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1.1 ! root 1: // cl_inv.c -- client inventory screen ! 2: ! 3: #include "client.h" ! 4: ! 5: /* ! 6: ================ ! 7: CL_ParseInventory ! 8: ================ ! 9: */ ! 10: void CL_ParseInventory (void) ! 11: { ! 12: int i; ! 13: ! 14: for (i=0 ; i<MAX_ITEMS ; i++) ! 15: cl.inventory[i] = MSG_ReadShort (&net_message); ! 16: } ! 17: ! 18: ! 19: /* ! 20: ================ ! 21: Inv_DrawString ! 22: ================ ! 23: */ ! 24: void Inv_DrawString (int x, int y, char *string) ! 25: { ! 26: while (*string) ! 27: { ! 28: re.DrawChar (x, y, *string); ! 29: x+=8; ! 30: string++; ! 31: } ! 32: } ! 33: ! 34: void SetStringHighBit (char *s) ! 35: { ! 36: while (*s) ! 37: *s++ |= 128; ! 38: } ! 39: ! 40: /* ! 41: ================ ! 42: CL_DrawInventory ! 43: ================ ! 44: */ ! 45: #define DISPLAY_ITEMS 17 ! 46: ! 47: void CL_DrawInventory (void) ! 48: { ! 49: int i, j; ! 50: int num, selected_num, item; ! 51: int index[MAX_ITEMS]; ! 52: char string[1024]; ! 53: int x, y; ! 54: char binding[1024]; ! 55: char *bind; ! 56: int selected; ! 57: int top; ! 58: ! 59: selected = cl.frame.playerstate.stats[STAT_SELECTED_ITEM]; ! 60: ! 61: num = 0; ! 62: selected_num = 0; ! 63: for (i=0 ; i<MAX_ITEMS ; i++) ! 64: { ! 65: if (i==selected) ! 66: selected_num = num; ! 67: if (cl.inventory[i]) ! 68: { ! 69: index[num] = i; ! 70: num++; ! 71: } ! 72: } ! 73: ! 74: // determine scroll point ! 75: top = selected_num - DISPLAY_ITEMS/2; ! 76: if (num - top < DISPLAY_ITEMS) ! 77: top = num - DISPLAY_ITEMS; ! 78: if (top < 0) ! 79: top = 0; ! 80: ! 81: x = (viddef.width-256)/2; ! 82: y = (viddef.height-240)/2; ! 83: ! 84: // repaint everything next frame ! 85: SCR_DirtyScreen (); ! 86: ! 87: re.DrawPic (x, y+8, "inventory"); ! 88: ! 89: y += 24; ! 90: x += 24; ! 91: Inv_DrawString (x, y, "hotkey ### item"); ! 92: Inv_DrawString (x, y+8, "------ --- ----"); ! 93: y += 16; ! 94: for (i=top ; i<num && i < top+DISPLAY_ITEMS ; i++) ! 95: { ! 96: item = index[i]; ! 97: // search for a binding ! 98: Com_sprintf (binding, sizeof(binding), "use %s", cl.configstrings[CS_ITEMS+item]); ! 99: bind = ""; ! 100: for (j=0 ; j<256 ; j++) ! 101: if (keybindings[j] && !stricmp (keybindings[j], binding)) ! 102: { ! 103: bind = Key_KeynumToString(j); ! 104: break; ! 105: } ! 106: ! 107: Com_sprintf (string, sizeof(string), "%6s %3i %s", bind, cl.inventory[item], ! 108: cl.configstrings[CS_ITEMS+item] ); ! 109: if (item != selected) ! 110: SetStringHighBit (string); ! 111: else // draw a blinky cursor by the selected item ! 112: { ! 113: if ( (int)(cls.realtime*10) & 1) ! 114: re.DrawChar (x-8, y, 15); ! 115: } ! 116: Inv_DrawString (x, y, string); ! 117: y += 8; ! 118: } ! 119: ! 120: ! 121: } ! 122: ! 123:
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