Annotation of previous/src/statusbar.c, revision 1.1.1.2

1.1       root        1: /*
                      2:   Hatari - statusbar.c
                      3: 
                      4:   This file is distributed under the GNU Public License, version 2 or at
                      5:   your option any later version. Read the file gpl.txt for details.
                      6: 
                      7:   Code to draw statusbar area, floppy leds etc.
                      8: 
                      9:   Use like this:
                     10:   - Before screen surface is (re-)created Statusbar_SetHeight()
                     11:     has to be called with the new screen height. Add the returned
                     12:     value to screen height (zero means no statusbar).  After this,
                     13:     Statusbar_GetHeight() can be used to retrieve the statusbar size
                     14:   - After screen surface is (re-)created, call Statusbar_Init()
                     15:     to re-initialize / re-draw the statusbar
                     16:   - Call Statusbar_SetFloppyLed() to set floppy drive led ON/OFF,
                     17:     or call Statusbar_EnableHDLed() to enabled HD led for a while
                     18:   - Whenever screen is redrawn, call Statusbar_Update() to draw the
                     19:     updated information to the statusbar (outside of screen locking)
                     20:   - If screen redraws may be partial, Statusbar_OverlayRestore()
                     21:     needs to be called before locking the screen for drawing and
                     22:     Statusbar_OverlayBackup() needs to be called after screen unlocking,
                     23:     but before calling Statusbar_Update().  These are needed for
                     24:     hiding the overlay drive led when drive leds are turned OFF.
                     25:   - If other information shown by Statusbar (TOS version etc) changes,
                     26:     call Statusbar_UpdateInfo()
                     27: 
                     28:   TODO:
                     29:   - re-calculate colors on each update to make sure they're
                     30:     correct in Falcon & TT 8-bit palette modes?
                     31:   - call Statusbar_AddMessage() from log.c?
                     32: */
                     33: const char Statusbar_fileid[] = "Hatari statusbar.c : " __DATE__ " " __TIME__;
                     34: 
                     35: #include <assert.h>
                     36: #include "main.h"
                     37: #include "configuration.h"
                     38: #include "screenSnapShot.h"
                     39: #include "sdlgui.h"
                     40: #include "statusbar.h"
1.1.1.2 ! root       41: #include "screen.h"
1.1       root       42: #include "video.h"
                     43: #include "avi_record.h"
                     44: 
                     45: #define DEBUG 0
                     46: #if DEBUG
                     47: #define DEBUGPRINT(x) printf x
                     48: #else
                     49: #define DEBUGPRINT(x)
                     50: #endif
                     51: 
                     52: #define MAX_DRIVE_LEDS (DRIVE_LED_HD + 1)
                     53: 
                     54: /* whether drive leds should be ON and their previous shown state */
                     55: static struct {
                     56:        bool state;
                     57:        bool oldstate;
                     58:        Uint32 expire;  /* when to disable led, valid only if >0 && state=TRUE */
                     59:        int offset;     /* led x-pos on screen */
                     60: } Led[MAX_DRIVE_LEDS];
                     61: 
                     62: /* drive leds size & y-pos */
                     63: static SDL_Rect LedRect;
                     64: 
                     65: /* overlay led size & pos */
                     66: static SDL_Rect OverlayLedRect;
                     67: 
                     68: /* screen contents left under overlay led */
                     69: static SDL_Surface *OverlayUnderside;
                     70: 
                     71: static enum {
                     72:        OVERLAY_NONE,
                     73:        OVERLAY_DRAWN,
                     74:        OVERLAY_RESTORED
                     75: } bOverlayState;
                     76: 
                     77: static SDL_Rect RecLedRect;
                     78: static bool bOldRecording;
                     79: 
                     80: /* led colors */
                     81: static Uint32 LedColorOn, LedColorOff, RecColorOn, RecColorOff;
                     82: static Uint32 GrayBg, LedColorBg;
                     83: 
                     84: 
                     85: #define MAX_MESSAGE_LEN 33
                     86: typedef struct msg_item {
                     87:        struct msg_item *next;
                     88:        char msg[MAX_MESSAGE_LEN+1];
                     89:        Uint32 timeout; /* msecs, zero=no timeout */
                     90:        Uint32 expire;  /* when to expire message */
                     91:        bool shown;
                     92: } msg_item_t;
                     93: 
                     94: static msg_item_t DefaultMessage;
                     95: static msg_item_t *MessageList = &DefaultMessage;
                     96: static SDL_Rect MessageRect;
                     97: 
                     98: /* rect for both frame skip value and fast forward indicator */
                     99: static SDL_Rect FrameSkipsRect;
                    100: static int nOldFrameSkips;
                    101: static int bOldFastForward;
                    102: 
                    103: 
                    104: /* screen height above statusbar and height of statusbar below screen */
                    105: static int ScreenHeight;
                    106: static int StatusbarHeight;
                    107: 
                    108: 
                    109: /*-----------------------------------------------------------------------*/
                    110: /**
                    111:  * Return statusbar height for given width and height
                    112:  */
                    113: int Statusbar_GetHeightForSize(int width, int height)
                    114: {
                    115:        if (ConfigureParams.Screen.bShowStatusbar) {
                    116:                /* Should check the same thing as SDLGui_SetScreen()
                    117:                 * does to decide the font size.
                    118:                 */
                    119:                if (width >= 640 && height >= (400-24)) {
                    120:                        return 24;
                    121:                } else {
                    122:                        return 12;
                    123:                }
                    124:        }
                    125:        return 0;
                    126: }
                    127: 
                    128: /*-----------------------------------------------------------------------*/
                    129: /**
                    130:  * Set screen height used for statusbar height calculation.
                    131:  *
                    132:  * Return height of statusbar that should be added to the screen
                    133:  * height when screen is (re-)created, or zero if statusbar will
                    134:  * not be shown
                    135:  */
                    136: int Statusbar_SetHeight(int width, int height)
                    137: {
                    138:        ScreenHeight = height;
                    139:        StatusbarHeight = Statusbar_GetHeightForSize(width, height);
                    140:        return StatusbarHeight;
                    141: }
                    142: 
                    143: /*-----------------------------------------------------------------------*/
                    144: /**
                    145:  * Return height of statusbar set with Statusbar_SetHeight()
                    146:  */
                    147: int Statusbar_GetHeight(void)
                    148: {
                    149:        return StatusbarHeight;
                    150: }
                    151: 
                    152: 
                    153: /*-----------------------------------------------------------------------*/
                    154: /**
                    155:  * Enable HD drive led, it will be automatically disabled after a while.
                    156:  */
                    157: void Statusbar_EnableHDLed(void)
                    158: {
                    159:        /* leds are shown for 1/2 sec after enabling */
                    160:        Led[DRIVE_LED_HD].expire = SDL_GetTicks() + 1000/2;
                    161:        Led[DRIVE_LED_HD].state = true;
                    162: }
                    163: 
                    164: /*-----------------------------------------------------------------------*/
                    165: /**
                    166:  * Set given floppy drive led state, anything enabling led with this
                    167:  * needs also to take care of disabling it.
                    168:  */
                    169: void Statusbar_SetFloppyLed(drive_index_t drive, bool state)
                    170: {
                    171:        assert(drive == DRIVE_LED_A || drive == DRIVE_LED_B);
                    172:        Led[drive].state = state;
                    173: }
                    174: 
                    175: 
                    176: /*-----------------------------------------------------------------------*/
                    177: /**
                    178:  * Set overlay led size/pos on given screen to internal Rect
                    179:  * and free previous resources.
                    180:  */
                    181: static void Statusbar_OverlayInit(const SDL_Surface *surf)
                    182: {
                    183:        int h;
                    184:        /* led size/pos needs to be re-calculated in case screen changed */
                    185:        h = surf->h / 50;
                    186:        OverlayLedRect.w = 2*h;
                    187:        OverlayLedRect.h = h;
                    188:        OverlayLedRect.x = surf->w - 5*h/2;
                    189:        OverlayLedRect.y = h/2;
                    190:        /* free previous restore surface if it's incompatible */
                    191:        if (OverlayUnderside &&
                    192:            OverlayUnderside->w == OverlayLedRect.w &&
                    193:            OverlayUnderside->h == OverlayLedRect.h &&
                    194:            OverlayUnderside->format->BitsPerPixel == surf->format->BitsPerPixel) {
                    195:                SDL_FreeSurface(OverlayUnderside);
                    196:                OverlayUnderside = NULL;
                    197:        }
                    198:        bOverlayState = OVERLAY_NONE;
                    199: }
                    200: 
                    201: /*-----------------------------------------------------------------------*/
                    202: /**
                    203:  * (re-)initialize statusbar internal variables for given screen surface
                    204:  * (sizes&colors may need to be re-calculated for the new SDL surface)
                    205:  * and draw the statusbar background.
                    206:  */
                    207: void Statusbar_Init(SDL_Surface *surf)
                    208: {
                    209:        msg_item_t *item;
                    210:        SDL_Rect ledbox, sbarbox;
                    211:        int i, fontw, fonth, offset;
                    212:        const char *text[MAX_DRIVE_LEDS] = { "A:", "B:", "HD:" };
                    213: 
                    214:        assert(surf);
                    215: 
                    216:        /* dark green and light green for leds themselves */
                    217:        LedColorOff = SDL_MapRGB(surf->format, 0x00, 0x40, 0x00);
                    218:        LedColorOn  = SDL_MapRGB(surf->format, 0x00, 0xe0, 0x00);
                    219:        LedColorBg  = SDL_MapRGB(surf->format, 0x00, 0x00, 0x00);
                    220:        RecColorOff = SDL_MapRGB(surf->format, 0x40, 0x00, 0x00);
                    221:        RecColorOn  = SDL_MapRGB(surf->format, 0xe0, 0x00, 0x00);
                    222:        GrayBg      = SDL_MapRGB(surf->format, 0xc0, 0xc0, 0xc0);
                    223: 
                    224:        /* disable leds */
                    225:        for (i = 0; i < MAX_DRIVE_LEDS; i++) {
                    226:                Led[i].state = Led[i].oldstate = false;
                    227:                Led[i].expire = 0;
                    228:        }
                    229:        Statusbar_OverlayInit(surf);
                    230:        
                    231:        /* disable statusbar if it doesn't fit to video mode */
                    232:        if (surf->h < ScreenHeight + StatusbarHeight) {
                    233:                StatusbarHeight = 0;
                    234:        }
                    235:        if (!StatusbarHeight) {
                    236:                return;
                    237:        }
                    238: 
                    239:        /* prepare fonts */
                    240:        SDLGui_Init();
                    241:        SDLGui_SetScreen(surf);
                    242:        SDLGui_GetFontSize(&fontw, &fonth);
                    243: 
                    244:        /* video mode didn't match, need to recalculate sizes */
                    245:        if (surf->h > ScreenHeight + StatusbarHeight) {
                    246:                StatusbarHeight = fonth + 2;
                    247:                /* actually statusbar vertical offset */
                    248:                ScreenHeight = surf->h - StatusbarHeight;
                    249:        } else {
                    250:                assert(fonth+2 < StatusbarHeight);
                    251:        }
                    252: 
                    253:        /* draw statusbar background gray so that text shows */
                    254:        sbarbox.x = 0;
                    255:        sbarbox.y = surf->h - StatusbarHeight;
                    256:        sbarbox.w = surf->w;
                    257:        sbarbox.h = StatusbarHeight;
                    258:        SDL_FillRect(surf, &sbarbox, GrayBg);
                    259: 
                    260:        /* led size */
                    261:        LedRect.w = fonth/2;
                    262:        LedRect.h = fonth - 4;
                    263:        LedRect.y = ScreenHeight + StatusbarHeight/2 - LedRect.h/2;
                    264: 
                    265:        /* black box for the leds */
                    266:        ledbox = LedRect;
                    267:        ledbox.y -= 1;
                    268:        ledbox.w += 2;
                    269:        ledbox.h += 2;
                    270: 
                    271:        offset = fontw;
                    272:        MessageRect.y = LedRect.y - 2;
                    273:        /* draw led texts and boxes + calculate box offsets */
                    274:        for (i = 0; i < MAX_DRIVE_LEDS; i++) {
                    275:                SDLGui_Text(offset, MessageRect.y, text[i]);
                    276:                offset += strlen(text[i]) * fontw;
                    277:                offset += fontw/2;
                    278: 
                    279:                ledbox.x = offset - 1;
                    280:                SDL_FillRect(surf, &ledbox, LedColorBg);
                    281: 
                    282:                LedRect.x = offset;
                    283:                SDL_FillRect(surf, &LedRect, LedColorOff);
                    284: 
                    285:                Led[i].offset = offset;
                    286:                offset += LedRect.w + fontw;
                    287:        }
                    288: 
                    289:        /* draw frameskip */
                    290:        FrameSkipsRect.x = offset;
                    291:        FrameSkipsRect.y = MessageRect.y;
                    292:        SDLGui_Text(FrameSkipsRect.x, FrameSkipsRect.y, "FS:");
                    293:        FrameSkipsRect.x += 3 * fontw + fontw/2;
                    294:        FrameSkipsRect.w = 4 * fontw;
                    295:        FrameSkipsRect.h = fonth;
                    296: 
                    297:        if(ConfigureParams.System.bFastForward) {
                    298:                SDLGui_Text(FrameSkipsRect.x, FrameSkipsRect.y, "0 >>");
                    299:        } else {
                    300:                SDLGui_Text(FrameSkipsRect.x, FrameSkipsRect.y, "0");
                    301:        }
                    302: 
                    303:        nOldFrameSkips = 0;
                    304: 
                    305:        /* intialize messages */
                    306:        MessageRect.x = FrameSkipsRect.x + FrameSkipsRect.w + fontw;
                    307:        MessageRect.w = MAX_MESSAGE_LEN * fontw;
                    308:        MessageRect.h = fonth;
                    309:        for (item = MessageList; item; item = item->next) {
                    310:                item->shown = false;
                    311:        }
                    312: 
                    313:        /* draw recording led box */
                    314:        RecLedRect = LedRect;
                    315:        RecLedRect.x = surf->w - fontw - RecLedRect.w;
                    316:        ledbox.x = RecLedRect.x - 1;
                    317:        SDLGui_Text(ledbox.x - 4*fontw - fontw/2, MessageRect.y, "REC:");
                    318:        SDL_FillRect(surf, &ledbox, LedColorBg);
                    319:        SDL_FillRect(surf, &RecLedRect, RecColorOff);
                    320:        bOldRecording = false;
                    321: 
                    322:        /* and blit statusbar on screen */
                    323:        SDL_UpdateRects(surf, 1, &sbarbox);
                    324:        DEBUGPRINT(("Draw statusbar\n"));
                    325: }
                    326: 
                    327: 
                    328: /*-----------------------------------------------------------------------*/
                    329: /**
                    330:  * Qeueue new statusbar message 'msg' to be shown for 'msecs' milliseconds
                    331:  */
                    332: void Statusbar_AddMessage(const char *msg, Uint32 msecs)
                    333: {
                    334:        msg_item_t *item;
                    335: 
                    336:        if (!ConfigureParams.Screen.bShowStatusbar) {
                    337:                /* no sense in queuing messages that aren't shown */
                    338:                return;
                    339:        }
                    340:        item = calloc(1, sizeof(msg_item_t));
                    341:        assert(item);
                    342: 
                    343:        item->next = MessageList;
                    344:        MessageList = item;
                    345: 
                    346:        strncpy(item->msg, msg, MAX_MESSAGE_LEN);
                    347:        item->msg[MAX_MESSAGE_LEN] = '\0';
                    348:        DEBUGPRINT(("Add message: '%s'\n", item->msg));
                    349: 
                    350:        if (msecs) {
                    351:                item->timeout = msecs;
                    352:        } else {
                    353:                /* show items by default for 2.5 secs */
                    354:                item->timeout = 2500;
                    355:        }
                    356:        item->shown = false;
                    357: }
                    358: 
                    359: /*-----------------------------------------------------------------------*/
                    360: /**
                    361:  * Write given 'more' string to 'buffer' and return new end of 'buffer'
                    362:  */
                    363: static char *Statusbar_AddString(char *buffer, const char *more)
                    364: {
                    365:        while(*more) {
                    366:                *buffer++ = *more++;
                    367:        }
                    368:        return buffer;
                    369: }
                    370: 
                    371: /*-----------------------------------------------------------------------*/
                    372: /**
                    373:  * Retrieve/update default statusbar information
                    374:  */
                    375: void Statusbar_UpdateInfo(void)
                    376: {
                    377:        char *end = DefaultMessage.msg;
                    378: 
                    379:        /* CPU MHz */
                    380:        if (ConfigureParams.System.nCpuFreq > 9) {
                    381:                *end++ = '0' + ConfigureParams.System.nCpuFreq / 10;
                    382:        }
                    383:        *end++ = '0' + ConfigureParams.System.nCpuFreq % 10;
                    384:        end = Statusbar_AddString(end, "MHz/");
                    385: 
                    386:        /* CPU type */
                    387:        if(ConfigureParams.System.nCpuLevel > 0) {
                    388:                *end++ = '0';
                    389:                *end++ = '0' + ConfigureParams.System.nCpuLevel % 10;
                    390:                *end++ = '0';
                    391:                *end++ = '/';
                    392:        }
                    393: 
                    394:        /* amount of memory */
                    395:        if (ConfigureParams.Memory.nMemorySize > 9) {
                    396:                *end++ = '1';
                    397:                *end++ = '0' + ConfigureParams.Memory.nMemorySize % 10;
                    398:        } else {
                    399:                if (ConfigureParams.Memory.nMemorySize) {
                    400:                        *end++ = '0' + ConfigureParams.Memory.nMemorySize;
                    401:                } else {
                    402:                        end = Statusbar_AddString(end, "1/2");
                    403:                }
                    404:        }
                    405:        end = Statusbar_AddString(end, "MB ");
                    406: 
                    407:        /* machine type */
                    408:                end = Statusbar_AddString(end, "NEXT");
                    409: 
                    410:        *end = '\0';
                    411: 
                    412:        assert(end - DefaultMessage.msg < MAX_MESSAGE_LEN);
                    413:        DEBUGPRINT(("Set default message: '%s'\n", DefaultMessage.msg));
1.1.1.2 ! root      414:     /* make sure default message gets (re-)drawn when next checked */
1.1       root      415:        DefaultMessage.shown = false;
                    416: }
                    417: 
                    418: /*-----------------------------------------------------------------------*/
                    419: /**
                    420:  * Draw 'msg' centered to the message area
                    421:  */
                    422: static void Statusbar_DrawMessage(SDL_Surface *surf, const char *msg)
                    423: {
                    424:        int fontw, fonth, offset;
                    425:        SDL_FillRect(surf, &MessageRect, GrayBg);
                    426:        if (*msg) {
                    427:                SDLGui_GetFontSize(&fontw, &fonth);
                    428:                offset = (MessageRect.w - strlen(msg) * fontw) / 2;
                    429:                SDLGui_Text(MessageRect.x + offset, MessageRect.y, msg);
                    430:        }
                    431:        SDL_UpdateRects(surf, 1, &MessageRect);
                    432:        DEBUGPRINT(("Draw message: '%s'\n", msg));
                    433: }
                    434: 
                    435: /*-----------------------------------------------------------------------*/
                    436: /**
                    437:  * If message's not shown, show it.  If message's timed out,
                    438:  * remove it and show next one.
                    439:  */
                    440: static void Statusbar_ShowMessage(SDL_Surface *surf, Uint32 ticks)
                    441: {
                    442:        msg_item_t *next;
                    443: 
                    444:        if (MessageList->shown) {
                    445:                if (!MessageList->expire) {
1.1.1.2 ! root      446:                        /* last/default message never expires */
1.1       root      447:                        return;
                    448:                }
                    449:                if (MessageList->expire > ticks) {
                    450:                        /* not timed out yet */
                    451:                        return;
                    452:                }
                    453:                assert(MessageList->next); /* last message shouldn't end here */
                    454:                next = MessageList->next;
                    455:                free(MessageList);
                    456:                MessageList = next;
                    457:                /* make sure next message gets shown */
                    458:                MessageList->shown = false;
                    459:        }
                    460:        if (!MessageList->shown) {
                    461:                /* not shown yet, show */
                    462:                Statusbar_DrawMessage(surf,  MessageList->msg);
                    463:                if (MessageList->timeout && !MessageList->expire) {
                    464:                        MessageList->expire = ticks + MessageList->timeout;
                    465:                }
                    466:                MessageList->shown = true;
                    467:        }
                    468: }
                    469: 
                    470: 
                    471: /*-----------------------------------------------------------------------*/
                    472: /**
                    473:  * Save the area that will be left under overlay led
                    474:  */
                    475: void Statusbar_OverlayBackup(SDL_Surface *surf)
                    476: {
                    477:        if ((StatusbarHeight && ConfigureParams.Screen.bShowStatusbar)
                    478:            || !ConfigureParams.Screen.bShowDriveLed) {
                    479:                /* overlay not used with statusbar */
                    480:                return;
                    481:        }
                    482:        assert(surf);
                    483:        if (!OverlayUnderside) {
                    484:                SDL_Surface *bak;
                    485:                SDL_PixelFormat *fmt = surf->format;
                    486:                bak = SDL_CreateRGBSurface(surf->flags,
                    487:                                           OverlayLedRect.w, OverlayLedRect.h,
                    488:                                           fmt->BitsPerPixel,
                    489:                                           fmt->Rmask, fmt->Gmask, fmt->Bmask,
                    490:                                           fmt->Amask);
                    491:                assert(bak);
                    492:                OverlayUnderside = bak;
                    493:        }
                    494:        SDL_BlitSurface(surf, &OverlayLedRect, OverlayUnderside, NULL);
                    495: }
                    496: 
                    497: /*-----------------------------------------------------------------------*/
                    498: /**
                    499:  * Restore the area left under overlay led
                    500:  */
                    501: void Statusbar_OverlayRestore(SDL_Surface *surf)
                    502: {
                    503:        if ((StatusbarHeight && ConfigureParams.Screen.bShowStatusbar)
                    504:            || !ConfigureParams.Screen.bShowDriveLed) {
                    505:                /* overlay not used with statusbar */
                    506:                return;
                    507:        }
                    508:        if (bOverlayState == OVERLAY_DRAWN && OverlayUnderside) {
                    509:                assert(surf);
                    510:                SDL_BlitSurface(OverlayUnderside, NULL, surf, &OverlayLedRect);
                    511:                /* this will make the draw function to update this the screen */
                    512:                bOverlayState = OVERLAY_RESTORED;
                    513:        }
                    514: }
                    515: 
                    516: /*-----------------------------------------------------------------------*/
                    517: /**
                    518:  * Draw overlay led
                    519:  */
                    520: static void Statusbar_OverlayDrawLed(SDL_Surface *surf, Uint32 color)
                    521: {
                    522:        SDL_Rect rect;
                    523:        if (bOverlayState == OVERLAY_DRAWN) {
                    524:                /* some led already drawn */
                    525:                return;
                    526:        }
                    527:        bOverlayState = OVERLAY_DRAWN;
                    528: 
                    529:        /* enabled led with border */
                    530:        rect = OverlayLedRect;
                    531:        rect.x += 1;
                    532:        rect.y += 1;
                    533:        rect.w -= 2;
                    534:        rect.h -= 2;
                    535:        SDL_FillRect(surf, &OverlayLedRect, LedColorBg);
                    536:        SDL_FillRect(surf, &rect, color);
                    537: }
                    538: 
                    539: /*-----------------------------------------------------------------------*/
                    540: /**
                    541:  * Draw overlay led onto screen surface if any drives are enabled.
                    542:  */
                    543: static void Statusbar_OverlayDraw(SDL_Surface *surf)
                    544: {
                    545:        Uint32 currentticks = SDL_GetTicks();
                    546:        int i;
                    547: 
                    548:        assert(surf);
                    549:        for (i = 0; i < MAX_DRIVE_LEDS; i++) {
                    550:                if (Led[i].state) {
                    551:                        if (Led[i].expire && Led[i].expire < currentticks) {
                    552:                                Led[i].state = false;
                    553:                                continue;
                    554:                        }
                    555:                        Statusbar_OverlayDrawLed(surf, LedColorOn);
                    556:                        break;
                    557:                }
                    558:        }
                    559:        /* possible state transitions:
                    560:         *   NONE -> DRAWN -> RESTORED -> DRAWN -> RESTORED -> NONE
                    561:         * Other than NONE state needs to be updated on screen
                    562:         */
                    563:        switch (bOverlayState) {
                    564:        case OVERLAY_RESTORED:
                    565:                bOverlayState = OVERLAY_NONE;
                    566:        case OVERLAY_DRAWN:
                    567:                SDL_UpdateRects(surf, 1, &OverlayLedRect);
                    568:                DEBUGPRINT(("Overlay LED = %s\n", bOverlayState==OVERLAY_DRAWN?"ON":"OFF"));
                    569:                break;
                    570:        case OVERLAY_NONE:
                    571:                break;
                    572:        }
                    573: }
                    574: 
                    575: 
                    576: /*-----------------------------------------------------------------------*/
                    577: /**
                    578:  * Update statusbar information (leds etc) if/when needed.
                    579:  * 
                    580:  * May not be called when screen is locked (SDL limitation).
                    581:  */
                    582: void Statusbar_Update(SDL_Surface *surf)
                    583: {
                    584:        Uint32 color, currentticks;
                    585:        SDL_Rect rect;
                    586:        int i;
                    587: 
                    588:        if (!(StatusbarHeight && ConfigureParams.Screen.bShowStatusbar)) {
                    589:                /* not enabled (anymore), show overlay led instead? */
                    590:                if (ConfigureParams.Screen.bShowDriveLed) {
                    591:                        Statusbar_OverlayDraw(surf);
                    592:                }
                    593:                return;
                    594:        }
                    595:        assert(surf);
                    596:        /* Statusbar_Init() not called before this? */
                    597:        assert(surf->h == ScreenHeight + StatusbarHeight);
                    598: 
                    599:        rect = LedRect;
                    600:        currentticks = SDL_GetTicks();
                    601:        for (i = 0; i < MAX_DRIVE_LEDS; i++) {
                    602:                if (Led[i].expire && Led[i].expire < currentticks) {
                    603:                        Led[i].state = false;
                    604:                }
                    605:                if (Led[i].state == Led[i].oldstate) {
                    606:                        continue;
                    607:                }
                    608:                Led[i].oldstate = Led[i].state;
                    609:                if (Led[i].state) {
                    610:                        color = LedColorOn;
                    611:                } else {
                    612:                        color = LedColorOff;
                    613:                }
                    614:                rect.x = Led[i].offset;
                    615:                SDL_FillRect(surf, &rect, color);
                    616:                SDL_UpdateRects(surf, 1, &rect);
                    617:                DEBUGPRINT(("LED[%d] = %s\n", i, Led[i].state?"ON":"OFF"));
                    618:        }
                    619: 
                    620:        Statusbar_ShowMessage(surf, currentticks);
                    621: 
                    622: 
                    623: }

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