Annotation of quake2/client/sound.h, revision 1.1.1.2

1.1.1.2 ! root        1: /*
        !             2: Copyright (C) 1997-2001 Id Software, Inc.
        !             3: 
        !             4: This program is free software; you can redistribute it and/or
        !             5: modify it under the terms of the GNU General Public License
        !             6: as published by the Free Software Foundation; either version 2
        !             7: of the License, or (at your option) any later version.
        !             8: 
        !             9: This program is distributed in the hope that it will be useful,
        !            10: but WITHOUT ANY WARRANTY; without even the implied warranty of
        !            11: MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  
        !            12: 
        !            13: See the GNU General Public License for more details.
        !            14: 
        !            15: You should have received a copy of the GNU General Public License
        !            16: along with this program; if not, write to the Free Software
        !            17: Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
        !            18: 
        !            19: */
1.1       root       20: 
                     21: struct sfx_s;
                     22: 
                     23: void S_Init (void);
                     24: void S_Shutdown (void);
                     25: 
                     26: // if origin is NULL, the sound will be dynamically sourced from the entity
                     27: void S_StartSound (vec3_t origin, int entnum, int entchannel, struct sfx_s *sfx, float fvol,  float attenuation, float timeofs);
                     28: void S_StartLocalSound (char *s);
                     29: 
                     30: void S_RawSamples (int samples, int rate, int width, int channels, byte *data);
                     31: 
                     32: void S_StopAllSounds(void);
                     33: void S_Update (vec3_t origin, vec3_t v_forward, vec3_t v_right, vec3_t v_up);
                     34: 
                     35: void S_Activate (qboolean active);
                     36: 
                     37: void S_BeginRegistration (void);
                     38: struct sfx_s *S_RegisterSound (char *sample);
                     39: void S_EndRegistration (void);
                     40: 
                     41: struct sfx_s *S_FindName (char *name, qboolean create);
                     42: 
                     43: // the sound code makes callbacks to the client for entitiy position
                     44: // information, so entities can be dynamically re-spatialized
                     45: void CL_GetEntitySoundOrigin (int ent, vec3_t org);

unix.superglobalmegacorp.com

This archive runs on limited infrastructure. Preserving old code on modern bandwidth. Automated agents are requested to crawl responsibly.