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1.1 root 1: # Nmake macros for building Windows 32-Bit apps
2:
3: !include <ntwin32.mak>
4:
5: # This line allows NMAKE to work as well
6:
7: all: mdi.exe debug.dll
8:
9: # Update the object files if necessary
10:
11: mdi.obj: mdi.c
1.1.1.2 root 12: $(cc) $(cdebug) $(cflags) $(cvars) mdi.c
1.1 root 13:
14: debug.obj: debug.c mdi.h mditypes.h
1.1.1.2 root 15: $(cc) $(cdebug) $(cflags) $(cvars) debug.c
1.1 root 16:
17: # Update the resources if necessary
18:
1.1.1.2 root 19: mdi.rbj: mdi.rc mdi.h
20: rc -r -fo mdi.res mdi.rc
21: cvtres -$(CPU) mdi.res -o mdi.rbj
1.1 root 22:
23: # Update the import library
24:
25: debug.lib: debug.obj debug.def
1.1.1.3 ! root 26: $(implib) -machine:$(CPU) \
1.1 root 27: -def:debug.def \
1.1.1.2 root 28: debug.obj \
1.1 root 29: -out:debug.lib
30:
31: # Update the dynamic link library
32:
33: debug.dll: debug.obj debug.def
1.1.1.2 root 34: $(link) $(linkdebug) \
1.1 root 35: -base:0x1C000000 \
36: -dll \
1.1.1.3 ! root 37: -entry:_DllMainCRTStartup$(DLLENTRY) \
1.1 root 38: -out:debug.dll \
39: debug.exp debug.obj $(guilibs)
40:
41:
42: # Update the executable file if necessary.
43: # If so, add the resource back in.
44:
1.1.1.2 root 45: mdi.exe: mdi.obj debug.lib mdi.rbj
46: $(link) $(linkdebug) $(guiflags) \
47: -out:mdi.exe mdi.obj debug.lib mdi.rbj $(guilibs) shell32.lib
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