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1.1 root 1: # Nmake macros for building Windows 32-Bit apps
2:
3: !include <ntwin32.mak>
4:
5: # This line allows NMAKE to work as well
6:
7: all: mdi.exe debug.dll
8:
9: # Update the object files if necessary
10:
11: mdi.obj: mdi.c
12: $(cc) $(cflags) $(cvars) mdi.c
13:
14: debug.obj: debug.c mdi.h mditypes.h
15: $(cc) $(cflags) $(cvars) debug.c
16:
17: # Update the resources if necessary
18:
19: res.res: res.rc mdi.h
20: rc -r -fo mdi.tmp res.rc
21: cvtres -$(CPU) mdi.tmp -o res.res
22: del mdi.tmp
23:
24: # Update the import library
25:
26: debug.lib: debug.obj debug.def
27: lib -machine:$(CPU) \
28: -def:debug.def \
29: -out:debug.lib
30:
31: # Update the dynamic link library
32:
33: debug.dll: debug.obj debug.def
34: $(link) \
35: -base:0x1C000000 \
36: -dll \
37: -entry:LibMain \
38: -out:debug.dll \
39: debug.exp debug.obj $(guilibs)
40:
41:
42: # Update the executable file if necessary.
43: # If so, add the resource back in.
44:
45: mdi.exe: mdi.obj debug.lib res.res
46: $(link) $(guiflags) -out:mdi.exe mdi.obj debug.lib res.res $(guilibs)
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