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Previous NeXT emulator
/* SDLMain.m - main entry point for our Cocoa-ized SDL app
Initial Version: Darrell Walisser <[email protected]>
Non-NIB-Code & other changes: Max Horn <[email protected]>
Feel free to customize this file to suit your needs
*/
#ifndef _SDLMain_h_
#define _SDLMain_h_
#import <Cocoa/Cocoa.h>
@interface SDLMain : NSObject
{
IBOutlet NSMenuItem *beginCaptureAnim;
IBOutlet NSMenuItem *endCaptureAnim;
IBOutlet NSMenuItem *beginCaptureSound;
IBOutlet NSMenuItem *endCaptureSound;
}
- (IBAction)openConfig:(id)sender;
- (IBAction)saveConfig:(id)sender;
- (IBAction)prefsMenu:(id)sender;
- (IBAction)warmReset:(id)sender;
- (IBAction)coldReset:(id)sender;
- (IBAction)insertDiskA:(id)sender;
- (IBAction)insertDiskB:(id)sender;
- (IBAction)help:(id)sender;
- (IBAction)captureScreen:(id)sender;
- (IBAction)captureAnimation:(id)sender;
- (IBAction)endCaptureAnimation:(id)sender;
//- (IBAction)captureAnimation_AVI:(id)sender;
//- (IBAction)endCaptureAnimation_AVI:(id)sender;
- (IBAction)captureSound:(id)sender;
- (IBAction)endCaptureSound:(id)sender;
- (IBAction)saveMemorySnap:(id)sender;
- (IBAction)restoreMemorySnap:(id)sender;
- (IBAction)doFullScreen:(id)sender;
- (IBAction)debugUI:(id)sender;
- (BOOL)validateMenuItem:(NSMenuItem*)item;
@end
#endif /* _SDLMain_h_ */
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