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Microsoft OS/2 SDK 2.0 05-30-1990
#===================================================================
#
# Image Make file - Porting Stage 3 : Pure 32 bit Application
# Created 1989, 1990 IBM, Microsoft Corporation
#
#===================================================================
#-------------------------------------------------------------------
# .SUFFIXES line helps NMAKE recognize other file suffixes besides
# .c, .exe, etc.
#-------------------------------------------------------------------
.SUFFIXES: .res .rc .hlp .ipf
#===================================================================
#
# Macro definitions
#
# These macro definitions set are used to set up the options needed
# to build the application. Such options include the command line
# options for the compiler and the libraries needed for the linker.
# The flags are created as macros so that they can be easily modified
# so they need to be changed.
#
# The macros also allow you to have a different set of options
# for each environment your application is built for. The macros
# below include the flags for compiling the application in the
# 32=bit and 16=bit memory models. You can also add flags for a
# a retail version of the product, a version which does not contain
# any codeview symbols and has the maximum optimization.
#
#===================================================================
CC32 = cl386
CCS1 = cl
CFLAGSS1 = -u -c -G2s -Oi -W3 -Zpei -AL -DLINT_ARGS -NT CODE16 -ND DATA16 -DPORT_S116 -DHELP_MANAGER_ENABLED
CFLAGS32 = -c -Gs -Od -W3 -Zi -B1 c1l_386 -DINCL_32 -DLINT_ARGS -DPORT_S132 -DHELP_MANAGER_ENABLED
CINC32 =
CINCS1 =
LINK32 = link386
LIBS32 = os2386 libc
LFLAGS = /MAP/CO/NOD
RC = rc
HEADERS = img_main.h img_xtrn.h
#-------------------------------------------------------------------
# This section is used to set which options macros are to be used
# in the build. By changing the macro names on the right, we can
# change which environment the application will be built for. This
# application currently uses the flags for the 32-bit memory model.
#-------------------------------------------------------------------
LINK = $(LINK32)
CFLAGS = $(CFLAGS32)
LIBS = $(LIBS32)
CINC = $(CINC32)
#===================================================================
#
# Default inference rules
#
# This section lists the command and flags to build each type of
# of source file listed.
#
#===================================================================
.c.obj:
$(CC32) $(CFLAGS) $(CINC) $*.c
.rc.res:
$(RC) -r $*.rc
#-------------------------------------------------------------------
# A list of all of the object files
#-------------------------------------------------------------------
ALL_OBJ1 = img_utS1.obj img_daS1.obj img_inS1.obj img_pnS1.obj img_viS1.obj
ALL_OBJ2 = img_dlS1.obj img_heS1.obj img_siS1.obj img_fiS1.obj img_meS1.obj img_mas1.obj
#-------------------------------------------------------------------
# A list of all of the Help text files
#-------------------------------------------------------------------
ALL_IPF = img_main.ipf img_file.ipf img_view.ipf img_help.ipf img_dlg.ipf
#-------------------------------------------------------------------
# This section lists all files to be build my the make. This make
# file build the executible as well as its associated help file.
#-------------------------------------------------------------------
all: imageS1.exe image.hlp
#-------------------------------------------------------------------
# This section creates the command file used by the linker. This
# command file is recreated automatically every time you change
# the object file list, linker flags, or library list.
#-------------------------------------------------------------------
imageS1.lnk: imageS1.mak
echo $(ALL_OBJ1) + > imageS1.lnk
echo $(ALL_OBJ2) >> imageS1.lnk
echo imageS1.exe >> imageS1.lnk
echo imageS1.map $(LFLAGS) >> imageS1.lnk
echo $(LIBS) >> imageS1.lnk
echo imageS1.def >> imageS1.lnk
#===================================================================
#
# Dependencies
#
# This section lists all object files needed to be built for the
# application, along with the files it is dependent upon (e.g. its
# source and any header files).
#
#===================================================================
img_maS1.res: img_main.rc img_main.h img_dlg.h image.dlg\
img_help.rc img_help.h
$(RC) -r img_main.rc img_maS1.res
img_maS1.obj: img_main.c $(HEADERS)
$(CC32) $(CFLAGS) $(CINC) -Foimg_maS1.obj img_main.c
img_meS1.obj: img_menu.c $(HEADERS)
$(CC32) $(CFLAGS) $(CINC) -Foimg_meS1.obj img_menu.c
img_siS1.obj: img_size.c $(HEADERS)
$(CC32) $(CFLAGS) $(CINC) -Foimg_siS1.obj img_size.c
img_fiS1.obj: img_file.c $(HEADERS)
$(CC32) $(CFLAGS) $(CINC) -Foimg_fiS1.obj img_file.c
img_viS1.obj: img_view.c $(HEADERS)
$(CC32) $(CFLAGS) $(CINC) -Foimg_viS1.obj img_view.c
img_daS1.obj: img_data.c $(HEADERS)
$(CC32) $(CFLAGS) $(CINC) -Foimg_daS1.obj img_data.c
img_inS1.obj: img_init.c $(HEADERS)
$(CC32) $(CFLAGS) $(CINC) -Foimg_inS1.obj img_init.c
img_pnS1.obj: img_pnt.c $(HEADERS)
$(CC32) $(CFLAGS) $(CINC) -Foimg_pnS1.obj img_pnt.c
img_dlS1.obj: img_dlg.c $(HEADERS)
$(CC32) $(CFLAGS) $(CINC) -Foimg_dlS1.obj img_dlg.c
img_heS1.obj: img_help.c $(HEADERS) img_help.h
$(CC32) $(CFLAGS) $(CINC) -Foimg_heS1.obj img_help.c
img_utS1.obj: img_util.c $(HEADERS)
$(CCS1) $(CFLAGSS1) $(CINC) -Fa -Foimg_utS1.obj img_util.c
#-------------------------------------------------------------------
# This section creates the help manager file. The IPF compiler
# creates a file called main.hlp which is renamed to image.hlp.
#-------------------------------------------------------------------
image.hlp: $(ALL_IPF)
ipfc img_main.ipf /W3
if exist image.hlp del image.hlp
rename img_main.hlp image.hlp
#-------------------------------------------------------------------
# This section links the object modules into the finished program
# using the linker command file created earlier. At the end, the
# resource file is bound to the application.
#-------------------------------------------------------------------
imageS1.exe: $(ALL_OBJ1) $(ALL_OBJ2) imageS1.def imageS1.lnk img_maS1.res
$(LINK) @imageS1.lnk
$(RC) img_maS1.res imageS1.exe
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