Annotation of previous/src/gui-sdl/dlgSound.c, revision 1.1

1.1     ! root        1: /*
        !             2:   Hatari - dlgSound.c
        !             3: 
        !             4:   This file is distributed under the GNU Public License, version 2 or at
        !             5:   your option any later version. Read the file gpl.txt for details.
        !             6: */
        !             7: const char DlgSound_fileid[] = "Hatari dlgSound.c : " __DATE__ " " __TIME__;
        !             8: 
        !             9: #include "main.h"
        !            10: #include "configuration.h"
        !            11: #include "dialog.h"
        !            12: #include "sdlgui.h"
        !            13: #include "file.h"
        !            14: #include "sound.h"
        !            15: 
        !            16: 
        !            17: #define DLGSOUND_ENABLE     3
        !            18: #define DLGSOUND_11KHZ      5
        !            19: #define DLGSOUND_12KHZ      6
        !            20: #define DLGSOUND_16KHZ      7
        !            21: #define DLGSOUND_22KHZ      8
        !            22: #define DLGSOUND_25KHZ      9
        !            23: #define DLGSOUND_32KHZ      10
        !            24: #define DLGSOUND_44KHZ      11
        !            25: #define DLGSOUND_48KHZ      12
        !            26: #define DLGSOUND_50KHZ      13
        !            27: #define DLGSOUND_RECNAME    17
        !            28: #define DLGSOUND_RECBROWSE  18
        !            29: #define DLGSOUND_RECORD     19
        !            30: #define DLGSOUND_EXIT       20
        !            31: 
        !            32: 
        !            33: static char dlgRecordName[35];
        !            34: 
        !            35: 
        !            36: /* The sound dialog: */
        !            37: static SGOBJ sounddlg[] =
        !            38: {
        !            39:        { SGBOX, 0, 0, 0,0, 38,24, NULL },
        !            40:        { SGBOX, 0, 0, 1,1, 36,11, NULL },
        !            41:        { SGTEXT, 0, 0, 13,2, 13,1, "Sound options" },
        !            42:        { SGCHECKBOX, 0, 0, 12,4, 14,1, "Enable sound" },
        !            43: 
        !            44:        { SGTEXT, 0, 0, 11,6, 14,1, "Playback quality:" },
        !            45:        { SGRADIOBUT, 0, 0, 2,8, 10,1, "11025 Hz" },
        !            46:        { SGRADIOBUT, 0, 0, 2,9, 10,1, "12517 Hz" },
        !            47:        { SGRADIOBUT, 0, 0, 2,10, 10,1, "16000 Hz" },
        !            48:        { SGRADIOBUT, 0, 0, 14,8, 10,1, "22050 Hz" },
        !            49:        { SGRADIOBUT, 0, 0, 14,9, 10,1, "25033 Hz" },
        !            50:        { SGRADIOBUT, 0, 0, 14,10, 10,1, "32000 Hz" },
        !            51:        { SGRADIOBUT, 0, 0, 26,8, 10,1, "44100 Hz" },
        !            52:        { SGRADIOBUT, 0, 0, 26,9, 10,1, "48000 Hz" },
        !            53:        { SGRADIOBUT, 0, 0, 26,10, 10,1, "50066 Hz" },
        !            54: 
        !            55:        { SGBOX, 0, 0, 1,13, 36,8, NULL },
        !            56:        { SGTEXT, 0, 0, 13,14, 14,1, "Capture YM/WAV" },
        !            57:        { SGTEXT, 0, 0, 2,16, 26,1, "File name (*.wav or *.ym):" },
        !            58:        { SGTEXT, 0, 0, 2,17, 34,1, dlgRecordName },
        !            59:        { SGBUTTON, 0, 0, 30,16, 6,1, "Browse" },
        !            60:        { SGBUTTON, 0, 0, 12,19, 16,1, NULL },
        !            61:        { SGBUTTON, SG_DEFAULT, 0, 10,22, 20,1, "Back to main menu" },
        !            62:        { -1, 0, 0, 0,0, 0,0, NULL }
        !            63: };
        !            64: 
        !            65: 
        !            66: static const int nSoundFreqs[] =
        !            67: {
        !            68:        11025,
        !            69:        12517,
        !            70:        16000,
        !            71:        22050,
        !            72:        25033,
        !            73:        32000,
        !            74:        44100,
        !            75:        48000,
        !            76:        50066
        !            77: };
        !            78: 
        !            79: 
        !            80: /*-----------------------------------------------------------------------*/
        !            81: /**
        !            82:  * Show and process the sound dialog.
        !            83:  */
        !            84: void Dialog_SoundDlg(void)
        !            85: {
        !            86:        int but, i;
        !            87: 
        !            88:        SDLGui_CenterDlg(sounddlg);
        !            89: 
        !            90:        /* Set up dialog from actual values: */
        !            91: 
        !            92:        if (ConfigureParams.Sound.bEnableSound)
        !            93:                sounddlg[DLGSOUND_ENABLE].state |= SG_SELECTED;
        !            94:        else
        !            95:                sounddlg[DLGSOUND_ENABLE].state &= ~SG_SELECTED;
        !            96: 
        !            97:        for (i = DLGSOUND_11KHZ; i <= DLGSOUND_50KHZ; i++)
        !            98:                sounddlg[i].state &= ~SG_SELECTED;
        !            99: 
        !           100:        for (i = 0; i <= DLGSOUND_50KHZ-DLGSOUND_11KHZ; i++)
        !           101:        {
        !           102:                if (ConfigureParams.Sound.nPlaybackFreq > nSoundFreqs[i]-500
        !           103:                    && ConfigureParams.Sound.nPlaybackFreq < nSoundFreqs[i]+500)
        !           104:                {
        !           105:                        sounddlg[DLGSOUND_11KHZ + i].state |= SG_SELECTED;
        !           106:                        break;
        !           107:                }
        !           108:        }
        !           109: 
        !           110:        File_ShrinkName(dlgRecordName, ConfigureParams.Sound.szYMCaptureFileName, sounddlg[DLGSOUND_RECNAME].w);
        !           111: 
        !           112:        if ( Sound_AreWeRecording() )
        !           113:                sounddlg[DLGSOUND_RECORD].txt = "Stop recording";
        !           114:        else
        !           115:                sounddlg[DLGSOUND_RECORD].txt = "Record sound";
        !           116: 
        !           117:        /* The sound dialog main loop */
        !           118:        do
        !           119:        {
        !           120:                but = SDLGui_DoDialog(sounddlg, NULL);
        !           121:                switch (but)
        !           122:                {
        !           123:                 case DLGSOUND_RECBROWSE:                    /* Choose a new record file */
        !           124:                        SDLGui_FileConfSelect(dlgRecordName,
        !           125:                                              ConfigureParams.Sound.szYMCaptureFileName,
        !           126:                                              sounddlg[DLGSOUND_RECNAME].w,
        !           127:                                              true);
        !           128:                        break;
        !           129:                 case  DLGSOUND_RECORD:
        !           130:                        if (Sound_AreWeRecording())
        !           131:                        {
        !           132:                                sounddlg[DLGSOUND_RECORD].txt = "Record sound";
        !           133:                                Sound_EndRecording();
        !           134:                        }
        !           135:                        else
        !           136:                        {
        !           137:                                /* make sure that we have a valid file name... */
        !           138:                                if (strlen(ConfigureParams.Sound.szYMCaptureFileName) < 4)
        !           139:                                {
        !           140:                                        strcpy(ConfigureParams.Sound.szYMCaptureFileName, "./hatari.wav");
        !           141:                                }
        !           142:                                sounddlg[DLGSOUND_RECORD].txt = "Stop recording";
        !           143:                                Sound_BeginRecording(ConfigureParams.Sound.szYMCaptureFileName);
        !           144:                        }
        !           145:                        break;
        !           146:                }
        !           147:        }
        !           148:        while (but != DLGSOUND_EXIT && but != SDLGUI_QUIT
        !           149:                && but != SDLGUI_ERROR && !bQuitProgram );
        !           150: 
        !           151:        /* Read values from dialog */
        !           152:        ConfigureParams.Sound.bEnableSound = (sounddlg[DLGSOUND_ENABLE].state & SG_SELECTED);
        !           153: 
        !           154:        for (i = DLGSOUND_11KHZ; i <= DLGSOUND_50KHZ; i++)
        !           155:        {
        !           156:                if (sounddlg[i].state & SG_SELECTED)
        !           157:                {
        !           158:                        ConfigureParams.Sound.nPlaybackFreq = nSoundFreqs[i-DLGSOUND_11KHZ];
        !           159:                        break;
        !           160:                }
        !           161:        }
        !           162: }

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