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1.1 root 1: 12-22-2001, for source release under GPL licensing:
2: - Tweaked linux/Makefile for easier build
3: added linux/README-3.21-RELEASE
4:
5: 3.21 Changes:
6: - Support for GL_ARB_multitexture added. This supports the new multitexture
7: extensions and deprecates GL_SGIS_multitexture.
8: - Linux OpenGL X11 handling completely rewritten. Support for XF86DGA Mouse
9: and fullscreen resolution support added. Please see the README file for
10: Linux about the new features of this handling.
11:
12: 3.20 Changes:
13: - Fixed a network problem where and oversize packet could cause a client
14: crash.
15: - Fixed the long standing Quake2 bug of where you would occasionally spawn
16: or teleport and find yourself either looking straight at the ceiling or
17: down at the floor.
18: - Changed it so that the function keys (F1 through F12) now get executed when
19: depressed during demo playback or attract modes. This allows you to take
20: screen shots (F12) during demos and other features. An example of other
21: features is a fast forward for demos:
22: alias +ff "timedemo 1"
23: alias -ff "timedemo 0"
24: bind f7 +ff
25: This binding will cause the current demo playing to zip into timedemo mode
26: while F7 is depressed, effectively acting like a fast forward key.
27: - Wrong packaging of 3.19 patch. The Rogue CD has a 45k pak2 and vwep .md2
28: files in baseq2/players, but the 3.19 x86 patch we released has a 2.7MB
29: pak2. 3.20 has a 45k pak2 and the vwep models go in baseq2/players.
30: - VWep code has been added to Xatrix dll, new VWep models for the Xatrix
31: specific weapons (Ion Ripper and Phalanx) have been included.
32: - Rogue Linux game library was wrong version and had some unlinked symbols,
33: this has been corrected.
34: - Occasional error of: "D_SCAlloc: bad cache width 16384" in software renderer.
35: This had to do with surfaces to SURF_FLOWING and were transparent. This
36: has been fixed in the refs now so flowing transparent textures now works.
37: - [Unix] Net_ErrorToString calls were wrong, was using %i and not %s resulting
38: in random numbers being printed for error messages.
39: - Color shell mixing restored to the same blends as previous versions. This
40: was changed in 3.19 for the new color shells the Rogue mission pack
41: introduced.
42: - Fixed a possible server crash in the new "playerlist" command.
43: - Fixed a case where a person joining a server could be invisible (left over
44: setting of SVF_NOCLIENT from previous spectator).
45: - Invalid pak files no longer cause a crash and are just ignored
46: - Fixed a 3.19 bug where linked models (modelindex2) who's modelindex was
47: greater than 0x7f causes the wrong model to be drawn (in some cases, the
48: world would be drawn twice). This was the cause of many of the "extreme"
49: frame lag people were seeing in 3.19 on servers using old-style VWep code.
50: - Linux: Complete rewrite of the OpenGL library handling. This was needed
51: to cleanly integrate OpenGL extension checking. Linux now supports
52: extensions such as multitexture and better dynamic loading of libraries.
53: It's cleaner now in that you don't have to preload hack stuff to use the
54: 3DFX Miniport rather than libMesa3D. The Linux version now uses the
55: gl_driver to specify the 3D library to dynamically load. For example, to
56: use the lib3dfxgl.so miniport, one would now use:
57: ./quake2 +set vid_ref gl +set gl_driver lib3dfxgl.so
58: This change fixes several bugs that were apparant in the older method, such
59: as a segfault occasionally when connecting to a server with a different game
60: directory.
61: The vid menu in the Linux version has been changed to reflect the new
62: options, the current list of supported video drivers are now: software,
63: software X11, Mesa 3-D 3DFX, 3DFXGL Miniport, OpenGL glX, and Mesa 3-D glX,
64: - Railgun shots now go through gibs as well as other players.
65: - New server variable, "needpass" that can been seen with server browser
66: tools such as GameSpy. This variable indicates whether a password or
67: spectator password is needed to get onto a server. Bit 0 is password and
68: bit 1 is spectator password.
69: - Quake2 will no longer look for gamex86.dll in the main Quake2 directory.
70: It will always load out of the game directory first.
71: - Players joining a server during an intermission are now moved to the
72: intermission position.
73: - The "logfile" cvar has been extended with the following values:
74: 0 - don't log (default)
75: 1 - overwrite qconsole.log and use buffered writes
76: 2 - overwrite qconsole.log and flush write every line
77: 3 - append to existing qconsole.log and flush write every line
78: - Several minor bug fixes to the Rogue mission pack gamex86.dll
79: - Linux: Rebuild of Rogue mission pack shared library to correct some
80: dynamic symbol errors (is NAN errors).
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