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1.1 root 1: // screen.h
2:
3: void SCR_Init (void);
4:
5: void SCR_UpdateScreen (void);
6:
7: void SCR_SizeUp (void);
8: void SCR_SizeDown (void);
9: void SCR_CenterPrint (char *str);
10: void SCR_BeginLoadingPlaque (void);
11: void SCR_EndLoadingPlaque (void);
12:
13: void SCR_DebugGraph (float value, int color);
14:
15: void SCR_TouchPics (void);
16:
17: void SCR_RunConsole (void);
18:
19: extern float scr_con_current;
20: extern float scr_conlines; // lines of console to display
21:
22: extern int sb_lines;
23:
24: extern cvar_t *scr_viewsize;
25: extern cvar_t *crosshair;
26:
27: extern vrect_t scr_vrect; // position of render window
28:
29: extern char crosshair_pic[MAX_QPATH];
30: extern int crosshair_width, crosshair_height;
31:
32: void SCR_AddDirtyPoint (int x, int y);
33: void SCR_DirtyScreen (void);
34:
35: //
36: // scr_cin.c
37: //
38: void SCR_PlayCinematic (char *name);
39: qboolean SCR_DrawCinematic (void);
40: void SCR_RunCinematic (void);
41: void SCR_StopCinematic (void);
42: void SCR_FinishCinematic (void);
43:
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