Annotation of quake2/3.16_changes.txt, revision 1.1.1.1

1.1       root        1: 
                      2: Quake2 3.16 Upgrade
                      3: -------------------
                      4: 
                      5: This upgrade addresses several features, including security, playability, and
                      6: enhancements.
                      7: 
                      8: A new map is also included (in baseq2\pak3.pak) called match1, Reckless
                      9: Abandon.  This map is designed for one on one deathmatch play.  It was built
                     10: by American McGee and Dave "Zoid" Kirsch.
                     11: 
                     12: Changes for 3.16
                     13: ----------------
                     14: 
                     15: - Fixed infinite grenade bug
                     16: - Fixed autodownloading to actually download sounds and console pics
                     17: - Fixed autodownload to not create empty directories for files not on
                     18:   the server.
                     19: - Added customized client downloading.  cvars are the same as the server side:
                     20:     allow_download - global download on/off
                     21:     allow_download_players - players download on/off
                     22:     allow_download_models - models download on/off
                     23:     allow_download_sounds - sounds download on/off
                     24:     allow_download_maps - maps download on/off
                     25:   They can also be (more easily) set with a new Download Options menu 
                     26:   accessible in Multiplayer/Player Setup/Download Options
                     27: - Changed checksumming code to be more portable and faster.
                     28:   The checksum in 3.15 was seriously broken.
                     29:   This change makes 3.16 incompatible with previous servers.
                     30: - Fixed it so sounds played for PPMs that default to male are only checked
                     31:   on disk once.
                     32: - Fixed player 'warping' present in 3.15 (this was an artifact of the
                     33:   hyperblaster optimizations).
                     34: - Fixed the autodownload in 3.15 so that stuff like skins for models are
                     35:   downloaded as well as pics.
                     36: 
                     37: Changes for 3.15
                     38: ----------------
                     39: 
                     40: - Added visible weapons support.  This is precached with a special symbol, i.e.
                     41:   gi.modelindex("#w_shotgun.md2") which causes the client to autobind it to
                     42:   the players current weapon model.  Plug in player models can optionally 
                     43:   support the visible weapons.  Any that do not support it will use their
                     44:   default weapon.md2 files automatically.
                     45:   Visible weapons files for plug in player models are not downloaded
                     46:   automatically--only the default weapon.md2 (and skin) is.
                     47:   The Visible weapon models themselves are not included.  They can be
                     48:   downloaded from http://www.telefragged.com/vwep/
                     49: - Rewrote the some of the net code to use optimized network packets for 
                     50:   projectiles.  This is transparent to the game code, but improves netplay
                     51:   substancially.  The hyperblaster doesn't flood modem players anymore.
                     52: - Rewrote the packet checksum code to be more portable and defeat proxy bots
                     53:   yet again.
                     54: - Autodownload support is in.  The following items will be automatcally
                     55:   downloaded as needed:
                     56:     - world map (and textures)
                     57:     - models
                     58:     - sounds (precached ones)
                     59:     - plug in player model, skin, skin_i and weapon.md2
                     60:   downloads go to a temp file (maps/blah.tmp for example) and get renamed
                     61:   when done.  autoresume is supported (if you lose connect during the
                     62:   download, just reconnect and resume).  Server has fine control over
                     63:   the downloads with the following new cvars:
                     64:     allow_download - global download on/off
                     65:     allow_download_players - players download on/off
                     66:     allow_download_models - models download on/off
                     67:     allow_download_sounds - sounds download on/off
                     68:     allow_download_maps - maps download on/off
                     69:   maps that are in pak files will _not_ autodownload from the server, this
                     70:   is for copyright considerations.
                     71:   The QuakeWorld bug of the server map changing while download a map has
                     72:   been fixed.
                     73: - New option in the Multiplayer/Player Setup menu for setting your connection
                     74:   speed.  This sets a default rate for the player and can improve net
                     75:   performance for modem connections.
                     76: - Rewrote some of the save game code to make it more portable.  I wanted to
                     77:   completely rewrite the entire save game system and make it portable across
                     78:   versions and operating systems, but this would require an enormous amount
                     79:   of work.
                     80: - Added another 512 configure strings for general usage for mod makers.
                     81:   This gives lots of room for general string displays on the HUD and in other
                     82:   data.
                     83: - Player movement code re-written to be similiar to that of NetQuake and
                     84:   later versions of QuakeWorld.  Player has more control in the air and
                     85:   gets a boost in vertical speed when jumping off the top of ramps.
                     86: - Fixed up serverrecord so that it works correctly with the later versions.
                     87:   serverrecord lets the server do a recording of the current game that
                     88:   demo editors can use to make demos from any PVS in the level.  Server
                     89:   recorded demos are BIG.  Will look at using delta compression in them
                     90:   to cut down the size.
                     91: - Copy protection CD check has been removed.
                     92: - Quake2 3.15 has changed the protocol (so old servers will not run) but
                     93:   all existing game dlls can run on the new version (albiet without the
                     94:   new features such as visible weapons).
                     95: - Added flood protection.  Controlled from the following cvars:
                     96:    flood_msgs - maximum number of messages allowed in the time period
                     97:                 specified by flood_persecond
                     98:    flood_persecond - time period that a maximum of flood_msgs messages are
                     99:                      permitted
                    100:    flood_waitdelay - amount of time a client gets muzzled for flooding
                    101:   (gamex86 DLL specific)
                    102: - fixed it so blaster/hyperblaster shots aren't treated as solid when
                    103:   predicting--you aren't clipped against them now.
                    104:   (gamex86 DLL specific, the SVF_DEADMONSTER flag is set on projectiles)
                    105: - gender support is now in.  The userinfo cvar "gender" can be set to
                    106:   male/female/none (none for neutral messages).  This doesn't affect sounds
                    107:   but does affect death messages in the game.  The models male and cyborg
                    108:   default to gender male, and female and crackhor default to female.
                    109:   Everything else defaults to none, but you can set it by typing
                    110:   "gender male" or "gender female" as appropriate.
                    111: - IP banning support ala QW.  It's built into the game dll as 'sv' console
                    112:   commands.  This list is:
                    113:     sv addip <ip-mask>  - adds an ip to the ban list
                    114:        sv listip <ip-mask> - removes an ip from the ban list
                    115:        sv writeip - writes the ban list to <gamedir>/listip.cfg.  You can
                    116:          exec this on a server load to load the list on subsequent server runs.
                    117:          like so:  quake2 +set dedicated 1 +exec listip.cfg
                    118:        sv removeip <ip-mask> - remove an ip from the list
                    119:   the ip list is a simple mask system.  Adding 192.168 to the list
                    120:   would block out everyone in the 192.168.*.* net block.  You get 1024 bans,
                    121:   if you need more, recompile the game dll. :)
                    122:   A new cvar is also supported called 'filterban'.  It defaults to one which
                    123:   means "allow everyone to connect _except_ those matching in the ban list."
                    124:   If you set it to zero, the meaning reverses like so, "don't allow anyone
                    125:   to connect unless they are in the list."
                    126:   (gamex86 DLL specific)
                    127: 

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