Annotation of qemu/fpu/softfloat-native.h, revision 1.1.1.1

1.1       root        1: /* Native implementation of soft float functions */
                      2: #include <math.h>
                      3: #if defined(_BSD) && !defined(__APPLE__)
                      4: #include <ieeefp.h>
                      5: #else
                      6: #include <fenv.h>
                      7: #endif
                      8: 
                      9: typedef float float32;
                     10: typedef double float64;
                     11: #ifdef FLOATX80
                     12: typedef long double floatx80;
                     13: #endif
                     14: 
                     15: typedef union {
                     16:     float32 f;
                     17:     uint32_t i;
                     18: } float32u;
                     19: typedef union {
                     20:     float64 f;
                     21:     uint64_t i;
                     22: } float64u;
                     23: #ifdef FLOATX80
                     24: typedef union {
                     25:     floatx80 f;
                     26:     struct {
                     27:         uint64_t low;
                     28:         uint16_t high;
                     29:     } i;
                     30: } floatx80u;
                     31: #endif
                     32: 
                     33: /*----------------------------------------------------------------------------
                     34: | Software IEC/IEEE floating-point rounding mode.
                     35: *----------------------------------------------------------------------------*/
                     36: #if defined(_BSD) && !defined(__APPLE__)
                     37: enum {
                     38:     float_round_nearest_even = FP_RN,
                     39:     float_round_down         = FE_RM,
                     40:     float_round_up           = FE_RP,
                     41:     float_round_to_zero      = FE_RZ
                     42: };
                     43: #elif defined(__arm__)
                     44: enum {
                     45:     float_round_nearest_even = 0,
                     46:     float_round_down         = 1,
                     47:     float_round_up           = 2,
                     48:     float_round_to_zero      = 3
                     49: };
                     50: #else
                     51: enum {
                     52:     float_round_nearest_even = FE_TONEAREST,
                     53:     float_round_down         = FE_DOWNWARD,
                     54:     float_round_up           = FE_UPWARD,
                     55:     float_round_to_zero      = FE_TOWARDZERO
                     56: };
                     57: #endif
                     58: 
                     59: typedef struct float_status {
                     60:     signed char float_rounding_mode;
                     61: #ifdef FLOATX80
                     62:     signed char floatx80_rounding_precision;
                     63: #endif
                     64: } float_status;
                     65: 
                     66: void set_float_rounding_mode(int val STATUS_PARAM);
                     67: #ifdef FLOATX80
                     68: void set_floatx80_rounding_precision(int val STATUS_PARAM);
                     69: #endif
                     70: 
                     71: /*----------------------------------------------------------------------------
                     72: | Software IEC/IEEE integer-to-floating-point conversion routines.
                     73: *----------------------------------------------------------------------------*/
                     74: float32 int32_to_float32( int STATUS_PARAM);
                     75: float64 int32_to_float64( int STATUS_PARAM);
                     76: #ifdef FLOATX80
                     77: floatx80 int32_to_floatx80( int STATUS_PARAM);
                     78: #endif
                     79: #ifdef FLOAT128
                     80: float128 int32_to_float128( int STATUS_PARAM);
                     81: #endif
                     82: float32 int64_to_float32( int64_t STATUS_PARAM);
                     83: float64 int64_to_float64( int64_t STATUS_PARAM);
                     84: #ifdef FLOATX80
                     85: floatx80 int64_to_floatx80( int64_t STATUS_PARAM);
                     86: #endif
                     87: #ifdef FLOAT128
                     88: float128 int64_to_float128( int64_t STATUS_PARAM);
                     89: #endif
                     90: 
                     91: /*----------------------------------------------------------------------------
                     92: | Software IEC/IEEE single-precision conversion routines.
                     93: *----------------------------------------------------------------------------*/
                     94: int float32_to_int32( float32  STATUS_PARAM);
                     95: int float32_to_int32_round_to_zero( float32  STATUS_PARAM);
                     96: int64_t float32_to_int64( float32  STATUS_PARAM);
                     97: int64_t float32_to_int64_round_to_zero( float32  STATUS_PARAM);
                     98: float64 float32_to_float64( float32  STATUS_PARAM);
                     99: #ifdef FLOATX80
                    100: floatx80 float32_to_floatx80( float32  STATUS_PARAM);
                    101: #endif
                    102: #ifdef FLOAT128
                    103: float128 float32_to_float128( float32  STATUS_PARAM);
                    104: #endif
                    105: 
                    106: /*----------------------------------------------------------------------------
                    107: | Software IEC/IEEE single-precision operations.
                    108: *----------------------------------------------------------------------------*/
                    109: float32 float32_round_to_int( float32  STATUS_PARAM);
                    110: INLINE float32 float32_add( float32 a, float32 b STATUS_PARAM)
                    111: {
                    112:     return a + b;
                    113: }
                    114: INLINE float32 float32_sub( float32 a, float32 b STATUS_PARAM)
                    115: {
                    116:     return a - b;
                    117: }
                    118: INLINE float32 float32_mul( float32 a, float32 b STATUS_PARAM)
                    119: {
                    120:     return a * b;
                    121: }
                    122: INLINE float32 float32_div( float32 a, float32 b STATUS_PARAM)
                    123: {
                    124:     return a / b;
                    125: }
                    126: float32 float32_rem( float32, float32  STATUS_PARAM);
                    127: float32 float32_sqrt( float32  STATUS_PARAM);
                    128: INLINE char float32_eq( float32 a, float32 b STATUS_PARAM)
                    129: {
                    130:     return a == b;
                    131: }
                    132: INLINE char float32_le( float32 a, float32 b STATUS_PARAM)
                    133: {
                    134:     return a <= b;
                    135: }
                    136: INLINE char float32_lt( float32 a, float32 b STATUS_PARAM)
                    137: {
                    138:     return a < b;
                    139: }
                    140: INLINE char float32_eq_signaling( float32 a, float32 b STATUS_PARAM)
                    141: {
                    142:     return a <= b && a >= b;
                    143: }
                    144: INLINE char float32_le_quiet( float32 a, float32 b STATUS_PARAM)
                    145: {
                    146:     return islessequal(a, b);
                    147: }
                    148: INLINE char float32_lt_quiet( float32 a, float32 b STATUS_PARAM)
                    149: {
                    150:     return isless(a, b);
                    151: }
                    152: INLINE char float32_unordered( float32 a, float32 b STATUS_PARAM)
                    153: {
                    154:     return isunordered(a, b);
                    155: 
                    156: }
                    157: char float32_compare( float32, float32 STATUS_PARAM );
                    158: char float32_compare_quiet( float32, float32 STATUS_PARAM );
                    159: char float32_is_signaling_nan( float32 );
                    160: 
                    161: INLINE float32 float32_abs(float32 a)
                    162: {
                    163:     return fabsf(a);
                    164: }
                    165: 
                    166: INLINE float32 float32_chs(float32 a)
                    167: {
                    168:     return -a;
                    169: }
                    170: 
                    171: /*----------------------------------------------------------------------------
                    172: | Software IEC/IEEE double-precision conversion routines.
                    173: *----------------------------------------------------------------------------*/
                    174: int float64_to_int32( float64 STATUS_PARAM );
                    175: int float64_to_int32_round_to_zero( float64 STATUS_PARAM );
                    176: int64_t float64_to_int64( float64 STATUS_PARAM );
                    177: int64_t float64_to_int64_round_to_zero( float64 STATUS_PARAM );
                    178: float32 float64_to_float32( float64 STATUS_PARAM );
                    179: #ifdef FLOATX80
                    180: floatx80 float64_to_floatx80( float64 STATUS_PARAM );
                    181: #endif
                    182: #ifdef FLOAT128
                    183: float128 float64_to_float128( float64 STATUS_PARAM );
                    184: #endif
                    185: 
                    186: /*----------------------------------------------------------------------------
                    187: | Software IEC/IEEE double-precision operations.
                    188: *----------------------------------------------------------------------------*/
                    189: float64 float64_round_to_int( float64 STATUS_PARAM );
                    190: INLINE float64 float64_add( float64 a, float64 b STATUS_PARAM)
                    191: {
                    192:     return a + b;
                    193: }
                    194: INLINE float64 float64_sub( float64 a, float64 b STATUS_PARAM)
                    195: {
                    196:     return a - b;
                    197: }
                    198: INLINE float64 float64_mul( float64 a, float64 b STATUS_PARAM)
                    199: {
                    200:     return a * b;
                    201: }
                    202: INLINE float64 float64_div( float64 a, float64 b STATUS_PARAM)
                    203: {
                    204:     return a / b;
                    205: }
                    206: float64 float64_rem( float64, float64 STATUS_PARAM );
                    207: float64 float64_sqrt( float64 STATUS_PARAM );
                    208: INLINE char float64_eq( float64 a, float64 b STATUS_PARAM)
                    209: {
                    210:     return a == b;
                    211: }
                    212: INLINE char float64_le( float64 a, float64 b STATUS_PARAM)
                    213: {
                    214:     return a <= b;
                    215: }
                    216: INLINE char float64_lt( float64 a, float64 b STATUS_PARAM)
                    217: {
                    218:     return a < b;
                    219: }
                    220: INLINE char float64_eq_signaling( float64 a, float64 b STATUS_PARAM)
                    221: {
                    222:     return a <= b && a >= b;
                    223: }
                    224: INLINE char float64_le_quiet( float64 a, float64 b STATUS_PARAM)
                    225: {
                    226:     return islessequal(a, b);
                    227: }
                    228: INLINE char float64_lt_quiet( float64 a, float64 b STATUS_PARAM)
                    229: {
                    230:     return isless(a, b);
                    231: 
                    232: }
                    233: INLINE char float64_unordered( float64 a, float64 b STATUS_PARAM)
                    234: {
                    235:     return isunordered(a, b);
                    236: 
                    237: }
                    238: char float64_compare( float64, float64 STATUS_PARAM );
                    239: char float64_compare_quiet( float64, float64 STATUS_PARAM );
                    240: char float64_is_signaling_nan( float64 );
                    241: 
                    242: INLINE float64 float64_abs(float64 a)
                    243: {
                    244:     return fabs(a);
                    245: }
                    246: 
                    247: INLINE float64 float64_chs(float64 a)
                    248: {
                    249:     return -a;
                    250: }
                    251: 
                    252: #ifdef FLOATX80
                    253: 
                    254: /*----------------------------------------------------------------------------
                    255: | Software IEC/IEEE extended double-precision conversion routines.
                    256: *----------------------------------------------------------------------------*/
                    257: int floatx80_to_int32( floatx80 STATUS_PARAM );
                    258: int floatx80_to_int32_round_to_zero( floatx80 STATUS_PARAM );
                    259: int64_t floatx80_to_int64( floatx80 STATUS_PARAM);
                    260: int64_t floatx80_to_int64_round_to_zero( floatx80 STATUS_PARAM);
                    261: float32 floatx80_to_float32( floatx80 STATUS_PARAM );
                    262: float64 floatx80_to_float64( floatx80 STATUS_PARAM );
                    263: #ifdef FLOAT128
                    264: float128 floatx80_to_float128( floatx80 STATUS_PARAM );
                    265: #endif
                    266: 
                    267: /*----------------------------------------------------------------------------
                    268: | Software IEC/IEEE extended double-precision operations.
                    269: *----------------------------------------------------------------------------*/
                    270: floatx80 floatx80_round_to_int( floatx80 STATUS_PARAM );
                    271: INLINE floatx80 floatx80_add( floatx80 a, floatx80 b STATUS_PARAM)
                    272: {
                    273:     return a + b;
                    274: }
                    275: INLINE floatx80 floatx80_sub( floatx80 a, floatx80 b STATUS_PARAM)
                    276: {
                    277:     return a - b;
                    278: }
                    279: INLINE floatx80 floatx80_mul( floatx80 a, floatx80 b STATUS_PARAM)
                    280: {
                    281:     return a * b;
                    282: }
                    283: INLINE floatx80 floatx80_div( floatx80 a, floatx80 b STATUS_PARAM)
                    284: {
                    285:     return a / b;
                    286: }
                    287: floatx80 floatx80_rem( floatx80, floatx80 STATUS_PARAM );
                    288: floatx80 floatx80_sqrt( floatx80 STATUS_PARAM );
                    289: INLINE char floatx80_eq( floatx80 a, floatx80 b STATUS_PARAM)
                    290: {
                    291:     return a == b;
                    292: }
                    293: INLINE char floatx80_le( floatx80 a, floatx80 b STATUS_PARAM)
                    294: {
                    295:     return a <= b;
                    296: }
                    297: INLINE char floatx80_lt( floatx80 a, floatx80 b STATUS_PARAM)
                    298: {
                    299:     return a < b;
                    300: }
                    301: INLINE char floatx80_eq_signaling( floatx80 a, floatx80 b STATUS_PARAM)
                    302: {
                    303:     return a <= b && a >= b;
                    304: }
                    305: INLINE char floatx80_le_quiet( floatx80 a, floatx80 b STATUS_PARAM)
                    306: {
                    307:     return islessequal(a, b);
                    308: }
                    309: INLINE char floatx80_lt_quiet( floatx80 a, floatx80 b STATUS_PARAM)
                    310: {
                    311:     return isless(a, b);
                    312: 
                    313: }
                    314: INLINE char floatx80_unordered( floatx80 a, floatx80 b STATUS_PARAM)
                    315: {
                    316:     return isunordered(a, b);
                    317: 
                    318: }
                    319: char floatx80_compare( floatx80, floatx80 STATUS_PARAM );
                    320: char floatx80_compare_quiet( floatx80, floatx80 STATUS_PARAM );
                    321: char floatx80_is_signaling_nan( floatx80 );
                    322: 
                    323: INLINE floatx80 floatx80_abs(floatx80 a)
                    324: {
                    325:     return fabsl(a);
                    326: }
                    327: 
                    328: INLINE floatx80 floatx80_chs(floatx80 a)
                    329: {
                    330:     return -a;
                    331: }
                    332: #endif

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