Annotation of ntddk/src/video/miniport/wdvga/wdvga.h, revision 1.1

1.1     ! root        1: /*++
        !             2: 
        !             3: Copyright (c) 1992  Microsoft Corporation
        !             4: Copyright (c) 1993  Western Digital Corporation
        !             5: 
        !             6: Module Name:
        !             7: 
        !             8:     wdvga.h
        !             9: 
        !            10: Abstract:
        !            11: 
        !            12:     This module contains the definitions for the code that implements the
        !            13:     WDVGA device driver.
        !            14: 
        !            15: Environment:
        !            16: 
        !            17:     Kernel mode
        !            18: 
        !            19: Revision History:
        !            20: 
        !            21: --*/
        !            22: 
        !            23: #ifndef NO_INT10_MODE_SET
        !            24: #define INT10_MODE_SET 1
        !            25: #endif
        !            26: 
        !            27: //
        !            28: // Do full save and restore.
        !            29: //
        !            30: 
        !            31: // #define EXTENDED_REGISTER_SAVE_RESTORE 1
        !            32: 
        !            33: //
        !            34: // Define type of ET4000 boards
        !            35: //
        !            36: 
        !            37: typedef enum _BOARD_TYPE {
        !            38:     WD90C00 = 1,
        !            39:     WD90C30,
        !            40:     SPEEDSTAR30,
        !            41:     WD90C31,
        !            42:     SPEEDSTAR31,
        !            43:     OTHER
        !            44: } BOARD_TYPE;
        !            45: 
        !            46: 
        !            47: //
        !            48: // Base address of VGA memory range.  Also used as base address of VGA
        !            49: // memory when loading a font, which is done with the VGA mapped at A0000.
        !            50: //
        !            51: 
        !            52: #define MEM_VGA      0xA0000
        !            53: #define MEM_VGA_SIZE 0x20000
        !            54: 
        !            55: //
        !            56: // Port definitions for filling the ACCSES_RANGES structure in the miniport
        !            57: // information, defines the range of I/O ports the VGA spans.
        !            58: // There is a break in the IO ports - a few ports are used for the parallel
        !            59: // port. Those cannot be defined in the ACCESS_RANGE, but are still mapped
        !            60: // so all VGA ports are in one address range.
        !            61: //
        !            62: 
        !            63: #define VGA_BASE_IO_PORT      0x000003B0
        !            64: #define VGA_START_BREAK_PORT  0x000003BB
        !            65: #define VGA_END_BREAK_PORT    0x000003C0
        !            66: #define VGA_MAX_IO_PORT       0x000003DF
        !            67: 
        !            68: #define WD_EXT_PORT_START     0x000023C0
        !            69: #define WD_EXT_PORT_END       0x000023C7
        !            70: 
        !            71: //
        !            72: // VGA port-related definitions.
        !            73: //
        !            74: 
        !            75: //
        !            76: // VGA register definitions
        !            77: //
        !            78:                                             // ports in monochrome mode
        !            79: #define CRTC_ADDRESS_PORT_MONO      0x0004  // CRT Controller Address and
        !            80: #define CRTC_DATA_PORT_MONO         0x0005  // Data registers in mono mode
        !            81: #define FEAT_CTRL_WRITE_PORT_MONO   0x000A  // Feature Control write port
        !            82:                                             // in mono mode
        !            83: #define INPUT_STATUS_1_MONO         0x000A  // Input Status 1 register read
        !            84:                                             // port in mono mode
        !            85: #define ATT_INITIALIZE_PORT_MONO    INPUT_STATUS_1_MONO
        !            86:                                             // Register to read to reset
        !            87:                                             // Attribute Controller index/data
        !            88: 
        !            89: #define ATT_ADDRESS_PORT            0x0010  // Attribute Controller Address and
        !            90: #define ATT_DATA_WRITE_PORT         0x0010  // Data registers share one port
        !            91:                                             // for writes, but only Address is
        !            92:                                             // readable at 0x3C0
        !            93: #define ATT_DATA_READ_PORT          0x0011  // Attribute Controller Data reg is
        !            94:                                             // readable here
        !            95: #define MISC_OUTPUT_REG_WRITE_PORT  0x0012  // Miscellaneous Output reg write
        !            96:                                             // port
        !            97: #define INPUT_STATUS_0_PORT         0x0012  // Input Status 0 register read
        !            98:                                             // port
        !            99: #define VIDEO_SUBSYSTEM_ENABLE_PORT 0x0013  // Bit 0 enables/disables the
        !           100:                                             // entire VGA subsystem
        !           101: #define SEQ_ADDRESS_PORT            0x0014  // Sequence Controller Address and
        !           102: #define SEQ_DATA_PORT               0x0015  // Data registers
        !           103: #define DAC_PIXEL_MASK_PORT         0x0016  // DAC pixel mask reg
        !           104: #define DAC_ADDRESS_READ_PORT       0x0017  // DAC register read index reg,
        !           105:                                             // write-only
        !           106: #define DAC_STATE_PORT              0x0017  // DAC state (read/write),
        !           107:                                             // read-only
        !           108: #define DAC_ADDRESS_WRITE_PORT      0x0018  // DAC register write index reg
        !           109: #define DAC_DATA_REG_PORT           0x0019  // DAC data transfer reg
        !           110: #define FEAT_CTRL_READ_PORT         0x001A  // Feature Control read port
        !           111: #define MISC_OUTPUT_REG_READ_PORT   0x001C  // Miscellaneous Output reg read
        !           112:                                             // port
        !           113: #define GRAPH_ADDRESS_PORT          0x001E  // Graphics Controller Address
        !           114: #define GRAPH_DATA_PORT             0x001F  // and Data registers
        !           115: 
        !           116: #define CRTC_ADDRESS_PORT_COLOR     0x0024  // CRT Controller Address and
        !           117: #define CRTC_DATA_PORT_COLOR        0x0025  // Data registers in color mode
        !           118: #define FEAT_CTRL_WRITE_PORT_COLOR  0x002A  // Feature Control write port
        !           119: #define INPUT_STATUS_1_COLOR        0x002A  // Input Status 1 register read
        !           120:                                             // port in color mode
        !           121: #define ATT_INITIALIZE_PORT_COLOR   INPUT_STATUS_1_COLOR
        !           122:                                             // Register to read to reset
        !           123:                                             // Attribute Controller index/data
        !           124:                                             // toggle in color mode
        !           125: 
        !           126: //
        !           127: // Offsets in HardwareStateHeader->PortValue[] of save areas for non-indexed
        !           128: // VGA registers.
        !           129: //
        !           130: 
        !           131: #define CRTC_ADDRESS_MONO_OFFSET      0x04
        !           132: #define FEAT_CTRL_WRITE_MONO_OFFSET   0x0A
        !           133: #define ATT_ADDRESS_OFFSET            0x10
        !           134: #define MISC_OUTPUT_REG_WRITE_OFFSET  0x12
        !           135: #define VIDEO_SUBSYSTEM_ENABLE_OFFSET 0x13
        !           136: #define SEQ_ADDRESS_OFFSET            0x14
        !           137: #define DAC_PIXEL_MASK_OFFSET         0x16
        !           138: #define DAC_STATE_OFFSET              0x17
        !           139: #define DAC_ADDRESS_WRITE_OFFSET      0x18
        !           140: #define GRAPH_ADDRESS_OFFSET          0x1E
        !           141: #define CRTC_ADDRESS_COLOR_OFFSET     0x24
        !           142: #define FEAT_CTRL_WRITE_COLOR_OFFSET  0x2A
        !           143: 
        !           144: //
        !           145: // VGA indexed register indexes.
        !           146: //
        !           147: 
        !           148: #define IND_CURSOR_START        0x0A    // index in CRTC of the Cursor Start
        !           149: #define IND_CURSOR_END          0x0B    //  and End registers
        !           150: #define IND_CURSOR_HIGH_LOC     0x0E    // index in CRTC of the Cursor Location
        !           151: #define IND_CURSOR_LOW_LOC      0x0F    //  High and Low Registers
        !           152: #define IND_VSYNC_END           0x11    // index in CRTC of the Vertical Sync
        !           153:                                         //  End register, which has the bit
        !           154:                                         //  that protects/unprotects CRTC
        !           155:                                         //  index registers 0-7
        !           156: #define IND_SET_RESET_ENABLE    0x01    // index of Set/Reset Enable reg in GC
        !           157: #define IND_DATA_ROTATE         0x03    // index of Data Rotate reg in GC
        !           158: #define IND_READ_MAP            0x04    // index of Read Map reg in Graph Ctlr
        !           159: #define IND_GRAPH_MODE          0x05    // index of Mode reg in Graph Ctlr
        !           160: #define IND_GRAPH_MISC          0x06    // index of Misc reg in Graph Ctlr
        !           161: #define IND_BIT_MASK            0x08    // index of Bit Mask reg in Graph Ctlr
        !           162: #define IND_SYNC_RESET          0x00    // index of Sync Reset reg in Seq
        !           163: #define IND_MAP_MASK            0x02    // index of Map Mask in Sequencer
        !           164: #define IND_MEMORY_MODE         0x04    // index of Memory Mode reg in Seq
        !           165: #define IND_CRTC_PROTECT        0x11    // index of reg containing regs 0-7 in
        !           166:                                         //  CRTC
        !           167: 
        !           168: #define START_SYNC_RESET_VALUE  0x01    // value for Sync Reset reg to start
        !           169:                                         //  synchronous reset
        !           170: #define END_SYNC_RESET_VALUE    0x03    // value for Sync Reset reg to end
        !           171:                                         //  synchronous reset
        !           172: 
        !           173: //
        !           174: // Values for Attribute Controller Index register to turn video off
        !           175: // and on, by setting bit 5 to 0 (off) or 1 (on).
        !           176: //
        !           177: 
        !           178: #define VIDEO_DISABLE 0
        !           179: #define VIDEO_ENABLE  0x20
        !           180: 
        !           181: //
        !           182: // Value written to the Read Map register when identifying the existence of
        !           183: // a VGA in VgaInitialize. This value must be different from the final test
        !           184: // value written to the Bit Mask in that routine.
        !           185: //
        !           186: 
        !           187: #define READ_MAP_TEST_SETTING 0x03
        !           188: 
        !           189: //
        !           190: // Masks to keep only the significant bits of the Graphics Controller and
        !           191: // Sequencer Address registers. Masking is necessary because some VGAs, such
        !           192: // as S3-based ones, don't return unused bits set to 0, and some SVGAs use
        !           193: // these bits if extensions are enabled.
        !           194: //
        !           195: 
        !           196: #define GRAPH_ADDR_MASK 0x0F
        !           197: #define SEQ_ADDR_MASK   0x07
        !           198: 
        !           199: //
        !           200: // Mask used to toggle Chain4 bit in the Sequencer's Memory Mode register.
        !           201: //
        !           202: 
        !           203: #define CHAIN4_MASK 0x08
        !           204: 
        !           205: //
        !           206: // Default text mode setting for various registers, used to restore their
        !           207: // states if VGA detection fails after they've been modified.
        !           208: //
        !           209: 
        !           210: #define MEMORY_MODE_TEXT_DEFAULT 0x02
        !           211: #define BIT_MASK_DEFAULT 0xFF
        !           212: #define READ_MAP_DEFAULT 0x00
        !           213: 
        !           214: //
        !           215: // Palette-related info.
        !           216: //
        !           217: 
        !           218: //
        !           219: // Highest valid DAC color register index.
        !           220: //
        !           221: 
        !           222: #define VIDEO_MAX_COLOR_REGISTER  0xFF
        !           223: 
        !           224: //
        !           225: // Highest valid palette register index
        !           226: //
        !           227: 
        !           228: #define VIDEO_MAX_PALETTE_REGISTER 0x0F
        !           229: 
        !           230: //
        !           231: // Indices for type of memory mapping; used in ModesVGA[], must match
        !           232: // MemoryMap[].
        !           233: //
        !           234: 
        !           235: typedef enum _VIDEO_MEMORY_MAP {
        !           236:     MemMap_Mono,
        !           237:     MemMap_CGA,
        !           238:     MemMap_VGA
        !           239: } VIDEO_MEMORY_MAP, *PVIDEO_MEMORY_MAP;
        !           240: 
        !           241: //
        !           242: // For a mode, the type of banking supported. Controls the information
        !           243: // returned in VIDEO_BANK_SELECT. PlanarHCBanking includes NormalBanking.
        !           244: //
        !           245: 
        !           246: typedef enum _BANK_TYPE {
        !           247:     NoBanking = 0,
        !           248:     NormalBanking,
        !           249:     PlanarHCBanking
        !           250: } BANK_TYPE, *PBANK_TYPE;
        !           251: 
        !           252: //
        !           253: // Structure used to describe each video mode in ModesVGA[].
        !           254: //
        !           255: 
        !           256: typedef struct {
        !           257:     USHORT  fbType; // color or monochrome, text or graphics, via
        !           258:                     //  VIDEO_MODE_COLOR and VIDEO_MODE_GRAPHICS
        !           259:     USHORT  numPlanes;    // # of video memory planes
        !           260:     USHORT  bitsPerPlane; // # of bits of color in each plane
        !           261:     SHORT   col;    // # of text columns across screen with default font
        !           262:     SHORT   row;    // # of text rows down screen with default font
        !           263:     USHORT  hres;   // # of pixels across screen
        !           264:     USHORT  vres;   // # of scan lines down screen
        !           265:     USHORT  wbytes; // # of bytes from start of one scan line to start of next
        !           266:     ULONG   sbytes; // total size of addressable display memory in bytes
        !           267:     ULONG   Frequency;  // Vertical Frequency
        !           268:     ULONG   Interlaced; // Determines if the mode is interlaced or not
        !           269:     BANK_TYPE banktype; // NoBanking, NormalBanking, PlanarHCBanking
        !           270:     VIDEO_MEMORY_MAP   MemMap; // index from VIDEO_MEMORY_MAP of memory
        !           271:                                //  mapping used by this mode
        !           272:     BOOLEAN ValidMode;         //Determines which modes are valid.
        !           273: #ifdef INT10_MODE_SET
        !           274:     UCHAR   FrequencyMask;     // value used to mask the mode frequency
        !           275:     UCHAR   FrequencySetting;  // value used to set the mode frequency
        !           276:     ULONG   Int10ModeNumber;   // Mode number via Int 10
        !           277: #endif
        !           278:     PUSHORT CmdStrings;   // pointer to array of register-setting commands
        !           279: } VIDEOMODE, *PVIDEOMODE;
        !           280: 
        !           281: 
        !           282: //
        !           283: // Mode into which to put the VGA before starting a VDM, so it's a plain
        !           284: // vanilla VGA.  (This is the mode's index in ModesVGA[], currently standard
        !           285: // 80x25 text mode.)
        !           286: //
        !           287: 
        !           288: #define DEFAULT_MODE 0
        !           289: 
        !           290: 
        !           291: //
        !           292: // Info for the validator functions.
        !           293: //
        !           294: 
        !           295: //
        !           296: // Number of each type of indexed register in a standard VGA, used by
        !           297: // validator and state save/restore functions.
        !           298: //
        !           299: // Note: VDMs currently only support basic VGAs only.
        !           300: //
        !           301: 
        !           302: #define VGA_NUM_SEQUENCER_PORTS     5
        !           303: #define VGA_NUM_CRTC_PORTS         25
        !           304: #define VGA_NUM_GRAPH_CONT_PORTS    9
        !           305: #define VGA_NUM_ATTRIB_CONT_PORTS  21
        !           306: #define VGA_NUM_DAC_ENTRIES       256
        !           307: 
        !           308: #ifdef EXTENDED_REGISTER_SAVE_RESTORE
        !           309: 
        !           310: //
        !           311: // Indices to start save/restore in extension registers:
        !           312: // For both chip types
        !           313: 
        !           314: #define WD_GRAPH_EXT_START         0x09
        !           315: #define WD_GRAPH_EXT_END           0x0E
        !           316: 
        !           317: #define WD_SEQUENCER_EXT_START     0x07
        !           318: #define WD_SEQUENCER_EXT_END       0x09
        !           319: #define WD_SEQUENCER_1_EXT_START   0x10
        !           320: #define WD_SEQUENCER_1_EXT_END     0x14
        !           321: 
        !           322: #define WD_CRTC_EXT_START          0x2A
        !           323: #define WD_CRTC_EXT_END            0x30
        !           324: #define WD_CRTC_1_EXT_START        0x3E
        !           325: #define WD_CRTC_1_EXT_END          0x3E
        !           326: 
        !           327: //
        !           328: // Number of extended regs for both chip types.
        !           329: //
        !           330: 
        !           331: #define WD_NUM_GRAPH_EXT_PORTS     (WD_GRAPH_EXT_END - WD_GRAPH_EXT_START + 1)
        !           332: #define WD_NUM_SEQUENCER_EXT_PORTS (WD_SEQUENCER_EXT_END - WD_SEQUENCER_EXT_START + 1) + \
        !           333:                                    (WD_SEQUENCER_1_EXT_END - WD_SEQUENCER_1_EXT_START + 1)
        !           334: #define WD_NUM_CRTC_EXT_PORTS      (WD_CRTC_EXT_END - WD_CRTC_EXT_START + 1) + \
        !           335:                                    (WD_CRTC_1_EXT_END - WD_CRTC_1_EXT_START + 1)
        !           336: 
        !           337: //
        !           338: // set values for save/restore area based on largest value for a chipset.
        !           339: //
        !           340: 
        !           341: #define EXT_NUM_GRAPH_CONT_PORTS    WD_NUM_GRAPH_EXT_PORTS
        !           342: #define EXT_NUM_SEQUENCER_PORTS     WD_NUM_SEQUENCER_EXT_PORTS
        !           343: #define EXT_NUM_CRTC_PORTS          WD_NUM_CRTC_EXT_PORTS
        !           344: #define EXT_NUM_ATTRIB_CONT_PORTS   0
        !           345: #define EXT_NUM_DAC_ENTRIES         0
        !           346: 
        !           347: #else 
        !           348: 
        !           349: #define EXT_NUM_GRAPH_CONT_PORTS    0
        !           350: #define EXT_NUM_SEQUENCER_PORTS     0
        !           351: #define EXT_NUM_CRTC_PORTS          0
        !           352: #define EXT_NUM_ATTRIB_CONT_PORTS   0
        !           353: #define EXT_NUM_DAC_ENTRIES         0
        !           354: 
        !           355: #endif        
        !           356: 
        !           357: //
        !           358: // Info used by the Validator functions and save/restore code.
        !           359: // Structure used to trap register accesses that must be done atomically.
        !           360: //
        !           361: 
        !           362: #define VGA_MAX_VALIDATOR_DATA             100
        !           363: 
        !           364: #define VGA_VALIDATOR_UCHAR_ACCESS   1
        !           365: #define VGA_VALIDATOR_USHORT_ACCESS  2
        !           366: #define VGA_VALIDATOR_ULONG_ACCESS   3
        !           367: 
        !           368: typedef struct _VGA_VALIDATOR_DATA {
        !           369:    ULONG Port;
        !           370:    UCHAR AccessType;
        !           371:    ULONG Data;
        !           372: } VGA_VALIDATOR_DATA, *PVGA_VALIDATOR_DATA;
        !           373: 
        !           374: 
        !           375: //
        !           376: // Info for the save and restore state functions.
        !           377: //
        !           378: 
        !           379: //
        !           380: // Number of bytes to save in each plane.
        !           381: //
        !           382: 
        !           383: #define VGA_PLANE_SIZE 0x10000
        !           384: 
        !           385: //
        !           386: // These constants determine the offsets within the
        !           387: // VIDEO_HARDWARE_STATE_HEADER structure that are used to save and
        !           388: // restore the VGA's state.
        !           389: //
        !           390: 
        !           391: #define VGA_HARDWARE_STATE_SIZE sizeof(VIDEO_HARDWARE_STATE_HEADER)
        !           392: 
        !           393: #define VGA_BASIC_SEQUENCER_OFFSET (VGA_HARDWARE_STATE_SIZE + 0)
        !           394: #define VGA_BASIC_CRTC_OFFSET (VGA_BASIC_SEQUENCER_OFFSET + \
        !           395:          VGA_NUM_SEQUENCER_PORTS)
        !           396: #define VGA_BASIC_GRAPH_CONT_OFFSET (VGA_BASIC_CRTC_OFFSET + \
        !           397:          VGA_NUM_CRTC_PORTS)
        !           398: #define VGA_BASIC_ATTRIB_CONT_OFFSET (VGA_BASIC_GRAPH_CONT_OFFSET + \
        !           399:          VGA_NUM_GRAPH_CONT_PORTS)
        !           400: #define VGA_BASIC_DAC_OFFSET (VGA_BASIC_ATTRIB_CONT_OFFSET + \
        !           401:          VGA_NUM_ATTRIB_CONT_PORTS)
        !           402: #define VGA_BASIC_LATCHES_OFFSET (VGA_BASIC_DAC_OFFSET + \
        !           403:          (3 * VGA_NUM_DAC_ENTRIES))
        !           404: 
        !           405: #define VGA_EXT_SEQUENCER_OFFSET (VGA_BASIC_LATCHES_OFFSET + 4)
        !           406: #define VGA_EXT_CRTC_OFFSET (VGA_EXT_SEQUENCER_OFFSET + \
        !           407:          EXT_NUM_SEQUENCER_PORTS)
        !           408: #define VGA_EXT_GRAPH_CONT_OFFSET (VGA_EXT_CRTC_OFFSET + \
        !           409:          EXT_NUM_CRTC_PORTS)
        !           410: #define VGA_EXT_ATTRIB_CONT_OFFSET (VGA_EXT_GRAPH_CONT_OFFSET + \
        !           411:          EXT_NUM_GRAPH_CONT_PORTS)
        !           412: #define VGA_EXT_DAC_OFFSET (VGA_EXT_ATTRIB_CONT_OFFSET + \
        !           413:          EXT_NUM_ATTRIB_CONT_PORTS)
        !           414: 
        !           415: #define VGA_VALIDATOR_OFFSET (VGA_EXT_DAC_OFFSET + 4 * EXT_NUM_DAC_ENTRIES)
        !           416: 
        !           417: #define VGA_VALIDATOR_AREA_SIZE  sizeof (ULONG) + (VGA_MAX_VALIDATOR_DATA * \
        !           418:                                  sizeof (VGA_VALIDATOR_DATA)) +             \
        !           419:                                  sizeof (ULONG) +                           \
        !           420:                                  sizeof (ULONG) +                           \
        !           421:                                  sizeof (PVIDEO_ACCESS_RANGE)
        !           422: 
        !           423: #define VGA_MISC_DATA_AREA_OFFSET VGA_VALIDATOR_OFFSET + VGA_VALIDATOR_AREA_SIZE
        !           424: 
        !           425: #define VGA_MISC_DATA_AREA_SIZE  0
        !           426: 
        !           427: #define VGA_PLANE_0_OFFSET VGA_MISC_DATA_AREA_OFFSET + VGA_MISC_DATA_AREA_SIZE
        !           428: 
        !           429: #define VGA_PLANE_1_OFFSET VGA_PLANE_0_OFFSET + VGA_PLANE_SIZE
        !           430: #define VGA_PLANE_2_OFFSET VGA_PLANE_1_OFFSET + VGA_PLANE_SIZE
        !           431: #define VGA_PLANE_3_OFFSET VGA_PLANE_2_OFFSET + VGA_PLANE_SIZE
        !           432: 
        !           433: //
        !           434: // Space needed to store all state data.
        !           435: //
        !           436: 
        !           437: #define VGA_TOTAL_STATE_SIZE VGA_PLANE_3_OFFSET + VGA_PLANE_SIZE
        !           438: 
        !           439: 
        !           440: //
        !           441: // Device extension for the driver object.  This data is only used
        !           442: // locally, so this structure can be added to as needed.
        !           443: //
        !           444: 
        !           445: typedef struct _HW_DEVICE_EXTENSION {
        !           446: 
        !           447:     PUCHAR  IOAddress;             // base I/O address of VGA ports
        !           448:     PVOID   VideoMemoryAddress;    // base virtual memory address of VGA memory
        !           449:     ULONG   AdapterMemorySize;     // size, in bytes, of the memory on the
        !           450:                                    // board.
        !           451:     ULONG   ModeIndex;             // index of current mode in ModesVGA[]
        !           452:     ULONG   NumAvailableModes;     // number of valid modes on this device
        !           453:     PVIDEOMODE CurrentMode;        // pointer to VIDEOMODE structure for
        !           454:                                    // current mode
        !           455: 
        !           456:     USHORT  FontPelColumns;        // Width of the font in pels
        !           457:     USHORT  FontPelRows;           // height of the font in pels
        !           458: 
        !           459:     VIDEO_CURSOR_POSITION CursorPosition;     // current cursor position
        !           460: 
        !           461:     UCHAR CursorEnable;            // whether cursor is enabled or not
        !           462:     UCHAR CursorTopScanLine;       // Cursor Start register setting (top scan)
        !           463:     UCHAR CursorBottomScanLine;    // Cursor End register setting (bottom scan)
        !           464: 
        !           465:     UCHAR BoardID;                 // Used to identify different boards
        !           466:                                    // supported.
        !           467: 
        !           468:     BOOLEAN ExtendedRegisters;     // Determines if extended registers have
        !           469:                                    // been claimed.
        !           470: 
        !           471:     PHYSICAL_ADDRESS PhysicalVideoMemoryBase; // physical memory address and
        !           472:     ULONG PhysicalVideoMemoryLength;          // length of display memory
        !           473:     PHYSICAL_ADDRESS PhysicalFrameBase;       // physical memory address and
        !           474:     ULONG PhysicalFrameLength;                // length of display memory for
        !           475:                                               // the current mode.
        !           476: 
        !           477:     //
        !           478:     // These 4 fields must be at the end of the device extension and must be
        !           479:     // kept in this order since this data will be copied to and from the save
        !           480:     // state buffer that is passed to and from the VDM.
        !           481:     //
        !           482: 
        !           483:     ULONG TrappedValidatorCount;   // number of entries in the Trapped
        !           484:                                    // validator data Array.
        !           485:     VGA_VALIDATOR_DATA TrappedValidatorData[VGA_MAX_VALIDATOR_DATA];
        !           486:                                    // Data trapped by the validator routines
        !           487:                                    // but not yet played back into the VGA
        !           488:                                    // register.
        !           489: 
        !           490:     ULONG SequencerAddressValue;   // Determines if the Sequencer Address Port
        !           491:                                    // is currently selecting the SyncReset data
        !           492:                                    // register.
        !           493: 
        !           494:     ULONG CurrentNumVdmAccessRanges;           // Number of access ranges in
        !           495:                                                // the access range array pointed
        !           496:                                                // to by the next field
        !           497:     PVIDEO_ACCESS_RANGE CurrentVdmAccessRange; // Access range currently
        !           498:                                                // associated to the VDM
        !           499: 
        !           500: 
        !           501: } HW_DEVICE_EXTENSION, *PHW_DEVICE_EXTENSION;
        !           502: 
        !           503: 
        !           504: //
        !           505: // Function prototypes.
        !           506: //
        !           507: 
        !           508: //
        !           509: // Entry points for the VGA validator. Used in VgaEmulatorAccessEntries[].
        !           510: //
        !           511: 
        !           512: VP_STATUS
        !           513: VgaValidatorUcharEntry (
        !           514:     ULONG Context,
        !           515:     ULONG Port,
        !           516:     UCHAR AccessMode,
        !           517:     PUCHAR Data
        !           518:     );
        !           519: 
        !           520: VP_STATUS
        !           521: VgaValidatorUshortEntry (
        !           522:     ULONG Context,
        !           523:     ULONG Port,
        !           524:     UCHAR AccessMode,
        !           525:     PUSHORT Data
        !           526:     );
        !           527: 
        !           528: VP_STATUS
        !           529: VgaValidatorUlongEntry (
        !           530:     ULONG Context,
        !           531:     ULONG Port,
        !           532:     UCHAR AccessMode,
        !           533:     PULONG Data
        !           534:     );
        !           535: 
        !           536: BOOLEAN
        !           537: VgaPlaybackValidatorData (
        !           538:     PVOID Context
        !           539:     );
        !           540: 
        !           541: //
        !           542: // Bank switch code start and end labels, define in HARDWARE.ASM
        !           543: //
        !           544: 
        !           545: extern UCHAR BankSwitchStart;
        !           546: extern UCHAR BankSwitchEnd;
        !           547: 
        !           548: //
        !           549: // Vga init scripts for font loading
        !           550: //
        !           551: 
        !           552: extern USHORT EnableA000Data[];
        !           553: extern USHORT DisableA000Color[];

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