--- previous/src/gui-sdl/dlgSound.c 2018/04/24 19:25:10 1.1 +++ previous/src/gui-sdl/dlgSound.c 2018/04/24 19:30:48 1.1.1.3 @@ -1,162 +1,65 @@ /* - Hatari - dlgSound.c + Previous - dlgSound.c This file is distributed under the GNU Public License, version 2 or at your option any later version. Read the file gpl.txt for details. */ -const char DlgSound_fileid[] = "Hatari dlgSound.c : " __DATE__ " " __TIME__; +const char DlgSound_fileid[] = "Previous dlgSound.c : " __DATE__ " " __TIME__; #include "main.h" #include "configuration.h" #include "dialog.h" #include "sdlgui.h" #include "file.h" -#include "sound.h" #define DLGSOUND_ENABLE 3 -#define DLGSOUND_11KHZ 5 -#define DLGSOUND_12KHZ 6 -#define DLGSOUND_16KHZ 7 -#define DLGSOUND_22KHZ 8 -#define DLGSOUND_25KHZ 9 -#define DLGSOUND_32KHZ 10 -#define DLGSOUND_44KHZ 11 -#define DLGSOUND_48KHZ 12 -#define DLGSOUND_50KHZ 13 -#define DLGSOUND_RECNAME 17 -#define DLGSOUND_RECBROWSE 18 -#define DLGSOUND_RECORD 19 -#define DLGSOUND_EXIT 20 +#define DLGSOUND_EXIT 4 -static char dlgRecordName[35]; -/* The sound dialog: */ +/* The Sound options dialog: */ static SGOBJ sounddlg[] = { - { SGBOX, 0, 0, 0,0, 38,24, NULL }, - { SGBOX, 0, 0, 1,1, 36,11, NULL }, - { SGTEXT, 0, 0, 13,2, 13,1, "Sound options" }, - { SGCHECKBOX, 0, 0, 12,4, 14,1, "Enable sound" }, - - { SGTEXT, 0, 0, 11,6, 14,1, "Playback quality:" }, - { SGRADIOBUT, 0, 0, 2,8, 10,1, "11025 Hz" }, - { SGRADIOBUT, 0, 0, 2,9, 10,1, "12517 Hz" }, - { SGRADIOBUT, 0, 0, 2,10, 10,1, "16000 Hz" }, - { SGRADIOBUT, 0, 0, 14,8, 10,1, "22050 Hz" }, - { SGRADIOBUT, 0, 0, 14,9, 10,1, "25033 Hz" }, - { SGRADIOBUT, 0, 0, 14,10, 10,1, "32000 Hz" }, - { SGRADIOBUT, 0, 0, 26,8, 10,1, "44100 Hz" }, - { SGRADIOBUT, 0, 0, 26,9, 10,1, "48000 Hz" }, - { SGRADIOBUT, 0, 0, 26,10, 10,1, "50066 Hz" }, - - { SGBOX, 0, 0, 1,13, 36,8, NULL }, - { SGTEXT, 0, 0, 13,14, 14,1, "Capture YM/WAV" }, - { SGTEXT, 0, 0, 2,16, 26,1, "File name (*.wav or *.ym):" }, - { SGTEXT, 0, 0, 2,17, 34,1, dlgRecordName }, - { SGBUTTON, 0, 0, 30,16, 6,1, "Browse" }, - { SGBUTTON, 0, 0, 12,19, 16,1, NULL }, - { SGBUTTON, SG_DEFAULT, 0, 10,22, 20,1, "Back to main menu" }, - { -1, 0, 0, 0,0, 0,0, NULL } + { SGBOX, 0, 0, 0,0, 40,13, NULL }, + { SGTEXT, 0, 0, 13,1, 16,1, "Sound options" }, + + { SGBOX, 0, 0, 1,3, 38,5, NULL }, + { SGCHECKBOX, 0, 0, 4,5, 22,1, "Sound output enabled" }, + + { SGBUTTON, SG_DEFAULT, 0, 10,10, 21,1, "Back to main menu" }, + { -1, 0, 0, 0,0, 0,0, NULL } }; -static const int nSoundFreqs[] = -{ - 11025, - 12517, - 16000, - 22050, - 25033, - 32000, - 44100, - 48000, - 50066 -}; - /*-----------------------------------------------------------------------*/ /** - * Show and process the sound dialog. + * Show and process the Boot options dialog. */ -void Dialog_SoundDlg(void) +void DlgSound_Main(void) { - int but, i; - - SDLGui_CenterDlg(sounddlg); - - /* Set up dialog from actual values: */ - - if (ConfigureParams.Sound.bEnableSound) - sounddlg[DLGSOUND_ENABLE].state |= SG_SELECTED; - else - sounddlg[DLGSOUND_ENABLE].state &= ~SG_SELECTED; - - for (i = DLGSOUND_11KHZ; i <= DLGSOUND_50KHZ; i++) - sounddlg[i].state &= ~SG_SELECTED; - - for (i = 0; i <= DLGSOUND_50KHZ-DLGSOUND_11KHZ; i++) - { - if (ConfigureParams.Sound.nPlaybackFreq > nSoundFreqs[i]-500 - && ConfigureParams.Sound.nPlaybackFreq < nSoundFreqs[i]+500) - { - sounddlg[DLGSOUND_11KHZ + i].state |= SG_SELECTED; - break; - } - } - - File_ShrinkName(dlgRecordName, ConfigureParams.Sound.szYMCaptureFileName, sounddlg[DLGSOUND_RECNAME].w); - - if ( Sound_AreWeRecording() ) - sounddlg[DLGSOUND_RECORD].txt = "Stop recording"; - else - sounddlg[DLGSOUND_RECORD].txt = "Record sound"; - - /* The sound dialog main loop */ - do - { - but = SDLGui_DoDialog(sounddlg, NULL); - switch (but) - { - case DLGSOUND_RECBROWSE: /* Choose a new record file */ - SDLGui_FileConfSelect(dlgRecordName, - ConfigureParams.Sound.szYMCaptureFileName, - sounddlg[DLGSOUND_RECNAME].w, - true); - break; - case DLGSOUND_RECORD: - if (Sound_AreWeRecording()) - { - sounddlg[DLGSOUND_RECORD].txt = "Record sound"; - Sound_EndRecording(); - } - else - { - /* make sure that we have a valid file name... */ - if (strlen(ConfigureParams.Sound.szYMCaptureFileName) < 4) - { - strcpy(ConfigureParams.Sound.szYMCaptureFileName, "./hatari.wav"); - } - sounddlg[DLGSOUND_RECORD].txt = "Stop recording"; - Sound_BeginRecording(ConfigureParams.Sound.szYMCaptureFileName); - } - break; - } - } - while (but != DLGSOUND_EXIT && but != SDLGUI_QUIT - && but != SDLGUI_ERROR && !bQuitProgram ); - - /* Read values from dialog */ - ConfigureParams.Sound.bEnableSound = (sounddlg[DLGSOUND_ENABLE].state & SG_SELECTED); - - for (i = DLGSOUND_11KHZ; i <= DLGSOUND_50KHZ; i++) - { - if (sounddlg[i].state & SG_SELECTED) - { - ConfigureParams.Sound.nPlaybackFreq = nSoundFreqs[i-DLGSOUND_11KHZ]; - break; - } - } -} + int but; + + SDLGui_CenterDlg(sounddlg); + + /* Set up the dialog from actual values */ + if (ConfigureParams.Sound.bEnableSound) + sounddlg[DLGSOUND_ENABLE].state |= SG_SELECTED; + else + sounddlg[DLGSOUND_ENABLE].state &= ~SG_SELECTED; + + /* Draw and process the dialog */ + + do + { + but = SDLGui_DoDialog(sounddlg, NULL); + } + while (but != DLGSOUND_EXIT && but != SDLGUI_QUIT + && but != SDLGUI_ERROR && !bQuitProgram); + + + /* Read values from dialog */ + ConfigureParams.Sound.bEnableSound = sounddlg[DLGSOUND_ENABLE].state & SG_SELECTED; +} \ No newline at end of file