Annotation of previous_trunk/src/gui-sdl/dlgSound.c, revision 1.1

1.1     ! root        1: /*
        !             2:   Previous - dlgSound.c
        !             3: 
        !             4:   This file is distributed under the GNU Public License, version 2 or at
        !             5:   your option any later version. Read the file gpl.txt for details.
        !             6: */
        !             7: const char DlgSound_fileid[] = "Previous dlgSound.c : " __DATE__ " " __TIME__;
        !             8: 
        !             9: #include "main.h"
        !            10: #include "configuration.h"
        !            11: #include "dialog.h"
        !            12: #include "sdlgui.h"
        !            13: #include "file.h"
        !            14: 
        !            15: 
        !            16: #define DLGSOUND_ENABLE     3
        !            17: 
        !            18: #define DLGSOUND_EXIT       4
        !            19: 
        !            20: 
        !            21: 
        !            22: /* The Sound options dialog: */
        !            23: static SGOBJ sounddlg[] =
        !            24: {
        !            25:     { SGBOX, 0, 0, 0,0, 40,13, NULL },
        !            26:     { SGTEXT, 0, 0, 13,1, 16,1, "Sound options" },
        !            27:     
        !            28:     { SGBOX, 0, 0, 1,3, 38,5, NULL },
        !            29:     { SGCHECKBOX, 0, 0, 4,5, 15,1, "Sound enabled" },
        !            30:     
        !            31:     { SGBUTTON, SG_DEFAULT, 0, 10,10, 21,1, "Back to main menu" },
        !            32:     { -1, 0, 0, 0,0, 0,0, NULL }
        !            33: };
        !            34: 
        !            35: 
        !            36: 
        !            37: /*-----------------------------------------------------------------------*/
        !            38: /**
        !            39:  * Show and process the Boot options dialog.
        !            40:  */
        !            41: void DlgSound_Main(void)
        !            42: {
        !            43:     int but;
        !            44:     
        !            45:     SDLGui_CenterDlg(sounddlg);
        !            46:     
        !            47:     /* Set up the dialog from actual values */
        !            48:     if (ConfigureParams.Sound.bEnableSound)
        !            49:         sounddlg[DLGSOUND_ENABLE].state |= SG_SELECTED;
        !            50:     else
        !            51:         sounddlg[DLGSOUND_ENABLE].state &= ~SG_SELECTED;
        !            52:     
        !            53:     /* Draw and process the dialog */
        !            54:     
        !            55:     do
        !            56:     {
        !            57:         but = SDLGui_DoDialog(sounddlg, NULL);
        !            58:     }
        !            59:     while (but != DLGSOUND_EXIT && but != SDLGUI_QUIT
        !            60:            && but != SDLGUI_ERROR && !bQuitProgram);
        !            61:     
        !            62:     
        !            63:     /* Read values from dialog */
        !            64:     ConfigureParams.Sound.bEnableSound = sounddlg[DLGSOUND_ENABLE].state & SG_SELECTED;
        !            65: }

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