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1.1 root 1:
2: // cmd.h -- Command buffer and command execution
3:
4: //===========================================================================
5:
6: /*
7:
8: Any number of commands can be added in a frame, from several different sources.
9: Most commands come from either keybindings or console line input, but remote
10: servers can also send across commands and entire text files can be execed.
11:
12: The + command line options are also added to the command buffer.
13:
14: The game starts with a Cbuf_AddText ("exec quake.rc\n"); Cbuf_Execute ();
15:
16: */
17:
18:
19: void Cbuf_Init (void);
20: // allocates an initial text buffer that will grow as needed
21:
22: void Cbuf_AddText (char *text);
23: // as new commands are generated from the console or keybindings,
24: // the text is added to the end of the command buffer.
25:
26: void Cbuf_InsertText (char *text);
27: // when a command wants to issue other commands immediately, the text is
28: // inserted at the beginning of the buffer, before any remaining unexecuted
29: // commands.
30:
31: void Cbuf_Execute (void);
32: // Pulls off \n terminated lines of text from the command buffer and sends
33: // them through Cmd_ExecuteString. Stops when the buffer is empty.
34: // Normally called once per frame, but may be explicitly invoked.
35: // Do not call inside a command function!
36:
37: //===========================================================================
38:
39: /*
40:
41: Command execution takes a null terminated string, breaks it into tokens,
42: then searches for a command or variable that matches the first token.
43:
44: Commands can come from three sources, but the handler functions may choose
45: to dissallow the action or forward it to a remote server if the source is
46: not apropriate.
47:
48: */
49:
50: typedef void (*xcommand_t) (void);
51:
52: typedef enum
53: {
54: src_client, // came in over a net connection as a clc_stringcmd
55: // host_client will be valid during this state.
56: src_command // from the command buffer
57: } cmd_source_t;
58:
59: extern cmd_source_t cmd_source;
60:
61: void Cmd_Init (void);
62:
63: void Cmd_AddCommand (char *cmd_name, xcommand_t function);
64: // called by the init functions of other parts of the program to
65: // register commands and functions to call for them.
66: // The cmd_name is referenced later, so it should not be in temp memory
67:
68: qboolean Cmd_Exists (char *cmd_name);
69: // used by the cvar code to check for cvar / command name overlap
70:
71: char *Cmd_CompleteCommand (char *partial);
72: // attempts to match a partial command for automatic command line completion
73: // returns NULL if nothing fits
74:
75: int Cmd_Argc (void);
76: char *Cmd_Argv (int arg);
77: char *Cmd_Args (void);
78: // The functions that execute commands get their parameters with these
79: // functions. Cmd_Argv () will return an empty string, not a NULL
80: // if arg > argc, so string operations are allways safe.
81:
82: int Cmd_CheckParm (char *parm);
83: // Returns the position (1 to argc-1) in the command's argument list
84: // where the given parameter apears, or 0 if not present
85:
86: void Cmd_TokenizeString (char *text);
87: // Takes a null terminated string. Does not need to be /n terminated.
88: // breaks the string up into arg tokens.
89:
90: void Cmd_ExecuteString (char *text, cmd_source_t src);
91: // Parses a single line of text into arguments and tries to execute it.
92: // The text can come from the command buffer, a remote client, or stdin.
93:
94: void Cmd_ForwardToServer (void);
95: // adds the current command line as a clc_stringcmd to the client message.
96: // things like godmode, noclip, etc, are commands directed to the server,
97: // so when they are typed in at the console, they will need to be forwarded.
98:
99: void Cmd_Print (char *text);
100: // used by command functions to send output to either the graphics console or
101: // passed as a print message to the client
102:
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