Annotation of quake1/cmd.h, revision 1.1.1.1

1.1       root        1: 
                      2: // cmd.h -- Command buffer and command execution
                      3: 
                      4: //===========================================================================
                      5: 
                      6: /*
                      7: 
                      8: Any number of commands can be added in a frame, from several different sources.
                      9: Most commands come from either keybindings or console line input, but remote
                     10: servers can also send across commands and entire text files can be execed.
                     11: 
                     12: The + command line options are also added to the command buffer.
                     13: 
                     14: The game starts with a Cbuf_AddText ("exec quake.rc\n"); Cbuf_Execute ();
                     15: 
                     16: */
                     17: 
                     18: 
                     19: void Cbuf_Init (void);
                     20: // allocates an initial text buffer that will grow as needed
                     21: 
                     22: void Cbuf_AddText (char *text);
                     23: // as new commands are generated from the console or keybindings,
                     24: // the text is added to the end of the command buffer.
                     25: 
                     26: void Cbuf_InsertText (char *text);
                     27: // when a command wants to issue other commands immediately, the text is
                     28: // inserted at the beginning of the buffer, before any remaining unexecuted
                     29: // commands.
                     30: 
                     31: void Cbuf_Execute (void);
                     32: // Pulls off \n terminated lines of text from the command buffer and sends
                     33: // them through Cmd_ExecuteString.  Stops when the buffer is empty.
                     34: // Normally called once per frame, but may be explicitly invoked.
                     35: // Do not call inside a command function!
                     36: 
                     37: //===========================================================================
                     38: 
                     39: /*
                     40: 
                     41: Command execution takes a null terminated string, breaks it into tokens,
                     42: then searches for a command or variable that matches the first token.
                     43: 
                     44: Commands can come from three sources, but the handler functions may choose
                     45: to dissallow the action or forward it to a remote server if the source is
                     46: not apropriate.
                     47: 
                     48: */
                     49: 
                     50: typedef void (*xcommand_t) (void);
                     51: 
                     52: typedef enum
                     53: {
                     54:        src_client,             // came in over a net connection as a clc_stringcmd
                     55:                                        // host_client will be valid during this state.
                     56:        src_command             // from the command buffer
                     57: } cmd_source_t;
                     58: 
                     59: extern cmd_source_t    cmd_source;
                     60: 
                     61: void   Cmd_Init (void);
                     62: 
                     63: void   Cmd_AddCommand (char *cmd_name, xcommand_t function);
                     64: // called by the init functions of other parts of the program to
                     65: // register commands and functions to call for them.
                     66: // The cmd_name is referenced later, so it should not be in temp memory
                     67: 
                     68: qboolean Cmd_Exists (char *cmd_name);
                     69: // used by the cvar code to check for cvar / command name overlap
                     70: 
                     71: char   *Cmd_CompleteCommand (char *partial);
                     72: // attempts to match a partial command for automatic command line completion
                     73: // returns NULL if nothing fits
                     74: 
                     75: int            Cmd_Argc (void);
                     76: char   *Cmd_Argv (int arg);
                     77: char   *Cmd_Args (void);
                     78: // The functions that execute commands get their parameters with these
                     79: // functions. Cmd_Argv () will return an empty string, not a NULL
                     80: // if arg > argc, so string operations are allways safe.
                     81: 
                     82: int Cmd_CheckParm (char *parm);
                     83: // Returns the position (1 to argc-1) in the command's argument list
                     84: // where the given parameter apears, or 0 if not present
                     85: 
                     86: void Cmd_TokenizeString (char *text);
                     87: // Takes a null terminated string.  Does not need to be /n terminated.
                     88: // breaks the string up into arg tokens.
                     89: 
                     90: void   Cmd_ExecuteString (char *text, cmd_source_t src);
                     91: // Parses a single line of text into arguments and tries to execute it.
                     92: // The text can come from the command buffer, a remote client, or stdin.
                     93: 
                     94: void   Cmd_ForwardToServer (void);
                     95: // adds the current command line as a clc_stringcmd to the client message.
                     96: // things like godmode, noclip, etc, are commands directed to the server,
                     97: // so when they are typed in at the console, they will need to be forwarded.
                     98: 
                     99: void   Cmd_Print (char *text);
                    100: // used by command functions to send output to either the graphics console or
                    101: // passed as a print message to the client
                    102: 

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