Annotation of quake2/client/screen.h, revision 1.1

1.1     ! root        1: // screen.h
        !             2: 
        !             3: void   SCR_Init (void);
        !             4: 
        !             5: void   SCR_UpdateScreen (void);
        !             6: 
        !             7: void   SCR_SizeUp (void);
        !             8: void   SCR_SizeDown (void);
        !             9: void   SCR_CenterPrint (char *str);
        !            10: void   SCR_BeginLoadingPlaque (void);
        !            11: void   SCR_EndLoadingPlaque (void);
        !            12: 
        !            13: void   SCR_DebugGraph (float value, int color);
        !            14: 
        !            15: void   SCR_TouchPics (void);
        !            16: 
        !            17: void   SCR_RunConsole (void);
        !            18: 
        !            19: extern float           scr_con_current;
        !            20: extern float           scr_conlines;           // lines of console to display
        !            21: 
        !            22: extern int                     sb_lines;
        !            23: 
        !            24: extern cvar_t          *scr_viewsize;
        !            25: extern cvar_t          *crosshair;
        !            26: 
        !            27: extern vrect_t         scr_vrect;              // position of render window
        !            28: 
        !            29: extern char            crosshair_pic[MAX_QPATH];
        !            30: extern int                     crosshair_width, crosshair_height;
        !            31: 
        !            32: void SCR_AddDirtyPoint (int x, int y);
        !            33: void SCR_DirtyScreen (void);
        !            34: 
        !            35: //
        !            36: // scr_cin.c
        !            37: //
        !            38: void SCR_PlayCinematic (char *name);
        !            39: qboolean SCR_DrawCinematic (void);
        !            40: void SCR_RunCinematic (void);
        !            41: void SCR_StopCinematic (void);
        !            42: void SCR_FinishCinematic (void);
        !            43: 

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