|
|
1.1 ! root 1: // client.h ! 2: ! 3: typedef struct ! 4: { ! 5: vec3_t viewangles; ! 6: ! 7: // intended velocities ! 8: float forwardmove; ! 9: float sidemove; ! 10: float upmove; ! 11: } usercmd_t; ! 12: ! 13: typedef struct ! 14: { ! 15: int length; ! 16: char map[MAX_STYLESTRING]; ! 17: } lightstyle_t; ! 18: ! 19: typedef struct ! 20: { ! 21: char name[MAX_SCOREBOARDNAME]; ! 22: float entertime; ! 23: int frags; ! 24: int colors; // two 4 bit fields ! 25: byte translations[VID_GRADES*256]; ! 26: } scoreboard_t; ! 27: ! 28: typedef struct ! 29: { ! 30: int destcolor[3]; ! 31: int percent; // 0-256 ! 32: } cshift_t; ! 33: ! 34: #define CSHIFT_CONTENTS 0 ! 35: #define CSHIFT_DAMAGE 1 ! 36: #define CSHIFT_BONUS 2 ! 37: #define CSHIFT_POWERUP 3 ! 38: #define NUM_CSHIFTS 4 ! 39: ! 40: #define NAME_LENGTH 64 ! 41: ! 42: ! 43: // ! 44: // client_state_t should hold all pieces of the client state ! 45: // ! 46: ! 47: #define SIGNONS 4 // signon messages to receive before connected ! 48: ! 49: #define MAX_DLIGHTS 32 ! 50: typedef struct ! 51: { ! 52: vec3_t origin; ! 53: float radius; ! 54: float die; // stop lighting after this time ! 55: float decay; // drop this each second ! 56: float minlight; // don't add when contributing less ! 57: } dlight_t; ! 58: ! 59: ! 60: #define MAX_BEAMS 8 ! 61: typedef struct ! 62: { ! 63: int entity; ! 64: struct model_s *model; ! 65: float endtime; ! 66: vec3_t start, end; ! 67: } beam_t; ! 68: ! 69: #define MAX_EFRAGS 512 ! 70: ! 71: #define MAX_MAPSTRING 2048 ! 72: #define MAX_DEMOS 8 ! 73: #define MAX_DEMONAME 16 ! 74: ! 75: typedef enum { ! 76: ca_dedicated, // a dedicated server with no ability to start a client ! 77: ca_disconnected, // full screen console with no connection ! 78: ca_connected // valid netcon, talking to a server ! 79: } cactive_t; ! 80: ! 81: // ! 82: // the client_static_t structure is persistant through an arbitrary number ! 83: // of server connections ! 84: // ! 85: typedef struct ! 86: { ! 87: cactive_t state; ! 88: ! 89: // personalization data sent to server ! 90: char mapstring[MAX_QPATH]; ! 91: char spawnparms[MAX_MAPSTRING]; // to restart a level ! 92: ! 93: // demo loop control ! 94: int demonum; // -1 = don't play demos ! 95: char demos[MAX_DEMOS][MAX_DEMONAME]; // when not playing ! 96: ! 97: // demo recording info must be here, because record is started before ! 98: // entering a map (and clearing client_state_t) ! 99: qboolean demorecording; ! 100: qboolean demoplayback; ! 101: qboolean timedemo; ! 102: int forcetrack; // -1 = use normal cd track ! 103: FILE *demofile; ! 104: int td_lastframe; // to meter out one message a frame ! 105: int td_startframe; // host_framecount at start ! 106: float td_starttime; // realtime at second frame of timedemo ! 107: ! 108: ! 109: // connection information ! 110: int signon; // 0 to SIGNONS ! 111: struct qsocket_s *netcon; ! 112: sizebuf_t message; // writing buffer to send to server ! 113: ! 114: } client_static_t; ! 115: ! 116: extern client_static_t cls; ! 117: ! 118: // ! 119: // the client_state_t structure is wiped completely at every ! 120: // server signon ! 121: // ! 122: typedef struct ! 123: { ! 124: int movemessages; // since connecting to this server ! 125: // throw out the first couple, so the player ! 126: // doesn't accidentally do something the ! 127: // first frame ! 128: usercmd_t cmd; // last command sent to the server ! 129: ! 130: // information for local display ! 131: int stats[MAX_CL_STATS]; // health, etc ! 132: int items; // inventory bit flags ! 133: float item_gettime[32]; // cl.time of aquiring item, for blinking ! 134: float faceanimtime; // use anim frame if cl.time < this ! 135: ! 136: cshift_t cshifts[NUM_CSHIFTS]; // color shifts for damage, powerups ! 137: cshift_t prev_cshifts[NUM_CSHIFTS]; // and content types ! 138: ! 139: // the client maintains its own idea of view angles, which are ! 140: // sent to the server each frame. The server sets punchangle when ! 141: // the view is temporarliy offset, and an angle reset commands at the start ! 142: // of each level and after teleporting. ! 143: vec3_t mviewangles[2]; // during demo playback viewangles is lerped ! 144: // between these ! 145: vec3_t viewangles; ! 146: ! 147: vec3_t mvelocity[2]; // update by server, used for lean+bob ! 148: // (0 is newest) ! 149: vec3_t velocity; // lerped between mvelocity[0] and [1] ! 150: ! 151: vec3_t punchangle; // temporary offset ! 152: ! 153: // pitch drifting vars ! 154: float idealpitch; ! 155: float pitchvel; ! 156: qboolean nodrift; ! 157: float driftmove; ! 158: double laststop; ! 159: ! 160: float viewheight; ! 161: float crouch; // local amount for smoothing stepups ! 162: ! 163: qboolean paused; // send over by server ! 164: qboolean onground; ! 165: qboolean inwater; ! 166: ! 167: int intermission; // don't change view angle, full screen, etc ! 168: int completed_time; // latched at intermission start ! 169: ! 170: double mtime[2]; // the timestamp of last two messages ! 171: double time; // clients view of time, should be between ! 172: // servertime and oldservertime to generate ! 173: // a lerp point for other data ! 174: double oldtime; // previous cl.time, time-oldtime is used ! 175: // to decay light values and smooth step ups ! 176: ! 177: ! 178: float last_received_message; // (realtime) for net trouble icon ! 179: ! 180: // ! 181: // information that is static for the entire time connected to a server ! 182: // ! 183: struct model_s *model_precache[MAX_MODELS]; ! 184: struct sfx_s *sound_precache[MAX_SOUNDS]; ! 185: ! 186: char levelname[40]; // for display on solo scoreboard ! 187: int viewentity; // cl_entitites[cl.viewentity] = player ! 188: int maxclients; ! 189: int gametype; ! 190: ! 191: // refresh related state ! 192: struct model_s *worldmodel; // cl_entitites[0].model ! 193: struct efrag_s *free_efrags; ! 194: int num_entities; // held in cl_entities array ! 195: int num_statics; // held in cl_staticentities array ! 196: entity_t viewent; // the gun model ! 197: ! 198: int cdtrack, looptrack; // cd audio ! 199: ! 200: // frag scoreboard ! 201: scoreboard_t *scores; // [cl.maxclients] ! 202: } client_state_t; ! 203: ! 204: ! 205: // ! 206: // cvars ! 207: // ! 208: extern cvar_t cl_name; ! 209: extern cvar_t cl_color; ! 210: ! 211: extern cvar_t cl_upspeed; ! 212: extern cvar_t cl_forwardspeed; ! 213: extern cvar_t cl_backspeed; ! 214: extern cvar_t cl_sidespeed; ! 215: ! 216: extern cvar_t cl_movespeedkey; ! 217: ! 218: extern cvar_t cl_yawspeed; ! 219: extern cvar_t cl_pitchspeed; ! 220: ! 221: extern cvar_t cl_anglespeedkey; ! 222: ! 223: extern cvar_t cl_autofire; ! 224: ! 225: extern cvar_t cl_shownet; ! 226: extern cvar_t cl_nolerp; ! 227: ! 228: extern cvar_t cl_pitchdriftspeed; ! 229: extern cvar_t lookspring; ! 230: extern cvar_t lookstrafe; ! 231: extern cvar_t sensitivity; ! 232: ! 233: extern cvar_t m_pitch; ! 234: extern cvar_t m_yaw; ! 235: extern cvar_t m_forward; ! 236: extern cvar_t m_side; ! 237: ! 238: ! 239: #define MAX_TEMP_ENTITIES 64 // lightning bolts, etc ! 240: #define MAX_STATIC_ENTITIES 128 // torches, etc ! 241: ! 242: extern client_state_t cl; ! 243: ! 244: // FIXME, allocate dynamically ! 245: extern efrag_t cl_efrags[MAX_EFRAGS]; ! 246: extern entity_t cl_entities[MAX_EDICTS]; ! 247: extern entity_t cl_static_entities[MAX_STATIC_ENTITIES]; ! 248: extern lightstyle_t cl_lightstyle[MAX_LIGHTSTYLES]; ! 249: extern dlight_t cl_dlights[MAX_DLIGHTS]; ! 250: extern entity_t cl_temp_entities[MAX_TEMP_ENTITIES]; ! 251: extern beam_t cl_beams[MAX_BEAMS]; ! 252: ! 253: //============================================================================= ! 254: ! 255: // ! 256: // cl_main ! 257: // ! 258: dlight_t *CL_AllocDlight (void); ! 259: void CL_DecayLights (void); ! 260: ! 261: void CL_Init (void); ! 262: ! 263: void CL_EstablishConnection (char *host); ! 264: void CL_Signon1 (void); ! 265: void CL_Signon2 (void); ! 266: void CL_Signon3 (void); ! 267: void CL_Signon4 (void); ! 268: ! 269: void CL_Disconnect (void); ! 270: void CL_Disconnect_f (void); ! 271: void CL_NextDemo (void); ! 272: ! 273: #define MAX_VISEDICTS 256 ! 274: extern int cl_numvisedicts; ! 275: extern entity_t *cl_visedicts[MAX_VISEDICTS]; ! 276: ! 277: // ! 278: // cl_input ! 279: // ! 280: typedef struct ! 281: { ! 282: int down[2]; // key nums holding it down ! 283: int state; // low bit is down state ! 284: } kbutton_t; ! 285: ! 286: extern kbutton_t in_mlook, in_klook; ! 287: extern kbutton_t in_strafe; ! 288: extern kbutton_t in_speed; ! 289: ! 290: void CL_InitInput (void); ! 291: void CL_SendCmd (void); ! 292: void CL_SendMove (usercmd_t *cmd); ! 293: ! 294: void CL_ParseTEnt (void); ! 295: void CL_UpdateTEnts (void); ! 296: ! 297: void CL_ClearState (void); ! 298: ! 299: ! 300: int CL_ReadFromServer (void); ! 301: void CL_WriteToServer (usercmd_t *cmd); ! 302: void CL_BaseMove (usercmd_t *cmd); ! 303: ! 304: ! 305: float CL_KeyState (kbutton_t *key); ! 306: char *Key_KeynumToString (int keynum); ! 307: ! 308: // ! 309: // cl_demo.c ! 310: // ! 311: void CL_StopPlayback (void); ! 312: int CL_GetMessage (void); ! 313: ! 314: void CL_Stop_f (void); ! 315: void CL_Record_f (void); ! 316: void CL_PlayDemo_f (void); ! 317: void CL_TimeDemo_f (void); ! 318: ! 319: // ! 320: // cl_parse.c ! 321: // ! 322: void CL_ParseServerMessage (void); ! 323: void CL_NewTranslation (int slot); ! 324: ! 325: // ! 326: // view ! 327: // ! 328: void V_StartPitchDrift (void); ! 329: void V_StopPitchDrift (void); ! 330: ! 331: void V_RenderView (void); ! 332: void V_UpdatePalette (void); ! 333: void V_Register (void); ! 334: void V_ParseDamage (void); ! 335: void V_SetContentsColor (int contents); ! 336: ! 337: ! 338: // ! 339: // cl_tent ! 340: // ! 341: void CL_InitTEnts (void); ! 342: void CL_SignonReply (void);
This archive runs on limited infrastructure. Preserving old code on modern bandwidth. Automated agents are requested to crawl responsibly.