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Previous NeXT emulator
/*============================================================================
This C source file is an extension to the SoftFloat IEC/IEEE Floating-point
Arithmetic Package, Release 2a.
=============================================================================*/
#include "softfloat.h"
/*----------------------------------------------------------------------------
| Methods for converting decimal floats to binary extended precision floats.
*----------------------------------------------------------------------------*/
INLINE void round128to64(flag aSign, int32 *aExp, bits64 *aSig0, bits64 *aSig1, float_ctrl* c)
{
int8 roundingMode;
flag increment;
int32 zExp;
bits64 zSig0, zSig1;
zExp = *aExp;
zSig0 = *aSig0;
zSig1 = *aSig1;
roundingMode = get_float_rounding_mode(c);
increment = ( (sbits64) zSig1 < 0 );
if (roundingMode != float_round_nearest_even) {
if (roundingMode == float_round_to_zero) {
increment = 0;
} else {
if (aSign) {
increment = (roundingMode == float_round_down) && zSig1;
} else {
increment = (roundingMode == float_round_up) && zSig1;
}
}
}
if (increment) {
++zSig0;
if (zSig0 == 0) {
++zExp;
zSig0 = LIT64(0x8000000000000000);
} else {
zSig0 &= ~ (((bits64) (zSig1<<1) == 0) & (roundingMode == float_round_nearest_even));
}
} else {
if ( zSig0 == 0 ) zExp = 0;
}
*aExp = zExp;
*aSig0 = zSig0;
*aSig1 = 0;
}
INLINE void mul128by128round(int32 *aExp, bits64 *aSig0, bits64 *aSig1, int32 bExp, bits64 bSig0, bits64 bSig1, float_ctrl* c)
{
int32 zExp;
bits64 zSig0, zSig1, zSig2, zSig3;
zExp = *aExp;
zSig0 = *aSig0;
zSig1 = *aSig1;
round128to64(0, &bExp, &bSig0, &bSig1, c);
zExp += bExp - 0x3FFE;
mul128To256(zSig0, zSig1, bSig0, bSig1, &zSig0, &zSig1, &zSig2, &zSig3);
zSig1 |= (zSig2 | zSig3) != 0;
if ( 0 < (sbits64) zSig0 ) {
shortShift128Left( zSig0, zSig1, 1, &zSig0, &zSig1 );
--zExp;
}
*aExp = zExp;
*aSig0 = zSig0;
*aSig1 = zSig1;
round128to64(0, aExp, aSig0, aSig1, c);
}
INLINE void mul128by128(int32 *aExp, bits64 *aSig0, bits64 *aSig1, int32 bExp, bits64 bSig0, bits64 bSig1)
{
int32 zExp;
bits64 zSig0, zSig1, zSig2, zSig3;
zExp = *aExp;
zSig0 = *aSig0;
zSig1 = *aSig1;
zExp += bExp - 0x3FFE;
mul128To256(zSig0, zSig1, bSig0, bSig1, &zSig0, &zSig1, &zSig2, &zSig3);
zSig1 |= (zSig2 | zSig3) != 0;
if ( 0 < (sbits64) zSig0 ) {
shortShift128Left( zSig0, zSig1, 1, &zSig0, &zSig1 );
--zExp;
}
*aExp = zExp;
*aSig0 = zSig0;
*aSig1 = zSig1;
}
INLINE void div128by128(int32 *paExp, bits64 *paSig0, bits64 *paSig1, int32 bExp, bits64 bSig0, bits64 bSig1)
{
int32 zExp, aExp;
bits64 zSig0, zSig1, aSig0, aSig1;
bits64 rem0, rem1, rem2, rem3, term0, term1, term2, term3;
aExp = *paExp;
aSig0 = *paSig0;
aSig1 = *paSig1;
zExp = aExp - bExp + 0x3FFE;
if ( le128( bSig0, bSig1, aSig0, aSig1 ) ) {
shift128Right( aSig0, aSig1, 1, &aSig0, &aSig1 );
++zExp;
}
zSig0 = estimateDiv128To64( aSig0, aSig1, bSig0 );
mul128By64To192( bSig0, bSig1, zSig0, &term0, &term1, &term2 );
sub192( aSig0, aSig1, 0, term0, term1, term2, &rem0, &rem1, &rem2 );
while ( (sbits64) rem0 < 0 ) {
--zSig0;
add192( rem0, rem1, rem2, 0, bSig0, bSig1, &rem0, &rem1, &rem2 );
}
zSig1 = estimateDiv128To64( rem1, rem2, bSig0 );
if ( ( zSig1 & 0x3FFF ) <= 4 ) {
mul128By64To192( bSig0, bSig1, zSig1, &term1, &term2, &term3 );
sub192( rem1, rem2, 0, term1, term2, term3, &rem1, &rem2, &rem3 );
while ( (sbits64) rem1 < 0 ) {
--zSig1;
add192( rem1, rem2, rem3, 0, bSig0, bSig1, &rem1, &rem2, &rem3 );
}
zSig1 |= ( ( rem1 | rem2 | rem3 ) != 0 );
}
*paExp = zExp;
*paSig0 = zSig0;
*paSig1 = zSig1;
}
INLINE void tentoint128(flag mSign, flag eSign, int32 *aExp, bits64 *aSig0, bits64 *aSig1, int32 scale, float_ctrl* c)
{
int8 roundingMode;
int8 save_rounding_mode;
int32 mExp;
bits64 mSig0, mSig1;
roundingMode = get_float_rounding_mode(c);
save_rounding_mode = get_float_rounding_mode(c);
switch (roundingMode) {
case float_round_nearest_even:
break;
case float_round_down:
if (mSign != eSign) {
set_float_rounding_mode(float_round_up, c);
}
break;
case float_round_up:
if (mSign != eSign) {
set_float_rounding_mode(float_round_down, c);
}
break;
case float_round_to_zero:
if (eSign == 0) {
set_float_rounding_mode(float_round_down, c);
} else {
set_float_rounding_mode(float_round_up, c);
}
break;
default:
break;
}
*aExp = 0x3FFF;
*aSig0 = LIT64(0x8000000000000000);
*aSig1 = 0;
mExp = 0x4002;
mSig0 = LIT64(0xA000000000000000);
mSig1 = 0;
while (scale) {
if (scale & 1) {
mul128by128round(aExp, aSig0, aSig1, mExp, mSig0, mSig1, c);
}
mul128by128(&mExp, &mSig0, &mSig1, mExp, mSig0, mSig1);
scale >>= 1;
}
set_float_rounding_mode(save_rounding_mode, c);
}
INLINE int64 tentointdec(int32 scale)
{
bits64 decM, decX;
decX = 1;
decM = 10;
while (scale) {
if (scale & 1) {
decX *= decM;
}
decM *= decM;
scale >>= 1;
}
return decX;
}
INLINE int64 float128toint64(flag zSign, int32 zExp, bits64 zSig0, bits64 zSig1, float_ctrl* c)
{
int8 roundingMode;
flag roundNearestEven, increment;
int64 z;
shift128RightJamming(zSig0, zSig1, 0x403E - zExp, &zSig0, &zSig1);
roundingMode = get_float_rounding_mode(c);
roundNearestEven = (roundingMode == float_round_nearest_even);
increment = ((sbits64)zSig1 < 0);
if (!roundNearestEven) {
if (roundingMode == float_round_to_zero) {
increment = 0;
} else {
if (zSign) {
increment = (roundingMode == float_round_down ) && zSig1;
} else {
increment = (roundingMode == float_round_up ) && zSig1;
}
}
}
if (increment) {
++zSig0;
zSig0 &= ~ (((bits64)(zSig1<<1) == 0) & roundNearestEven);
}
z = zSig0;
if (zSig1) float_raise(float_flag_inexact, c);
return z;
}
INLINE int32 getDecimalExponent(int32 aExp, bits64 aSig)
{
flag zSign;
int32 zExp, shiftCount;
bits64 zSig0, zSig1;
if (aSig == 0 || aExp == 0x3FFF) {
return 0;
}
if (aExp < 0) {
return -4932;
}
aSig ^= LIT64(0x8000000000000000);
aExp -= 0x3FFF;
zSign = (aExp < 0);
aExp = zSign ? -aExp : aExp;
shiftCount = 31 - countLeadingZeros32(aExp);
zExp = 0x3FFF + shiftCount;
if (shiftCount < 0) {
shortShift128Left(aSig, 0, -shiftCount, &zSig0, &zSig1);
} else {
shift128Right(aSig, 0, shiftCount, &zSig0, &zSig1);
aSig = (bits64)aExp << (63 - shiftCount);
if (zSign) {
sub128(aSig, 0, zSig0, zSig1, &zSig0, &zSig1);
} else {
add128(aSig, 0, zSig0, zSig1, &zSig0, &zSig1);
}
}
shiftCount = countLeadingZeros64(zSig0);
shortShift128Left(zSig0, zSig1, shiftCount, &zSig0, &zSig1);
zExp -= shiftCount;
mul128by128(&zExp, &zSig0, &zSig1, 0x3FFD, LIT64(0x9A209A84FBCFF798), LIT64(0x8F8959AC0B7C9178));
shiftCount = 0x403E - zExp;
shift128RightJamming(zSig0, zSig1, shiftCount, &zSig0, &zSig1);
if ((sbits64)zSig1 < 0) {
++zSig0;
zSig0 &= ~((bits64)(zSig1<<1) == 0);
}
zExp = zSign ? -zSig0 : zSig0;
return zExp;
}
/*----------------------------------------------------------------------------
| Decimal to binary
*----------------------------------------------------------------------------*/
floatx80 floatdecimal_to_floatx80(floatx80 a, float_ctrl* c)
{
flag decSign, zSign, decExpSign;
int32 decExp, zExp, xExp, shiftCount;
bits64 decSig, zSig0, zSig1, xSig0, xSig1;
decSign = extractFloatx80Sign(a);
decExp = extractFloatx80Exp(a);
decSig = extractFloatx80Frac(a);
if (decExp == 0x7FFF) return a;
if (decExp == 0 && decSig == 0) return a;
decExpSign = (decExp >> 14) & 1;
decExp &= 0x3FFF;
shiftCount = countLeadingZeros64( decSig );
zExp = 0x403E - shiftCount;
zSig0 = decSig << shiftCount;
zSig1 = 0;
zSign = decSign;
tentoint128(decSign, decExpSign, &xExp, &xSig0, &xSig1, decExp, c);
if (decExpSign) {
div128by128(&zExp, &zSig0, &zSig1, xExp, xSig0, xSig1);
} else {
mul128by128(&zExp, &zSig0, &zSig1, xExp, xSig0, xSig1);
}
if (zSig1) float_raise(float_flag_decimal, c);
round128to64(zSign, &zExp, &zSig0, &zSig1, c);
return packFloatx80( zSign, zExp, zSig0 );
}
/*----------------------------------------------------------------------------
| Binary to decimal
*----------------------------------------------------------------------------*/
floatx80 floatx80_to_floatdecimal(floatx80 a, int32 *k, float_ctrl* c)
{
flag aSign, decSign;
int32 aExp, decExp, zExp, xExp;
bits64 aSig, decSig, decX, zSig0, zSig1, xSig0, xSig1;
flag ictr, lambda;
int32 kfactor, ilog, iscale, len;
aSign = extractFloatx80Sign(a);
aExp = extractFloatx80Exp(a);
aSig = extractFloatx80Frac(a);
if (aExp == 0x7FFF) {
if ((bits64) (aSig<<1)) return propagateFloatx80NaNOneArg(a, c);
return a;
}
if (aExp == 0) {
if (aSig == 0) return packFloatx80(aSign, 0, 0);
normalizeFloatx80Subnormal(aSig, &aExp, &aSig);
}
kfactor = *k;
ilog = getDecimalExponent(aExp, aSig);
ictr = 0;
try_again:
if (kfactor > 0) {
if (kfactor > 17) {
kfactor = 17;
float_raise(float_flag_invalid, c);
}
len = kfactor;
} else {
len = ilog + 1 - kfactor;
if (len > 17) {
len = 17;
}
if (len < 1) {
len = 1;
}
if (kfactor > ilog) {
ilog = kfactor;
}
}
#ifdef SOFTFLOAT_DECIMAL_DEBUG
printf("ILOG = %i, LEN = %i\n", ilog, len);
#endif
lambda = 0;
iscale = ilog + 1 - len;
if (iscale < 0) {
lambda = 1;
iscale = -iscale;
}
#ifdef SOFTFLOAT_DECIMAL_DEBUG
printf("ISCALE = %i, LAMBDA = %i\n",iscale,lambda);
#endif
tentoint128(lambda, 0, &xExp, &xSig0, &xSig1, iscale, c);
zExp = aExp;
zSig0 = aSig;
zSig1 = 0;
if (lambda) {
mul128by128(&zExp, &zSig0, &zSig1, xExp, xSig0, xSig1);
} else {
div128by128(&zExp, &zSig0, &zSig1, xExp, xSig0, xSig1);
}
#ifdef SOFTFLOAT_DECIMAL_DEBUG
printf("BEFORE: zExp = %04x, zSig0 = %16llx, zSig1 = %16llx\n",zExp,zSig0,zSig1);
#endif
decSig = float128toint64(aSign, zExp, zSig0, zSig1, c);
#ifdef SOFTFLOAT_DECIMAL_DEBUG
printf("AFTER: decSig = %llu\n",decSig);
#endif
if (ictr == 0) {
decX = tentointdec(len - 1);
if (decSig < decX) { // z < x
ilog -= 1;
ictr = 1;
goto try_again;
}
decX *= 10;
if (decSig > decX) { // z > x
ilog += 1;
ictr = 1;
goto try_again;
}
}
decSign = aSign;
decExp = (ilog < 0) ? -ilog : ilog;
if (decExp > 999) {
float_raise(float_flag_invalid, c);
}
if (ilog < 0) decExp |= 0x4000;
*k = len;
return packFloatx80(decSign, decExp, decSig);
}
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