Annotation of quake2/3.15_changes.txt, revision 1.1

1.1     ! root        1: 
        !             2: Quake2 3.15 Upgrade
        !             3: -------------------
        !             4: 
        !             5: This upgrade addresses several features, including security, playability, and
        !             6: enhancements.
        !             7: 
        !             8: A new map is also included (in baseq2\pak3.pak) called match1, Reckless
        !             9: Abandon.  This map is designed for one on one deathmatch play.  It was built
        !            10: by American McGee and Dave "Zoid" Kirsch.
        !            11: 
        !            12: This patch replaces the following files:
        !            13: 
        !            14:        quake2.exe
        !            15:        3dfxgl.dll
        !            16:        pvrgl.dll
        !            17:        ref_gl.dll
        !            18:        ref_soft.dll
        !            19:        baseq2\gamex86.dll
        !            20: 
        !            21: Changes
        !            22: -------
        !            23: 
        !            24: - Added visible weapons support.  This is precached with a special symbol, i.e.
        !            25:   gi.modelindex("#w_shotgun.md2") which causes the client to autobind it to
        !            26:   the players current weapon model.  Plug in player models can optionally 
        !            27:   support the visible weapons.  Any that do not support it will use their
        !            28:   default weapon.md2 files automatically.
        !            29:   Visible weapons files for plug in player models are not downloaded
        !            30:   automatically--only the default weapon.md2 (and skin) is.
        !            31:   The Visible weapon models themselves are not included.  They can be
        !            32:   downloaded from http://www.telefragged.com/vwep/
        !            33: - Rewrote the some of the net code to use optimized network packets for 
        !            34:   projectiles.  This is transparent to the game code, but improves netplay
        !            35:   substancially.  The hyperblaster doesn't flood modem players anymore.
        !            36: - Rewrote the packet checksum code to be more portable and defeat proxy bots
        !            37:   yet again.
        !            38: - Autodownload support is in.  The following items will be automatcally
        !            39:   downloaded as needed:
        !            40:     - world map (and textures)
        !            41:     - models
        !            42:     - sounds (precached ones)
        !            43:     - plug in player model, skin, skin_i and weapon.md2
        !            44:   downloads go to a temp file (maps/blah.tmp for example) and get renamed
        !            45:   when done.  autoresume is supported (if you lose connect during the
        !            46:   download, just reconnect and resume).  Server has fine control over
        !            47:   the downloads with the following new cvars:
        !            48:     allow_download - global download on/off
        !            49:     allow_download_players - players download on/off
        !            50:     allow_download_models - models download on/off
        !            51:     allow_download_sounds - sounds download on/off
        !            52:     allow_download_maps - maps download on/off
        !            53:   maps that are in pak files will _not_ autodownload from the server, this
        !            54:   is for copyright considerations.
        !            55:   The QuakeWorld bug of the server map changing while download a map has
        !            56:   been fixed.
        !            57: - New option in the Multiplayer/Player Setup menu for setting your connection
        !            58:   speed.  This sets a default rate for the player and can improve net
        !            59:   performance for modem connections.
        !            60: - Rewrote some of the save game code to make it more portable.  I wanted to
        !            61:   completely rewrite the entire save game system and make it portable across
        !            62:   versions and operating systems, but this would require an enormous amount
        !            63:   of work.
        !            64: - Added another 512 configure strings for general usage for mod makers.
        !            65:   This gives lots of room for general string displays on the HUD and in other
        !            66:   data.
        !            67: - Player movement code re-written to be similiar to that of NetQuake and
        !            68:   later versions of QuakeWorld.  Player has more control in the air and
        !            69:   gets a boost in vertical speed when jumping off the top of ramps.
        !            70: - Fixed up serverrecord so that it works correctly with the later versions.
        !            71:   serverrecord lets the server do a recording of the current game that
        !            72:   demo editors can use to make demos from any PVS in the level.  Server
        !            73:   recorded demos are BIG.  Will look at using delta compression in them
        !            74:   to cut down the size.
        !            75: - Copy protection CD check has been removed.
        !            76: - Quake2 3.15 has changed the protocol (so old servers will not run) but
        !            77:   all existing game dlls can run on the new version (albiet without the
        !            78:   new features such as visible weapons).
        !            79: - Added flood protection.  Controlled from the following cvars:
        !            80:    flood_msgs - maximum number of messages allowed in the time period
        !            81:                 specified by flood_persecond
        !            82:    flood_persecond - time period that a maximum of flood_msgs messages are
        !            83:                      permitted
        !            84:    flood_waitdelay - amount of time a client gets muzzled for flooding
        !            85: - fixed it so blaster/hyperblaster shots aren't treated as solid when
        !            86:   predicting--you aren't clipped against them now.
        !            87: - gender support is now in.  The userinfo cvar "gender" can be set to
        !            88:   male/female/none (none for neutral messages).  This doesn't affect sounds
        !            89:   but does affect death messages in the game.  The models male and cyborg
        !            90:   default to gender male, and female and crackhor default to female.
        !            91:   Everything else defaults to none, but you can set it by typing
        !            92:   "gender male" or "gender female" as appropriate.
        !            93: - IP banning support ala QW.  It's built into the game dll as 'sv' console
        !            94:   commands.  This list is:
        !            95:     sv addip <ip-mask>  - adds an ip to the ban list
        !            96:        sv listip <ip-mask> - removes an ip from the ban list
        !            97:        sv writeip - writes the ban list to <gamedir>/listip.cfg.  You can
        !            98:          exec this on a server load to load the list on subsequent server runs.
        !            99:          like so:  quake2 +set dedicated 1 +exec listip.cfg
        !           100:        sv removeip <ip-mask> - remove an ip from the list
        !           101:   the ip list is a simple mask system.  Adding 192.168 to the list
        !           102:   would block out everyone in the 192.168.*.* net block.  You get 1024 bans,
        !           103:   if you need more, recompile the game dll. :)
        !           104:   A new cvar is also supported called 'filterban'.  It defaults to one which
        !           105:   means "allow everyone to connect _except_ those matching in the ban list."
        !           106:   If you set it to zero, the meaning reverses like so, "don't allow anyone
        !           107:   to connect unless they are in the list."

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