Annotation of quake2/changes.txt, revision 1.1

1.1     ! root        1: 
        !             2: Quake2 3.16 changes:
        !             3: 
        !             4: - Fixed infinite grenade bug
        !             5: - Fixed autodownloading to actually download sounds and console pics
        !             6: - Fixed autodownload to not create empty directories for files not on
        !             7:   the server.
        !             8: - Added customized client downloading.  cvars are the same as the server side:
        !             9:     allow_download - global download on/off
        !            10:     allow_download_players - players download on/off
        !            11:     allow_download_models - models download on/off
        !            12:     allow_download_sounds - sounds download on/off
        !            13:     allow_download_maps - maps download on/off
        !            14:   They can also be (more easily) set with a new Download Options menu 
        !            15:   accessible in Multiplayer/Player Setup/Download Options
        !            16: - Changed checksumming code to be more portable and faster.
        !            17: 
        !            18: 
        !            19: Quake2 3.15 changes:
        !            20: 
        !            21: - Added visible weapons support.  This is precached with a special symbol, i.e.
        !            22:   gi.modelindex("#w_shotgun.md2") which causes the client to autobind it to
        !            23:   the players current weapon model.  Plug in player models can optionally 
        !            24:   support the visible weapons.  Any that do not support it will use their
        !            25:   default weapon.md2 files automatically.
        !            26:   Visible weapons files for plug in player models are not downloaded
        !            27:   automatically--only the default weapon.md2 (and skin) is.
        !            28: - New cvar cl_vwep controls whether visible weapons is enabled on the client.
        !            29:   If you turn it off, the visible weapons models are not loaded.  This can offer
        !            30:   a speed up on slow or memory starved machines.
        !            31: - Rewrote the some of the net code to use optimized network packets for 
        !            32:   projectiles.  This is transparent to the game code, but improves netplay
        !            33:   substancially.  The hyperblaster doesn't flood modem players anymore.
        !            34: - Rewrote the packet checksum code to be more portable and defeat proxy bots
        !            35:   yet again.
        !            36: - Autodownload support is in.  The following items will be automatcally
        !            37:   downloaded as needed:
        !            38:     - world map (and textures)
        !            39:     - models
        !            40:     - sounds (precached ones)
        !            41:     - plug in player model, skin, skin_i and weapon.md2
        !            42:   downloads go to a temp file (maps/blah.tmp for example) and get renamed
        !            43:   when done.  autoresume is supported (if you lose connect during the
        !            44:   download, just reconnect and resume).  Server has fine control over
        !            45:   the downloads with the following new cvars:
        !            46:     allow_download - global download on/off
        !            47:     allow_download_players - players download on/off
        !            48:     allow_download_models - models download on/off
        !            49:     allow_download_sounds - sounds download on/off
        !            50:     allow_download_maps - maps download on/off
        !            51:   maps that are in pak files will _not_ autodownload from the server, this
        !            52:   is for copyright considerations.
        !            53:   The QuakeWorld bug of the server map changing while download a map has
        !            54:   been fixed.
        !            55: - New option in the Multiplayer/Player Setup menu for setting your connection
        !            56:   speed.  This sets a default rate for the player and can improve net
        !            57:   performance for modem connections.
        !            58: - Rewrote some of the save game code to make it more portable.  I wanted to
        !            59:   completely rewrite the entire save game system and make it portable across
        !            60:   versions and operating systems, but this would require an enormous amount
        !            61:   of work.
        !            62: - Added another 512 configure strings for general usage for mod makers.
        !            63:   This gives lots of room for general string displays on the HUD and in other
        !            64:   data.
        !            65: - Player movement code re-written to be similiar to that of NetQuake and
        !            66:   later versions of QuakeWorld.  Player has more control in the air and
        !            67:   gets a boost in vertical speed when jumping off the top of ramps.
        !            68: - Fixed up serverrecord so that it works correctly with the later versions.
        !            69:   serverrecord lets the server do a recording of the current game that
        !            70:   demo editors can use to make demos from any PVS in the level.  Server
        !            71:   recorded demos are BIG.  Will look at using delta compression in them
        !            72:   to cut down the size.
        !            73: - Copy protection CD check has been removed.
        !            74: - Quake2 3.15 has changed the protocol (so old servers will not run) but
        !            75:   all existing game dlls can run on the new version (albiet without the
        !            76:   new features such as visible weapons).
        !            77: - Added flood protection.  Controlled from the following cvars:
        !            78:    flood_msgs - maximum number of messages allowed in the time period
        !            79:                 specified by flood_persecond
        !            80:    flood_persecond - time period that a maximum of flood_msgs messages are
        !            81:                      permitted
        !            82:    flood_waitdelay - amount of time a client gets muzzled for flooding
        !            83: - fixed it so blaster/hyperblaster shots aren't treated as solid when
        !            84:   predicting--you aren't clipped against them now.
        !            85: - gender support is now in.  The userinfo cvar "gender" can be set to
        !            86:   male/female/none (none for neutral messages).  This doesn't affect sounds
        !            87:   but does affect death messages in the game.  The models male and cyborg
        !            88:   default to gender male, and female and crackhor default to female.
        !            89:   Everything else defaults to none, but you can set it by typing
        !            90:   "gender male" or "gender female" as appropriate.
        !            91: - IP banning support ala QW.  It's built into the game dll as 'sv' console
        !            92:   commands.  This list is:
        !            93:     sv addip <ip-mask>  - adds an ip to the ban list
        !            94:        sv listip <ip-mask> - removes an ip from the ban list
        !            95:        sv writeip - writes the ban list to <gamedir>/listip.cfg.  You can
        !            96:          exec this on a server load to load the list on subsequent server runs.
        !            97:          like so:  quake2 +set dedicated 1 +exec listip.cfg
        !            98:        sv removeip <ip-mask> - remove an ip from the list
        !            99:   the ip list is a simple mask system.  Adding 192.168 to the list
        !           100:   would block out everyone in the 192.168.*.* net block.  You get 1024 bans,
        !           101:   if you need more, recompile the game dll. :)
        !           102:   A new cvar is also supported called 'filterban'.  It defaults to one which
        !           103:   means "allow everyone to connect _except_ those matching in the ban list."
        !           104:   If you set it to zero, the meaning reverses like so, "don't allow anyone
        !           105:   to connect unless they are in the list."
        !           106: 
        !           107: Quake2 CTF 1.09a Changes:
        !           108: 
        !           109: - Q2CTF 1.09 requires 3.15 now.
        !           110: - Competition Match mode added.  Server can be reset into a timed match mode.
        !           111:   Includes a pregame setup time, countdown until game start, timed match,
        !           112:   statistics on players, admin functions and a post game time.
        !           113: - The server command 'gamemap' now works correctly.  On a server, you can
        !           114:   change maps with two commands:  map and gamemap.  Map will cause all teams
        !           115:   to reset, gamemap will change maps with the teams intact.
        !           116: - New console commands:
        !           117:     yes - vote yes on an election
        !           118:     no - vote no on an election
        !           119:     ready - ready oneself for a match
        !           120:     notready - remove oneself from the ready list (stop the clock)
        !           121:     ghost - ghost back into a match if connection was lost
        !           122:     admin - become an admin or access the admin menu
        !           123:     stats - show statistics on players in a match
        !           124:     warp - warp to a new level
        !           125:     boot - kick a player of the server (you must be an admin)
        !           126:     playerlist - show player list and connect times
        !           127: - New cvars:
        !           128:     competition - set to 1 to allow the server to be voted by players into
        !           129:       competition mode.  Set to 3 for a dedicated competition server.
        !           130:       The default, 0, disables competition features.
        !           131:     matchlock - controls whether players are allowed into a match in progress
        !           132:       in competition mode.  Defaults to on (1).
        !           133:     electpercentage - the precentage of yes votes needed to win an election.
        !           134:       Defaults to 66%.
        !           135:     matchtime - length of a match, defaulting to 20 minutes.  Can be changed
        !           136:       by admins.
        !           137:     matchsetuptime - length of time allowed to setup a match (after which
        !           138:       the server will reset itself back into normal pickup play).  Defaults
        !           139:       to 10 mins.
        !           140:     matchstarttime - The countdown after match setup has been completed
        !           141:       until the match begins.  Defaults to 20 seconds.
        !           142:     admin_password - Password for admin access (allowing access to the admin
        !           143:       menu without needing to be elected).
        !           144: - Minor bug fixes in team selection to help balance the teams better (the
        !           145:   default option on the menu is now the team with the fewer players).
        !           146: - Don't get base defenses for telefragging your teammates in base.
        !           147: - Telefrags at start of game no longer count (to help with game spawning).
        !           148: - Instant weapon changing is now a server option (and can be changed by
        !           149:   admin menu).
        !           150: - New admin menu that allows remote changes of the following items:
        !           151:     Match length (time)
        !           152:     Match setup length (time)
        !           153:     Match start length (time)
        !           154:     Weapons Stay
        !           155:     Instant Items
        !           156:     Quad Drop
        !           157:     Instant Weapons
        !           158: - As part of the match code, a new 'ghost' option is included.  When a match
        !           159:   begins, all players are printed a randomly generated five digit ghost code
        !           160:   in their consoles.  If the player loses connection for some reason during
        !           161:   the match, they can reconnect and reenter the game keeping their score
        !           162:   intact at the time of disconnection.
        !           163: - Visible weapon support (as with the 3.15 release).
        !           164: - Some minor changes to the pmenu code to allow more flexability
        !           165: 
        !           166:     

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