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1.1 root 1: #===================================================================
2: #
3: # Image Make file
4: # Created 1989, 1990 Microsoft, IBM Corporation
5: #
6: #===================================================================
7:
8: #-------------------------------------------------------------------
9: # .SUFFIXES line helps NMAKE recognize other file suffixes besides
10: # .c, .exe, etc.
11: #-------------------------------------------------------------------
12: .SUFFIXES: .res .rc .hlp .ipf
13:
14:
15: #===================================================================
16: #
17: # Macro definitions
18: #
19: # These macro definitions set are used to set up the options needed
20: # to build the application. Such options include the command line
21: # options for the compiler and the libraries needed for the linker.
22: # The flags are created as macros so that they can be easily modified
23: # so they need to be changed.
24: #
25: # The macros also allow you to have a different set of options
26: # for each environment your application is built for. The macros
27: # below include the flags for compiling the application in the
28: # 32=bit and 16=bit memory models. You can also add flags for a
29: # a retail version of the product, a version which does not contain
30: # any codeview symbols and has the maximum optimization.
31: #
32: #===================================================================
33: CC = cl -c
34: CFLAGS16 = -u -Gs -Od -W3 -Zpei -AL -DHELP_MANAGER_ENABLED -DLINT_ARGS -DPORT_16
35: CINC16 =
36: LINK16 = link
37: LIBS16 = os2286 llibcep
38: LFLAGS = /MAP/CO/NOD
39: RC = rc
40: HEADERS = img_main.h img_xtrn.h
41:
42: #-------------------------------------------------------------------
43: # This section is used to set which options macros are to be used
44: # in the build. By changing the macro names on the right, we can
45: # change which environment the application will be built for. This
46: # application currently uses the flags for the 16-bit memory model.
47: #-------------------------------------------------------------------
48: LINK = $(LINK16)
49: CFLAGS = $(CFLAGS16)
50: LIBS = $(LIBS16)
51: CINC = $(CINC16)
52:
53:
54: #===================================================================
55: #
56: # Default inference rules
57: #
58: # This section lists the command and flags to build each type of
59: # of source file listed.
60: #
61: #===================================================================
62: .c.obj:
63: $(CC) $(CFLAGS) $(CINC) $*.c
64:
65: .rc.res:
66: $(RC) -r $*.rc
67:
68: #-------------------------------------------------------------------
69: # A list of all of the object files
70: #-------------------------------------------------------------------
71: ALL_OBJ1 = img_ma16.obj img_da16.obj img_in16.obj img_pn16.obj img_vi16.obj
72: ALL_OBJ2 = img_dl16.obj img_he16.obj img_si16.obj img_fi16.obj img_me16.obj img_ut16.obj
73:
74: #-------------------------------------------------------------------
75: # A list of all of the Help text files
76: #-------------------------------------------------------------------
77: ALL_IPF = img_main.ipf img_file.ipf img_view.ipf img_help.ipf img_dlg.ipf
78:
79: #-------------------------------------------------------------------
80: # This section lists all files to be build my the make. This make
81: # file build the executible as well as its associated help file.
82: #-------------------------------------------------------------------
83: all: image16.exe image.hlp
84:
85:
86:
87: #-------------------------------------------------------------------
88: # This section creates the command file used by the linker. This
89: # command file is recreated automatically every time you change
90: # the object file list, linker flags, or library list.
91: #-------------------------------------------------------------------
92: image16.lnk: image16.mak
93: echo $(ALL_OBJ1) + > image16.lnk
94: echo $(ALL_OBJ2) >> image16.lnk
95: echo image16.exe >> image16.lnk
96: echo image16.map $(LFLAGS) >> image16.lnk
97: echo $(LIBS) >> image16.lnk
98: echo image16.def >> image16.lnk
99:
100:
101:
102: #===================================================================
103: #
104: # Dependencies
105: #
106: # This section lists all object files needed to be built for the
107: # application, along with the files it is dependent upon (e.g. its
108: # source and any header files).
109: #
110: #===================================================================
111:
112: img_ma16.res: img_main.rc img_main.h img_dlg.h image.dlg\
113: img_help.rc img_help.h
114: $(RC) -r img_main.rc img_ma16.res
115:
116: img_ma16.obj: img_main.c $(HEADERS)
117: $(CC) $(CFLAGS) $(CINC) -Foimg_ma16.obj img_main.c
118:
119: img_me16.obj: img_menu.c $(HEADERS)
120: $(CC) $(CFLAGS) $(CINC) -Foimg_me16.obj img_menu.c
121:
122: img_si16.obj: img_size.c $(HEADERS)
123: $(CC) $(CFLAGS) $(CINC) -Foimg_si16.obj img_size.c
124:
125: img_fi16.obj: img_file.c $(HEADERS)
126: $(CC) $(CFLAGS) $(CINC) -Foimg_fi16.obj img_file.c
127:
128: img_vi16.obj: img_view.c $(HEADERS)
129: $(CC) $(CFLAGS) $(CINC) -Foimg_vi16.obj img_view.c
130:
131: img_da16.obj: img_data.c $(HEADERS)
132: $(CC) $(CFLAGS) $(CINC) -Foimg_da16.obj img_data.c
133:
134: img_dl16.obj: img_dlg.c $(HEADERS)
135: $(CC) $(CFLAGS) $(CINC) -Foimg_dl16.obj img_dlg.c
136:
137: img_in16.obj: img_init.c $(HEADERS)
138: $(CC) $(CFLAGS) $(CINC) -Foimg_in16.obj img_init.c
139:
140: img_pn16.obj: img_pnt.c $(HEADERS)
141: $(CC) $(CFLAGS) $(CINC) -Foimg_pn16.obj img_pnt.c
142:
143: img_he16.obj: img_help.c $(HEADERS) img_help.h
144: $(CC) $(CFLAGS) $(CINC) -Foimg_he16.obj img_help.c
145:
146: img_ut16.obj: img_util.c $(HEADERS)
147: $(CC) $(CFLAGS) $(CINC) -Fa -Oi -Foimg_ut16.obj img_util.c
148: #-------------------------------------------------------------------
149: # This section creates the help manager file. The IPF compiler
150: # creates a file called main.hlp which is renamed to image.hlp.
151: #-------------------------------------------------------------------
152: image.hlp: $(ALL_IPF)
153: ipfc img_main.ipf /W3
154: if exist image.hlp del image.hlp
155: rename img_main.hlp image.hlp
156:
157:
158: #-------------------------------------------------------------------
159: # This section links the object modules into the finished program
160: # using the linker command file created earlier. At the end, the
161: # resource file is bound to the application.
162: #-------------------------------------------------------------------
163: image16.exe: $(ALL_OBJ1) $(ALL_OBJ2) image16.def image16.lnk img_ma16.res
164: $(LINK) @image16.lnk
165: $(RC) img_ma16.res image16.exe
166: mapsym image16
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