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1.1 root 1: // cvar.h
2:
3: /*
4:
5: cvar_t variables are used to hold scalar or string variables that can be changed or displayed at the console or prog code as well as accessed directly
6: in C code.
7:
8: it is sufficient to initialize a cvar_t with just the first two fields, or
9: you can add a ,true flag for variables that you want saved to the configuration
10: file when the game is quit:
11:
12: cvar_t r_draworder = {"r_draworder","1"};
13: cvar_t scr_screensize = {"screensize","1",true};
14:
15: Cvars must be registered before use, or they will have a 0 value instead of the float interpretation of the string. Generally, all cvar_t declarations should be registered in the apropriate init function before any console commands are executed:
16: Cvar_RegisterVariable (&host_framerate);
17:
18:
19: C code usually just references a cvar in place:
20: if ( r_draworder.value )
21:
22: It could optionally ask for the value to be looked up for a string name:
23: if (Cvar_VariableValue ("r_draworder"))
24:
25: Interpreted prog code can access cvars with the cvar(name) or
26: cvar_set (name, value) internal functions:
27: teamplay = cvar("teamplay");
28: cvar_set ("registered", "1");
29:
30: The user can access cvars from the console in two ways:
31: r_draworder prints the current value
32: r_draworder 0 sets the current value to 0
33: Cvars are restricted from having the same names as commands to keep this
34: interface from being ambiguous.
35: */
36:
37: typedef struct cvar_s
38: {
39: char *name;
40: char *string;
41: qboolean archive; // set to true to cause it to be saved to vars.rc
42: qboolean server; // notifies players when changed
43: float value;
44: struct cvar_s *next;
45: } cvar_t;
46:
47: void Cvar_RegisterVariable (cvar_t *variable);
48: // registers a cvar that allready has the name, string, and optionally the
49: // archive elements set.
50:
51: void Cvar_Set (char *var_name, char *value);
52: // equivelant to "<name> <variable>" typed at the console
53:
54: void Cvar_SetValue (char *var_name, float value);
55: // expands value to a string and calls Cvar_Set
56:
57: float Cvar_VariableValue (char *var_name);
58: // returns 0 if not defined or non numeric
59:
60: char *Cvar_VariableString (char *var_name);
61: // returns an empty string if not defined
62:
63: char *Cvar_CompleteVariable (char *partial);
64: // attempts to match a partial variable name for command line completion
65: // returns NULL if nothing fits
66:
67: qboolean Cvar_Command (void);
68: // called by Cmd_ExecuteString when Cmd_Argv(0) doesn't match a known
69: // command. Returns true if the command was a variable reference that
70: // was handled. (print or change)
71:
72: void Cvar_WriteVariables (FILE *f);
73: // Writes lines containing "set variable value" for all variables
74: // with the archive flag set to true.
75:
76: cvar_t *Cvar_FindVar (char *var_name);
77:
78: extern cvar_t *cvar_vars;
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