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1.1 ! root 1: 3.20 Changes: ! 2: - Fixed a network problem where and oversize packet could cause a client ! 3: crash. ! 4: - Fixed the long standing Quake2 bug of where you would occasionally spawn ! 5: or teleport and find yourself either looking straight at the ceiling or ! 6: down at the floor. ! 7: - Changed it so that the function keys (F1 through F12) now get executed when ! 8: depressed during demo playback or attract modes. This allows you to take ! 9: screen shots (F12) during demos and other features. An example of other ! 10: features is a fast forward for demos: ! 11: alias +ff "timedemo 1" ! 12: alias -ff "timedemo 0" ! 13: bind f7 +ff ! 14: This binding will cause the current demo playing to zip into timedemo mode ! 15: while F7 is depressed, effectively acting like a fast forward key. ! 16: - Wrong packaging of 3.19 patch. The Rogue CD has a 45k pak2 and vwep .md2 ! 17: files in baseq2/players, but the 3.19 x86 patch we released has a 2.7MB ! 18: pak2. 3.20 has a 45k pak2 and the vwep models go in baseq2/players. ! 19: - VWep code has been added to Xatrix dll, new VWep models for the Xatrix ! 20: specific weapons (Ion Ripper and Phalanx) have been included. ! 21: - Rogue Linux game library was wrong version and had some unlinked symbols, ! 22: this has been corrected. ! 23: - Occasional error of: "D_SCAlloc: bad cache width 16384" in software renderer. ! 24: This had to do with surfaces to SURF_FLOWING and were transparent. This ! 25: has been fixed in the refs now so flowing transparent textures now works. ! 26: - [Unix] Net_ErrorToString calls were wrong, was using %i and not %s resulting ! 27: in random numbers being printed for error messages. ! 28: - Color shell mixing restored to the same blends as previous versions. This ! 29: was changed in 3.19 for the new color shells the Rogue mission pack ! 30: introduced. ! 31: - Fixed a possible server crash in the new "playerlist" command. ! 32: - Fixed a case where a person joining a server could be invisible (left over ! 33: setting of SVF_NOCLIENT from previous spectator). ! 34: - Invalid pak files no longer cause a crash and are just ignored ! 35: - Fixed a 3.19 bug where linked models (modelindex2) who's modelindex was ! 36: greater than 0x7f causes the wrong model to be drawn (in some cases, the ! 37: world would be drawn twice). This was the cause of many of the "extreme" ! 38: frame lag people were seeing in 3.19 on servers using old-style VWep code. ! 39: - Linux: Complete rewrite of the OpenGL library handling. This was needed ! 40: to cleanly integrate OpenGL extension checking. Linux now supports ! 41: extensions such as multitexture and better dynamic loading of libraries. ! 42: It's cleaner now in that you don't have to preload hack stuff to use the ! 43: 3DFX Miniport rather than libMesa3D. The Linux version now uses the ! 44: gl_driver to specify the 3D library to dynamically load. For example, to ! 45: use the lib3dfxgl.so miniport, one would now use: ! 46: ./quake2 +set vid_ref gl +set gl_driver lib3dfxgl.so ! 47: This change fixes several bugs that were apparant in the older method, such ! 48: as a segfault occasionally when connecting to a server with a different game ! 49: directory. ! 50: The vid menu in the Linux version has been changed to reflect the new ! 51: options, the current list of supported video drivers are now: software, ! 52: software X11, Mesa 3-D 3DFX, 3DFXGL Miniport, OpenGL glX, and Mesa 3-D glX, ! 53: - Railgun shots now go through gibs as well as other players. ! 54: - New server variable, "needpass" that can been seen with server browser ! 55: tools such as GameSpy. This variable indicates whether a password or ! 56: spectator password is needed to get onto a server. Bit 0 is password and ! 57: bit 1 is spectator password. ! 58: - Quake2 will no longer look for gamex86.dll in the main Quake2 directory. ! 59: It will always load out of the game directory first. ! 60: - Players joining a server during an intermission are now moved to the ! 61: intermission position. ! 62: - The "logfile" cvar has been extended with the following values: ! 63: 0 - don't log (default) ! 64: 1 - overwrite qconsole.log and use buffered writes ! 65: 2 - overwrite qconsole.log and flush write every line ! 66: 3 - append to existing qconsole.log and flush write every line ! 67: - Several minor bug fixes to the Rogue mission pack gamex86.dll ! 68: - Linux: Rebuild of Rogue mission pack shared library to correct some ! 69: dynamic symbol errors (is NAN errors).
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