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1.1 root 1: # Microsoft Developer Studio Project File - Name="ctf" - Package Owner=<4>
2: # Microsoft Developer Studio Generated Build File, Format Version 5.00
3: # ** DO NOT EDIT **
4:
5: # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
6: # TARGTYPE "Win32 (ALPHA) Dynamic-Link Library" 0x0602
7:
8: CFG=ctf - Win32 Debug Alpha
9: !MESSAGE This is not a valid makefile. To build this project using NMAKE,
10: !MESSAGE use the Export Makefile command and run
11: !MESSAGE
12: !MESSAGE NMAKE /f "ctf.mak".
13: !MESSAGE
14: !MESSAGE You can specify a configuration when running NMAKE
15: !MESSAGE by defining the macro CFG on the command line. For example:
16: !MESSAGE
17: !MESSAGE NMAKE /f "ctf.mak" CFG="ctf - Win32 Debug Alpha"
18: !MESSAGE
19: !MESSAGE Possible choices for configuration are:
20: !MESSAGE
21: !MESSAGE "ctf - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
22: !MESSAGE "ctf - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
23: !MESSAGE "ctf - Win32 Debug Alpha" (based on\
24: "Win32 (ALPHA) Dynamic-Link Library")
25: !MESSAGE "ctf - Win32 Release Alpha" (based on\
26: "Win32 (ALPHA) Dynamic-Link Library")
27: !MESSAGE
28:
29: # Begin Project
30: # PROP Scc_ProjName ""
31: # PROP Scc_LocalPath ""
32: # PROP WCE_Configuration "H/PC Ver. 2.00"
33:
34: !IF "$(CFG)" == "ctf - Win32 Release"
35:
36: # PROP BASE Use_MFC 0
37: # PROP BASE Use_Debug_Libraries 0
38: # PROP BASE Output_Dir "Release"
39: # PROP BASE Intermediate_Dir "Release"
40: # PROP BASE Target_Dir ""
41: # PROP Use_MFC 0
42: # PROP Use_Debug_Libraries 0
43: # PROP Output_Dir ".\release"
44: # PROP Intermediate_Dir ".\release"
45: # PROP Ignore_Export_Lib 0
46: # PROP Target_Dir ""
47: CPP=cl.exe
48: # ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
49: # ADD CPP /nologo /MT /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
50: MTL=midl.exe
51: # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
52: # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
53: RSC=rc.exe
54: # ADD BASE RSC /l 0x409 /d "NDEBUG"
55: # ADD RSC /l 0x409 /d "NDEBUG"
56: BSC32=bscmake.exe
57: # ADD BASE BSC32 /nologo
58: # ADD BSC32 /nologo
59: LINK32=link.exe
60: # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386
61: # ADD LINK32 kernel32.lib user32.lib winmm.lib /nologo /subsystem:windows /dll /machine:I386 /out:".\release\gamex86.dll"
62:
63: !ELSEIF "$(CFG)" == "ctf - Win32 Debug"
64:
65: # PROP BASE Use_MFC 0
66: # PROP BASE Use_Debug_Libraries 1
67: # PROP BASE Output_Dir "Debug"
68: # PROP BASE Intermediate_Dir "Debug"
69: # PROP BASE Target_Dir ""
70: # PROP Use_MFC 0
71: # PROP Use_Debug_Libraries 1
72: # PROP Output_Dir ".\debug"
73: # PROP Intermediate_Dir ".\debug"
74: # PROP Ignore_Export_Lib 0
75: # PROP Target_Dir ""
76: CPP=cl.exe
77: # ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
78: # ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /YX /FD /c
79: MTL=midl.exe
80: # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
81: # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
82: RSC=rc.exe
83: # ADD BASE RSC /l 0x409 /d "_DEBUG"
84: # ADD RSC /l 0x409 /d "_DEBUG"
85: BSC32=bscmake.exe
86: # ADD BASE BSC32 /nologo
87: # ADD BSC32 /nologo
88: LINK32=link.exe
89: # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept
90: # ADD LINK32 kernel32.lib user32.lib winmm.lib /nologo /subsystem:windows /dll /incremental:no /map /debug /machine:I386 /out:".\debug\gamex86.dll" /pdbtype:sept
91:
92: !ELSEIF "$(CFG)" == "ctf - Win32 Debug Alpha"
93:
94: # PROP BASE Use_MFC 0
95: # PROP BASE Use_Debug_Libraries 1
96: # PROP BASE Output_Dir "ctf___Wi"
97: # PROP BASE Intermediate_Dir "ctf___Wi"
98: # PROP BASE Ignore_Export_Lib 0
99: # PROP BASE Target_Dir ""
100: # PROP Use_MFC 0
101: # PROP Use_Debug_Libraries 1
102: # PROP Output_Dir "..\DebugAXP"
103: # PROP Intermediate_Dir ".\DebugAXP"
104: # PROP Ignore_Export_Lib 0
105: # PROP Target_Dir ""
106: MTL=midl.exe
107: # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
108: # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
109: CPP=cl.exe
110: # ADD BASE CPP /nologo /Gt0 /W3 /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /YX /FD /MTd /c
111: # ADD CPP /nologo /Gt0 /W3 /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /YX /FD /MTd /c
112: RSC=rc.exe
113: # ADD BASE RSC /l 0x409 /d "_DEBUG"
114: # ADD RSC /l 0x409 /d "_DEBUG"
115: BSC32=bscmake.exe
116: # ADD BASE BSC32 /nologo
117: # ADD BSC32 /nologo
118: LINK32=link.exe
119: # ADD BASE LINK32 winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /dll /map /debug /machine:ALPHA /out:".\debug\gamex86.dll" /pdbtype:sept
120: # ADD LINK32 winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /dll /map /debug /machine:ALPHA /out:".\debugAXP\gameaxp.dll" /pdbtype:sept
121:
122: !ELSEIF "$(CFG)" == "ctf - Win32 Release Alpha"
123:
124: # PROP BASE Use_MFC 0
125: # PROP BASE Use_Debug_Libraries 0
126: # PROP BASE Output_Dir "ctf___W0"
127: # PROP BASE Intermediate_Dir "ctf___W0"
128: # PROP BASE Ignore_Export_Lib 0
129: # PROP BASE Target_Dir ""
130: # PROP Use_MFC 0
131: # PROP Use_Debug_Libraries 0
132: # PROP Output_Dir "..\ReleaseAXP"
133: # PROP Intermediate_Dir ".\ReleaseAXP"
134: # PROP Ignore_Export_Lib 0
135: # PROP Target_Dir ""
136: MTL=midl.exe
137: # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
138: # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
139: CPP=cl.exe
140: # ADD BASE CPP /nologo /MT /Gt0 /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
141: # ADD CPP /nologo /MT /Gt0 /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
142: RSC=rc.exe
143: # ADD BASE RSC /l 0x409 /d "NDEBUG"
144: # ADD RSC /l 0x409 /d "NDEBUG"
145: BSC32=bscmake.exe
146: # ADD BASE BSC32 /nologo
147: # ADD BSC32 /nologo
148: LINK32=link.exe
149: # ADD BASE LINK32 winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /dll /machine:ALPHA /out:".\release\gamex86.dll"
150: # ADD LINK32 winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /dll /machine:ALPHA /out:".\ReleaseAXP\gameaxp.dll"
151:
152: !ENDIF
153:
154: # Begin Target
155:
156: # Name "ctf - Win32 Release"
157: # Name "ctf - Win32 Debug"
158: # Name "ctf - Win32 Debug Alpha"
159: # Name "ctf - Win32 Release Alpha"
160: # Begin Group "Source Files"
161:
162: # PROP Default_Filter "*.c"
163: # Begin Source File
164:
165: SOURCE=.\g_ai.c
166:
167: !IF "$(CFG)" == "ctf - Win32 Release"
168:
169: !ELSEIF "$(CFG)" == "ctf - Win32 Debug"
170:
171: !ELSEIF "$(CFG)" == "ctf - Win32 Debug Alpha"
172:
173: DEP_CPP_G_AI_=\
174: ".\g_ctf.h"\
175: ".\g_local.h"\
176: ".\game.h"\
177: ".\p_menu.h"\
178: ".\q_shared.h"\
179:
180:
181: !ELSEIF "$(CFG)" == "ctf - Win32 Release Alpha"
182:
183: DEP_CPP_G_AI_=\
184: ".\g_ctf.h"\
185: ".\g_local.h"\
186: ".\game.h"\
187: ".\p_menu.h"\
188: ".\q_shared.h"\
189:
190:
191: !ENDIF
192:
193: # End Source File
194: # Begin Source File
195:
196: SOURCE=.\g_chase.c
197:
198: !IF "$(CFG)" == "ctf - Win32 Release"
199:
200: !ELSEIF "$(CFG)" == "ctf - Win32 Debug"
201:
202: !ELSEIF "$(CFG)" == "ctf - Win32 Debug Alpha"
203:
204: DEP_CPP_G_CHA=\
205: ".\g_ctf.h"\
206: ".\g_local.h"\
207: ".\game.h"\
208: ".\p_menu.h"\
209: ".\q_shared.h"\
210:
211:
212: !ELSEIF "$(CFG)" == "ctf - Win32 Release Alpha"
213:
214: DEP_CPP_G_CHA=\
215: ".\g_ctf.h"\
216: ".\g_local.h"\
217: ".\game.h"\
218: ".\p_menu.h"\
219: ".\q_shared.h"\
220:
221:
222: !ENDIF
223:
224: # End Source File
225: # Begin Source File
226:
227: SOURCE=.\g_cmds.c
228:
229: !IF "$(CFG)" == "ctf - Win32 Release"
230:
231: !ELSEIF "$(CFG)" == "ctf - Win32 Debug"
232:
233: !ELSEIF "$(CFG)" == "ctf - Win32 Debug Alpha"
234:
235: DEP_CPP_G_CMD=\
236: ".\g_ctf.h"\
237: ".\g_local.h"\
238: ".\game.h"\
239: ".\m_player.h"\
240: ".\p_menu.h"\
241: ".\q_shared.h"\
242:
243:
244: !ELSEIF "$(CFG)" == "ctf - Win32 Release Alpha"
245:
246: DEP_CPP_G_CMD=\
247: ".\g_ctf.h"\
248: ".\g_local.h"\
249: ".\game.h"\
250: ".\m_player.h"\
251: ".\p_menu.h"\
252: ".\q_shared.h"\
253:
254:
255: !ENDIF
256:
257: # End Source File
258: # Begin Source File
259:
260: SOURCE=.\g_combat.c
261:
262: !IF "$(CFG)" == "ctf - Win32 Release"
263:
264: !ELSEIF "$(CFG)" == "ctf - Win32 Debug"
265:
266: !ELSEIF "$(CFG)" == "ctf - Win32 Debug Alpha"
267:
268: DEP_CPP_G_COM=\
269: ".\g_ctf.h"\
270: ".\g_local.h"\
271: ".\game.h"\
272: ".\p_menu.h"\
273: ".\q_shared.h"\
274:
275:
276: !ELSEIF "$(CFG)" == "ctf - Win32 Release Alpha"
277:
278: DEP_CPP_G_COM=\
279: ".\g_ctf.h"\
280: ".\g_local.h"\
281: ".\game.h"\
282: ".\p_menu.h"\
283: ".\q_shared.h"\
284:
285:
286: !ENDIF
287:
288: # End Source File
289: # Begin Source File
290:
291: SOURCE=.\g_ctf.c
292:
293: !IF "$(CFG)" == "ctf - Win32 Release"
294:
295: !ELSEIF "$(CFG)" == "ctf - Win32 Debug"
296:
297: !ELSEIF "$(CFG)" == "ctf - Win32 Debug Alpha"
298:
299: DEP_CPP_G_CTF=\
300: ".\g_ctf.h"\
301: ".\g_local.h"\
302: ".\game.h"\
303: ".\m_player.h"\
304: ".\p_menu.h"\
305: ".\q_shared.h"\
306:
307:
308: !ELSEIF "$(CFG)" == "ctf - Win32 Release Alpha"
309:
310: DEP_CPP_G_CTF=\
311: ".\g_ctf.h"\
312: ".\g_local.h"\
313: ".\game.h"\
314: ".\m_player.h"\
315: ".\p_menu.h"\
316: ".\q_shared.h"\
317:
318:
319: !ENDIF
320:
321: # End Source File
322: # Begin Source File
323:
324: SOURCE=.\g_func.c
325:
326: !IF "$(CFG)" == "ctf - Win32 Release"
327:
328: !ELSEIF "$(CFG)" == "ctf - Win32 Debug"
329:
330: !ELSEIF "$(CFG)" == "ctf - Win32 Debug Alpha"
331:
332: DEP_CPP_G_FUN=\
333: ".\g_ctf.h"\
334: ".\g_local.h"\
335: ".\game.h"\
336: ".\p_menu.h"\
337: ".\q_shared.h"\
338:
339:
340: !ELSEIF "$(CFG)" == "ctf - Win32 Release Alpha"
341:
342: DEP_CPP_G_FUN=\
343: ".\g_ctf.h"\
344: ".\g_local.h"\
345: ".\game.h"\
346: ".\p_menu.h"\
347: ".\q_shared.h"\
348:
349:
350: !ENDIF
351:
352: # End Source File
353: # Begin Source File
354:
355: SOURCE=.\g_items.c
356:
357: !IF "$(CFG)" == "ctf - Win32 Release"
358:
359: !ELSEIF "$(CFG)" == "ctf - Win32 Debug"
360:
361: !ELSEIF "$(CFG)" == "ctf - Win32 Debug Alpha"
362:
363: DEP_CPP_G_ITE=\
364: ".\g_ctf.h"\
365: ".\g_local.h"\
366: ".\game.h"\
367: ".\p_menu.h"\
368: ".\q_shared.h"\
369:
370:
371: !ELSEIF "$(CFG)" == "ctf - Win32 Release Alpha"
372:
373: DEP_CPP_G_ITE=\
374: ".\g_ctf.h"\
375: ".\g_local.h"\
376: ".\game.h"\
377: ".\p_menu.h"\
378: ".\q_shared.h"\
379:
380:
381: !ENDIF
382:
383: # End Source File
384: # Begin Source File
385:
386: SOURCE=.\g_main.c
387:
388: !IF "$(CFG)" == "ctf - Win32 Release"
389:
390: !ELSEIF "$(CFG)" == "ctf - Win32 Debug"
391:
392: !ELSEIF "$(CFG)" == "ctf - Win32 Debug Alpha"
393:
394: DEP_CPP_G_MAI=\
395: ".\g_ctf.h"\
396: ".\g_local.h"\
397: ".\game.h"\
398: ".\p_menu.h"\
399: ".\q_shared.h"\
400:
401:
402: !ELSEIF "$(CFG)" == "ctf - Win32 Release Alpha"
403:
404: DEP_CPP_G_MAI=\
405: ".\g_ctf.h"\
406: ".\g_local.h"\
407: ".\game.h"\
408: ".\p_menu.h"\
409: ".\q_shared.h"\
410:
411:
412: !ENDIF
413:
414: # End Source File
415: # Begin Source File
416:
417: SOURCE=.\g_misc.c
418:
419: !IF "$(CFG)" == "ctf - Win32 Release"
420:
421: !ELSEIF "$(CFG)" == "ctf - Win32 Debug"
422:
423: !ELSEIF "$(CFG)" == "ctf - Win32 Debug Alpha"
424:
425: DEP_CPP_G_MIS=\
426: ".\g_ctf.h"\
427: ".\g_local.h"\
428: ".\game.h"\
429: ".\p_menu.h"\
430: ".\q_shared.h"\
431:
432:
433: !ELSEIF "$(CFG)" == "ctf - Win32 Release Alpha"
434:
435: DEP_CPP_G_MIS=\
436: ".\g_ctf.h"\
437: ".\g_local.h"\
438: ".\game.h"\
439: ".\p_menu.h"\
440: ".\q_shared.h"\
441:
442:
443: !ENDIF
444:
445: # End Source File
446: # Begin Source File
447:
448: SOURCE=.\g_monster.c
449:
450: !IF "$(CFG)" == "ctf - Win32 Release"
451:
452: !ELSEIF "$(CFG)" == "ctf - Win32 Debug"
453:
454: !ELSEIF "$(CFG)" == "ctf - Win32 Debug Alpha"
455:
456: DEP_CPP_G_MON=\
457: ".\g_ctf.h"\
458: ".\g_local.h"\
459: ".\game.h"\
460: ".\p_menu.h"\
461: ".\q_shared.h"\
462:
463:
464: !ELSEIF "$(CFG)" == "ctf - Win32 Release Alpha"
465:
466: DEP_CPP_G_MON=\
467: ".\g_ctf.h"\
468: ".\g_local.h"\
469: ".\game.h"\
470: ".\p_menu.h"\
471: ".\q_shared.h"\
472:
473:
474: !ENDIF
475:
476: # End Source File
477: # Begin Source File
478:
479: SOURCE=.\g_phys.c
480:
481: !IF "$(CFG)" == "ctf - Win32 Release"
482:
483: !ELSEIF "$(CFG)" == "ctf - Win32 Debug"
484:
485: !ELSEIF "$(CFG)" == "ctf - Win32 Debug Alpha"
486:
487: DEP_CPP_G_PHY=\
488: ".\g_ctf.h"\
489: ".\g_local.h"\
490: ".\game.h"\
491: ".\p_menu.h"\
492: ".\q_shared.h"\
493:
494:
495: !ELSEIF "$(CFG)" == "ctf - Win32 Release Alpha"
496:
497: DEP_CPP_G_PHY=\
498: ".\g_ctf.h"\
499: ".\g_local.h"\
500: ".\game.h"\
501: ".\p_menu.h"\
502: ".\q_shared.h"\
503:
504:
505: !ENDIF
506:
507: # End Source File
508: # Begin Source File
509:
510: SOURCE=.\g_save.c
511:
512: !IF "$(CFG)" == "ctf - Win32 Release"
513:
514: !ELSEIF "$(CFG)" == "ctf - Win32 Debug"
515:
516: !ELSEIF "$(CFG)" == "ctf - Win32 Debug Alpha"
517:
518: DEP_CPP_G_SAV=\
519: ".\g_ctf.h"\
520: ".\g_local.h"\
521: ".\game.h"\
522: ".\p_menu.h"\
523: ".\q_shared.h"\
524:
525:
526: !ELSEIF "$(CFG)" == "ctf - Win32 Release Alpha"
527:
528: DEP_CPP_G_SAV=\
529: ".\g_ctf.h"\
530: ".\g_local.h"\
531: ".\game.h"\
532: ".\p_menu.h"\
533: ".\q_shared.h"\
534:
535:
536: !ENDIF
537:
538: # End Source File
539: # Begin Source File
540:
541: SOURCE=.\g_spawn.c
542:
543: !IF "$(CFG)" == "ctf - Win32 Release"
544:
545: !ELSEIF "$(CFG)" == "ctf - Win32 Debug"
546:
547: !ELSEIF "$(CFG)" == "ctf - Win32 Debug Alpha"
548:
549: DEP_CPP_G_SPA=\
550: ".\g_ctf.h"\
551: ".\g_local.h"\
552: ".\game.h"\
553: ".\p_menu.h"\
554: ".\q_shared.h"\
555:
556:
557: !ELSEIF "$(CFG)" == "ctf - Win32 Release Alpha"
558:
559: DEP_CPP_G_SPA=\
560: ".\g_ctf.h"\
561: ".\g_local.h"\
562: ".\game.h"\
563: ".\p_menu.h"\
564: ".\q_shared.h"\
565:
566:
567: !ENDIF
568:
569: # End Source File
570: # Begin Source File
571:
572: SOURCE=.\g_svcmds.c
573:
574: !IF "$(CFG)" == "ctf - Win32 Release"
575:
576: !ELSEIF "$(CFG)" == "ctf - Win32 Debug"
577:
578: !ELSEIF "$(CFG)" == "ctf - Win32 Debug Alpha"
579:
580: DEP_CPP_G_SVC=\
581: ".\g_ctf.h"\
582: ".\g_local.h"\
583: ".\game.h"\
584: ".\p_menu.h"\
585: ".\q_shared.h"\
586:
587:
588: !ELSEIF "$(CFG)" == "ctf - Win32 Release Alpha"
589:
590: DEP_CPP_G_SVC=\
591: ".\g_ctf.h"\
592: ".\g_local.h"\
593: ".\game.h"\
594: ".\p_menu.h"\
595: ".\q_shared.h"\
596:
597:
598: !ENDIF
599:
600: # End Source File
601: # Begin Source File
602:
603: SOURCE=.\g_target.c
604:
605: !IF "$(CFG)" == "ctf - Win32 Release"
606:
607: !ELSEIF "$(CFG)" == "ctf - Win32 Debug"
608:
609: !ELSEIF "$(CFG)" == "ctf - Win32 Debug Alpha"
610:
611: DEP_CPP_G_TAR=\
612: ".\g_ctf.h"\
613: ".\g_local.h"\
614: ".\game.h"\
615: ".\p_menu.h"\
616: ".\q_shared.h"\
617:
618:
619: !ELSEIF "$(CFG)" == "ctf - Win32 Release Alpha"
620:
621: DEP_CPP_G_TAR=\
622: ".\g_ctf.h"\
623: ".\g_local.h"\
624: ".\game.h"\
625: ".\p_menu.h"\
626: ".\q_shared.h"\
627:
628:
629: !ENDIF
630:
631: # End Source File
632: # Begin Source File
633:
634: SOURCE=.\g_trigger.c
635:
636: !IF "$(CFG)" == "ctf - Win32 Release"
637:
638: !ELSEIF "$(CFG)" == "ctf - Win32 Debug"
639:
640: !ELSEIF "$(CFG)" == "ctf - Win32 Debug Alpha"
641:
642: DEP_CPP_G_TRI=\
643: ".\g_ctf.h"\
644: ".\g_local.h"\
645: ".\game.h"\
646: ".\p_menu.h"\
647: ".\q_shared.h"\
648:
649:
650: !ELSEIF "$(CFG)" == "ctf - Win32 Release Alpha"
651:
652: DEP_CPP_G_TRI=\
653: ".\g_ctf.h"\
654: ".\g_local.h"\
655: ".\game.h"\
656: ".\p_menu.h"\
657: ".\q_shared.h"\
658:
659:
660: !ENDIF
661:
662: # End Source File
663: # Begin Source File
664:
665: SOURCE=.\g_utils.c
666:
667: !IF "$(CFG)" == "ctf - Win32 Release"
668:
669: !ELSEIF "$(CFG)" == "ctf - Win32 Debug"
670:
671: !ELSEIF "$(CFG)" == "ctf - Win32 Debug Alpha"
672:
673: DEP_CPP_G_UTI=\
674: ".\g_ctf.h"\
675: ".\g_local.h"\
676: ".\game.h"\
677: ".\p_menu.h"\
678: ".\q_shared.h"\
679:
680:
681: !ELSEIF "$(CFG)" == "ctf - Win32 Release Alpha"
682:
683: DEP_CPP_G_UTI=\
684: ".\g_ctf.h"\
685: ".\g_local.h"\
686: ".\game.h"\
687: ".\p_menu.h"\
688: ".\q_shared.h"\
689:
690:
691: !ENDIF
692:
693: # End Source File
694: # Begin Source File
695:
696: SOURCE=.\g_weapon.c
697:
698: !IF "$(CFG)" == "ctf - Win32 Release"
699:
700: !ELSEIF "$(CFG)" == "ctf - Win32 Debug"
701:
702: !ELSEIF "$(CFG)" == "ctf - Win32 Debug Alpha"
703:
704: DEP_CPP_G_WEA=\
705: ".\g_ctf.h"\
706: ".\g_local.h"\
707: ".\game.h"\
708: ".\p_menu.h"\
709: ".\q_shared.h"\
710:
711:
712: !ELSEIF "$(CFG)" == "ctf - Win32 Release Alpha"
713:
714: DEP_CPP_G_WEA=\
715: ".\g_ctf.h"\
716: ".\g_local.h"\
717: ".\game.h"\
718: ".\p_menu.h"\
719: ".\q_shared.h"\
720:
721:
722: !ENDIF
723:
724: # End Source File
725: # Begin Source File
726:
727: SOURCE=.\m_move.c
728:
729: !IF "$(CFG)" == "ctf - Win32 Release"
730:
731: !ELSEIF "$(CFG)" == "ctf - Win32 Debug"
732:
733: !ELSEIF "$(CFG)" == "ctf - Win32 Debug Alpha"
734:
735: DEP_CPP_M_MOV=\
736: ".\g_ctf.h"\
737: ".\g_local.h"\
738: ".\game.h"\
739: ".\p_menu.h"\
740: ".\q_shared.h"\
741:
742:
743: !ELSEIF "$(CFG)" == "ctf - Win32 Release Alpha"
744:
745: DEP_CPP_M_MOV=\
746: ".\g_ctf.h"\
747: ".\g_local.h"\
748: ".\game.h"\
749: ".\p_menu.h"\
750: ".\q_shared.h"\
751:
752:
753: !ENDIF
754:
755: # End Source File
756: # Begin Source File
757:
758: SOURCE=.\p_client.c
759:
760: !IF "$(CFG)" == "ctf - Win32 Release"
761:
762: !ELSEIF "$(CFG)" == "ctf - Win32 Debug"
763:
764: !ELSEIF "$(CFG)" == "ctf - Win32 Debug Alpha"
765:
766: DEP_CPP_P_CLI=\
767: ".\g_ctf.h"\
768: ".\g_local.h"\
769: ".\game.h"\
770: ".\m_player.h"\
771: ".\p_menu.h"\
772: ".\q_shared.h"\
773:
774:
775: !ELSEIF "$(CFG)" == "ctf - Win32 Release Alpha"
776:
777: DEP_CPP_P_CLI=\
778: ".\g_ctf.h"\
779: ".\g_local.h"\
780: ".\game.h"\
781: ".\m_player.h"\
782: ".\p_menu.h"\
783: ".\q_shared.h"\
784:
785:
786: !ENDIF
787:
788: # End Source File
789: # Begin Source File
790:
791: SOURCE=.\p_hud.c
792:
793: !IF "$(CFG)" == "ctf - Win32 Release"
794:
795: !ELSEIF "$(CFG)" == "ctf - Win32 Debug"
796:
797: !ELSEIF "$(CFG)" == "ctf - Win32 Debug Alpha"
798:
799: DEP_CPP_P_HUD=\
800: ".\g_ctf.h"\
801: ".\g_local.h"\
802: ".\game.h"\
803: ".\p_menu.h"\
804: ".\q_shared.h"\
805:
806:
807: !ELSEIF "$(CFG)" == "ctf - Win32 Release Alpha"
808:
809: DEP_CPP_P_HUD=\
810: ".\g_ctf.h"\
811: ".\g_local.h"\
812: ".\game.h"\
813: ".\p_menu.h"\
814: ".\q_shared.h"\
815:
816:
817: !ENDIF
818:
819: # End Source File
820: # Begin Source File
821:
822: SOURCE=.\p_menu.c
823:
824: !IF "$(CFG)" == "ctf - Win32 Release"
825:
826: !ELSEIF "$(CFG)" == "ctf - Win32 Debug"
827:
828: !ELSEIF "$(CFG)" == "ctf - Win32 Debug Alpha"
829:
830: DEP_CPP_P_MEN=\
831: ".\g_ctf.h"\
832: ".\g_local.h"\
833: ".\game.h"\
834: ".\p_menu.h"\
835: ".\q_shared.h"\
836:
837:
838: !ELSEIF "$(CFG)" == "ctf - Win32 Release Alpha"
839:
840: DEP_CPP_P_MEN=\
841: ".\g_ctf.h"\
842: ".\g_local.h"\
843: ".\game.h"\
844: ".\p_menu.h"\
845: ".\q_shared.h"\
846:
847:
848: !ENDIF
849:
850: # End Source File
851: # Begin Source File
852:
853: SOURCE=.\p_trail.c
854:
855: !IF "$(CFG)" == "ctf - Win32 Release"
856:
857: !ELSEIF "$(CFG)" == "ctf - Win32 Debug"
858:
859: !ELSEIF "$(CFG)" == "ctf - Win32 Debug Alpha"
860:
861: DEP_CPP_P_TRA=\
862: ".\g_ctf.h"\
863: ".\g_local.h"\
864: ".\game.h"\
865: ".\p_menu.h"\
866: ".\q_shared.h"\
867:
868:
869: !ELSEIF "$(CFG)" == "ctf - Win32 Release Alpha"
870:
871: DEP_CPP_P_TRA=\
872: ".\g_ctf.h"\
873: ".\g_local.h"\
874: ".\game.h"\
875: ".\p_menu.h"\
876: ".\q_shared.h"\
877:
878:
879: !ENDIF
880:
881: # End Source File
882: # Begin Source File
883:
884: SOURCE=.\p_view.c
885:
886: !IF "$(CFG)" == "ctf - Win32 Release"
887:
888: !ELSEIF "$(CFG)" == "ctf - Win32 Debug"
889:
890: !ELSEIF "$(CFG)" == "ctf - Win32 Debug Alpha"
891:
892: DEP_CPP_P_VIE=\
893: ".\g_ctf.h"\
894: ".\g_local.h"\
895: ".\game.h"\
896: ".\m_player.h"\
897: ".\p_menu.h"\
898: ".\q_shared.h"\
899:
900:
901: !ELSEIF "$(CFG)" == "ctf - Win32 Release Alpha"
902:
903: DEP_CPP_P_VIE=\
904: ".\g_ctf.h"\
905: ".\g_local.h"\
906: ".\game.h"\
907: ".\m_player.h"\
908: ".\p_menu.h"\
909: ".\q_shared.h"\
910:
911:
912: !ENDIF
913:
914: # End Source File
915: # Begin Source File
916:
917: SOURCE=.\p_weapon.c
918:
919: !IF "$(CFG)" == "ctf - Win32 Release"
920:
921: !ELSEIF "$(CFG)" == "ctf - Win32 Debug"
922:
923: !ELSEIF "$(CFG)" == "ctf - Win32 Debug Alpha"
924:
925: DEP_CPP_P_WEA=\
926: ".\g_ctf.h"\
927: ".\g_local.h"\
928: ".\game.h"\
929: ".\m_player.h"\
930: ".\p_menu.h"\
931: ".\q_shared.h"\
932:
933:
934: !ELSEIF "$(CFG)" == "ctf - Win32 Release Alpha"
935:
936: DEP_CPP_P_WEA=\
937: ".\g_ctf.h"\
938: ".\g_local.h"\
939: ".\game.h"\
940: ".\m_player.h"\
941: ".\p_menu.h"\
942: ".\q_shared.h"\
943:
944:
945: !ENDIF
946:
947: # End Source File
948: # Begin Source File
949:
950: SOURCE=.\q_shared.c
951:
952: !IF "$(CFG)" == "ctf - Win32 Release"
953:
954: !ELSEIF "$(CFG)" == "ctf - Win32 Debug"
955:
956: !ELSEIF "$(CFG)" == "ctf - Win32 Debug Alpha"
957:
958: DEP_CPP_Q_SHA=\
959: ".\q_shared.h"\
960:
961:
962: !ELSEIF "$(CFG)" == "ctf - Win32 Release Alpha"
963:
964: DEP_CPP_Q_SHA=\
965: ".\q_shared.h"\
966:
967:
968: !ENDIF
969:
970: # End Source File
971: # End Group
972: # Begin Group "Header Files"
973:
974: # PROP Default_Filter "*.h"
975: # Begin Source File
976:
977: SOURCE=.\g_ctf.h
978: # End Source File
979: # Begin Source File
980:
981: SOURCE=.\g_local.h
982: # End Source File
983: # Begin Source File
984:
985: SOURCE=.\game.h
986: # End Source File
987: # Begin Source File
988:
989: SOURCE=.\m_player.h
990: # End Source File
991: # Begin Source File
992:
993: SOURCE=.\p_menu.h
994: # End Source File
995: # Begin Source File
996:
997: SOURCE=.\q_shared.h
998: # End Source File
999: # End Group
1000: # Begin Group "Resource Files"
1001:
1002: # PROP Default_Filter "*.def,*.res"
1003: # Begin Source File
1004:
1005: SOURCE=.\ctf.def
1006: # End Source File
1007: # End Group
1008: # End Target
1009: # End Project
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