Annotation of previous/src/statusbar.c, revision 1.1.1.1

1.1       root        1: /*
                      2:   Hatari - statusbar.c
                      3: 
                      4:   This file is distributed under the GNU Public License, version 2 or at
                      5:   your option any later version. Read the file gpl.txt for details.
                      6: 
                      7:   Code to draw statusbar area, floppy leds etc.
                      8: 
                      9:   Use like this:
                     10:   - Before screen surface is (re-)created Statusbar_SetHeight()
                     11:     has to be called with the new screen height. Add the returned
                     12:     value to screen height (zero means no statusbar).  After this,
                     13:     Statusbar_GetHeight() can be used to retrieve the statusbar size
                     14:   - After screen surface is (re-)created, call Statusbar_Init()
                     15:     to re-initialize / re-draw the statusbar
                     16:   - Call Statusbar_SetFloppyLed() to set floppy drive led ON/OFF,
                     17:     or call Statusbar_EnableHDLed() to enabled HD led for a while
                     18:   - Whenever screen is redrawn, call Statusbar_Update() to draw the
                     19:     updated information to the statusbar (outside of screen locking)
                     20:   - If screen redraws may be partial, Statusbar_OverlayRestore()
                     21:     needs to be called before locking the screen for drawing and
                     22:     Statusbar_OverlayBackup() needs to be called after screen unlocking,
                     23:     but before calling Statusbar_Update().  These are needed for
                     24:     hiding the overlay drive led when drive leds are turned OFF.
                     25:   - If other information shown by Statusbar (TOS version etc) changes,
                     26:     call Statusbar_UpdateInfo()
                     27: 
                     28:   TODO:
                     29:   - re-calculate colors on each update to make sure they're
                     30:     correct in Falcon & TT 8-bit palette modes?
                     31:   - call Statusbar_AddMessage() from log.c?
                     32: */
                     33: const char Statusbar_fileid[] = "Hatari statusbar.c : " __DATE__ " " __TIME__;
                     34: 
                     35: #include <assert.h>
                     36: #include "main.h"
                     37: #include "configuration.h"
                     38: #include "screenSnapShot.h"
                     39: #include "sdlgui.h"
                     40: #include "statusbar.h"
                     41: #include "video.h"
                     42: #include "avi_record.h"
                     43: 
                     44: #define DEBUG 0
                     45: #if DEBUG
                     46: #define DEBUGPRINT(x) printf x
                     47: #else
                     48: #define DEBUGPRINT(x)
                     49: #endif
                     50: 
                     51: #define MAX_DRIVE_LEDS (DRIVE_LED_HD + 1)
                     52: 
                     53: /* whether drive leds should be ON and their previous shown state */
                     54: static struct {
                     55:        bool state;
                     56:        bool oldstate;
                     57:        Uint32 expire;  /* when to disable led, valid only if >0 && state=TRUE */
                     58:        int offset;     /* led x-pos on screen */
                     59: } Led[MAX_DRIVE_LEDS];
                     60: 
                     61: /* drive leds size & y-pos */
                     62: static SDL_Rect LedRect;
                     63: 
                     64: /* overlay led size & pos */
                     65: static SDL_Rect OverlayLedRect;
                     66: 
                     67: /* screen contents left under overlay led */
                     68: static SDL_Surface *OverlayUnderside;
                     69: 
                     70: static enum {
                     71:        OVERLAY_NONE,
                     72:        OVERLAY_DRAWN,
                     73:        OVERLAY_RESTORED
                     74: } bOverlayState;
                     75: 
                     76: static SDL_Rect RecLedRect;
                     77: static bool bOldRecording;
                     78: 
                     79: /* led colors */
                     80: static Uint32 LedColorOn, LedColorOff, RecColorOn, RecColorOff;
                     81: static Uint32 GrayBg, LedColorBg;
                     82: 
                     83: 
                     84: #define MAX_MESSAGE_LEN 33
                     85: typedef struct msg_item {
                     86:        struct msg_item *next;
                     87:        char msg[MAX_MESSAGE_LEN+1];
                     88:        Uint32 timeout; /* msecs, zero=no timeout */
                     89:        Uint32 expire;  /* when to expire message */
                     90:        bool shown;
                     91: } msg_item_t;
                     92: 
                     93: static msg_item_t DefaultMessage;
                     94: static msg_item_t *MessageList = &DefaultMessage;
                     95: static SDL_Rect MessageRect;
                     96: 
                     97: /* rect for both frame skip value and fast forward indicator */
                     98: static SDL_Rect FrameSkipsRect;
                     99: static int nOldFrameSkips;
                    100: static int bOldFastForward;
                    101: 
                    102: 
                    103: /* screen height above statusbar and height of statusbar below screen */
                    104: static int ScreenHeight;
                    105: static int StatusbarHeight;
                    106: 
                    107: 
                    108: /*-----------------------------------------------------------------------*/
                    109: /**
                    110:  * Return statusbar height for given width and height
                    111:  */
                    112: int Statusbar_GetHeightForSize(int width, int height)
                    113: {
                    114:        if (ConfigureParams.Screen.bShowStatusbar) {
                    115:                /* Should check the same thing as SDLGui_SetScreen()
                    116:                 * does to decide the font size.
                    117:                 */
                    118:                if (width >= 640 && height >= (400-24)) {
                    119:                        return 24;
                    120:                } else {
                    121:                        return 12;
                    122:                }
                    123:        }
                    124:        return 0;
                    125: }
                    126: 
                    127: /*-----------------------------------------------------------------------*/
                    128: /**
                    129:  * Set screen height used for statusbar height calculation.
                    130:  *
                    131:  * Return height of statusbar that should be added to the screen
                    132:  * height when screen is (re-)created, or zero if statusbar will
                    133:  * not be shown
                    134:  */
                    135: int Statusbar_SetHeight(int width, int height)
                    136: {
                    137:        ScreenHeight = height;
                    138:        StatusbarHeight = Statusbar_GetHeightForSize(width, height);
                    139:        return StatusbarHeight;
                    140: }
                    141: 
                    142: /*-----------------------------------------------------------------------*/
                    143: /**
                    144:  * Return height of statusbar set with Statusbar_SetHeight()
                    145:  */
                    146: int Statusbar_GetHeight(void)
                    147: {
                    148:        return StatusbarHeight;
                    149: }
                    150: 
                    151: 
                    152: /*-----------------------------------------------------------------------*/
                    153: /**
                    154:  * Enable HD drive led, it will be automatically disabled after a while.
                    155:  */
                    156: void Statusbar_EnableHDLed(void)
                    157: {
                    158:        /* leds are shown for 1/2 sec after enabling */
                    159:        Led[DRIVE_LED_HD].expire = SDL_GetTicks() + 1000/2;
                    160:        Led[DRIVE_LED_HD].state = true;
                    161: }
                    162: 
                    163: /*-----------------------------------------------------------------------*/
                    164: /**
                    165:  * Set given floppy drive led state, anything enabling led with this
                    166:  * needs also to take care of disabling it.
                    167:  */
                    168: void Statusbar_SetFloppyLed(drive_index_t drive, bool state)
                    169: {
                    170:        assert(drive == DRIVE_LED_A || drive == DRIVE_LED_B);
                    171:        Led[drive].state = state;
                    172: }
                    173: 
                    174: 
                    175: /*-----------------------------------------------------------------------*/
                    176: /**
                    177:  * Set overlay led size/pos on given screen to internal Rect
                    178:  * and free previous resources.
                    179:  */
                    180: static void Statusbar_OverlayInit(const SDL_Surface *surf)
                    181: {
                    182:        int h;
                    183:        /* led size/pos needs to be re-calculated in case screen changed */
                    184:        h = surf->h / 50;
                    185:        OverlayLedRect.w = 2*h;
                    186:        OverlayLedRect.h = h;
                    187:        OverlayLedRect.x = surf->w - 5*h/2;
                    188:        OverlayLedRect.y = h/2;
                    189:        /* free previous restore surface if it's incompatible */
                    190:        if (OverlayUnderside &&
                    191:            OverlayUnderside->w == OverlayLedRect.w &&
                    192:            OverlayUnderside->h == OverlayLedRect.h &&
                    193:            OverlayUnderside->format->BitsPerPixel == surf->format->BitsPerPixel) {
                    194:                SDL_FreeSurface(OverlayUnderside);
                    195:                OverlayUnderside = NULL;
                    196:        }
                    197:        bOverlayState = OVERLAY_NONE;
                    198: }
                    199: 
                    200: /*-----------------------------------------------------------------------*/
                    201: /**
                    202:  * (re-)initialize statusbar internal variables for given screen surface
                    203:  * (sizes&colors may need to be re-calculated for the new SDL surface)
                    204:  * and draw the statusbar background.
                    205:  */
                    206: void Statusbar_Init(SDL_Surface *surf)
                    207: {
                    208:        msg_item_t *item;
                    209:        SDL_Rect ledbox, sbarbox;
                    210:        int i, fontw, fonth, offset;
                    211:        const char *text[MAX_DRIVE_LEDS] = { "A:", "B:", "HD:" };
                    212: 
                    213:        assert(surf);
                    214: 
                    215:        /* dark green and light green for leds themselves */
                    216:        LedColorOff = SDL_MapRGB(surf->format, 0x00, 0x40, 0x00);
                    217:        LedColorOn  = SDL_MapRGB(surf->format, 0x00, 0xe0, 0x00);
                    218:        LedColorBg  = SDL_MapRGB(surf->format, 0x00, 0x00, 0x00);
                    219:        RecColorOff = SDL_MapRGB(surf->format, 0x40, 0x00, 0x00);
                    220:        RecColorOn  = SDL_MapRGB(surf->format, 0xe0, 0x00, 0x00);
                    221:        GrayBg      = SDL_MapRGB(surf->format, 0xc0, 0xc0, 0xc0);
                    222: 
                    223:        /* disable leds */
                    224:        for (i = 0; i < MAX_DRIVE_LEDS; i++) {
                    225:                Led[i].state = Led[i].oldstate = false;
                    226:                Led[i].expire = 0;
                    227:        }
                    228:        Statusbar_OverlayInit(surf);
                    229:        
                    230:        /* disable statusbar if it doesn't fit to video mode */
                    231:        if (surf->h < ScreenHeight + StatusbarHeight) {
                    232:                StatusbarHeight = 0;
                    233:        }
                    234:        if (!StatusbarHeight) {
                    235:                return;
                    236:        }
                    237: 
                    238:        /* prepare fonts */
                    239:        SDLGui_Init();
                    240:        SDLGui_SetScreen(surf);
                    241:        SDLGui_GetFontSize(&fontw, &fonth);
                    242: 
                    243:        /* video mode didn't match, need to recalculate sizes */
                    244:        if (surf->h > ScreenHeight + StatusbarHeight) {
                    245:                StatusbarHeight = fonth + 2;
                    246:                /* actually statusbar vertical offset */
                    247:                ScreenHeight = surf->h - StatusbarHeight;
                    248:        } else {
                    249:                assert(fonth+2 < StatusbarHeight);
                    250:        }
                    251: 
                    252:        /* draw statusbar background gray so that text shows */
                    253:        sbarbox.x = 0;
                    254:        sbarbox.y = surf->h - StatusbarHeight;
                    255:        sbarbox.w = surf->w;
                    256:        sbarbox.h = StatusbarHeight;
                    257:        SDL_FillRect(surf, &sbarbox, GrayBg);
                    258: 
                    259:        /* led size */
                    260:        LedRect.w = fonth/2;
                    261:        LedRect.h = fonth - 4;
                    262:        LedRect.y = ScreenHeight + StatusbarHeight/2 - LedRect.h/2;
                    263: 
                    264:        /* black box for the leds */
                    265:        ledbox = LedRect;
                    266:        ledbox.y -= 1;
                    267:        ledbox.w += 2;
                    268:        ledbox.h += 2;
                    269: 
                    270:        offset = fontw;
                    271:        MessageRect.y = LedRect.y - 2;
                    272:        /* draw led texts and boxes + calculate box offsets */
                    273:        for (i = 0; i < MAX_DRIVE_LEDS; i++) {
                    274:                SDLGui_Text(offset, MessageRect.y, text[i]);
                    275:                offset += strlen(text[i]) * fontw;
                    276:                offset += fontw/2;
                    277: 
                    278:                ledbox.x = offset - 1;
                    279:                SDL_FillRect(surf, &ledbox, LedColorBg);
                    280: 
                    281:                LedRect.x = offset;
                    282:                SDL_FillRect(surf, &LedRect, LedColorOff);
                    283: 
                    284:                Led[i].offset = offset;
                    285:                offset += LedRect.w + fontw;
                    286:        }
                    287: 
                    288:        /* draw frameskip */
                    289:        FrameSkipsRect.x = offset;
                    290:        FrameSkipsRect.y = MessageRect.y;
                    291:        SDLGui_Text(FrameSkipsRect.x, FrameSkipsRect.y, "FS:");
                    292:        FrameSkipsRect.x += 3 * fontw + fontw/2;
                    293:        FrameSkipsRect.w = 4 * fontw;
                    294:        FrameSkipsRect.h = fonth;
                    295: 
                    296:        if(ConfigureParams.System.bFastForward) {
                    297:                SDLGui_Text(FrameSkipsRect.x, FrameSkipsRect.y, "0 >>");
                    298:        } else {
                    299:                SDLGui_Text(FrameSkipsRect.x, FrameSkipsRect.y, "0");
                    300:        }
                    301: 
                    302:        nOldFrameSkips = 0;
                    303: 
                    304:        /* intialize messages */
                    305:        MessageRect.x = FrameSkipsRect.x + FrameSkipsRect.w + fontw;
                    306:        MessageRect.w = MAX_MESSAGE_LEN * fontw;
                    307:        MessageRect.h = fonth;
                    308:        for (item = MessageList; item; item = item->next) {
                    309:                item->shown = false;
                    310:        }
                    311: 
                    312:        /* draw recording led box */
                    313:        RecLedRect = LedRect;
                    314:        RecLedRect.x = surf->w - fontw - RecLedRect.w;
                    315:        ledbox.x = RecLedRect.x - 1;
                    316:        SDLGui_Text(ledbox.x - 4*fontw - fontw/2, MessageRect.y, "REC:");
                    317:        SDL_FillRect(surf, &ledbox, LedColorBg);
                    318:        SDL_FillRect(surf, &RecLedRect, RecColorOff);
                    319:        bOldRecording = false;
                    320: 
                    321:        /* and blit statusbar on screen */
                    322:        SDL_UpdateRects(surf, 1, &sbarbox);
                    323:        DEBUGPRINT(("Draw statusbar\n"));
                    324: }
                    325: 
                    326: 
                    327: /*-----------------------------------------------------------------------*/
                    328: /**
                    329:  * Qeueue new statusbar message 'msg' to be shown for 'msecs' milliseconds
                    330:  */
                    331: void Statusbar_AddMessage(const char *msg, Uint32 msecs)
                    332: {
                    333:        msg_item_t *item;
                    334: 
                    335:        if (!ConfigureParams.Screen.bShowStatusbar) {
                    336:                /* no sense in queuing messages that aren't shown */
                    337:                return;
                    338:        }
                    339:        item = calloc(1, sizeof(msg_item_t));
                    340:        assert(item);
                    341: 
                    342:        item->next = MessageList;
                    343:        MessageList = item;
                    344: 
                    345:        strncpy(item->msg, msg, MAX_MESSAGE_LEN);
                    346:        item->msg[MAX_MESSAGE_LEN] = '\0';
                    347:        DEBUGPRINT(("Add message: '%s'\n", item->msg));
                    348: 
                    349:        if (msecs) {
                    350:                item->timeout = msecs;
                    351:        } else {
                    352:                /* show items by default for 2.5 secs */
                    353:                item->timeout = 2500;
                    354:        }
                    355:        item->shown = false;
                    356: }
                    357: 
                    358: /*-----------------------------------------------------------------------*/
                    359: /**
                    360:  * Write given 'more' string to 'buffer' and return new end of 'buffer'
                    361:  */
                    362: static char *Statusbar_AddString(char *buffer, const char *more)
                    363: {
                    364:        while(*more) {
                    365:                *buffer++ = *more++;
                    366:        }
                    367:        return buffer;
                    368: }
                    369: 
                    370: /*-----------------------------------------------------------------------*/
                    371: /**
                    372:  * Retrieve/update default statusbar information
                    373:  */
                    374: void Statusbar_UpdateInfo(void)
                    375: {
                    376:        char *end = DefaultMessage.msg;
                    377: 
                    378:        /* CPU MHz */
                    379:        if (ConfigureParams.System.nCpuFreq > 9) {
                    380:                *end++ = '0' + ConfigureParams.System.nCpuFreq / 10;
                    381:        }
                    382:        *end++ = '0' + ConfigureParams.System.nCpuFreq % 10;
                    383:        end = Statusbar_AddString(end, "MHz/");
                    384: 
                    385:        /* CPU type */
                    386:        if(ConfigureParams.System.nCpuLevel > 0) {
                    387:                *end++ = '0';
                    388:                *end++ = '0' + ConfigureParams.System.nCpuLevel % 10;
                    389:                *end++ = '0';
                    390:                *end++ = '/';
                    391:        }
                    392: 
                    393:        /* amount of memory */
                    394:        if (ConfigureParams.Memory.nMemorySize > 9) {
                    395:                *end++ = '1';
                    396:                *end++ = '0' + ConfigureParams.Memory.nMemorySize % 10;
                    397:        } else {
                    398:                if (ConfigureParams.Memory.nMemorySize) {
                    399:                        *end++ = '0' + ConfigureParams.Memory.nMemorySize;
                    400:                } else {
                    401:                        end = Statusbar_AddString(end, "1/2");
                    402:                }
                    403:        }
                    404:        end = Statusbar_AddString(end, "MB ");
                    405: 
                    406:        /* machine type */
                    407:                end = Statusbar_AddString(end, "NEXT");
                    408: 
                    409:        *end = '\0';
                    410: 
                    411:        assert(end - DefaultMessage.msg < MAX_MESSAGE_LEN);
                    412:        DEBUGPRINT(("Set default message: '%s'\n", DefaultMessage.msg));
                    413:        DefaultMessage.shown = false;
                    414: }
                    415: 
                    416: /*-----------------------------------------------------------------------*/
                    417: /**
                    418:  * Draw 'msg' centered to the message area
                    419:  */
                    420: static void Statusbar_DrawMessage(SDL_Surface *surf, const char *msg)
                    421: {
                    422:        int fontw, fonth, offset;
                    423:        SDL_FillRect(surf, &MessageRect, GrayBg);
                    424:        if (*msg) {
                    425:                SDLGui_GetFontSize(&fontw, &fonth);
                    426:                offset = (MessageRect.w - strlen(msg) * fontw) / 2;
                    427:                SDLGui_Text(MessageRect.x + offset, MessageRect.y, msg);
                    428:        }
                    429:        SDL_UpdateRects(surf, 1, &MessageRect);
                    430:        DEBUGPRINT(("Draw message: '%s'\n", msg));
                    431: }
                    432: 
                    433: /*-----------------------------------------------------------------------*/
                    434: /**
                    435:  * If message's not shown, show it.  If message's timed out,
                    436:  * remove it and show next one.
                    437:  */
                    438: static void Statusbar_ShowMessage(SDL_Surface *surf, Uint32 ticks)
                    439: {
                    440:        msg_item_t *next;
                    441: 
                    442:        if (MessageList->shown) {
                    443:                if (!MessageList->expire) {
                    444:                        /* last/default message */
                    445:                        return;
                    446:                }
                    447:                if (MessageList->expire > ticks) {
                    448:                        /* not timed out yet */
                    449:                        return;
                    450:                }
                    451:                assert(MessageList->next); /* last message shouldn't end here */
                    452:                next = MessageList->next;
                    453:                free(MessageList);
                    454:                MessageList = next;
                    455:                /* make sure next message gets shown */
                    456:                MessageList->shown = false;
                    457:        }
                    458:        if (!MessageList->shown) {
                    459:                /* not shown yet, show */
                    460:                Statusbar_DrawMessage(surf,  MessageList->msg);
                    461:                if (MessageList->timeout && !MessageList->expire) {
                    462:                        MessageList->expire = ticks + MessageList->timeout;
                    463:                }
                    464:                MessageList->shown = true;
                    465:        }
                    466: }
                    467: 
                    468: 
                    469: /*-----------------------------------------------------------------------*/
                    470: /**
                    471:  * Save the area that will be left under overlay led
                    472:  */
                    473: void Statusbar_OverlayBackup(SDL_Surface *surf)
                    474: {
                    475:        if ((StatusbarHeight && ConfigureParams.Screen.bShowStatusbar)
                    476:            || !ConfigureParams.Screen.bShowDriveLed) {
                    477:                /* overlay not used with statusbar */
                    478:                return;
                    479:        }
                    480:        assert(surf);
                    481:        if (!OverlayUnderside) {
                    482:                SDL_Surface *bak;
                    483:                SDL_PixelFormat *fmt = surf->format;
                    484:                bak = SDL_CreateRGBSurface(surf->flags,
                    485:                                           OverlayLedRect.w, OverlayLedRect.h,
                    486:                                           fmt->BitsPerPixel,
                    487:                                           fmt->Rmask, fmt->Gmask, fmt->Bmask,
                    488:                                           fmt->Amask);
                    489:                assert(bak);
                    490:                OverlayUnderside = bak;
                    491:        }
                    492:        SDL_BlitSurface(surf, &OverlayLedRect, OverlayUnderside, NULL);
                    493: }
                    494: 
                    495: /*-----------------------------------------------------------------------*/
                    496: /**
                    497:  * Restore the area left under overlay led
                    498:  */
                    499: void Statusbar_OverlayRestore(SDL_Surface *surf)
                    500: {
                    501:        if ((StatusbarHeight && ConfigureParams.Screen.bShowStatusbar)
                    502:            || !ConfigureParams.Screen.bShowDriveLed) {
                    503:                /* overlay not used with statusbar */
                    504:                return;
                    505:        }
                    506:        if (bOverlayState == OVERLAY_DRAWN && OverlayUnderside) {
                    507:                assert(surf);
                    508:                SDL_BlitSurface(OverlayUnderside, NULL, surf, &OverlayLedRect);
                    509:                /* this will make the draw function to update this the screen */
                    510:                bOverlayState = OVERLAY_RESTORED;
                    511:        }
                    512: }
                    513: 
                    514: /*-----------------------------------------------------------------------*/
                    515: /**
                    516:  * Draw overlay led
                    517:  */
                    518: static void Statusbar_OverlayDrawLed(SDL_Surface *surf, Uint32 color)
                    519: {
                    520:        SDL_Rect rect;
                    521:        if (bOverlayState == OVERLAY_DRAWN) {
                    522:                /* some led already drawn */
                    523:                return;
                    524:        }
                    525:        bOverlayState = OVERLAY_DRAWN;
                    526: 
                    527:        /* enabled led with border */
                    528:        rect = OverlayLedRect;
                    529:        rect.x += 1;
                    530:        rect.y += 1;
                    531:        rect.w -= 2;
                    532:        rect.h -= 2;
                    533:        SDL_FillRect(surf, &OverlayLedRect, LedColorBg);
                    534:        SDL_FillRect(surf, &rect, color);
                    535: }
                    536: 
                    537: /*-----------------------------------------------------------------------*/
                    538: /**
                    539:  * Draw overlay led onto screen surface if any drives are enabled.
                    540:  */
                    541: static void Statusbar_OverlayDraw(SDL_Surface *surf)
                    542: {
                    543:        Uint32 currentticks = SDL_GetTicks();
                    544:        int i;
                    545: 
                    546:        assert(surf);
                    547:        for (i = 0; i < MAX_DRIVE_LEDS; i++) {
                    548:                if (Led[i].state) {
                    549:                        if (Led[i].expire && Led[i].expire < currentticks) {
                    550:                                Led[i].state = false;
                    551:                                continue;
                    552:                        }
                    553:                        Statusbar_OverlayDrawLed(surf, LedColorOn);
                    554:                        break;
                    555:                }
                    556:        }
                    557:        /* possible state transitions:
                    558:         *   NONE -> DRAWN -> RESTORED -> DRAWN -> RESTORED -> NONE
                    559:         * Other than NONE state needs to be updated on screen
                    560:         */
                    561:        switch (bOverlayState) {
                    562:        case OVERLAY_RESTORED:
                    563:                bOverlayState = OVERLAY_NONE;
                    564:        case OVERLAY_DRAWN:
                    565:                SDL_UpdateRects(surf, 1, &OverlayLedRect);
                    566:                DEBUGPRINT(("Overlay LED = %s\n", bOverlayState==OVERLAY_DRAWN?"ON":"OFF"));
                    567:                break;
                    568:        case OVERLAY_NONE:
                    569:                break;
                    570:        }
                    571: }
                    572: 
                    573: 
                    574: /*-----------------------------------------------------------------------*/
                    575: /**
                    576:  * Update statusbar information (leds etc) if/when needed.
                    577:  * 
                    578:  * May not be called when screen is locked (SDL limitation).
                    579:  */
                    580: void Statusbar_Update(SDL_Surface *surf)
                    581: {
                    582:        Uint32 color, currentticks;
                    583:        SDL_Rect rect;
                    584:        int i;
                    585: 
                    586:        if (!(StatusbarHeight && ConfigureParams.Screen.bShowStatusbar)) {
                    587:                /* not enabled (anymore), show overlay led instead? */
                    588:                if (ConfigureParams.Screen.bShowDriveLed) {
                    589:                        Statusbar_OverlayDraw(surf);
                    590:                }
                    591:                return;
                    592:        }
                    593:        assert(surf);
                    594:        /* Statusbar_Init() not called before this? */
                    595:        assert(surf->h == ScreenHeight + StatusbarHeight);
                    596: 
                    597:        rect = LedRect;
                    598:        currentticks = SDL_GetTicks();
                    599:        for (i = 0; i < MAX_DRIVE_LEDS; i++) {
                    600:                if (Led[i].expire && Led[i].expire < currentticks) {
                    601:                        Led[i].state = false;
                    602:                }
                    603:                if (Led[i].state == Led[i].oldstate) {
                    604:                        continue;
                    605:                }
                    606:                Led[i].oldstate = Led[i].state;
                    607:                if (Led[i].state) {
                    608:                        color = LedColorOn;
                    609:                } else {
                    610:                        color = LedColorOff;
                    611:                }
                    612:                rect.x = Led[i].offset;
                    613:                SDL_FillRect(surf, &rect, color);
                    614:                SDL_UpdateRects(surf, 1, &rect);
                    615:                DEBUGPRINT(("LED[%d] = %s\n", i, Led[i].state?"ON":"OFF"));
                    616:        }
                    617: 
                    618:        Statusbar_ShowMessage(surf, currentticks);
                    619: 
                    620: 
                    621: }

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