Annotation of qemu/linux-user/arm/nwfpe/fpopcode.c, revision 1.1.1.3

1.1       root        1: /*
                      2:     NetWinder Floating Point Emulator
                      3:     (c) Rebel.COM, 1998,1999
                      4: 
                      5:     Direct questions, comments to Scott Bambrough <[email protected]>
                      6: 
                      7:     This program is free software; you can redistribute it and/or modify
                      8:     it under the terms of the GNU General Public License as published by
                      9:     the Free Software Foundation; either version 2 of the License, or
                     10:     (at your option) any later version.
                     11: 
                     12:     This program is distributed in the hope that it will be useful,
                     13:     but WITHOUT ANY WARRANTY; without even the implied warranty of
                     14:     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
                     15:     GNU General Public License for more details.
                     16: 
                     17:     You should have received a copy of the GNU General Public License
1.1.1.3 ! root       18:     along with this program; if not, see <http://www.gnu.org/licenses/>.
1.1       root       19: */
                     20: 
                     21: #include "fpa11.h"
                     22: #include "softfloat.h"
                     23: #include "fpopcode.h"
                     24: #include "fpsr.h"
                     25: //#include "fpmodule.h"
                     26: //#include "fpmodule.inl"
                     27: 
                     28: const floatx80 floatx80Constant[] = {
                     29:   { 0x0000000000000000ULL, 0x0000},    /* extended 0.0 */
                     30:   { 0x8000000000000000ULL, 0x3fff},    /* extended 1.0 */
                     31:   { 0x8000000000000000ULL, 0x4000},    /* extended 2.0 */
                     32:   { 0xc000000000000000ULL, 0x4000},    /* extended 3.0 */
                     33:   { 0x8000000000000000ULL, 0x4001},    /* extended 4.0 */
                     34:   { 0xa000000000000000ULL, 0x4001},    /* extended 5.0 */
                     35:   { 0x8000000000000000ULL, 0x3ffe},    /* extended 0.5 */
                     36:   { 0xa000000000000000ULL, 0x4002}     /* extended 10.0 */
                     37: };
                     38: 
                     39: const float64 float64Constant[] = {
                     40:   0x0000000000000000ULL,               /* double 0.0 */
                     41:   0x3ff0000000000000ULL,               /* double 1.0 */
                     42:   0x4000000000000000ULL,               /* double 2.0 */
                     43:   0x4008000000000000ULL,               /* double 3.0 */
                     44:   0x4010000000000000ULL,               /* double 4.0 */
                     45:   0x4014000000000000ULL,               /* double 5.0 */
                     46:   0x3fe0000000000000ULL,               /* double 0.5 */
                     47:   0x4024000000000000ULL                        /* double 10.0 */
                     48: };
                     49: 
                     50: const float32 float32Constant[] = {
                     51:   0x00000000,                          /* single 0.0 */
                     52:   0x3f800000,                          /* single 1.0 */
                     53:   0x40000000,                          /* single 2.0 */
                     54:   0x40400000,                          /* single 3.0 */
                     55:   0x40800000,                          /* single 4.0 */
                     56:   0x40a00000,                          /* single 5.0 */
                     57:   0x3f000000,                          /* single 0.5 */
                     58:   0x41200000                           /* single 10.0 */
                     59: };
                     60: 
                     61: unsigned int getRegisterCount(const unsigned int opcode)
                     62: {
                     63:   unsigned int nRc;
                     64: 
                     65:   switch (opcode & MASK_REGISTER_COUNT)
                     66:   {
                     67:     case 0x00000000: nRc = 4; break;
                     68:     case 0x00008000: nRc = 1; break;
                     69:     case 0x00400000: nRc = 2; break;
                     70:     case 0x00408000: nRc = 3; break;
                     71:     default: nRc = 0;
                     72:   }
                     73: 
                     74:   return(nRc);
                     75: }
                     76: 
                     77: unsigned int getDestinationSize(const unsigned int opcode)
                     78: {
                     79:   unsigned int nRc;
                     80: 
                     81:   switch (opcode & MASK_DESTINATION_SIZE)
                     82:   {
                     83:     case 0x00000000: nRc = typeSingle; break;
                     84:     case 0x00000080: nRc = typeDouble; break;
                     85:     case 0x00080000: nRc = typeExtended; break;
                     86:     default: nRc = typeNone;
                     87:   }
                     88: 
                     89:   return(nRc);
                     90: }
                     91: 
                     92: /* condition code lookup table
                     93:  index into the table is test code: EQ, NE, ... LT, GT, AL, NV
                     94:  bit position in short is condition code: NZCV */
                     95: static const unsigned short aCC[16] = {
                     96:     0xF0F0, // EQ == Z set
                     97:     0x0F0F, // NE
                     98:     0xCCCC, // CS == C set
                     99:     0x3333, // CC
                    100:     0xFF00, // MI == N set
                    101:     0x00FF, // PL
                    102:     0xAAAA, // VS == V set
                    103:     0x5555, // VC
                    104:     0x0C0C, // HI == C set && Z clear
                    105:     0xF3F3, // LS == C clear || Z set
                    106:     0xAA55, // GE == (N==V)
                    107:     0x55AA, // LT == (N!=V)
                    108:     0x0A05, // GT == (!Z && (N==V))
                    109:     0xF5FA, // LE == (Z || (N!=V))
                    110:     0xFFFF, // AL always
                    111:     0 // NV
                    112: };

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