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1.1 root 1: Changes since v3.17
2: -------------------
3:
4: - Updated VWEP models
5: - Fixed sound config strings getting out of sync on loadgame. This caused
6: the wrong sound to be played.
7: - Fixed a bug in ref_soft that caused the menu system's bottom of screen
8: help text not to be displayed
9: - Added a missing Rogue DM option
10: - "Water surfing" that was present in 3.17 has been fixed (holding jump while
11: on the surface of water let you swim at full speed).
12: - Environment maps (env) are now autodownloaded (if allow_download_maps is set).
13: - Spectator support added. A new cvar is built into the client, "spectator"
14: Setting it to value other than "0" will allow you join a game as a spectator.
15: While in spectator mode, you can press the attack button to enter a chasecam
16: mode and follow other players. Using the inventory keys (by default the
17: left and right square brackets) you can switch between players in the game
18: while using the chasecam.
19: You may enter and leave spectator mode while connected. Doing so resets
20: your score to zero.
21: ***The new spectator support requires a new game.dll and may not work for
22: user mods until they update their code. The default game.dll that comes
23: with 3.19 supports chasecam as well as the new included Xatrix game.dll.
24: - Fixed it so that when a model defaults to male/grunt (don't have the
25: necessary model or skin for the player), VWep support is still enabled.
26: - New console command for players, "playerlist". This will cause the server
27: to give you a text list of the players on the server, including their
28: connect time, score, ping and spectator status. This is handy if not
29: everyone fits on the scoreboard on busy servers.
30: - New cvar for the game.dll: spectator_password. If set to a value (other
31: than "none"), users must set their spectator variable to this value in order
32: to join the server as a spectator. This password is independant of the
33: normal user password.
34: - New cvar for the game.dll: maxspectators (defaults to 4). This value is
35: not seperate from maxclients (a spectator is still a client).
36: - New cvar for the game.dll: sv_maplist. This can be set to a list of map
37: names that the server should autorotate through, rather than using the
38: nextmap set in the actual map files themselves.
39: For example: set sv_maplist "base1 q2dm1 q2dm3 fact3" will cause the server
40: to rotate through those maps.
41: ***This requires a game.dll update and will not work with user mods until
42: they update their code.
43: - A new facility has been added to ClientConnect() in the game.dll to allow
44: the game.dll to pass a message back to the user for the reason of disallowing
45: a connection. It is done by setting a key of "rejmsg" in the passed userinfo.
46: For example:
47: Info_SetValueforKey(userinfo, "rejmsg", "Password required or incorrect.");
48: - The server cvar, password, may be set to "none" to clear the password. This
49: is needed because rcon can not set a blank password.
50: - New server cvar: sv_airaccelerate. This controls the optional air
51: acceleration facility. The default value is 0, which disables air control.
52: The usual value to replicate the air control seen in the original Quake and
53: later versions of Quakeworld is 10. 10 allows for much more
54: air control (as was seen in 3.15). This value is ignored in single player
55: and coop.
56: - Fixed NoSuchFrame/BAD_MODELTYPE errors when doing a vid_restart while
57: connected.
58: - NoSuchFrame errors now include model name to assist in debugging user mods.
59: - Fixed the remote status query response (ServerInfo) to not include error
60: messages and be more consistent.
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