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1.1 root 1: #define AUDIO_OUT_FREQUENCY 44100 /* Sound playback frequency */
2: #define AUDIO_IN_FREQUENCY 8012 /* Sound recording frequency */
3: #define AUDIO_BUFFER_SAMPLES 512
4:
5: void SND_Out_Handler(void);
6: void SND_In_Handler(void);
7: void Sound_Reset(void);
8: void Sound_Pause(bool pause);
9:
10: Uint8 snd_make_ulaw(Sint16 sample);
11:
12: void snd_start_output(Uint8 mode);
13: void snd_stop_output(void);
14: void snd_start_input(Uint8 mode);
15: void snd_stop_input(void);
16: bool snd_output_active(void);
17: bool snd_input_active(void);
18: void snd_gpo_access(Uint8 data);
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