Annotation of previous/src/snd.c, revision 1.1.1.1

1.1       root        1: #include "main.h"
                      2: #include "configuration.h"
                      3: #include "m68000.h"
                      4: #include "sysdeps.h"
                      5: #include "cycInt.h"
                      6: #include "audio.h"
                      7: #include "dma.h"
                      8: #include "snd.h"
                      9: #include "queue.h"
                     10: 
                     11: #define LOG_SND_LEVEL   LOG_DEBUG
                     12: #define LOG_VOL_LEVEL   LOG_DEBUG
                     13: 
                     14: /* Note: Buffer limit must not be greather than queue packet size and
                     15:  * must match requested.samples * samplesize (4) from audio.c
                     16:  */
                     17: #define SND_BUFFER_LIMIT 4096
                     18: 
                     19: 
                     20: /* queue prototypes */
                     21: queueADT       sndout_q;
                     22: 
                     23: 
                     24: /* Initialize the audio system */
                     25: bool sndout_inited;
                     26: bool sound_output_active = false;
                     27: 
                     28: void sound_init(void) {
                     29:     snd_buffer.limit=SND_BUFFER_LIMIT;
                     30:     snd_buffer.size=0;
                     31:     if (!sndout_inited && ConfigureParams.Sound.bEnableSound) {
                     32:         Log_Printf(LOG_WARN, "[Audio] Initializing audio device.");
                     33:         Audio_Output_Init();
                     34:         sndout_q = QueueCreate();
                     35:         sndout_inited=true;
                     36:     }
                     37: }
                     38: 
                     39: void sound_uninit(void) {
                     40:     if(sndout_inited) {
                     41:         Log_Printf(LOG_WARN, "[Audio] Uninitializing audio device.");
                     42:         sndout_inited=false;
                     43:         Audio_Output_UnInit();
                     44:         QueueDestroy(sndout_q);
                     45:     }
                     46: }
                     47: 
                     48: void Sound_Reset(void) {
                     49:     sound_uninit();
                     50:     sound_init();
                     51:     if (sound_output_active && sndout_inited) {
                     52:         Audio_Output_Enable(true);
                     53:     }
                     54: }
                     55: 
                     56: 
                     57: /* Start and stop sound output */
                     58: struct {
                     59:     Uint8 mode;
                     60:     Uint8 mute;
                     61:     Uint8 lowpass;
                     62:     Uint8 volume[2]; /* 0 = left, 1 = right */
                     63: } sndout_state;
                     64: 
                     65: /* Maximum volume (really is attenuation) */
                     66: #define SND_MAX_VOL 43
                     67: 
                     68: /* Valid modes */
                     69: #define SND_MODE_NORMAL 0x00
                     70: #define SND_MODE_DBL_RP 0x10
                     71: #define SND_MODE_DBL_ZF 0x30
                     72: 
                     73: /* Function prototypes */
                     74: void snd_send_samples(void);
                     75: void snd_make_normal_samples(Uint8 *buf, int len);
                     76: void snd_make_double_samples(Uint8 *buf, int len, bool repeat);
                     77: void snd_adjust_volume_and_lowpass(Uint8 *buf, int len);
                     78: void sndout_queue_put(Uint8 *buf, int len);
                     79: 
                     80: void snd_start_output(Uint8 mode) {
                     81:     sndout_state.mode = mode;
                     82:     /* Starting SDL Audio */
                     83:     if (sndout_inited) {
                     84:         Audio_Output_Enable(true);
                     85:     } else {
                     86:         Log_Printf(LOG_SND_LEVEL, "[Audio] Not starting. Audio device not initialized.");
                     87:     }
                     88:     /* Starting sound output loop */
                     89:     if (!sound_output_active) {
                     90:         Log_Printf(LOG_SND_LEVEL, "[Sound] Starting loop.");
                     91:         sound_output_active = true;
                     92:         CycInt_AddRelativeInterrupt(100, INT_CPU_CYCLE, INTERRUPT_SND_IO);
                     93:     } else { /* Even re-enable loop if we are already active. This lowers the delay. */
                     94:         Log_Printf(LOG_WARN, "[Sound] Restarting loop.");
                     95:         CycInt_AddRelativeInterrupt(100, INT_CPU_CYCLE, INTERRUPT_SND_IO);
                     96:     }
                     97: }
                     98: 
                     99: void snd_stop_output(void) {
                    100:     if (sound_output_active) {
                    101:         sound_output_active=false;
                    102:     }
                    103: }
                    104: 
                    105: 
                    106: /* Sound IO loop (reads via DMA from memory to queue) */
                    107: #define SND_DELAY   100000
                    108: int old_size;
                    109: int queue_size;
                    110: 
                    111: void SND_IO_Handler(void) {
                    112:     CycInt_AcknowledgeInterrupt();
                    113:     
                    114:     old_size = snd_buffer.size;
                    115:     dma_sndout_read_memory();
                    116:     
                    117:     if (!sndout_inited || sndout_state.mute) {
                    118:         snd_buffer.limit = SND_BUFFER_LIMIT;
                    119:         snd_buffer.size = 0;
                    120:         if (!sound_output_active)
                    121:             return;
                    122:     } else {
                    123:         Audio_Output_Lock();
                    124:         queue_size = QueuePeek(sndout_q);
                    125:         Audio_Output_Unlock();
                    126:         if (queue_size<4) {
                    127:             if (snd_buffer.size==SND_BUFFER_LIMIT || snd_buffer.size==old_size) {
                    128:                 Log_Printf(LOG_SND_LEVEL, "[Sound] %i samples ready.",snd_buffer.size/4);
                    129:                 snd_buffer.limit = snd_buffer.size;
                    130:                 snd_send_samples();
                    131:                 snd_buffer.limit = SND_BUFFER_LIMIT;
                    132:                 snd_buffer.size = 0; /* Must be 0 */
                    133:             }
                    134:             
                    135:             if (!sound_output_active)
                    136:                 return;
                    137:         }
                    138:     } /* if queuepeek<4 */
                    139:     CycInt_AddRelativeInterrupt(SND_DELAY, INT_CPU_CYCLE, INTERRUPT_SND_IO);
                    140: }
                    141: 
                    142: 
                    143: /* These functions put samples to a buffer for further processing */
                    144: void snd_make_double_samples(Uint8 *buf, int len, bool repeat) {
                    145:     int i;
                    146:     for (i=0; i<(len*2); i++) {
                    147:         if (snd_buffer.size>0) {
                    148:             buf[i] = snd_buffer.data[snd_buffer.limit-snd_buffer.size];
                    149:             buf[i+4] = repeat ? buf[i] : 0; /* repeat or zero-fill */
                    150:             snd_buffer.size--;
                    151:         } else { /* Fill the rest with silence */
                    152:             buf[i] = buf[i+4] = 0;
                    153:         }
                    154:         if ((i&3)==3) i+=4;
                    155:     }
                    156: }
                    157: 
                    158: void snd_make_normal_samples(Uint8 *buf, int len) {
                    159:     int i;
                    160:     for (i=0; i<len; i++) {
                    161:         if (snd_buffer.size>0) {
                    162:             buf[i] = snd_buffer.data[snd_buffer.limit-snd_buffer.size];
                    163:             snd_buffer.size--;
                    164:         } else { /* Fill the rest with silence */
                    165:             buf[i] = 0;
                    166:         }
                    167:     }
                    168: }
                    169: 
                    170: 
                    171: /* This function processes and sends out our samples */
                    172: void snd_send_samples(void) {
                    173:     static Uint8 sndout_buffer[2*SND_BUFFER_LIMIT];
                    174: 
                    175:     switch (sndout_state.mode) {
                    176:         case SND_MODE_NORMAL:
                    177:             snd_make_normal_samples(sndout_buffer, SND_BUFFER_LIMIT);
                    178:             snd_adjust_volume_and_lowpass(sndout_buffer, SND_BUFFER_LIMIT);
                    179:             sndout_queue_put(sndout_buffer, SND_BUFFER_LIMIT);
                    180:             break;
                    181:         case SND_MODE_DBL_RP:
                    182:             snd_make_double_samples(sndout_buffer, SND_BUFFER_LIMIT, true);
                    183:             snd_adjust_volume_and_lowpass(sndout_buffer, 2*SND_BUFFER_LIMIT);
                    184:             sndout_queue_put(sndout_buffer, SND_BUFFER_LIMIT);
                    185:             sndout_queue_put(sndout_buffer+SND_BUFFER_LIMIT, SND_BUFFER_LIMIT);
                    186:             break;
                    187:         case SND_MODE_DBL_ZF:
                    188:             snd_make_double_samples(sndout_buffer, SND_BUFFER_LIMIT, false);
                    189:             snd_adjust_volume_and_lowpass(sndout_buffer, 2*SND_BUFFER_LIMIT);
                    190:             sndout_queue_put(sndout_buffer, SND_BUFFER_LIMIT);
                    191:             sndout_queue_put(sndout_buffer+SND_BUFFER_LIMIT, SND_BUFFER_LIMIT);
                    192:             break;
                    193: 
                    194:         default:
                    195:             Log_Printf(LOG_WARN, "[Sound] Error: Unknown sound output mode!");
                    196:             break;
                    197:     }
                    198: }
                    199: 
                    200: 
                    201: /* This function puts data to a queue for the audio system */
                    202: void sndout_queue_put(Uint8 *buf, int len) {
                    203:     struct queuepacket *p;
                    204:     p=(struct queuepacket *)malloc(sizeof(struct queuepacket));
                    205:     Audio_Output_Lock();
                    206:     p->len=len;
                    207:     memcpy(p->data, buf, p->len);
                    208:     QueueEnter(sndout_q,p);
                    209:     Audio_Output_Unlock();
                    210:     Log_Printf(LOG_SND_LEVEL, "[Sound] Output 1024 samples to queue");
                    211: }
                    212: 
                    213: 
                    214: /* This function is called from the audio system to poll data */
                    215: bool audio_flushed=false;
                    216: 
                    217: void sndout_queue_poll(Uint8 *buf, int len) {
                    218:     if (QueuePeek(sndout_q)>0) {
                    219:         struct queuepacket *qp;
                    220:         audio_flushed = false;
                    221:         qp=QueueDelete(sndout_q);
                    222:         Log_Printf(LOG_SND_LEVEL, "[Audio] Reading 1024 samples from queue.");
                    223:         memcpy(buf,qp->data,len);
                    224:         free(qp);
                    225:     } else if (!sound_output_active) {
                    226:         /* Last packet received, stop */
                    227:         if (audio_flushed) {
                    228:             Log_Printf(LOG_SND_LEVEL, "[Audio] Done. Stopping.");
                    229:             audio_flushed = false;
                    230:             Audio_Output_Enable(false);
                    231:         } else { /* Flush residual audio from device (required for SDL) */
                    232:             Log_Printf(LOG_SND_LEVEL, "[Audio] Done. Flushing.");
                    233:             audio_flushed = true;
                    234:             memset(buf, 0, len);
                    235:         }
                    236:     } else {
                    237:         Log_Printf(LOG_WARN, "[Audio] Not ready. No data on queue.");
                    238:         memset(buf, 0, len);
                    239:     }
                    240: }
                    241: 
                    242: #if 1 /* FIXME: Is this correct? */
                    243: /* This is a simple lowpass filter */
                    244: static Sint16 snd_lowpass_filter(Sint16 insample, bool left) {
                    245:     Sint16 outsample;
                    246:     static Sint16 lfiltersample[2] = {0,0};
                    247:     static Sint16 rfiltersample[2] = {0,0};
                    248:     
                    249:     if (left) {
                    250:         outsample = (lfiltersample[0] + (lfiltersample[1]<<1) + insample)>>2;
                    251:         lfiltersample[0] = lfiltersample[1];
                    252:         lfiltersample[1] = insample;
                    253:     } else {
                    254:         outsample = (rfiltersample[0] + (rfiltersample[1]<<1) + insample)>>2;
                    255:         rfiltersample[0] = rfiltersample[1];
                    256:         rfiltersample[1] = insample;
                    257:     }
                    258:     return outsample;
                    259: }
                    260: #endif
                    261: 
                    262: /* This function adjusts sound output volume */
                    263: void snd_adjust_volume_and_lowpass(Uint8 *buf, int len) {
                    264:     int i;
                    265:     Sint16 ldata, rdata;
                    266:     float ladjust, radjust;
                    267:     if (sndout_state.volume[0] || sndout_state.volume[1] || sndout_state.lowpass) {
                    268:         ladjust = (sndout_state.volume[0]==0)?1:(1-log(sndout_state.volume[0])/log(SND_MAX_VOL));
                    269:         radjust = (sndout_state.volume[1]==0)?1:(1-log(sndout_state.volume[1])/log(SND_MAX_VOL));
                    270:         
                    271:         for (i=0; i<len; i+=4) {
                    272:             ldata = (Sint16)((buf[i]<<8)|buf[i+1]);
                    273:             rdata = (Sint16)((buf[i+2]<<8)|buf[i+3]);
                    274: #if 1       /* Append lowpass filter */
                    275:             if (sndout_state.lowpass) {
                    276:                 ldata = snd_lowpass_filter(ldata, true);
                    277:                 rdata = snd_lowpass_filter(rdata, false);
                    278:             }
                    279: #endif
                    280:             ldata = ldata*ladjust;
                    281:             rdata = rdata*radjust;
                    282:             buf[i] = ldata>>8;
                    283:             buf[i+1] = ldata;
                    284:             buf[i+2] = rdata>>8;
                    285:             buf[i+3] = rdata;
                    286:         }
                    287:     }
                    288: }
                    289: 
                    290: 
                    291: /* Internal volume control register access (shifted in left to right)
                    292:  *
                    293:  * xxx ---- ----  unused bits
                    294:  * --- xx-- ----  channel (0x80 = right, 0x40 = left)
                    295:  * --- --xx xxxx  volume
                    296:  */
                    297: 
                    298: Uint8 tmp_vol;
                    299: Uint8 chan_lr;
                    300: int bit_num;
                    301: 
                    302: void snd_access_volume_reg(Uint8 databit) {
                    303:     Log_Printf(LOG_VOL_LEVEL, "[Sound] Interface shift bit %i (%i).",bit_num,databit?1:0);
                    304:     
                    305:     if (bit_num<3) {
                    306:         /* nothing to do */
                    307:     } else if (bit_num<5) {
                    308:         chan_lr = (chan_lr<<1)|(databit?1:0);
                    309:     } else if (bit_num<11) {
                    310:         tmp_vol = (tmp_vol<<1)|(databit?1:0);
                    311:     }
                    312:     bit_num++;
                    313: }
                    314: 
                    315: void snd_volume_interface_reset(void) {
                    316:     Log_Printf(LOG_VOL_LEVEL, "[Sound] Interface reset.");
                    317:     
                    318:     bit_num = 0;
                    319:     chan_lr = 0;
                    320:     tmp_vol = 0;
                    321: }
                    322: 
                    323: void snd_save_volume_reg(void) {
                    324:     if (bit_num!=11) {
                    325:         Log_Printf(LOG_WARN, "[Sound] Incomplete volume transfer (%i bits).",bit_num);
                    326:         return;
                    327:     }
                    328:     if (tmp_vol>SND_MAX_VOL) {
                    329:         Log_Printf(LOG_WARN, "[Sound] Volume limit exceeded (%i).",tmp_vol);
                    330:         tmp_vol=SND_MAX_VOL;
                    331:     }
                    332:     if (chan_lr&1) {
                    333:         Log_Printf(LOG_WARN, "[Sound] Setting volume of left channel to %i",tmp_vol);
                    334:         sndout_state.volume[0] = tmp_vol;
                    335:     }
                    336:     if (chan_lr&2) {
                    337:         Log_Printf(LOG_WARN, "[Sound] Setting volume of right channel to %i",tmp_vol);
                    338:         sndout_state.volume[1] = tmp_vol;
                    339:     }
                    340: }
                    341: 
                    342: /* This function fills the internal volume register */
                    343: #define SND_SPEAKER_ENABLE  0x10
                    344: #define SND_LOWPASS_ENABLE  0x08
                    345: 
                    346: #define SND_INTFC_CLOCK     0x04
                    347: #define SND_INTFC_DATA      0x02
                    348: #define SND_INTFC_STROBE    0x01
                    349: 
                    350: Uint8 old_data;
                    351: 
                    352: void snd_gpo_access(Uint8 data) {
                    353:     Log_Printf(LOG_VOL_LEVEL, "[Sound] Control logic access: %02X",data);
                    354:     
                    355:     sndout_state.mute = data&SND_SPEAKER_ENABLE;
                    356:     sndout_state.lowpass = data&SND_LOWPASS_ENABLE;
                    357:     
                    358:     if (data&SND_INTFC_STROBE) {
                    359:         snd_save_volume_reg();
                    360:     } else if ((data&SND_INTFC_CLOCK) && !(old_data&SND_INTFC_CLOCK)) {
                    361:         snd_access_volume_reg(data&SND_INTFC_DATA);
                    362:     } else if ((data&SND_INTFC_CLOCK) == (old_data&SND_INTFC_CLOCK)) {
                    363:         snd_volume_interface_reset();
                    364:     }
                    365:     old_data = data;
                    366: }

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