Annotation of quake1/world.h, revision 1.1

1.1     ! root        1: // world.h
        !             2: 
        !             3: typedef struct
        !             4: {
        !             5:        vec3_t  normal;
        !             6:        float   dist;
        !             7: } plane_t;
        !             8: 
        !             9: typedef struct
        !            10: {
        !            11:        qboolean        allsolid;       // if true, plane is not valid
        !            12:        qboolean        startsolid;     // if true, the initial point was in a solid area
        !            13:        qboolean        inopen, inwater;
        !            14:        float   fraction;               // time completed, 1.0 = didn't hit anything
        !            15:        vec3_t  endpos;                 // final position
        !            16:        plane_t plane;                  // surface normal at impact
        !            17:        edict_t *ent;                   // entity the surface is on
        !            18: } trace_t;
        !            19: 
        !            20: 
        !            21: #define        MOVE_NORMAL             0
        !            22: #define        MOVE_NOMONSTERS 1
        !            23: #define        MOVE_MISSILE    2
        !            24: 
        !            25: 
        !            26: void SV_ClearWorld (void);
        !            27: // called after the world model has been loaded, before linking any entities
        !            28: 
        !            29: void SV_UnlinkEdict (edict_t *ent);
        !            30: // call before removing an entity, and before trying to move one,
        !            31: // so it doesn't clip against itself
        !            32: // flags ent->v.modified
        !            33: 
        !            34: void SV_LinkEdict (edict_t *ent, qboolean touch_triggers);
        !            35: // Needs to be called any time an entity changes origin, mins, maxs, or solid
        !            36: // flags ent->v.modified
        !            37: // sets ent->v.absmin and ent->v.absmax
        !            38: // if touchtriggers, calls prog functions for the intersected triggers
        !            39: 
        !            40: int SV_PointContents (vec3_t p);
        !            41: // returns the CONTENTS_* value from the world at the given point.
        !            42: // does not check any entities at all
        !            43: 
        !            44: edict_t        *SV_TestEntityPosition (edict_t *ent);
        !            45: 
        !            46: trace_t SV_Move (vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, int type, edict_t *passedict);
        !            47: // mins and maxs are reletive
        !            48: 
        !            49: // if the entire move stays in a solid volume, trace.allsolid will be set
        !            50: 
        !            51: // if the starting point is in a solid, it will be allowed to move out
        !            52: // to an open area
        !            53: 
        !            54: // nomonsters is used for line of sight or edge testing, where mosnters
        !            55: // shouldn't be considered solid objects
        !            56: 
        !            57: // passedict is explicitly excluded from clipping checks (normally NULL)

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