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1.1 root 1: /*
2: *
3: * modified
4: * by Steve M. Gehlbach <[email protected]>
5: *
6: * Originally from linux/drivers/video/vga16.c by
7: * Ben Pfaff <[email protected]> and Petr Vandrovec <[email protected]>
8: * Copyright 1999 Ben Pfaff <[email protected]> and Petr Vandrovec <[email protected]>
9: * Based on VGA info at http://www.goodnet.com/~tinara/FreeVGA/home.htm
10: * Based on VESA framebuffer (c) 1998 Gerd Knorr <[email protected]>
11: *
12: */
13:
14: #ifndef VGA_H_INCL
15: #define VGA_H_INCL 1
16:
17: //#include <cpu/p5/io.h>
18:
19: #define u8 unsigned char
20: #define u16 unsigned short
21: #define u32 unsigned int
22: #define __u32 u32
23:
24: #define VERROR -1
25: #define CHAR_HEIGHT 16
26: #define LINES 25
27: #define COLS 80
28:
29: // macros for writing to vga regs
30: #define write_crtc(data,addr) outb(addr,CRT_IC); outb(data,CRT_DC)
31: #define write_att(data,addr) inb(IS1_RC); inb(0x80); outb(addr,ATT_IW); inb(0x80); outb(data,ATT_IW); inb(0x80)
32: #define write_seq(data,addr) outb(addr,SEQ_I); outb(data,SEQ_D)
33: #define write_gra(data,addr) outb(addr,GRA_I); outb(data,GRA_D)
34: u8 read_seq_b(u16 addr);
35: u8 read_gra_b(u16 addr);
36: u8 read_crtc_b(u16 addr);
37: u8 read_att_b(u16 addr);
38:
39:
40: #ifdef VGA_HARDWARE_FIXUP
41: void vga_hardware_fixup(void);
42: #else
43: #define vga_hardware_fixup() do{} while(0)
44: #endif
45:
46: #define SYNC_HOR_HIGH_ACT 1 /* horizontal sync high active */
47: #define SYNC_VERT_HIGH_ACT 2 /* vertical sync high active */
48: #define SYNC_EXT 4 /* external sync */
49: #define SYNC_COMP_HIGH_ACT 8 /* composite sync high active */
50: #define SYNC_BROADCAST 16 /* broadcast video timings */
51: /* vtotal = 144d/288n/576i => PAL */
52: /* vtotal = 121d/242n/484i => NTSC */
53:
54: #define SYNC_ON_GREEN 32 /* sync on green */
55:
56: #define VMODE_NONINTERLACED 0 /* non interlaced */
57: #define VMODE_INTERLACED 1 /* interlaced */
58: #define VMODE_DOUBLE 2 /* double scan */
59: #define VMODE_MASK 255
60:
61: #define VMODE_YWRAP 256 /* ywrap instead of panning */
62: #define VMODE_SMOOTH_XPAN 512 /* smooth xpan possible (internally used) */
63: #define VMODE_CONUPDATE 512 /* don't update x/yoffset */
64:
65: /* VGA data register ports */
66: #define CRT_DC 0x3D5 /* CRT Controller Data Register - color emulation */
67: #define CRT_DM 0x3B5 /* CRT Controller Data Register - mono emulation */
68: #define ATT_R 0x3C1 /* Attribute Controller Data Read Register */
69: #define GRA_D 0x3CF /* Graphics Controller Data Register */
70: #define SEQ_D 0x3C5 /* Sequencer Data Register */
71:
72: #define MIS_R 0x3CC // Misc Output Read Register
73: #define MIS_W 0x3C2 // Misc Output Write Register
74:
75: #define IS1_RC 0x3DA /* Input Status Register 1 - color emulation */
76: #define IS1_RM 0x3BA /* Input Status Register 1 - mono emulation */
77: #define PEL_D 0x3C9 /* PEL Data Register */
78: #define PEL_MSK 0x3C6 /* PEL mask register */
79:
80: /* EGA-specific registers */
81: #define GRA_E0 0x3CC /* Graphics enable processor 0 */
82: #define GRA_E1 0x3CA /* Graphics enable processor 1 */
83:
84:
85: /* VGA index register ports */
86: #define CRT_IC 0x3D4 /* CRT Controller Index - color emulation */
87: #define CRT_IM 0x3B4 /* CRT Controller Index - mono emulation */
88: #define ATT_IW 0x3C0 /* Attribute Controller Index & Data Write Register */
89: #define GRA_I 0x3CE /* Graphics Controller Index */
90: #define SEQ_I 0x3C4 /* Sequencer Index */
91: #define PEL_IW 0x3C8 /* PEL Write Index */
92: #define PEL_IR 0x3C7 /* PEL Read Index */
93:
94: /* standard VGA indexes max counts */
95: #define CRTC_C 25 /* 25 CRT Controller Registers sequentially set*/
96: // the remainder are not in the par array
97: #define ATT_C 21 /* 21 Attribute Controller Registers */
98: #define GRA_C 9 /* 9 Graphics Controller Registers */
99: #define SEQ_C 5 /* 5 Sequencer Registers */
100: #define MIS_C 1 /* 1 Misc Output Register */
101:
102: #define CRTC_H_TOTAL 0
103: #define CRTC_H_DISP 1
104: #define CRTC_H_BLANK_START 2
105: #define CRTC_H_BLANK_END 3
106: #define CRTC_H_SYNC_START 4
107: #define CRTC_H_SYNC_END 5
108: #define CRTC_V_TOTAL 6
109: #define CRTC_OVERFLOW 7
110: #define CRTC_PRESET_ROW 8
111: #define CRTC_MAX_SCAN 9
112: #define CRTC_CURSOR_START 0x0A
113: #define CRTC_CURSOR_END 0x0B
114: #define CRTC_START_HI 0x0C
115: #define CRTC_START_LO 0x0D
116: #define CRTC_CURSOR_HI 0x0E
117: #define CRTC_CURSOR_LO 0x0F
118: #define CRTC_V_SYNC_START 0x10
119: #define CRTC_V_SYNC_END 0x11
120: #define CRTC_V_DISP_END 0x12
121: #define CRTC_OFFSET 0x13
122: #define CRTC_UNDERLINE 0x14
123: #define CRTC_V_BLANK_START 0x15
124: #define CRTC_V_BLANK_END 0x16
125: #define CRTC_MODE 0x17
126: #define CRTC_LINE_COMPARE 0x18
127:
128: #define ATC_MODE 0x10
129: #define ATC_OVERSCAN 0x11
130: #define ATC_PLANE_ENABLE 0x12
131: #define ATC_PEL 0x13
132: #define ATC_COLOR_PAGE 0x14
133:
134: #define SEQ_CLOCK_MODE 0x01
135: #define SEQ_PLANE_WRITE 0x02
136: #define SEQ_CHARACTER_MAP 0x03
137: #define SEQ_MEMORY_MODE 0x04
138:
139: #define GDC_SR_VALUE 0x00
140: #define GDC_SR_ENABLE 0x01
141: #define GDC_COMPARE_VALUE 0x02
142: #define GDC_DATA_ROTATE 0x03
143: #define GDC_PLANE_READ 0x04
144: #define GDC_MODE 0x05
145: #define GDC_MISC 0x06
146: #define GDC_COMPARE_MASK 0x07
147: #define GDC_BIT_MASK 0x08
148:
149: // text attributes
150: #define VGA_ATTR_CLR_RED 0x4
151: #define VGA_ATTR_CLR_GRN 0x2
152: #define VGA_ATTR_CLR_BLU 0x1
153: #define VGA_ATTR_CLR_YEL (VGA_ATTR_CLR_RED | VGA_ATTR_CLR_GRN)
154: #define VGA_ATTR_CLR_CYN (VGA_ATTR_CLR_GRN | VGA_ATTR_CLR_BLU)
155: #define VGA_ATTR_CLR_MAG (VGA_ATTR_CLR_BLU | VGA_ATTR_CLR_RED)
156: #define VGA_ATTR_CLR_BLK 0
157: #define VGA_ATTR_CLR_WHT (VGA_ATTR_CLR_RED | VGA_ATTR_CLR_GRN | VGA_ATTR_CLR_BLU)
158: #define VGA_ATTR_BNK 0x80
159: #define VGA_ATTR_ITN 0x08
160:
161: /*
162: * vga register parameters
163: * these are copied to the
164: * registers.
165: *
166: */
167: struct vga_par {
168: u8 crtc[CRTC_C];
169: u8 atc[ATT_C];
170: u8 gdc[GRA_C];
171: u8 seq[SEQ_C];
172: u8 misc; // the misc register, MIS_W
173: u8 vss;
174: };
175:
176:
177: /* Interpretation of offset for color fields: All offsets are from the right,
178: * inside a "pixel" value, which is exactly 'bits_per_pixel' wide (means: you
179: * can use the offset as right argument to <<). A pixel afterwards is a bit
180: * stream and is written to video memory as that unmodified. This implies
181: * big-endian byte order if bits_per_pixel is greater than 8.
182: */
183: struct fb_bitfield {
184: __u32 offset; /* beginning of bitfield */
185: __u32 length; /* length of bitfield */
186: __u32 msb_right; /* != 0 : Most significant bit is */
187: /* right */
188: };
189:
190: struct screeninfo {
191: __u32 xres; /* visible resolution */
192: __u32 yres;
193: __u32 xres_virtual; /* virtual resolution */
194: __u32 yres_virtual;
195: __u32 xoffset; /* offset from virtual to visible */
196: __u32 yoffset; /* resolution */
197:
198: __u32 bits_per_pixel; /* guess what */
199: __u32 grayscale; /* != 0 Graylevels instead of colors */
200:
201: struct fb_bitfield red; /* bitfield in fb mem if true color, */
202: struct fb_bitfield green; /* else only length is significant */
203: struct fb_bitfield blue;
204: struct fb_bitfield transp; /* transparency */
205:
206: __u32 nonstd; /* != 0 Non standard pixel format */
207:
208: __u32 activate; /* see FB_ACTIVATE_* */
209:
210: __u32 height; /* height of picture in mm */
211: __u32 width; /* width of picture in mm */
212:
213: __u32 accel_flags; /* acceleration flags (hints) */
214:
215: /* Timing: All values in pixclocks, except pixclock (of course) */
216: __u32 pixclock; /* pixel clock in ps (pico seconds) */
217: __u32 left_margin; /* time from sync to picture */
218: __u32 right_margin; /* time from picture to sync */
219: __u32 upper_margin; /* time from sync to picture */
220: __u32 lower_margin;
221: __u32 hsync_len; /* length of horizontal sync */
222: __u32 vsync_len; /* length of vertical sync */
223: __u32 sync; /* sync polarity */
224: __u32 vmode; /* interlaced etc */
225: __u32 reserved[6]; /* Reserved for future compatibility */
226: };
227:
228: #endif
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