Annotation of previous/src/snd.c, revision 1.1

1.1     ! root        1: #include "main.h"
        !             2: #include "configuration.h"
        !             3: #include "m68000.h"
        !             4: #include "sysdeps.h"
        !             5: #include "cycInt.h"
        !             6: #include "audio.h"
        !             7: #include "dma.h"
        !             8: #include "snd.h"
        !             9: #include "queue.h"
        !            10: 
        !            11: #define LOG_SND_LEVEL   LOG_DEBUG
        !            12: #define LOG_VOL_LEVEL   LOG_DEBUG
        !            13: 
        !            14: /* Note: Buffer limit must not be greather than queue packet size and
        !            15:  * must match requested.samples * samplesize (4) from audio.c
        !            16:  */
        !            17: #define SND_BUFFER_LIMIT 4096
        !            18: 
        !            19: 
        !            20: /* queue prototypes */
        !            21: queueADT       sndout_q;
        !            22: 
        !            23: 
        !            24: /* Initialize the audio system */
        !            25: bool sndout_inited;
        !            26: bool sound_output_active = false;
        !            27: 
        !            28: void sound_init(void) {
        !            29:     snd_buffer.limit=SND_BUFFER_LIMIT;
        !            30:     snd_buffer.size=0;
        !            31:     if (!sndout_inited && ConfigureParams.Sound.bEnableSound) {
        !            32:         Log_Printf(LOG_WARN, "[Audio] Initializing audio device.");
        !            33:         Audio_Output_Init();
        !            34:         sndout_q = QueueCreate();
        !            35:         sndout_inited=true;
        !            36:     }
        !            37: }
        !            38: 
        !            39: void sound_uninit(void) {
        !            40:     if(sndout_inited) {
        !            41:         Log_Printf(LOG_WARN, "[Audio] Uninitializing audio device.");
        !            42:         sndout_inited=false;
        !            43:         Audio_Output_UnInit();
        !            44:         QueueDestroy(sndout_q);
        !            45:     }
        !            46: }
        !            47: 
        !            48: void Sound_Reset(void) {
        !            49:     sound_uninit();
        !            50:     sound_init();
        !            51:     if (sound_output_active && sndout_inited) {
        !            52:         Audio_Output_Enable(true);
        !            53:     }
        !            54: }
        !            55: 
        !            56: 
        !            57: /* Start and stop sound output */
        !            58: struct {
        !            59:     Uint8 mode;
        !            60:     Uint8 mute;
        !            61:     Uint8 lowpass;
        !            62:     Uint8 volume[2]; /* 0 = left, 1 = right */
        !            63: } sndout_state;
        !            64: 
        !            65: /* Maximum volume (really is attenuation) */
        !            66: #define SND_MAX_VOL 43
        !            67: 
        !            68: /* Valid modes */
        !            69: #define SND_MODE_NORMAL 0x00
        !            70: #define SND_MODE_DBL_RP 0x10
        !            71: #define SND_MODE_DBL_ZF 0x30
        !            72: 
        !            73: /* Function prototypes */
        !            74: void snd_send_samples(void);
        !            75: void snd_make_normal_samples(Uint8 *buf, int len);
        !            76: void snd_make_double_samples(Uint8 *buf, int len, bool repeat);
        !            77: void snd_adjust_volume_and_lowpass(Uint8 *buf, int len);
        !            78: void sndout_queue_put(Uint8 *buf, int len);
        !            79: 
        !            80: void snd_start_output(Uint8 mode) {
        !            81:     sndout_state.mode = mode;
        !            82:     /* Starting SDL Audio */
        !            83:     if (sndout_inited) {
        !            84:         Audio_Output_Enable(true);
        !            85:     } else {
        !            86:         Log_Printf(LOG_SND_LEVEL, "[Audio] Not starting. Audio device not initialized.");
        !            87:     }
        !            88:     /* Starting sound output loop */
        !            89:     if (!sound_output_active) {
        !            90:         Log_Printf(LOG_SND_LEVEL, "[Sound] Starting loop.");
        !            91:         sound_output_active = true;
        !            92:         CycInt_AddRelativeInterrupt(100, INT_CPU_CYCLE, INTERRUPT_SND_IO);
        !            93:     } else { /* Even re-enable loop if we are already active. This lowers the delay. */
        !            94:         Log_Printf(LOG_WARN, "[Sound] Restarting loop.");
        !            95:         CycInt_AddRelativeInterrupt(100, INT_CPU_CYCLE, INTERRUPT_SND_IO);
        !            96:     }
        !            97: }
        !            98: 
        !            99: void snd_stop_output(void) {
        !           100:     if (sound_output_active) {
        !           101:         sound_output_active=false;
        !           102:     }
        !           103: }
        !           104: 
        !           105: 
        !           106: /* Sound IO loop (reads via DMA from memory to queue) */
        !           107: #define SND_DELAY   100000
        !           108: int old_size;
        !           109: int queue_size;
        !           110: 
        !           111: void SND_IO_Handler(void) {
        !           112:     CycInt_AcknowledgeInterrupt();
        !           113:     
        !           114:     old_size = snd_buffer.size;
        !           115:     dma_sndout_read_memory();
        !           116:     
        !           117:     if (!sndout_inited || sndout_state.mute) {
        !           118:         snd_buffer.limit = SND_BUFFER_LIMIT;
        !           119:         snd_buffer.size = 0;
        !           120:         if (!sound_output_active)
        !           121:             return;
        !           122:     } else {
        !           123:         Audio_Output_Lock();
        !           124:         queue_size = QueuePeek(sndout_q);
        !           125:         Audio_Output_Unlock();
        !           126:         if (queue_size<4) {
        !           127:             if (snd_buffer.size==SND_BUFFER_LIMIT || snd_buffer.size==old_size) {
        !           128:                 Log_Printf(LOG_SND_LEVEL, "[Sound] %i samples ready.",snd_buffer.size/4);
        !           129:                 snd_buffer.limit = snd_buffer.size;
        !           130:                 snd_send_samples();
        !           131:                 snd_buffer.limit = SND_BUFFER_LIMIT;
        !           132:                 snd_buffer.size = 0; /* Must be 0 */
        !           133:             }
        !           134:             
        !           135:             if (!sound_output_active)
        !           136:                 return;
        !           137:         }
        !           138:     } /* if queuepeek<4 */
        !           139:     CycInt_AddRelativeInterrupt(SND_DELAY, INT_CPU_CYCLE, INTERRUPT_SND_IO);
        !           140: }
        !           141: 
        !           142: 
        !           143: /* These functions put samples to a buffer for further processing */
        !           144: void snd_make_double_samples(Uint8 *buf, int len, bool repeat) {
        !           145:     int i;
        !           146:     for (i=0; i<(len*2); i++) {
        !           147:         if (snd_buffer.size>0) {
        !           148:             buf[i] = snd_buffer.data[snd_buffer.limit-snd_buffer.size];
        !           149:             buf[i+4] = repeat ? buf[i] : 0; /* repeat or zero-fill */
        !           150:             snd_buffer.size--;
        !           151:         } else { /* Fill the rest with silence */
        !           152:             buf[i] = buf[i+4] = 0;
        !           153:         }
        !           154:         if ((i&3)==3) i+=4;
        !           155:     }
        !           156: }
        !           157: 
        !           158: void snd_make_normal_samples(Uint8 *buf, int len) {
        !           159:     int i;
        !           160:     for (i=0; i<len; i++) {
        !           161:         if (snd_buffer.size>0) {
        !           162:             buf[i] = snd_buffer.data[snd_buffer.limit-snd_buffer.size];
        !           163:             snd_buffer.size--;
        !           164:         } else { /* Fill the rest with silence */
        !           165:             buf[i] = 0;
        !           166:         }
        !           167:     }
        !           168: }
        !           169: 
        !           170: 
        !           171: /* This function processes and sends out our samples */
        !           172: void snd_send_samples(void) {
        !           173:     static Uint8 sndout_buffer[2*SND_BUFFER_LIMIT];
        !           174: 
        !           175:     switch (sndout_state.mode) {
        !           176:         case SND_MODE_NORMAL:
        !           177:             snd_make_normal_samples(sndout_buffer, SND_BUFFER_LIMIT);
        !           178:             snd_adjust_volume_and_lowpass(sndout_buffer, SND_BUFFER_LIMIT);
        !           179:             sndout_queue_put(sndout_buffer, SND_BUFFER_LIMIT);
        !           180:             break;
        !           181:         case SND_MODE_DBL_RP:
        !           182:             snd_make_double_samples(sndout_buffer, SND_BUFFER_LIMIT, true);
        !           183:             snd_adjust_volume_and_lowpass(sndout_buffer, 2*SND_BUFFER_LIMIT);
        !           184:             sndout_queue_put(sndout_buffer, SND_BUFFER_LIMIT);
        !           185:             sndout_queue_put(sndout_buffer+SND_BUFFER_LIMIT, SND_BUFFER_LIMIT);
        !           186:             break;
        !           187:         case SND_MODE_DBL_ZF:
        !           188:             snd_make_double_samples(sndout_buffer, SND_BUFFER_LIMIT, false);
        !           189:             snd_adjust_volume_and_lowpass(sndout_buffer, 2*SND_BUFFER_LIMIT);
        !           190:             sndout_queue_put(sndout_buffer, SND_BUFFER_LIMIT);
        !           191:             sndout_queue_put(sndout_buffer+SND_BUFFER_LIMIT, SND_BUFFER_LIMIT);
        !           192:             break;
        !           193: 
        !           194:         default:
        !           195:             Log_Printf(LOG_WARN, "[Sound] Error: Unknown sound output mode!");
        !           196:             break;
        !           197:     }
        !           198: }
        !           199: 
        !           200: 
        !           201: /* This function puts data to a queue for the audio system */
        !           202: void sndout_queue_put(Uint8 *buf, int len) {
        !           203:     struct queuepacket *p;
        !           204:     p=(struct queuepacket *)malloc(sizeof(struct queuepacket));
        !           205:     Audio_Output_Lock();
        !           206:     p->len=len;
        !           207:     memcpy(p->data, buf, p->len);
        !           208:     QueueEnter(sndout_q,p);
        !           209:     Audio_Output_Unlock();
        !           210:     Log_Printf(LOG_SND_LEVEL, "[Sound] Output 1024 samples to queue");
        !           211: }
        !           212: 
        !           213: 
        !           214: /* This function is called from the audio system to poll data */
        !           215: bool audio_flushed=false;
        !           216: 
        !           217: void sndout_queue_poll(Uint8 *buf, int len) {
        !           218:     if (QueuePeek(sndout_q)>0) {
        !           219:         struct queuepacket *qp;
        !           220:         audio_flushed = false;
        !           221:         qp=QueueDelete(sndout_q);
        !           222:         Log_Printf(LOG_SND_LEVEL, "[Audio] Reading 1024 samples from queue.");
        !           223:         memcpy(buf,qp->data,len);
        !           224:         free(qp);
        !           225:     } else if (!sound_output_active) {
        !           226:         /* Last packet received, stop */
        !           227:         if (audio_flushed) {
        !           228:             Log_Printf(LOG_SND_LEVEL, "[Audio] Done. Stopping.");
        !           229:             audio_flushed = false;
        !           230:             Audio_Output_Enable(false);
        !           231:         } else { /* Flush residual audio from device (required for SDL) */
        !           232:             Log_Printf(LOG_SND_LEVEL, "[Audio] Done. Flushing.");
        !           233:             audio_flushed = true;
        !           234:             memset(buf, 0, len);
        !           235:         }
        !           236:     } else {
        !           237:         Log_Printf(LOG_WARN, "[Audio] Not ready. No data on queue.");
        !           238:         memset(buf, 0, len);
        !           239:     }
        !           240: }
        !           241: 
        !           242: #if 1 /* FIXME: Is this correct? */
        !           243: /* This is a simple lowpass filter */
        !           244: static Sint16 snd_lowpass_filter(Sint16 insample, bool left) {
        !           245:     Sint16 outsample;
        !           246:     static Sint16 lfiltersample[2] = {0,0};
        !           247:     static Sint16 rfiltersample[2] = {0,0};
        !           248:     
        !           249:     if (left) {
        !           250:         outsample = (lfiltersample[0] + (lfiltersample[1]<<1) + insample)>>2;
        !           251:         lfiltersample[0] = lfiltersample[1];
        !           252:         lfiltersample[1] = insample;
        !           253:     } else {
        !           254:         outsample = (rfiltersample[0] + (rfiltersample[1]<<1) + insample)>>2;
        !           255:         rfiltersample[0] = rfiltersample[1];
        !           256:         rfiltersample[1] = insample;
        !           257:     }
        !           258:     return outsample;
        !           259: }
        !           260: #endif
        !           261: 
        !           262: /* This function adjusts sound output volume */
        !           263: void snd_adjust_volume_and_lowpass(Uint8 *buf, int len) {
        !           264:     int i;
        !           265:     Sint16 ldata, rdata;
        !           266:     float ladjust, radjust;
        !           267:     if (sndout_state.volume[0] || sndout_state.volume[1] || sndout_state.lowpass) {
        !           268:         ladjust = (sndout_state.volume[0]==0)?1:(1-log(sndout_state.volume[0])/log(SND_MAX_VOL));
        !           269:         radjust = (sndout_state.volume[1]==0)?1:(1-log(sndout_state.volume[1])/log(SND_MAX_VOL));
        !           270:         
        !           271:         for (i=0; i<len; i+=4) {
        !           272:             ldata = (Sint16)((buf[i]<<8)|buf[i+1]);
        !           273:             rdata = (Sint16)((buf[i+2]<<8)|buf[i+3]);
        !           274: #if 1       /* Append lowpass filter */
        !           275:             if (sndout_state.lowpass) {
        !           276:                 ldata = snd_lowpass_filter(ldata, true);
        !           277:                 rdata = snd_lowpass_filter(rdata, false);
        !           278:             }
        !           279: #endif
        !           280:             ldata = ldata*ladjust;
        !           281:             rdata = rdata*radjust;
        !           282:             buf[i] = ldata>>8;
        !           283:             buf[i+1] = ldata;
        !           284:             buf[i+2] = rdata>>8;
        !           285:             buf[i+3] = rdata;
        !           286:         }
        !           287:     }
        !           288: }
        !           289: 
        !           290: 
        !           291: /* Internal volume control register access (shifted in left to right)
        !           292:  *
        !           293:  * xxx ---- ----  unused bits
        !           294:  * --- xx-- ----  channel (0x80 = right, 0x40 = left)
        !           295:  * --- --xx xxxx  volume
        !           296:  */
        !           297: 
        !           298: Uint8 tmp_vol;
        !           299: Uint8 chan_lr;
        !           300: int bit_num;
        !           301: 
        !           302: void snd_access_volume_reg(Uint8 databit) {
        !           303:     Log_Printf(LOG_VOL_LEVEL, "[Sound] Interface shift bit %i (%i).",bit_num,databit?1:0);
        !           304:     
        !           305:     if (bit_num<3) {
        !           306:         /* nothing to do */
        !           307:     } else if (bit_num<5) {
        !           308:         chan_lr = (chan_lr<<1)|(databit?1:0);
        !           309:     } else if (bit_num<11) {
        !           310:         tmp_vol = (tmp_vol<<1)|(databit?1:0);
        !           311:     }
        !           312:     bit_num++;
        !           313: }
        !           314: 
        !           315: void snd_volume_interface_reset(void) {
        !           316:     Log_Printf(LOG_VOL_LEVEL, "[Sound] Interface reset.");
        !           317:     
        !           318:     bit_num = 0;
        !           319:     chan_lr = 0;
        !           320:     tmp_vol = 0;
        !           321: }
        !           322: 
        !           323: void snd_save_volume_reg(void) {
        !           324:     if (bit_num!=11) {
        !           325:         Log_Printf(LOG_WARN, "[Sound] Incomplete volume transfer (%i bits).",bit_num);
        !           326:         return;
        !           327:     }
        !           328:     if (tmp_vol>SND_MAX_VOL) {
        !           329:         Log_Printf(LOG_WARN, "[Sound] Volume limit exceeded (%i).",tmp_vol);
        !           330:         tmp_vol=SND_MAX_VOL;
        !           331:     }
        !           332:     if (chan_lr&1) {
        !           333:         Log_Printf(LOG_WARN, "[Sound] Setting volume of left channel to %i",tmp_vol);
        !           334:         sndout_state.volume[0] = tmp_vol;
        !           335:     }
        !           336:     if (chan_lr&2) {
        !           337:         Log_Printf(LOG_WARN, "[Sound] Setting volume of right channel to %i",tmp_vol);
        !           338:         sndout_state.volume[1] = tmp_vol;
        !           339:     }
        !           340: }
        !           341: 
        !           342: /* This function fills the internal volume register */
        !           343: #define SND_SPEAKER_ENABLE  0x10
        !           344: #define SND_LOWPASS_ENABLE  0x08
        !           345: 
        !           346: #define SND_INTFC_CLOCK     0x04
        !           347: #define SND_INTFC_DATA      0x02
        !           348: #define SND_INTFC_STROBE    0x01
        !           349: 
        !           350: Uint8 old_data;
        !           351: 
        !           352: void snd_gpo_access(Uint8 data) {
        !           353:     Log_Printf(LOG_VOL_LEVEL, "[Sound] Control logic access: %02X",data);
        !           354:     
        !           355:     sndout_state.mute = data&SND_SPEAKER_ENABLE;
        !           356:     sndout_state.lowpass = data&SND_LOWPASS_ENABLE;
        !           357:     
        !           358:     if (data&SND_INTFC_STROBE) {
        !           359:         snd_save_volume_reg();
        !           360:     } else if ((data&SND_INTFC_CLOCK) && !(old_data&SND_INTFC_CLOCK)) {
        !           361:         snd_access_volume_reg(data&SND_INTFC_DATA);
        !           362:     } else if ((data&SND_INTFC_CLOCK) == (old_data&SND_INTFC_CLOCK)) {
        !           363:         snd_volume_interface_reset();
        !           364:     }
        !           365:     old_data = data;
        !           366: }

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