Annotation of quake2/client/screen.h, revision 1.1.1.1

1.1       root        1: // screen.h
                      2: 
                      3: void   SCR_Init (void);
                      4: 
                      5: void   SCR_UpdateScreen (void);
                      6: 
                      7: void   SCR_SizeUp (void);
                      8: void   SCR_SizeDown (void);
                      9: void   SCR_CenterPrint (char *str);
                     10: void   SCR_BeginLoadingPlaque (void);
                     11: void   SCR_EndLoadingPlaque (void);
                     12: 
                     13: void   SCR_DebugGraph (float value, int color);
                     14: 
                     15: void   SCR_TouchPics (void);
                     16: 
                     17: void   SCR_RunConsole (void);
                     18: 
                     19: extern float           scr_con_current;
                     20: extern float           scr_conlines;           // lines of console to display
                     21: 
                     22: extern int                     sb_lines;
                     23: 
                     24: extern cvar_t          *scr_viewsize;
                     25: extern cvar_t          *crosshair;
                     26: 
                     27: extern vrect_t         scr_vrect;              // position of render window
                     28: 
                     29: extern char            crosshair_pic[MAX_QPATH];
                     30: extern int                     crosshair_width, crosshair_height;
                     31: 
                     32: void SCR_AddDirtyPoint (int x, int y);
                     33: void SCR_DirtyScreen (void);
                     34: 
                     35: //
                     36: // scr_cin.c
                     37: //
                     38: void SCR_PlayCinematic (char *name);
                     39: qboolean SCR_DrawCinematic (void);
                     40: void SCR_RunCinematic (void);
                     41: void SCR_StopCinematic (void);
                     42: void SCR_FinishCinematic (void);
                     43: 

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