Annotation of quake2/client/input.h, revision 1.1.1.1

1.1       root        1: // input.h -- external (non-keyboard) input devices
                      2: 
                      3: void IN_Init (void);
                      4: 
                      5: void IN_Shutdown (void);
                      6: 
                      7: void IN_Commands (void);
                      8: // oportunity for devices to stick commands on the script buffer
                      9: 
                     10: void IN_Frame (void);
                     11: 
                     12: void IN_Move (usercmd_t *cmd);
                     13: // add additional movement on top of the keyboard move cmd
                     14: 
                     15: void IN_Activate (qboolean active);

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