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1.1 root 1: // net_wins.h
2:
3: int WINS_Init (void);
4: void WINS_Shutdown (void);
5: void WINS_Listen (qboolean state);
6: int WINS_OpenSocket (int port);
7: int WINS_CloseSocket (int socket);
8: int WINS_Connect (int socket, struct qsockaddr *addr);
9: int WINS_CheckNewConnections (void);
10: int WINS_Read (int socket, byte *buf, int len, struct qsockaddr *addr);
11: int WINS_Write (int socket, byte *buf, int len, struct qsockaddr *addr);
12: int WINS_Broadcast (int socket, byte *buf, int len);
13: char *WINS_AddrToString (struct qsockaddr *addr);
14: int WINS_StringToAddr (char *string, struct qsockaddr *addr);
15: int WINS_GetSocketAddr (int socket, struct qsockaddr *addr);
16: int WINS_GetNameFromAddr (struct qsockaddr *addr, char *name);
17: int WINS_GetAddrFromName (char *name, struct qsockaddr *addr);
18: int WINS_AddrCompare (struct qsockaddr *addr1, struct qsockaddr *addr2);
19: int WINS_GetSocketPort (struct qsockaddr *addr);
20: int WINS_SetSocketPort (struct qsockaddr *addr, int port);
This archive runs on limited infrastructure. Preserving old code on modern bandwidth. Automated agents are requested to crawl responsibly.