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1.1 ! root 1: 3.18 Changes ! 2: ! 3: - "Water surfing" that was present in 3.17 has been fixed (holding jump while ! 4: on the surface of water let you swim at full speed). ! 5: - Environment maps (env) are now autodownloaded (if allow_download_maps is set). ! 6: - Spectator support added. A new cvar is built into the client, "spectator" ! 7: Setting it to value other than "0" will allow you join a game as a spectator. ! 8: While in spectator mode, you can press the attack button to enter a chasecam ! 9: mode and follow other players. Using the inventory keys (by default the ! 10: left and right square brackets) you can switch between players in the game ! 11: while using the chasecam. ! 12: You may enter and leave spectator mode while connected. Doing so resets ! 13: your score to zero. ! 14: ***The new spectator support requires a new game.dll and may not work for ! 15: user mods until they update their code. The default game.dll that comes ! 16: with 3.18 supports chasecam as well as the new included Xatrix game.dll. ! 17: - Fixed it so that when a model defaults to male/grunt (don't have the ! 18: necessary model or skin for the player), VWep support is still enabled. ! 19: - New console command for players, "playerlist". This will cause the server ! 20: to give you a text list of the players on the server, including their ! 21: connect time, score, ping and spectator status. This is handy if not ! 22: everyone fits on the scoreboard on busy servers. ! 23: - New cvar for the game.dll: spectator_password. If set to a value (other ! 24: than "none"), users must set their spectator variable to this value in order ! 25: to join the server as a spectator. This password is independant of the ! 26: normal user password. ! 27: - New cvar for the game.dll: maxspectators (defaults to 4). This value is ! 28: not seperate from maxclients (a spectator is still a client). ! 29: - New cvar for the game.dll: sv_maplist. This can be set to a list of map ! 30: names that the server should autorotate through, rather than using the ! 31: nextmap set in the actual map files themselves. ! 32: For example: set sv_maplist "base1 q2dm1 q2dm3 fact3" will cause the server ! 33: to rotate through those maps. ! 34: ***This requires a game.dll update and will not work with user mods until ! 35: they update their code. ! 36: - A new facility has been added to ClientConnect() in the game.dll to allow ! 37: the game.dll to pass a message back to the user for the reason of disallowing ! 38: a connection. It is done by setting a key of "rejmsg" in the passed userinfo. ! 39: For example: ! 40: Info_SetValueforKey(userinfo, "rejmsg", "Password required or incorrect."); ! 41: - The server cvar, password, may be set to "none" to clear the password. This ! 42: is needed because rcon can not set a blank password. ! 43: - New server cvar: sv_airaccelerate. This controls the optional air ! 44: acceleration facility. The default value is 0, which disables air control. ! 45: The usual value to replicate the air control seen in the original Quake and ! 46: later versions of Quakeworld is 10. 10 allows for much more ! 47: air control (as was seen in 3.15). This value is ignored in single player ! 48: and coop. ! 49: - Fixed NoSuchFrame/BAD_MODELTYPE errors when doing a vid_restart while ! 50: connected. ! 51: - NoSuchFrame errors now include model name to assist in debugging user mods. ! 52: - Fixed the remote status query response (ServerInfo) to not include error ! 53: messages and be more consistent.
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