write (procdata AND bitmask) ! 153: M_DATA_READ EQU 00000000b ; Read selected plane ! 154: M_COLOR_READ EQU 00001000b ; Read color compare ! 155: ! 156: GRAF_MISC EQU 06h ; Miscellaneous Register ! 157: MS_NON_ALPHA EQU 00000001b ; Char generator disabled ! 158: MS_ODD_EVEN EQU 00000010b ; Map odd addresses to even ! 159: MS_A0000_128K EQU 00000000b ; Memory present at A0000, 128kb ! 160: MS_A0000_64K EQU 00000100b ; Memory present at A0000, 64kb ! 161: MS_B0000_32K EQU 00001000b ; Memory present at B0000, 32kb ! 162: MS_B8000_32K EQU 00001100b ; Memory present at B8000, 32kb ! 163: MS_ADDR_MASK EQU 00001100b ! 164: ! 165: GRAF_CDC EQU 07h ; Color Don't Care Register ! 166: GRAF_BIT_MASK EQU 08h ; Bit Mask Register ! 167: ! 168: ! 169: ; Various sizes for EGA/VGA data structures ! 170: ! 171: ;-----------------------------------------------------------------------; ! 172: ; On the EGA/VGA, the number of bits/pel is 4 ! 173: ; The number of bytes per scan is 80 ! 174: ;-----------------------------------------------------------------------; ! 175: ! 176: BITS_PEL EQU 4 ! 177: ! 178: ;-----------------------------------------------------------------------; ! 179: ; Helper flags for the xyCreateMasks call ! 180: ;-----------------------------------------------------------------------; ! 181: ! 182: PTRI_INVERT EQU 1 ; !!! In WINGDIP.H when H2INC works ! 183: PTRI_ANIMATE EQU 2 ; !!! In WINGDIP.H when H2INC works ! 184: ! 185: ;-----------------------------------------------------------------------; ! 186: ; The pointer parameters are the size of the pointer as received from ! 187: ; DeviceSetCursor. ! 188: ;-----------------------------------------------------------------------; ! 189: ! 190: PTR_HEIGHT EQU 32 ! 191: PTR_WIDTH EQU 4 ;Width in bytes of pointer ! 192: PTR_WIDTH_BITS EQU PTR_WIDTH*8 ;Width in bits of pointer ! 193: ! 194: ;-----------------------------------------------------------------------; ! 195: ; The work width/height is the size of a pointer as manipulated by ! 196: ; the pointer drawing code. ! 197: ;-----------------------------------------------------------------------; ! 198: ! 199: WORK_WIDTH EQU PTR_WIDTH+1 ;Width of mask, work area ! 200: WORK_HEIGHT EQU PTR_HEIGHT+0 ;Height of mask, work area ! 201: MASK_LENGTH EQU WORK_WIDTH*WORK_HEIGHT ;#bytes in mask, work area ! 202: CLR_MASK_LENGTH EQU WORK_WIDTH*WORK_HEIGHT*BITS_PEL ;#bytes in color mask ! 203: .errnz BITS_PEL-4 ! 204: ! 205: ;-----------------------------------------------------------------------; ! 206: ; The save area parameters control the size of the buffer used for ! 207: ; saveing the bits underneath the pointer image. It should be a ! 208: ; power of two to allow for easy wrap calculations. ! 209: ;-----------------------------------------------------------------------; ! 210: ! 211: SAVE_BUFFER_WIDTH EQU 8 ;Width of the save area ! 212: SAVE_BUFFER_HEIGHT EQU 32 ;Height of the save area ! 213: .errnz PTR_WIDTH GT SAVE_BUFFER_WIDTH ! 214: .errnz PTR_HEIGHT GT SAVE_BUFFER_HEIGHT ! 215: ! 216: ! 217:
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