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1.1.1.2 ! root 1: /* ! 2: Copyright (C) 1997-2001 Id Software, Inc. ! 3: ! 4: This program is free software; you can redistribute it and/or ! 5: modify it under the terms of the GNU General Public License ! 6: as published by the Free Software Foundation; either version 2 ! 7: of the License, or (at your option) any later version. ! 8: ! 9: This program is distributed in the hope that it will be useful, ! 10: but WITHOUT ANY WARRANTY; without even the implied warranty of ! 11: MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. ! 12: ! 13: See the GNU General Public License for more details. ! 14: ! 15: You should have received a copy of the GNU General Public License ! 16: along with this program; if not, write to the Free Software ! 17: Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. ! 18: ! 19: */ 1.1 root 20: 21: struct sfx_s; 22: 23: void S_Init (void); 24: void S_Shutdown (void); 25: 26: // if origin is NULL, the sound will be dynamically sourced from the entity 27: void S_StartSound (vec3_t origin, int entnum, int entchannel, struct sfx_s *sfx, float fvol, float attenuation, float timeofs); 28: void S_StartLocalSound (char *s); 29: 30: void S_RawSamples (int samples, int rate, int width, int channels, byte *data); 31: 32: void S_StopAllSounds(void); 33: void S_Update (vec3_t origin, vec3_t v_forward, vec3_t v_right, vec3_t v_up); 34: 35: void S_Activate (qboolean active); 36: 37: void S_BeginRegistration (void); 38: struct sfx_s *S_RegisterSound (char *sample); 39: void S_EndRegistration (void); 40: 41: struct sfx_s *S_FindName (char *name, qboolean create); 42: 43: // the sound code makes callbacks to the client for entitiy position 44: // information, so entities can be dynamically re-spatialized 45: void CL_GetEntitySoundOrigin (int ent, vec3_t org);
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