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1.1 root 1: /*
2: * QEMU model of the Milkymist texture mapping unit.
3: *
4: * Copyright (c) 2010 Michael Walle <[email protected]>
5: * Copyright (c) 2010 Sebastien Bourdeauducq
6: * <[email protected]>
7: *
8: * This library is free software; you can redistribute it and/or
9: * modify it under the terms of the GNU Lesser General Public
10: * License as published by the Free Software Foundation; either
11: * version 2 of the License, or (at your option) any later version.
12: *
13: * This library is distributed in the hope that it will be useful,
14: * but WITHOUT ANY WARRANTY; without even the implied warranty of
15: * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16: * Lesser General Public License for more details.
17: *
18: * You should have received a copy of the GNU Lesser General Public
19: * License along with this library; if not, see <http://www.gnu.org/licenses/>.
20: *
21: *
22: * Specification available at:
23: * http://www.milkymist.org/socdoc/tmu2.pdf
24: *
25: */
26:
27: #include "hw.h"
28: #include "sysbus.h"
29: #include "trace.h"
30: #include "qemu-error.h"
31:
32: #include <X11/Xlib.h>
33: #include <GL/gl.h>
34: #include <GL/glx.h>
35:
36: enum {
37: R_CTL = 0,
38: R_HMESHLAST,
39: R_VMESHLAST,
40: R_BRIGHTNESS,
41: R_CHROMAKEY,
42: R_VERTICESADDR,
43: R_TEXFBUF,
44: R_TEXHRES,
45: R_TEXVRES,
46: R_TEXHMASK,
47: R_TEXVMASK,
48: R_DSTFBUF,
49: R_DSTHRES,
50: R_DSTVRES,
51: R_DSTHOFFSET,
52: R_DSTVOFFSET,
53: R_DSTSQUAREW,
54: R_DSTSQUAREH,
55: R_ALPHA,
56: R_MAX
57: };
58:
59: enum {
60: CTL_START_BUSY = (1<<0),
61: CTL_CHROMAKEY = (1<<1),
62: };
63:
64: enum {
65: MAX_BRIGHTNESS = 63,
66: MAX_ALPHA = 63,
67: };
68:
69: enum {
70: MESH_MAXSIZE = 128,
71: };
72:
73: struct vertex {
74: int x;
75: int y;
1.1.1.2 root 76: } QEMU_PACKED;
1.1 root 77:
78: struct MilkymistTMU2State {
79: SysBusDevice busdev;
1.1.1.2 root 80: MemoryRegion regs_region;
1.1 root 81: CharDriverState *chr;
82: qemu_irq irq;
83:
84: uint32_t regs[R_MAX];
85:
86: Display *dpy;
87: GLXFBConfig glx_fb_config;
88: GLXContext glx_context;
89: };
90: typedef struct MilkymistTMU2State MilkymistTMU2State;
91:
92: static const int glx_fbconfig_attr[] = {
93: GLX_GREEN_SIZE, 5,
94: GLX_GREEN_SIZE, 6,
95: GLX_BLUE_SIZE, 5,
96: None
97: };
98:
99: static int tmu2_glx_init(MilkymistTMU2State *s)
100: {
101: GLXFBConfig *configs;
102: int nelements;
103:
104: s->dpy = XOpenDisplay(NULL); /* FIXME: call XCloseDisplay() */
105: if (s->dpy == NULL) {
106: return 1;
107: }
108:
109: configs = glXChooseFBConfig(s->dpy, 0, glx_fbconfig_attr, &nelements);
110: if (configs == NULL) {
111: return 1;
112: }
113:
114: s->glx_fb_config = *configs;
115: XFree(configs);
116:
117: /* FIXME: call glXDestroyContext() */
118: s->glx_context = glXCreateNewContext(s->dpy, s->glx_fb_config,
119: GLX_RGBA_TYPE, NULL, 1);
120: if (s->glx_context == NULL) {
121: return 1;
122: }
123:
124: return 0;
125: }
126:
127: static void tmu2_gl_map(struct vertex *mesh, int texhres, int texvres,
128: int hmeshlast, int vmeshlast, int ho, int vo, int sw, int sh)
129: {
130: int x, y;
131: int x0, y0, x1, y1;
132: int u0, v0, u1, v1, u2, v2, u3, v3;
133: double xscale = 1.0 / ((double)(64 * texhres));
134: double yscale = 1.0 / ((double)(64 * texvres));
135:
136: glLoadIdentity();
137: glTranslatef(ho, vo, 0);
138: glEnable(GL_TEXTURE_2D);
139: glBegin(GL_QUADS);
140:
141: for (y = 0; y < vmeshlast; y++) {
142: y0 = y * sh;
143: y1 = y0 + sh;
144: for (x = 0; x < hmeshlast; x++) {
145: x0 = x * sw;
146: x1 = x0 + sw;
147:
148: u0 = be32_to_cpu(mesh[MESH_MAXSIZE * y + x].x);
149: v0 = be32_to_cpu(mesh[MESH_MAXSIZE * y + x].y);
150: u1 = be32_to_cpu(mesh[MESH_MAXSIZE * y + x + 1].x);
151: v1 = be32_to_cpu(mesh[MESH_MAXSIZE * y + x + 1].y);
152: u2 = be32_to_cpu(mesh[MESH_MAXSIZE * (y + 1) + x + 1].x);
153: v2 = be32_to_cpu(mesh[MESH_MAXSIZE * (y + 1) + x + 1].y);
154: u3 = be32_to_cpu(mesh[MESH_MAXSIZE * (y + 1) + x].x);
155: v3 = be32_to_cpu(mesh[MESH_MAXSIZE * (y + 1) + x].y);
156:
157: glTexCoord2d(((double)u0) * xscale, ((double)v0) * yscale);
158: glVertex3i(x0, y0, 0);
159: glTexCoord2d(((double)u1) * xscale, ((double)v1) * yscale);
160: glVertex3i(x1, y0, 0);
161: glTexCoord2d(((double)u2) * xscale, ((double)v2) * yscale);
162: glVertex3i(x1, y1, 0);
163: glTexCoord2d(((double)u3) * xscale, ((double)v3) * yscale);
164: glVertex3i(x0, y1, 0);
165: }
166: }
167:
168: glEnd();
169: }
170:
171: static void tmu2_start(MilkymistTMU2State *s)
172: {
173: int pbuffer_attrib[6] = {
174: GLX_PBUFFER_WIDTH,
175: 0,
176: GLX_PBUFFER_HEIGHT,
177: 0,
178: GLX_PRESERVED_CONTENTS,
179: True
180: };
181:
182: GLXPbuffer pbuffer;
183: GLuint texture;
184: void *fb;
185: target_phys_addr_t fb_len;
186: void *mesh;
187: target_phys_addr_t mesh_len;
188: float m;
189:
190: trace_milkymist_tmu2_start();
191:
192: /* Create and set up a suitable OpenGL context */
193: pbuffer_attrib[1] = s->regs[R_DSTHRES];
194: pbuffer_attrib[3] = s->regs[R_DSTVRES];
195: pbuffer = glXCreatePbuffer(s->dpy, s->glx_fb_config, pbuffer_attrib);
196: glXMakeContextCurrent(s->dpy, pbuffer, pbuffer, s->glx_context);
197:
198: /* Fixup endianness. TODO: would it work on BE hosts? */
199: glPixelStorei(GL_UNPACK_SWAP_BYTES, 1);
200: glPixelStorei(GL_PACK_SWAP_BYTES, 1);
201:
202: /* Row alignment */
203: glPixelStorei(GL_UNPACK_ALIGNMENT, 2);
204: glPixelStorei(GL_PACK_ALIGNMENT, 2);
205:
206: /* Read the QEMU source framebuffer into an OpenGL texture */
207: glGenTextures(1, &texture);
208: glBindTexture(GL_TEXTURE_2D, texture);
209: fb_len = 2*s->regs[R_TEXHRES]*s->regs[R_TEXVRES];
210: fb = cpu_physical_memory_map(s->regs[R_TEXFBUF], &fb_len, 0);
211: if (fb == NULL) {
212: glDeleteTextures(1, &texture);
213: glXMakeContextCurrent(s->dpy, None, None, NULL);
214: glXDestroyPbuffer(s->dpy, pbuffer);
215: return;
216: }
217: glTexImage2D(GL_TEXTURE_2D, 0, 3, s->regs[R_TEXHRES], s->regs[R_TEXVRES],
218: 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, fb);
219: cpu_physical_memory_unmap(fb, fb_len, 0, fb_len);
220:
221: /* Set up texturing options */
222: /* WARNING:
223: * Many cases of TMU2 masking are not supported by OpenGL.
224: * We only implement the most common ones:
225: * - full bilinear filtering vs. nearest texel
226: * - texture clamping vs. texture wrapping
227: */
228: if ((s->regs[R_TEXHMASK] & 0x3f) > 0x20) {
229: glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
230: glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
231: } else {
232: glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
233: glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
234: }
235: if ((s->regs[R_TEXHMASK] >> 6) & s->regs[R_TEXHRES]) {
236: glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
237: } else {
238: glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
239: }
240: if ((s->regs[R_TEXVMASK] >> 6) & s->regs[R_TEXVRES]) {
241: glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
242: } else {
243: glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
244: }
245:
246: /* Translucency and decay */
247: glEnable(GL_BLEND);
248: glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
249: m = (float)(s->regs[R_BRIGHTNESS] + 1) / 64.0f;
250: glColor4f(m, m, m, (float)(s->regs[R_ALPHA] + 1) / 64.0f);
251:
252: /* Read the QEMU dest. framebuffer into the OpenGL framebuffer */
253: fb_len = 2 * s->regs[R_DSTHRES] * s->regs[R_DSTVRES];
254: fb = cpu_physical_memory_map(s->regs[R_DSTFBUF], &fb_len, 0);
255: if (fb == NULL) {
256: glDeleteTextures(1, &texture);
257: glXMakeContextCurrent(s->dpy, None, None, NULL);
258: glXDestroyPbuffer(s->dpy, pbuffer);
259: return;
260: }
261:
262: glDrawPixels(s->regs[R_DSTHRES], s->regs[R_DSTVRES], GL_RGB,
263: GL_UNSIGNED_SHORT_5_6_5, fb);
264: cpu_physical_memory_unmap(fb, fb_len, 0, fb_len);
265: glViewport(0, 0, s->regs[R_DSTHRES], s->regs[R_DSTVRES]);
266: glMatrixMode(GL_PROJECTION);
267: glLoadIdentity();
268: glOrtho(0.0, s->regs[R_DSTHRES], 0.0, s->regs[R_DSTVRES], -1.0, 1.0);
269: glMatrixMode(GL_MODELVIEW);
270:
271: /* Map the texture */
272: mesh_len = MESH_MAXSIZE*MESH_MAXSIZE*sizeof(struct vertex);
273: mesh = cpu_physical_memory_map(s->regs[R_VERTICESADDR], &mesh_len, 0);
274: if (mesh == NULL) {
275: glDeleteTextures(1, &texture);
276: glXMakeContextCurrent(s->dpy, None, None, NULL);
277: glXDestroyPbuffer(s->dpy, pbuffer);
278: return;
279: }
280:
281: tmu2_gl_map((struct vertex *)mesh,
282: s->regs[R_TEXHRES], s->regs[R_TEXVRES],
283: s->regs[R_HMESHLAST], s->regs[R_VMESHLAST],
284: s->regs[R_DSTHOFFSET], s->regs[R_DSTVOFFSET],
285: s->regs[R_DSTSQUAREW], s->regs[R_DSTSQUAREH]);
286: cpu_physical_memory_unmap(mesh, mesh_len, 0, mesh_len);
287:
288: /* Write back the OpenGL framebuffer to the QEMU framebuffer */
289: fb_len = 2 * s->regs[R_DSTHRES] * s->regs[R_DSTVRES];
290: fb = cpu_physical_memory_map(s->regs[R_DSTFBUF], &fb_len, 1);
291: if (fb == NULL) {
292: glDeleteTextures(1, &texture);
293: glXMakeContextCurrent(s->dpy, None, None, NULL);
294: glXDestroyPbuffer(s->dpy, pbuffer);
295: return;
296: }
297:
298: glReadPixels(0, 0, s->regs[R_DSTHRES], s->regs[R_DSTVRES], GL_RGB,
299: GL_UNSIGNED_SHORT_5_6_5, fb);
300: cpu_physical_memory_unmap(fb, fb_len, 1, fb_len);
301:
302: /* Free OpenGL allocs */
303: glDeleteTextures(1, &texture);
304: glXMakeContextCurrent(s->dpy, None, None, NULL);
305: glXDestroyPbuffer(s->dpy, pbuffer);
306:
307: s->regs[R_CTL] &= ~CTL_START_BUSY;
308:
309: trace_milkymist_tmu2_pulse_irq();
310: qemu_irq_pulse(s->irq);
311: }
312:
1.1.1.2 root 313: static uint64_t tmu2_read(void *opaque, target_phys_addr_t addr,
314: unsigned size)
1.1 root 315: {
316: MilkymistTMU2State *s = opaque;
317: uint32_t r = 0;
318:
319: addr >>= 2;
320: switch (addr) {
321: case R_CTL:
322: case R_HMESHLAST:
323: case R_VMESHLAST:
324: case R_BRIGHTNESS:
325: case R_CHROMAKEY:
326: case R_VERTICESADDR:
327: case R_TEXFBUF:
328: case R_TEXHRES:
329: case R_TEXVRES:
330: case R_TEXHMASK:
331: case R_TEXVMASK:
332: case R_DSTFBUF:
333: case R_DSTHRES:
334: case R_DSTVRES:
335: case R_DSTHOFFSET:
336: case R_DSTVOFFSET:
337: case R_DSTSQUAREW:
338: case R_DSTSQUAREH:
339: case R_ALPHA:
340: r = s->regs[addr];
341: break;
342:
343: default:
344: error_report("milkymist_tmu2: read access to unknown register 0x"
345: TARGET_FMT_plx, addr << 2);
346: break;
347: }
348:
349: trace_milkymist_tmu2_memory_read(addr << 2, r);
350:
351: return r;
352: }
353:
354: static void tmu2_check_registers(MilkymistTMU2State *s)
355: {
356: if (s->regs[R_BRIGHTNESS] > MAX_BRIGHTNESS) {
357: error_report("milkymist_tmu2: max brightness is %d", MAX_BRIGHTNESS);
358: }
359:
360: if (s->regs[R_ALPHA] > MAX_ALPHA) {
361: error_report("milkymist_tmu2: max alpha is %d", MAX_ALPHA);
362: }
363:
364: if (s->regs[R_VERTICESADDR] & 0x07) {
365: error_report("milkymist_tmu2: vertex mesh address has to be 64-bit "
366: "aligned");
367: }
368:
369: if (s->regs[R_TEXFBUF] & 0x01) {
370: error_report("milkymist_tmu2: texture buffer address has to be "
371: "16-bit aligned");
372: }
373: }
374:
1.1.1.2 root 375: static void tmu2_write(void *opaque, target_phys_addr_t addr, uint64_t value,
376: unsigned size)
1.1 root 377: {
378: MilkymistTMU2State *s = opaque;
379:
380: trace_milkymist_tmu2_memory_write(addr, value);
381:
382: addr >>= 2;
383: switch (addr) {
384: case R_CTL:
385: s->regs[addr] = value;
386: if (value & CTL_START_BUSY) {
387: tmu2_start(s);
388: }
389: break;
390: case R_BRIGHTNESS:
391: case R_HMESHLAST:
392: case R_VMESHLAST:
393: case R_CHROMAKEY:
394: case R_VERTICESADDR:
395: case R_TEXFBUF:
396: case R_TEXHRES:
397: case R_TEXVRES:
398: case R_TEXHMASK:
399: case R_TEXVMASK:
400: case R_DSTFBUF:
401: case R_DSTHRES:
402: case R_DSTVRES:
403: case R_DSTHOFFSET:
404: case R_DSTVOFFSET:
405: case R_DSTSQUAREW:
406: case R_DSTSQUAREH:
407: case R_ALPHA:
408: s->regs[addr] = value;
409: break;
410:
411: default:
412: error_report("milkymist_tmu2: write access to unknown register 0x"
413: TARGET_FMT_plx, addr << 2);
414: break;
415: }
416:
417: tmu2_check_registers(s);
418: }
419:
1.1.1.2 root 420: static const MemoryRegionOps tmu2_mmio_ops = {
421: .read = tmu2_read,
422: .write = tmu2_write,
423: .valid = {
424: .min_access_size = 4,
425: .max_access_size = 4,
426: },
427: .endianness = DEVICE_NATIVE_ENDIAN,
1.1 root 428: };
429:
430: static void milkymist_tmu2_reset(DeviceState *d)
431: {
432: MilkymistTMU2State *s = container_of(d, MilkymistTMU2State, busdev.qdev);
433: int i;
434:
435: for (i = 0; i < R_MAX; i++) {
436: s->regs[i] = 0;
437: }
438: }
439:
440: static int milkymist_tmu2_init(SysBusDevice *dev)
441: {
442: MilkymistTMU2State *s = FROM_SYSBUS(typeof(*s), dev);
443:
444: if (tmu2_glx_init(s)) {
445: return 1;
446: }
447:
448: sysbus_init_irq(dev, &s->irq);
449:
1.1.1.2 root 450: memory_region_init_io(&s->regs_region, &tmu2_mmio_ops, s,
451: "milkymist-tmu2", R_MAX * 4);
1.1.1.3 ! root 452: sysbus_init_mmio(dev, &s->regs_region);
1.1 root 453:
454: return 0;
455: }
456:
457: static const VMStateDescription vmstate_milkymist_tmu2 = {
458: .name = "milkymist-tmu2",
459: .version_id = 1,
460: .minimum_version_id = 1,
461: .minimum_version_id_old = 1,
462: .fields = (VMStateField[]) {
463: VMSTATE_UINT32_ARRAY(regs, MilkymistTMU2State, R_MAX),
464: VMSTATE_END_OF_LIST()
465: }
466: };
467:
1.1.1.3 ! root 468: static void milkymist_tmu2_class_init(ObjectClass *klass, void *data)
! 469: {
! 470: DeviceClass *dc = DEVICE_CLASS(klass);
! 471: SysBusDeviceClass *k = SYS_BUS_DEVICE_CLASS(klass);
! 472:
! 473: k->init = milkymist_tmu2_init;
! 474: dc->reset = milkymist_tmu2_reset;
! 475: dc->vmsd = &vmstate_milkymist_tmu2;
! 476: }
! 477:
! 478: static TypeInfo milkymist_tmu2_info = {
! 479: .name = "milkymist-tmu2",
! 480: .parent = TYPE_SYS_BUS_DEVICE,
! 481: .instance_size = sizeof(MilkymistTMU2State),
! 482: .class_init = milkymist_tmu2_class_init,
1.1 root 483: };
484:
1.1.1.3 ! root 485: static void milkymist_tmu2_register_types(void)
1.1 root 486: {
1.1.1.3 ! root 487: type_register_static(&milkymist_tmu2_info);
1.1 root 488: }
489:
1.1.1.3 ! root 490: type_init(milkymist_tmu2_register_types)
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