Annotation of quake2/ctf/g_save.c, revision 1.1

1.1     ! root        1: 
        !             2: #include "g_local.h"
        !             3: 
        !             4: field_t fields[] = {
        !             5:        {"classname", FOFS(classname), F_LSTRING},
        !             6:        {"origin", FOFS(s.origin), F_VECTOR},
        !             7:        {"model", FOFS(model), F_LSTRING},
        !             8:        {"spawnflags", FOFS(spawnflags), F_INT},
        !             9:        {"speed", FOFS(speed), F_FLOAT},
        !            10:        {"accel", FOFS(accel), F_FLOAT},
        !            11:        {"decel", FOFS(decel), F_FLOAT},
        !            12:        {"target", FOFS(target), F_LSTRING},
        !            13:        {"targetname", FOFS(targetname), F_LSTRING},
        !            14:        {"pathtarget", FOFS(pathtarget), F_LSTRING},
        !            15:        {"deathtarget", FOFS(deathtarget), F_LSTRING},
        !            16:        {"killtarget", FOFS(killtarget), F_LSTRING},
        !            17:        {"combattarget", FOFS(combattarget), F_LSTRING},
        !            18:        {"message", FOFS(message), F_LSTRING},
        !            19:        {"team", FOFS(team), F_LSTRING},
        !            20:        {"wait", FOFS(wait), F_FLOAT},
        !            21:        {"delay", FOFS(delay), F_FLOAT},
        !            22:        {"random", FOFS(random), F_FLOAT},
        !            23:        {"move_origin", FOFS(move_origin), F_VECTOR},
        !            24:        {"move_angles", FOFS(move_angles), F_VECTOR},
        !            25:        {"style", FOFS(style), F_INT},
        !            26:        {"count", FOFS(count), F_INT},
        !            27:        {"health", FOFS(health), F_INT},
        !            28:        {"sounds", FOFS(sounds), F_INT},
        !            29:        {"light", 0, F_IGNORE},
        !            30:        {"dmg", FOFS(dmg), F_INT},
        !            31:        {"angles", FOFS(s.angles), F_VECTOR},
        !            32:        {"angle", FOFS(s.angles), F_ANGLEHACK},
        !            33:        {"mass", FOFS(mass), F_INT},
        !            34:        {"volume", FOFS(volume), F_FLOAT},
        !            35:        {"attenuation", FOFS(attenuation), F_FLOAT},
        !            36:        {"map", FOFS(map), F_LSTRING},
        !            37: 
        !            38:        // temp spawn vars -- only valid when the spawn function is called
        !            39:        {"lip", STOFS(lip), F_INT, FFL_SPAWNTEMP},
        !            40:        {"distance", STOFS(distance), F_INT, FFL_SPAWNTEMP},
        !            41:        {"height", STOFS(height), F_INT, FFL_SPAWNTEMP},
        !            42:        {"noise", STOFS(noise), F_LSTRING, FFL_SPAWNTEMP},
        !            43:        {"pausetime", STOFS(pausetime), F_FLOAT, FFL_SPAWNTEMP},
        !            44:        {"item", STOFS(item), F_LSTRING, FFL_SPAWNTEMP},
        !            45:        {"gravity", STOFS(gravity), F_LSTRING, FFL_SPAWNTEMP},
        !            46:        {"sky", STOFS(sky), F_LSTRING, FFL_SPAWNTEMP},
        !            47:        {"skyrotate", STOFS(skyrotate), F_FLOAT, FFL_SPAWNTEMP},
        !            48:        {"skyaxis", STOFS(skyaxis), F_VECTOR, FFL_SPAWNTEMP},
        !            49:        {"minyaw", STOFS(minyaw), F_FLOAT, FFL_SPAWNTEMP},
        !            50:        {"maxyaw", STOFS(maxyaw), F_FLOAT, FFL_SPAWNTEMP},
        !            51:        {"minpitch", STOFS(minpitch), F_FLOAT, FFL_SPAWNTEMP},
        !            52:        {"maxpitch", STOFS(maxpitch), F_FLOAT, FFL_SPAWNTEMP},
        !            53:        {"nextmap", STOFS(nextmap), F_LSTRING, FFL_SPAWNTEMP}
        !            54: };
        !            55: 
        !            56: // -------- just for savegames ----------
        !            57: // all pointer fields should be listed here, or savegames
        !            58: // won't work properly (they will crash and burn).
        !            59: // this wasn't just tacked on to the fields array, because
        !            60: // these don't need names, we wouldn't want map fields using
        !            61: // some of these, and if one were accidentally present twice
        !            62: // it would double swizzle (fuck) the pointer.
        !            63: 
        !            64: field_t                savefields[] =
        !            65: {
        !            66:        {"", FOFS(classname), F_LSTRING},
        !            67:        {"", FOFS(target), F_LSTRING},
        !            68:        {"", FOFS(targetname), F_LSTRING},
        !            69:        {"", FOFS(killtarget), F_LSTRING},
        !            70:        {"", FOFS(team), F_LSTRING},
        !            71:        {"", FOFS(pathtarget), F_LSTRING},
        !            72:        {"", FOFS(deathtarget), F_LSTRING},
        !            73:        {"", FOFS(combattarget), F_LSTRING},
        !            74:        {"", FOFS(model), F_LSTRING},
        !            75:        {"", FOFS(map), F_LSTRING},
        !            76:        {"", FOFS(message), F_LSTRING},
        !            77: 
        !            78:        {"", FOFS(client), F_CLIENT},
        !            79:        {"", FOFS(item), F_ITEM},
        !            80: 
        !            81:        {"", FOFS(goalentity), F_EDICT},
        !            82:        {"", FOFS(movetarget), F_EDICT},
        !            83:        {"", FOFS(enemy), F_EDICT},
        !            84:        {"", FOFS(oldenemy), F_EDICT},
        !            85:        {"", FOFS(activator), F_EDICT},
        !            86:        {"", FOFS(groundentity), F_EDICT},
        !            87:        {"", FOFS(teamchain), F_EDICT},
        !            88:        {"", FOFS(teammaster), F_EDICT},
        !            89:        {"", FOFS(owner), F_EDICT},
        !            90:        {"", FOFS(mynoise), F_EDICT},
        !            91:        {"", FOFS(mynoise2), F_EDICT},
        !            92:        {"", FOFS(target_ent), F_EDICT},
        !            93:        {"", FOFS(chain), F_EDICT},
        !            94: 
        !            95:        {NULL, 0, F_INT}
        !            96: };
        !            97: 
        !            98: field_t                levelfields[] =
        !            99: {
        !           100:        {"", LLOFS(changemap), F_LSTRING},
        !           101: 
        !           102:        {"", LLOFS(sight_client), F_EDICT},
        !           103:        {"", LLOFS(sight_entity), F_EDICT},
        !           104:        {"", LLOFS(sound_entity), F_EDICT},
        !           105:        {"", LLOFS(sound2_entity), F_EDICT},
        !           106: 
        !           107:        {NULL, 0, F_INT}
        !           108: };
        !           109: 
        !           110: field_t                clientfields[] =
        !           111: {
        !           112:        {"", CLOFS(pers.weapon), F_ITEM},
        !           113:        {"", CLOFS(pers.lastweapon), F_ITEM},
        !           114:        {"", CLOFS(newweapon), F_ITEM},
        !           115: 
        !           116:        {NULL, 0, F_INT}
        !           117: };
        !           118: 
        !           119: /*
        !           120: ============
        !           121: InitGame
        !           122: 
        !           123: This will be called when the dll is first loaded, which
        !           124: only happens when a new game is started or a save game
        !           125: is loaded.
        !           126: ============
        !           127: */
        !           128: void InitGame (void)
        !           129: {
        !           130:        gi.dprintf ("==== InitGame ====\n");
        !           131: 
        !           132:        gun_x = gi.cvar ("gun_x", "0", 0);
        !           133:        gun_y = gi.cvar ("gun_y", "0", 0);
        !           134:        gun_z = gi.cvar ("gun_z", "0", 0);
        !           135: 
        !           136:        //FIXME: sv_ prefix is wrong for these
        !           137:        sv_rollspeed = gi.cvar ("sv_rollspeed", "200", 0);
        !           138:        sv_rollangle = gi.cvar ("sv_rollangle", "2", 0);
        !           139:        sv_maxvelocity = gi.cvar ("sv_maxvelocity", "2000", 0);
        !           140:        sv_gravity = gi.cvar ("sv_gravity", "800", 0);
        !           141: 
        !           142:        // noset vars
        !           143:        dedicated = gi.cvar ("dedicated", "0", CVAR_NOSET);
        !           144: 
        !           145:        // latched vars
        !           146:        sv_cheats = gi.cvar ("cheats", "0", CVAR_SERVERINFO|CVAR_LATCH);
        !           147:        gi.cvar ("gamename", GAMEVERSION , CVAR_SERVERINFO | CVAR_LATCH);
        !           148:        gi.cvar ("gamedate", __DATE__ , CVAR_SERVERINFO | CVAR_LATCH);
        !           149: 
        !           150:        maxclients = gi.cvar ("maxclients", "4", CVAR_SERVERINFO | CVAR_LATCH);
        !           151:        deathmatch = gi.cvar ("deathmatch", "0", CVAR_LATCH);
        !           152:        coop = gi.cvar ("coop", "0", CVAR_LATCH);
        !           153:        skill = gi.cvar ("skill", "1", CVAR_LATCH);
        !           154:        maxentities = gi.cvar ("maxentities", "1024", CVAR_LATCH);
        !           155: 
        !           156: //ZOID
        !           157: //This game.dll only supports deathmatch
        !           158:        if (!deathmatch->value) {
        !           159:                gi.dprintf("Forcing deathmatch.");
        !           160:                gi.cvar_set("deathmatch", "1");
        !           161:        }
        !           162:        //force coop off
        !           163:        if (coop->value)
        !           164:                gi.cvar_set("coop", "0");
        !           165: //ZOID
        !           166: 
        !           167: 
        !           168:        // change anytime vars
        !           169:        dmflags = gi.cvar ("dmflags", "0", CVAR_SERVERINFO);
        !           170:        fraglimit = gi.cvar ("fraglimit", "0", CVAR_SERVERINFO);
        !           171:        timelimit = gi.cvar ("timelimit", "0", CVAR_SERVERINFO);
        !           172: //ZOID
        !           173:        capturelimit = gi.cvar ("capturelimit", "0", CVAR_SERVERINFO);
        !           174:        instantweap = gi.cvar ("instantweap", "0", CVAR_SERVERINFO);
        !           175: //ZOID
        !           176:        password = gi.cvar ("password", "", CVAR_USERINFO);
        !           177: 
        !           178:        g_select_empty = gi.cvar ("g_select_empty", "0", CVAR_ARCHIVE);
        !           179: 
        !           180:        run_pitch = gi.cvar ("run_pitch", "0.002", 0);
        !           181:        run_roll = gi.cvar ("run_roll", "0.005", 0);
        !           182:        bob_up  = gi.cvar ("bob_up", "0.005", 0);
        !           183:        bob_pitch = gi.cvar ("bob_pitch", "0.002", 0);
        !           184:        bob_roll = gi.cvar ("bob_roll", "0.002", 0);
        !           185: 
        !           186:        // flood control
        !           187:        flood_msgs = gi.cvar ("flood_msgs", "4", 0);
        !           188:        flood_persecond = gi.cvar ("flood_persecond", "4", 0);
        !           189:        flood_waitdelay = gi.cvar ("flood_waitdelay", "10", 0);
        !           190: 
        !           191:        // dm map list
        !           192:        sv_maplist = gi.cvar ("sv_maplist", "", 0);
        !           193: 
        !           194:        // items
        !           195:        InitItems ();
        !           196: 
        !           197:        Com_sprintf (game.helpmessage1, sizeof(game.helpmessage1), "");
        !           198: 
        !           199:        Com_sprintf (game.helpmessage2, sizeof(game.helpmessage2), "");
        !           200: 
        !           201:        // initialize all entities for this game
        !           202:        game.maxentities = maxentities->value;
        !           203:        g_edicts =  gi.TagMalloc (game.maxentities * sizeof(g_edicts[0]), TAG_GAME);
        !           204:        globals.edicts = g_edicts;
        !           205:        globals.max_edicts = game.maxentities;
        !           206: 
        !           207:        // initialize all clients for this game
        !           208:        game.maxclients = maxclients->value;
        !           209:        game.clients = gi.TagMalloc (game.maxclients * sizeof(game.clients[0]), TAG_GAME);
        !           210:        globals.num_edicts = game.maxclients+1;
        !           211: 
        !           212: //ZOID
        !           213:        CTFInit();
        !           214: //ZOID
        !           215: }
        !           216: 
        !           217: //=========================================================
        !           218: 
        !           219: void WriteField1 (FILE *f, field_t *field, byte *base)
        !           220: {
        !           221:        void            *p;
        !           222:        int                     len;
        !           223:        int                     index;
        !           224: 
        !           225:        p = (void *)(base + field->ofs);
        !           226:        switch (field->type)
        !           227:        {
        !           228:        case F_INT:
        !           229:        case F_FLOAT:
        !           230:        case F_ANGLEHACK:
        !           231:        case F_VECTOR:
        !           232:        case F_IGNORE:
        !           233:                break;
        !           234: 
        !           235:        case F_LSTRING:
        !           236:        case F_GSTRING:
        !           237:                if ( *(char **)p )
        !           238:                        len = strlen(*(char **)p) + 1;
        !           239:                else
        !           240:                        len = 0;
        !           241:                *(int *)p = len;
        !           242:                break;
        !           243:        case F_EDICT:
        !           244:                if ( *(edict_t **)p == NULL)
        !           245:                        index = -1;
        !           246:                else
        !           247:                        index = *(edict_t **)p - g_edicts;
        !           248:                *(int *)p = index;
        !           249:                break;
        !           250:        case F_CLIENT:
        !           251:                if ( *(gclient_t **)p == NULL)
        !           252:                        index = -1;
        !           253:                else
        !           254:                        index = *(gclient_t **)p - game.clients;
        !           255:                *(int *)p = index;
        !           256:                break;
        !           257:        case F_ITEM:
        !           258:                if ( *(edict_t **)p == NULL)
        !           259:                        index = -1;
        !           260:                else
        !           261:                        index = *(gitem_t **)p - itemlist;
        !           262:                *(int *)p = index;
        !           263:                break;
        !           264: 
        !           265:        default:
        !           266:                gi.error ("WriteEdict: unknown field type");
        !           267:        }
        !           268: }
        !           269: 
        !           270: void WriteField2 (FILE *f, field_t *field, byte *base)
        !           271: {
        !           272:        int                     len;
        !           273:        void            *p;
        !           274: 
        !           275:        p = (void *)(base + field->ofs);
        !           276:        switch (field->type)
        !           277:        {
        !           278:        case F_LSTRING:
        !           279:        case F_GSTRING:
        !           280:                if ( *(char **)p )
        !           281:                {
        !           282:                        len = strlen(*(char **)p) + 1;
        !           283:                        fwrite (*(char **)p, len, 1, f);
        !           284:                }
        !           285:                break;
        !           286:        }
        !           287: }
        !           288: 
        !           289: void ReadField (FILE *f, field_t *field, byte *base)
        !           290: {
        !           291:        void            *p;
        !           292:        int                     len;
        !           293:        int                     index;
        !           294: 
        !           295:        p = (void *)(base + field->ofs);
        !           296:        switch (field->type)
        !           297:        {
        !           298:        case F_INT:
        !           299:        case F_FLOAT:
        !           300:        case F_ANGLEHACK:
        !           301:        case F_VECTOR:
        !           302:        case F_IGNORE:
        !           303:                break;
        !           304: 
        !           305:        case F_LSTRING:
        !           306:                len = *(int *)p;
        !           307:                if (!len)
        !           308:                        *(char **)p = NULL;
        !           309:                else
        !           310:                {
        !           311:                        *(char **)p = gi.TagMalloc (len, TAG_LEVEL);
        !           312:                        fread (*(char **)p, len, 1, f);
        !           313:                }
        !           314:                break;
        !           315:        case F_GSTRING:
        !           316:                len = *(int *)p;
        !           317:                if (!len)
        !           318:                        *(char **)p = NULL;
        !           319:                else
        !           320:                {
        !           321:                        *(char **)p = gi.TagMalloc (len, TAG_GAME);
        !           322:                        fread (*(char **)p, len, 1, f);
        !           323:                }
        !           324:                break;
        !           325:        case F_EDICT:
        !           326:                index = *(int *)p;
        !           327:                if ( index == -1 )
        !           328:                        *(edict_t **)p = NULL;
        !           329:                else
        !           330:                        *(edict_t **)p = &g_edicts[index];
        !           331:                break;
        !           332:        case F_CLIENT:
        !           333:                index = *(int *)p;
        !           334:                if ( index == -1 )
        !           335:                        *(gclient_t **)p = NULL;
        !           336:                else
        !           337:                        *(gclient_t **)p = &game.clients[index];
        !           338:                break;
        !           339:        case F_ITEM:
        !           340:                index = *(int *)p;
        !           341:                if ( index == -1 )
        !           342:                        *(gitem_t **)p = NULL;
        !           343:                else
        !           344:                        *(gitem_t **)p = &itemlist[index];
        !           345:                break;
        !           346: 
        !           347:        default:
        !           348:                gi.error ("ReadEdict: unknown field type");
        !           349:        }
        !           350: }
        !           351: 
        !           352: //=========================================================
        !           353: 
        !           354: /*
        !           355: ==============
        !           356: WriteClient
        !           357: 
        !           358: All pointer variables (except function pointers) must be handled specially.
        !           359: ==============
        !           360: */
        !           361: void WriteClient (FILE *f, gclient_t *client)
        !           362: {
        !           363:        field_t         *field;
        !           364:        gclient_t       temp;
        !           365:        
        !           366:        // all of the ints, floats, and vectors stay as they are
        !           367:        temp = *client;
        !           368: 
        !           369:        // change the pointers to lengths or indexes
        !           370:        for (field=clientfields ; field->name ; field++)
        !           371:        {
        !           372:                WriteField1 (f, field, (byte *)&temp);
        !           373:        }
        !           374: 
        !           375:        // write the block
        !           376:        fwrite (&temp, sizeof(temp), 1, f);
        !           377: 
        !           378:        // now write any allocated data following the edict
        !           379:        for (field=clientfields ; field->name ; field++)
        !           380:        {
        !           381:                WriteField2 (f, field, (byte *)client);
        !           382:        }
        !           383: }
        !           384: 
        !           385: /*
        !           386: ==============
        !           387: ReadClient
        !           388: 
        !           389: All pointer variables (except function pointers) must be handled specially.
        !           390: ==============
        !           391: */
        !           392: void ReadClient (FILE *f, gclient_t *client)
        !           393: {
        !           394:        field_t         *field;
        !           395: 
        !           396:        fread (client, sizeof(*client), 1, f);
        !           397: 
        !           398:        for (field=clientfields ; field->name ; field++)
        !           399:        {
        !           400:                ReadField (f, field, (byte *)client);
        !           401:        }
        !           402: }
        !           403: 
        !           404: /*
        !           405: ============
        !           406: WriteGame
        !           407: 
        !           408: This will be called whenever the game goes to a new level,
        !           409: and when the user explicitly saves the game.
        !           410: 
        !           411: Game information include cross level data, like multi level
        !           412: triggers, help computer info, and all client states.
        !           413: 
        !           414: A single player death will automatically restore from the
        !           415: last save position.
        !           416: ============
        !           417: */
        !           418: void WriteGame (char *filename, qboolean autosave)
        !           419: {
        !           420:        FILE    *f;
        !           421:        int             i;
        !           422:        char    str[16];
        !           423: 
        !           424:        if (!autosave)
        !           425:                SaveClientData ();
        !           426: 
        !           427:        f = fopen (filename, "wb");
        !           428:        if (!f)
        !           429:                gi.error ("Couldn't open %s", filename);
        !           430: 
        !           431:        memset (str, 0, sizeof(str));
        !           432:        strcpy (str, __DATE__);
        !           433:        fwrite (str, sizeof(str), 1, f);
        !           434: 
        !           435:        game.autosaved = autosave;
        !           436:        fwrite (&game, sizeof(game), 1, f);
        !           437:        game.autosaved = false;
        !           438: 
        !           439:        for (i=0 ; i<game.maxclients ; i++)
        !           440:                WriteClient (f, &game.clients[i]);
        !           441: 
        !           442:        fclose (f);
        !           443: }
        !           444: 
        !           445: void ReadGame (char *filename)
        !           446: {
        !           447:        FILE    *f;
        !           448:        int             i;
        !           449:        char    str[16];
        !           450: 
        !           451:        gi.FreeTags (TAG_GAME);
        !           452: 
        !           453:        f = fopen (filename, "rb");
        !           454:        if (!f)
        !           455:                gi.error ("Couldn't open %s", filename);
        !           456: 
        !           457:        fread (str, sizeof(str), 1, f);
        !           458:        if (strcmp (str, __DATE__))
        !           459:        {
        !           460:                fclose (f);
        !           461:                gi.error ("Savegame from an older version.\n");
        !           462:        }
        !           463: 
        !           464:        g_edicts =  gi.TagMalloc (game.maxentities * sizeof(g_edicts[0]), TAG_GAME);
        !           465:        globals.edicts = g_edicts;
        !           466: 
        !           467:        fread (&game, sizeof(game), 1, f);
        !           468:        game.clients = gi.TagMalloc (game.maxclients * sizeof(game.clients[0]), TAG_GAME);
        !           469:        for (i=0 ; i<game.maxclients ; i++)
        !           470:                ReadClient (f, &game.clients[i]);
        !           471: 
        !           472:        fclose (f);
        !           473: }
        !           474: 
        !           475: //==========================================================
        !           476: 
        !           477: 
        !           478: /*
        !           479: ==============
        !           480: WriteEdict
        !           481: 
        !           482: All pointer variables (except function pointers) must be handled specially.
        !           483: ==============
        !           484: */
        !           485: void WriteEdict (FILE *f, edict_t *ent)
        !           486: {
        !           487:        field_t         *field;
        !           488:        edict_t         temp;
        !           489: 
        !           490:        // all of the ints, floats, and vectors stay as they are
        !           491:        temp = *ent;
        !           492: 
        !           493:        // change the pointers to lengths or indexes
        !           494:        for (field=savefields ; field->name ; field++)
        !           495:        {
        !           496:                WriteField1 (f, field, (byte *)&temp);
        !           497:        }
        !           498: 
        !           499:        // write the block
        !           500:        fwrite (&temp, sizeof(temp), 1, f);
        !           501: 
        !           502:        // now write any allocated data following the edict
        !           503:        for (field=savefields ; field->name ; field++)
        !           504:        {
        !           505:                WriteField2 (f, field, (byte *)ent);
        !           506:        }
        !           507: 
        !           508: }
        !           509: 
        !           510: /*
        !           511: ==============
        !           512: WriteLevelLocals
        !           513: 
        !           514: All pointer variables (except function pointers) must be handled specially.
        !           515: ==============
        !           516: */
        !           517: void WriteLevelLocals (FILE *f)
        !           518: {
        !           519:        field_t         *field;
        !           520:        level_locals_t          temp;
        !           521: 
        !           522:        // all of the ints, floats, and vectors stay as they are
        !           523:        temp = level;
        !           524: 
        !           525:        // change the pointers to lengths or indexes
        !           526:        for (field=levelfields ; field->name ; field++)
        !           527:        {
        !           528:                WriteField1 (f, field, (byte *)&temp);
        !           529:        }
        !           530: 
        !           531:        // write the block
        !           532:        fwrite (&temp, sizeof(temp), 1, f);
        !           533: 
        !           534:        // now write any allocated data following the edict
        !           535:        for (field=levelfields ; field->name ; field++)
        !           536:        {
        !           537:                WriteField2 (f, field, (byte *)&level);
        !           538:        }
        !           539: }
        !           540: 
        !           541: 
        !           542: /*
        !           543: ==============
        !           544: ReadEdict
        !           545: 
        !           546: All pointer variables (except function pointers) must be handled specially.
        !           547: ==============
        !           548: */
        !           549: void ReadEdict (FILE *f, edict_t *ent)
        !           550: {
        !           551:        field_t         *field;
        !           552: 
        !           553:        fread (ent, sizeof(*ent), 1, f);
        !           554: 
        !           555:        for (field=savefields ; field->name ; field++)
        !           556:        {
        !           557:                ReadField (f, field, (byte *)ent);
        !           558:        }
        !           559: }
        !           560: 
        !           561: /*
        !           562: ==============
        !           563: ReadLevelLocals
        !           564: 
        !           565: All pointer variables (except function pointers) must be handled specially.
        !           566: ==============
        !           567: */
        !           568: void ReadLevelLocals (FILE *f)
        !           569: {
        !           570:        field_t         *field;
        !           571: 
        !           572:        fread (&level, sizeof(level), 1, f);
        !           573: 
        !           574:        for (field=levelfields ; field->name ; field++)
        !           575:        {
        !           576:                ReadField (f, field, (byte *)&level);
        !           577:        }
        !           578: }
        !           579: 
        !           580: /*
        !           581: =================
        !           582: WriteLevel
        !           583: 
        !           584: =================
        !           585: */
        !           586: void WriteLevel (char *filename)
        !           587: {
        !           588:        int             i;
        !           589:        edict_t *ent;
        !           590:        FILE    *f;
        !           591:        void    *base;
        !           592: 
        !           593:        f = fopen (filename, "wb");
        !           594:        if (!f)
        !           595:                gi.error ("Couldn't open %s", filename);
        !           596: 
        !           597:        // write out edict size for checking
        !           598:        i = sizeof(edict_t);
        !           599:        fwrite (&i, sizeof(i), 1, f);
        !           600: 
        !           601:        // write out a function pointer for checking
        !           602:        base = (void *)InitGame;
        !           603:        fwrite (&base, sizeof(base), 1, f);
        !           604: 
        !           605:        // write out level_locals_t
        !           606:        WriteLevelLocals (f);
        !           607: 
        !           608:        // write out all the entities
        !           609:        for (i=0 ; i<globals.num_edicts ; i++)
        !           610:        {
        !           611:                ent = &g_edicts[i];
        !           612:                if (!ent->inuse)
        !           613:                        continue;
        !           614:                fwrite (&i, sizeof(i), 1, f);
        !           615:                WriteEdict (f, ent);
        !           616:        }
        !           617:        i = -1;
        !           618:        fwrite (&i, sizeof(i), 1, f);
        !           619: 
        !           620:        fclose (f);
        !           621: }
        !           622: 
        !           623: 
        !           624: /*
        !           625: =================
        !           626: ReadLevel
        !           627: 
        !           628: SpawnEntities will allready have been called on the
        !           629: level the same way it was when the level was saved.
        !           630: 
        !           631: That is necessary to get the baselines
        !           632: set up identically.
        !           633: 
        !           634: The server will have cleared all of the world links before
        !           635: calling ReadLevel.
        !           636: 
        !           637: No clients are connected yet.
        !           638: =================
        !           639: */
        !           640: void ReadLevel (char *filename)
        !           641: {
        !           642:        int             entnum;
        !           643:        FILE    *f;
        !           644:        int             i;
        !           645:        void    *base;
        !           646:        edict_t *ent;
        !           647: 
        !           648:        f = fopen (filename, "rb");
        !           649:        if (!f)
        !           650:                gi.error ("Couldn't open %s", filename);
        !           651: 
        !           652:        // free any dynamic memory allocated by loading the level
        !           653:        // base state
        !           654:        gi.FreeTags (TAG_LEVEL);
        !           655: 
        !           656:        // wipe all the entities
        !           657:        memset (g_edicts, 0, game.maxentities*sizeof(g_edicts[0]));
        !           658:        globals.num_edicts = maxclients->value+1;
        !           659: 
        !           660:        // check edict size
        !           661:        fread (&i, sizeof(i), 1, f);
        !           662:        if (i != sizeof(edict_t))
        !           663:        {
        !           664:                fclose (f);
        !           665:                gi.error ("ReadLevel: mismatched edict size");
        !           666:        }
        !           667: 
        !           668:        // check function pointer base address
        !           669:        fread (&base, sizeof(base), 1, f);
        !           670:        if (base != (void *)InitGame)
        !           671:        {
        !           672:                fclose (f);
        !           673:                gi.error ("ReadLevel: function pointers have moved");
        !           674:        }
        !           675: 
        !           676:        // load the level locals
        !           677:        ReadLevelLocals (f);
        !           678: 
        !           679:        // load all the entities
        !           680:        while (1)
        !           681:        {
        !           682:                if (fread (&entnum, sizeof(entnum), 1, f) != 1)
        !           683:                {
        !           684:                        fclose (f);
        !           685:                        gi.error ("ReadLevel: failed to read entnum");
        !           686:                }
        !           687:                if (entnum == -1)
        !           688:                        break;
        !           689:                if (entnum >= globals.num_edicts)
        !           690:                        globals.num_edicts = entnum+1;
        !           691: 
        !           692:                ent = &g_edicts[entnum];
        !           693:                ReadEdict (f, ent);
        !           694: 
        !           695:                // let the server rebuild world links for this ent
        !           696:                memset (&ent->area, 0, sizeof(ent->area));
        !           697:                gi.linkentity (ent);
        !           698:        }
        !           699: 
        !           700:        fclose (f);
        !           701: 
        !           702:        // mark all clients as unconnected
        !           703:        for (i=0 ; i<maxclients->value ; i++)
        !           704:        {
        !           705:                ent = &g_edicts[i+1];
        !           706:                ent->client = game.clients + i;
        !           707:                ent->client->pers.connected = false;
        !           708:        }
        !           709: 
        !           710:        // do any load time things at this point
        !           711:        for (i=0 ; i<globals.num_edicts ; i++)
        !           712:        {
        !           713:                ent = &g_edicts[i];
        !           714: 
        !           715:                if (!ent->inuse)
        !           716:                        continue;
        !           717: 
        !           718:                // fire any cross-level triggers
        !           719:                if (ent->classname)
        !           720:                        if (strcmp(ent->classname, "target_crosslevel_target") == 0)
        !           721:                                ent->nextthink = level.time + ent->delay;
        !           722:        }
        !           723: }
        !           724: 

unix.superglobalmegacorp.com

This archive runs on limited infrastructure. Preserving old code on modern bandwidth. Automated agents are requested to crawl responsibly.