Annotation of quake2/3.18_changes.txt, revision 1.1.1.1

1.1       root        1: 3.18 Changes
                      2: 
                      3: - "Water surfing" that was present in 3.17 has been fixed (holding jump while
                      4:   on the surface of water let you swim at full speed).
                      5: - Environment maps (env) are now autodownloaded (if allow_download_maps is set).
                      6: - Spectator support added.  A new cvar is built into the client, "spectator"
                      7:   Setting it to value other than "0" will allow you join a game as a spectator.
                      8:   While in spectator mode, you can press the attack button to enter a chasecam
                      9:   mode and follow other players.  Using the inventory keys (by default the
                     10:   left and right square brackets) you can switch between players in the game
                     11:   while using the chasecam.
                     12:   You may enter and leave spectator mode while connected.  Doing so resets
                     13:   your score to zero.
                     14:   ***The new spectator support requires a new game.dll and may not work for
                     15:   user mods until they update their code.  The default game.dll that comes
                     16:   with 3.18 supports chasecam as well as the new included Xatrix game.dll.
                     17: - Fixed it so that when a model defaults to male/grunt (don't have the
                     18:   necessary model or skin for the player), VWep support is still enabled.
                     19: - New console command for players, "playerlist".  This will cause the server
                     20:   to give you a text list of the players on the server, including their
                     21:   connect time, score, ping and spectator status.  This is handy if not
                     22:   everyone fits on the scoreboard on busy servers.
                     23: - New cvar for the game.dll:  spectator_password.  If set to a value (other
                     24:   than "none"), users must set their spectator variable to this value in order
                     25:   to join the server as a spectator.  This password is independant of the
                     26:   normal user password.
                     27: - New cvar for the game.dll:  maxspectators (defaults to 4).  This value is
                     28:   not seperate from maxclients (a spectator is still a client).
                     29: - New cvar for the game.dll:  sv_maplist.  This can be set to a list of map
                     30:   names that the server should autorotate through, rather than using the
                     31:   nextmap set in the actual map files themselves.
                     32:   For example:  set sv_maplist "base1 q2dm1 q2dm3 fact3" will cause the server
                     33:   to rotate through those maps.
                     34:   ***This requires a game.dll update and will not work with user mods until
                     35:   they update their code.
                     36: - A new facility has been added to ClientConnect() in the game.dll to allow
                     37:   the game.dll to pass a message back to the user for the reason of disallowing
                     38:   a connection.  It is done by setting a key of "rejmsg" in the passed userinfo.
                     39:   For example:
                     40:   Info_SetValueforKey(userinfo, "rejmsg", "Password required or incorrect.");
                     41: - The server cvar, password, may be set to "none" to clear the password.  This
                     42:   is needed because rcon can not set a blank password.
                     43: - New server cvar:  sv_airaccelerate.  This controls the optional air
                     44:   acceleration facility.  The default value is 0, which disables air control.
                     45:   The usual value to replicate the air control seen in the original Quake and
                     46:   later versions of Quakeworld is 10.  10 allows for much more
                     47:   air control (as was seen in 3.15).  This value is ignored in single player
                     48:   and coop.
                     49: - Fixed NoSuchFrame/BAD_MODELTYPE errors when doing a vid_restart while
                     50:   connected.
                     51: - NoSuchFrame errors now include model name to assist in debugging user mods.
                     52: - Fixed the remote status query response (ServerInfo) to not include error 
                     53:   messages and be more consistent.

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