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1.1 root 1:
2: #include "g_local.h"
3:
4: typedef struct
5: {
6: char *name;
7: void (*spawn)(edict_t *ent);
8: } spawn_t;
9:
10:
11: void SP_item_health (edict_t *self);
12: void SP_item_health_small (edict_t *self);
13: void SP_item_health_large (edict_t *self);
14: void SP_item_health_mega (edict_t *self);
15:
16: void SP_info_player_start (edict_t *ent);
17: void SP_info_player_deathmatch (edict_t *ent);
18: void SP_info_player_coop (edict_t *ent);
19: void SP_info_player_intermission (edict_t *ent);
20:
21: void SP_func_plat (edict_t *ent);
22: void SP_func_rotating (edict_t *ent);
23: void SP_func_button (edict_t *ent);
24: void SP_func_door (edict_t *ent);
25: void SP_func_door_secret (edict_t *ent);
26: void SP_func_door_rotating (edict_t *ent);
27: void SP_func_water (edict_t *ent);
28: void SP_func_train (edict_t *ent);
29: void SP_func_conveyor (edict_t *self);
30: void SP_func_wall (edict_t *self);
31: void SP_func_object (edict_t *self);
32: void SP_func_explosive (edict_t *self);
33: void SP_func_timer (edict_t *self);
34: void SP_func_areaportal (edict_t *ent);
35: void SP_func_clock (edict_t *ent);
36: void SP_func_killbox (edict_t *ent);
37:
38: void SP_trigger_always (edict_t *ent);
39: void SP_trigger_once (edict_t *ent);
40: void SP_trigger_multiple (edict_t *ent);
41: void SP_trigger_relay (edict_t *ent);
42: void SP_trigger_push (edict_t *ent);
43: void SP_trigger_hurt (edict_t *ent);
44: void SP_trigger_key (edict_t *ent);
45: void SP_trigger_counter (edict_t *ent);
46: void SP_trigger_elevator (edict_t *ent);
47: void SP_trigger_gravity (edict_t *ent);
48: void SP_trigger_monsterjump (edict_t *ent);
49:
50: void SP_target_temp_entity (edict_t *ent);
51: void SP_target_speaker (edict_t *ent);
52: void SP_target_explosion (edict_t *ent);
53: void SP_target_changelevel (edict_t *ent);
54: void SP_target_secret (edict_t *ent);
55: void SP_target_goal (edict_t *ent);
56: void SP_target_splash (edict_t *ent);
57: void SP_target_spawner (edict_t *ent);
58: void SP_target_blaster (edict_t *ent);
59: void SP_target_crosslevel_trigger (edict_t *ent);
60: void SP_target_crosslevel_target (edict_t *ent);
61: void SP_target_laser (edict_t *self);
62: void SP_target_help (edict_t *ent);
63: void SP_target_actor (edict_t *ent);
64: void SP_target_lightramp (edict_t *self);
65: void SP_target_earthquake (edict_t *ent);
66: void SP_target_character (edict_t *ent);
67: void SP_target_string (edict_t *ent);
68:
69: void SP_worldspawn (edict_t *ent);
70: void SP_viewthing (edict_t *ent);
71:
72: void SP_light (edict_t *self);
73: void SP_light_mine1 (edict_t *ent);
74: void SP_light_mine2 (edict_t *ent);
75: void SP_info_null (edict_t *self);
76: void SP_info_notnull (edict_t *self);
77: void SP_path_corner (edict_t *self);
78: void SP_point_combat (edict_t *self);
79:
80: void SP_misc_explobox (edict_t *self);
81: void SP_misc_banner (edict_t *self);
82: void SP_misc_satellite_dish (edict_t *self);
83: void SP_misc_actor (edict_t *self);
84: void SP_misc_gib_arm (edict_t *self);
85: void SP_misc_gib_leg (edict_t *self);
86: void SP_misc_gib_head (edict_t *self);
87: void SP_misc_insane (edict_t *self);
88: void SP_misc_deadsoldier (edict_t *self);
89: void SP_misc_viper (edict_t *self);
90: void SP_misc_viper_bomb (edict_t *self);
91: void SP_misc_bigviper (edict_t *self);
92: void SP_misc_strogg_ship (edict_t *self);
93: void SP_misc_teleporter (edict_t *self);
94: void SP_misc_teleporter_dest (edict_t *self);
95: void SP_misc_blackhole (edict_t *self);
96: void SP_misc_eastertank (edict_t *self);
97: void SP_misc_easterchick (edict_t *self);
98: void SP_misc_easterchick2 (edict_t *self);
99:
100: void SP_monster_berserk (edict_t *self);
101: void SP_monster_gladiator (edict_t *self);
102: void SP_monster_gunner (edict_t *self);
103: void SP_monster_infantry (edict_t *self);
104: void SP_monster_soldier_light (edict_t *self);
105: void SP_monster_soldier (edict_t *self);
106: void SP_monster_soldier_ss (edict_t *self);
107: void SP_monster_tank (edict_t *self);
108: void SP_monster_medic (edict_t *self);
109: void SP_monster_flipper (edict_t *self);
110: void SP_monster_chick (edict_t *self);
111: void SP_monster_parasite (edict_t *self);
112: void SP_monster_flyer (edict_t *self);
113: void SP_monster_brain (edict_t *self);
114: void SP_monster_floater (edict_t *self);
115: void SP_monster_hover (edict_t *self);
116: void SP_monster_mutant (edict_t *self);
117: void SP_monster_supertank (edict_t *self);
118: void SP_monster_boss2 (edict_t *self);
119: void SP_monster_jorg (edict_t *self);
120: void SP_monster_boss3_stand (edict_t *self);
121:
122: void SP_monster_commander_body (edict_t *self);
123:
124: void SP_turret_breach (edict_t *self);
125: void SP_turret_base (edict_t *self);
126: void SP_turret_driver (edict_t *self);
127:
128:
129: spawn_t spawns[] = {
130: {"item_health", SP_item_health},
131: {"item_health_small", SP_item_health_small},
132: {"item_health_large", SP_item_health_large},
133: {"item_health_mega", SP_item_health_mega},
134:
135: {"info_player_start", SP_info_player_start},
136: {"info_player_deathmatch", SP_info_player_deathmatch},
137: {"info_player_coop", SP_info_player_coop},
138: {"info_player_intermission", SP_info_player_intermission},
139: //ZOID
140: {"info_player_team1", SP_info_player_team1},
141: {"info_player_team2", SP_info_player_team2},
142: //ZOID
143:
144: {"func_plat", SP_func_plat},
145: {"func_button", SP_func_button},
146: {"func_door", SP_func_door},
147: {"func_door_secret", SP_func_door_secret},
148: {"func_door_rotating", SP_func_door_rotating},
149: {"func_rotating", SP_func_rotating},
150: {"func_train", SP_func_train},
151: {"func_water", SP_func_water},
152: {"func_conveyor", SP_func_conveyor},
153: {"func_areaportal", SP_func_areaportal},
154: {"func_clock", SP_func_clock},
155: {"func_wall", SP_func_wall},
156: {"func_object", SP_func_object},
157: {"func_timer", SP_func_timer},
158: {"func_explosive", SP_func_explosive},
159: {"func_killbox", SP_func_killbox},
160:
161: {"trigger_always", SP_trigger_always},
162: {"trigger_once", SP_trigger_once},
163: {"trigger_multiple", SP_trigger_multiple},
164: {"trigger_relay", SP_trigger_relay},
165: {"trigger_push", SP_trigger_push},
166: {"trigger_hurt", SP_trigger_hurt},
167: {"trigger_key", SP_trigger_key},
168: {"trigger_counter", SP_trigger_counter},
169: {"trigger_elevator", SP_trigger_elevator},
170: {"trigger_gravity", SP_trigger_gravity},
171: {"trigger_monsterjump", SP_trigger_monsterjump},
172:
173: {"target_temp_entity", SP_target_temp_entity},
174: {"target_speaker", SP_target_speaker},
175: {"target_explosion", SP_target_explosion},
176: {"target_changelevel", SP_target_changelevel},
177: {"target_secret", SP_target_secret},
178: {"target_goal", SP_target_goal},
179: {"target_splash", SP_target_splash},
180: {"target_spawner", SP_target_spawner},
181: {"target_blaster", SP_target_blaster},
182: {"target_crosslevel_trigger", SP_target_crosslevel_trigger},
183: {"target_crosslevel_target", SP_target_crosslevel_target},
184: {"target_laser", SP_target_laser},
185: {"target_help", SP_target_help},
186: #if 0 // remove monster code
187: {"target_actor", SP_target_actor},
188: #endif
189: {"target_lightramp", SP_target_lightramp},
190: {"target_earthquake", SP_target_earthquake},
191: {"target_character", SP_target_character},
192: {"target_string", SP_target_string},
193:
194: {"worldspawn", SP_worldspawn},
195: {"viewthing", SP_viewthing},
196:
197: {"light", SP_light},
198: {"light_mine1", SP_light_mine1},
199: {"light_mine2", SP_light_mine2},
200: {"info_null", SP_info_null},
201: {"func_group", SP_info_null},
202: {"info_notnull", SP_info_notnull},
203: {"path_corner", SP_path_corner},
204: {"point_combat", SP_point_combat},
205:
206: {"misc_explobox", SP_misc_explobox},
207: {"misc_banner", SP_misc_banner},
208: //ZOID
209: {"misc_ctf_banner", SP_misc_ctf_banner},
210: {"misc_ctf_small_banner", SP_misc_ctf_small_banner},
211: //ZOID
212: {"misc_satellite_dish", SP_misc_satellite_dish},
213: #if 0 // remove monster code
214: {"misc_actor", SP_misc_actor},
215: #endif
216: {"misc_gib_arm", SP_misc_gib_arm},
217: {"misc_gib_leg", SP_misc_gib_leg},
218: {"misc_gib_head", SP_misc_gib_head},
219: #if 0 // remove monster code
220: {"misc_insane", SP_misc_insane},
221: #endif
222: {"misc_deadsoldier", SP_misc_deadsoldier},
223: {"misc_viper", SP_misc_viper},
224: {"misc_viper_bomb", SP_misc_viper_bomb},
225: {"misc_bigviper", SP_misc_bigviper},
226: {"misc_strogg_ship", SP_misc_strogg_ship},
227: {"misc_teleporter", SP_misc_teleporter},
228: {"misc_teleporter_dest", SP_misc_teleporter_dest},
229: //ZOID
230: {"trigger_teleport", SP_trigger_teleport},
231: {"info_teleport_destination", SP_info_teleport_destination},
232: //ZOID
233: {"misc_blackhole", SP_misc_blackhole},
234: {"misc_eastertank", SP_misc_eastertank},
235: {"misc_easterchick", SP_misc_easterchick},
236: {"misc_easterchick2", SP_misc_easterchick2},
237:
238: #if 0 // remove monster code
239: {"monster_berserk", SP_monster_berserk},
240: {"monster_gladiator", SP_monster_gladiator},
241: {"monster_gunner", SP_monster_gunner},
242: {"monster_infantry", SP_monster_infantry},
243: {"monster_soldier_light", SP_monster_soldier_light},
244: {"monster_soldier", SP_monster_soldier},
245: {"monster_soldier_ss", SP_monster_soldier_ss},
246: {"monster_tank", SP_monster_tank},
247: {"monster_tank_commander", SP_monster_tank},
248: {"monster_medic", SP_monster_medic},
249: {"monster_flipper", SP_monster_flipper},
250: {"monster_chick", SP_monster_chick},
251: {"monster_parasite", SP_monster_parasite},
252: {"monster_flyer", SP_monster_flyer},
253: {"monster_brain", SP_monster_brain},
254: {"monster_floater", SP_monster_floater},
255: {"monster_hover", SP_monster_hover},
256: {"monster_mutant", SP_monster_mutant},
257: {"monster_supertank", SP_monster_supertank},
258: {"monster_boss2", SP_monster_boss2},
259: {"monster_boss3_stand", SP_monster_boss3_stand},
260: {"monster_jorg", SP_monster_jorg},
261:
262: {"monster_commander_body", SP_monster_commander_body},
263:
264: {"turret_breach", SP_turret_breach},
265: {"turret_base", SP_turret_base},
266: {"turret_driver", SP_turret_driver},
267: #endif
268:
269: {NULL, NULL}
270: };
271:
272: /*
273: ===============
274: ED_CallSpawn
275:
276: Finds the spawn function for the entity and calls it
277: ===============
278: */
279: void ED_CallSpawn (edict_t *ent)
280: {
281: spawn_t *s;
282: gitem_t *item;
283: int i;
284:
285: if (!ent->classname)
286: {
287: gi.dprintf ("ED_CallSpawn: NULL classname\n");
288: return;
289: }
290:
291: // check item spawn functions
292: for (i=0,item=itemlist ; i<game.num_items ; i++,item++)
293: {
294: if (!item->classname)
295: continue;
296: if (!strcmp(item->classname, ent->classname))
297: { // found it
298: SpawnItem (ent, item);
299: return;
300: }
301: }
302:
303: // check normal spawn functions
304: for (s=spawns ; s->name ; s++)
305: {
306: if (!strcmp(s->name, ent->classname))
307: { // found it
308: s->spawn (ent);
309: return;
310: }
311: }
312: gi.dprintf ("%s doesn't have a spawn function\n", ent->classname);
313: }
314:
315: /*
316: =============
317: ED_NewString
318: =============
319: */
320: char *ED_NewString (char *string)
321: {
322: char *newb, *new_p;
323: int i,l;
324:
325: l = strlen(string) + 1;
326:
327: newb = gi.TagMalloc (l, TAG_LEVEL);
328:
329: new_p = newb;
330:
331: for (i=0 ; i< l ; i++)
332: {
333: if (string[i] == '\\' && i < l-1)
334: {
335: i++;
336: if (string[i] == 'n')
337: *new_p++ = '\n';
338: else
339: *new_p++ = '\\';
340: }
341: else
342: *new_p++ = string[i];
343: }
344:
345: return newb;
346: }
347:
348:
349:
350:
351: /*
352: ===============
353: ED_ParseField
354:
355: Takes a key/value pair and sets the binary values
356: in an edict
357: ===============
358: */
359: void ED_ParseField (char *key, char *value, edict_t *ent)
360: {
361: field_t *f;
362: byte *b;
363: float v;
364: vec3_t vec;
365:
366: for (f=fields ; f->name ; f++)
367: {
368: if (!Q_stricmp(f->name, key))
369: { // found it
370: if (f->flags & FFL_SPAWNTEMP)
371: b = (byte *)&st;
372: else
373: b = (byte *)ent;
374:
375: switch (f->type)
376: {
377: case F_LSTRING:
378: *(char **)(b+f->ofs) = ED_NewString (value);
379: break;
380: case F_VECTOR:
381: sscanf (value, "%f %f %f", &vec[0], &vec[1], &vec[2]);
382: ((float *)(b+f->ofs))[0] = vec[0];
383: ((float *)(b+f->ofs))[1] = vec[1];
384: ((float *)(b+f->ofs))[2] = vec[2];
385: break;
386: case F_INT:
387: *(int *)(b+f->ofs) = atoi(value);
388: break;
389: case F_FLOAT:
390: *(float *)(b+f->ofs) = atof(value);
391: break;
392: case F_ANGLEHACK:
393: v = atof(value);
394: ((float *)(b+f->ofs))[0] = 0;
395: ((float *)(b+f->ofs))[1] = v;
396: ((float *)(b+f->ofs))[2] = 0;
397: break;
398: case F_IGNORE:
399: break;
400: }
401: return;
402: }
403: }
404: gi.dprintf ("%s is not a field\n", key);
405: }
406:
407: /*
408: ====================
409: ED_ParseEdict
410:
411: Parses an edict out of the given string, returning the new position
412: ed should be a properly initialized empty edict.
413: ====================
414: */
415: char *ED_ParseEdict (char *data, edict_t *ent)
416: {
417: qboolean init;
418: char keyname[256];
419: char *com_token;
420:
421: init = false;
422: memset (&st, 0, sizeof(st));
423:
424: // go through all the dictionary pairs
425: while (1)
426: {
427: // parse key
428: com_token = COM_Parse (&data);
429: if (com_token[0] == '}')
430: break;
431: if (!data)
432: gi.error ("ED_ParseEntity: EOF without closing brace");
433:
434: strncpy (keyname, com_token, sizeof(keyname)-1);
435:
436: // parse value
437: com_token = COM_Parse (&data);
438: if (!data)
439: gi.error ("ED_ParseEntity: EOF without closing brace");
440:
441: if (com_token[0] == '}')
442: gi.error ("ED_ParseEntity: closing brace without data");
443:
444: init = true;
445:
446: // keynames with a leading underscore are used for utility comments,
447: // and are immediately discarded by quake
448: if (keyname[0] == '_')
449: continue;
450:
451: ED_ParseField (keyname, com_token, ent);
452: }
453:
454: if (!init)
455: memset (ent, 0, sizeof(*ent));
456:
457: return data;
458: }
459:
460:
461: /*
462: ================
463: G_FindTeams
464:
465: Chain together all entities with a matching team field.
466:
467: All but the first will have the FL_TEAMSLAVE flag set.
468: All but the last will have the teamchain field set to the next one
469: ================
470: */
471: void G_FindTeams (void)
472: {
473: edict_t *e, *e2, *chain;
474: int i, j;
475: int c, c2;
476:
477: c = 0;
478: c2 = 0;
479: for (i=1, e=g_edicts+i ; i < globals.num_edicts ; i++,e++)
480: {
481: if (!e->inuse)
482: continue;
483: if (!e->team)
484: continue;
485: if (e->flags & FL_TEAMSLAVE)
486: continue;
487: chain = e;
488: e->teammaster = e;
489: c++;
490: c2++;
491: for (j=i+1, e2=e+1 ; j < globals.num_edicts ; j++,e2++)
492: {
493: if (!e2->inuse)
494: continue;
495: if (!e2->team)
496: continue;
497: if (e2->flags & FL_TEAMSLAVE)
498: continue;
499: if (!strcmp(e->team, e2->team))
500: {
501: c2++;
502: chain->teamchain = e2;
503: e2->teammaster = e;
504: chain = e2;
505: e2->flags |= FL_TEAMSLAVE;
506: }
507: }
508: }
509:
510: gi.dprintf ("%i teams with %i entities\n", c, c2);
511: }
512:
513: /*
514: ==============
515: SpawnEntities
516:
517: Creates a server's entity / program execution context by
518: parsing textual entity definitions out of an ent file.
519: ==============
520: */
521: void SpawnEntities (char *mapname, char *entities, char *spawnpoint)
522: {
523: edict_t *ent;
524: int inhibit;
525: char *com_token;
526: int i;
527: float skill_level;
528:
529: skill_level = floor (skill->value);
530: if (skill_level < 0)
531: skill_level = 0;
532: if (skill_level > 3)
533: skill_level = 3;
534: if (skill->value != skill_level)
535: gi.cvar_forceset("skill", va("%f", skill_level));
536:
537: SaveClientData ();
538:
539: gi.FreeTags (TAG_LEVEL);
540:
541: memset (&level, 0, sizeof(level));
542: memset (g_edicts, 0, game.maxentities * sizeof (g_edicts[0]));
543:
544: strncpy (level.mapname, mapname, sizeof(level.mapname)-1);
545: strncpy (game.spawnpoint, spawnpoint, sizeof(game.spawnpoint)-1);
546:
547: // set client fields on player ents
548: for (i=0 ; i<game.maxclients ; i++)
549: g_edicts[i+1].client = game.clients + i;
550:
551: ent = NULL;
552: inhibit = 0;
553:
554: // parse ents
555: while (1)
556: {
557: // parse the opening brace
558: com_token = COM_Parse (&entities);
559: if (!entities)
560: break;
561: if (com_token[0] != '{')
562: gi.error ("ED_LoadFromFile: found %s when expecting {",com_token);
563:
564: if (!ent)
565: ent = g_edicts;
566: else
567: ent = G_Spawn ();
568: entities = ED_ParseEdict (entities, ent);
569:
570: // yet another map hack
571: if (!stricmp(level.mapname, "command") && !stricmp(ent->classname, "trigger_once") && !stricmp(ent->model, "*27"))
572: ent->spawnflags &= ~SPAWNFLAG_NOT_HARD;
573:
574: // remove things (except the world) from different skill levels or deathmatch
575: if (ent != g_edicts)
576: {
577: if (deathmatch->value)
578: {
579: if ( ent->spawnflags & SPAWNFLAG_NOT_DEATHMATCH )
580: {
581: G_FreeEdict (ent);
582: inhibit++;
583: continue;
584: }
585: }
586: else
587: {
588: if ( /* ((coop->value) && (ent->spawnflags & SPAWNFLAG_NOT_COOP)) || */
589: ((skill->value == 0) && (ent->spawnflags & SPAWNFLAG_NOT_EASY)) ||
590: ((skill->value == 1) && (ent->spawnflags & SPAWNFLAG_NOT_MEDIUM)) ||
591: (((skill->value == 2) || (skill->value == 3)) && (ent->spawnflags & SPAWNFLAG_NOT_HARD))
592: )
593: {
594: G_FreeEdict (ent);
595: inhibit++;
596: continue;
597: }
598: }
599:
600: ent->spawnflags &= ~(SPAWNFLAG_NOT_EASY|SPAWNFLAG_NOT_MEDIUM|SPAWNFLAG_NOT_HARD|SPAWNFLAG_NOT_COOP|SPAWNFLAG_NOT_DEATHMATCH);
601: }
602:
603: ED_CallSpawn (ent);
604: }
605:
606: gi.dprintf ("%i entities inhibited\n", inhibit);
607:
608: G_FindTeams ();
609:
610: PlayerTrail_Init ();
611:
612: //ZOID
613: CTFSpawn();
614: //ZOID
615: }
616:
617:
618: //===================================================================
619:
620: #if 0
621: // cursor positioning
622: xl <value>
623: xr <value>
624: yb <value>
625: yt <value>
626: xv <value>
627: yv <value>
628:
629: // drawing
630: statpic <name>
631: pic <stat>
632: num <fieldwidth> <stat>
633: string <stat>
634:
635: // control
636: if <stat>
637: ifeq <stat> <value>
638: ifbit <stat> <value>
639: endif
640:
641: #endif
642:
643: char *single_statusbar =
644: "yb -24 "
645:
646: // health
647: "xv 0 "
648: "hnum "
649: "xv 50 "
650: "pic 0 "
651:
652: // ammo
653: "if 2 "
654: " xv 100 "
655: " anum "
656: " xv 150 "
657: " pic 2 "
658: "endif "
659:
660: // armor
661: "if 4 "
662: " xv 200 "
663: " rnum "
664: " xv 250 "
665: " pic 4 "
666: "endif "
667:
668: // selected item
669: "if 6 "
670: " xv 296 "
671: " pic 6 "
672: "endif "
673:
674: "yb -50 "
675:
676: // picked up item
677: "if 7 "
678: " xv 0 "
679: " pic 7 "
680: " xv 26 "
681: " yb -42 "
682: " stat_string 8 "
683: " yb -50 "
684: "endif "
685:
686: // timer
687: "if 9 "
688: " xv 262 "
689: " num 2 10 "
690: " xv 296 "
691: " pic 9 "
692: "endif "
693:
694: // help / weapon icon
695: "if 11 "
696: " xv 148 "
697: " pic 11 "
698: "endif "
699: ;
700:
701: char *dm_statusbar =
702: "yb -24 "
703:
704: // health
705: "xv 0 "
706: "hnum "
707: "xv 50 "
708: "pic 0 "
709:
710: // ammo
711: "if 2 "
712: " xv 100 "
713: " anum "
714: " xv 150 "
715: " pic 2 "
716: "endif "
717:
718: // armor
719: "if 4 "
720: " xv 200 "
721: " rnum "
722: " xv 250 "
723: " pic 4 "
724: "endif "
725:
726: // selected item
727: "if 6 "
728: " xv 296 "
729: " pic 6 "
730: "endif "
731:
732: "yb -50 "
733:
734: // picked up item
735: "if 7 "
736: " xv 0 "
737: " pic 7 "
738: " xv 26 "
739: " yb -42 "
740: " stat_string 8 "
741: " yb -50 "
742: "endif "
743:
744: // timer
745: "if 9 "
746: " xv 246 "
747: " num 2 10 "
748: " xv 296 "
749: " pic 9 "
750: "endif "
751:
752: // help / weapon icon
753: "if 11 "
754: " xv 148 "
755: " pic 11 "
756: "endif "
757:
758: // frags
759: "xr -50 "
760: "yt 2 "
761: "num 3 14"
762: ;
763:
764:
765: /*QUAKED worldspawn (0 0 0) ?
766:
767: Only used for the world.
768: "sky" environment map name
769: "skyaxis" vector axis for rotating sky
770: "skyrotate" speed of rotation in degrees/second
771: "sounds" music cd track number
772: "gravity" 800 is default gravity
773: "message" text to print at user logon
774: */
775: void SP_worldspawn (edict_t *ent)
776: {
777: ent->movetype = MOVETYPE_PUSH;
778: ent->solid = SOLID_BSP;
779: ent->inuse = true; // since the world doesn't use G_Spawn()
780: ent->s.modelindex = 1; // world model is always index 1
781:
782: //---------------
783:
784: // reserve some spots for dead player bodies for coop / deathmatch
785: InitBodyQue ();
786:
787: // set configstrings for items
788: SetItemNames ();
789:
790: if (st.nextmap)
791: strcpy (level.nextmap, st.nextmap);
792:
793: // make some data visible to the server
794:
795: if (ent->message && ent->message[0])
796: {
797: gi.configstring (CS_NAME, ent->message);
798: strncpy (level.level_name, ent->message, sizeof(level.level_name));
799: }
800: else
801: strncpy (level.level_name, level.mapname, sizeof(level.level_name));
802:
803: if (st.sky && st.sky[0])
804: gi.configstring (CS_SKY, st.sky);
805: else
806: gi.configstring (CS_SKY, "unit1_");
807:
808: gi.configstring (CS_SKYROTATE, va("%f", st.skyrotate) );
809:
810: gi.configstring (CS_SKYAXIS, va("%f %f %f",
811: st.skyaxis[0], st.skyaxis[1], st.skyaxis[2]) );
812:
813: gi.configstring (CS_CDTRACK, va("%i", ent->sounds) );
814:
815: gi.configstring (CS_MAXCLIENTS, va("%i", (int)(maxclients->value) ) );
816:
817: // status bar program
818: if (deathmatch->value)
819: //ZOID
820: if (ctf->value) {
821: gi.configstring (CS_STATUSBAR, ctf_statusbar);
822: //precaches
823: gi.imageindex("i_ctf1");
824: gi.imageindex("i_ctf2");
825: gi.imageindex("i_ctf1d");
826: gi.imageindex("i_ctf2d");
827: gi.imageindex("i_ctf1t");
828: gi.imageindex("i_ctf2t");
829: gi.imageindex("i_ctfj");
830: } else
831: //ZOID
832: gi.configstring (CS_STATUSBAR, dm_statusbar);
833: else
834: gi.configstring (CS_STATUSBAR, single_statusbar);
835:
836: //---------------
837:
838:
839: // help icon for statusbar
840: gi.imageindex ("i_help");
841: level.pic_health = gi.imageindex ("i_health");
842: gi.imageindex ("help");
843: gi.imageindex ("field_3");
844:
845: if (!st.gravity)
846: gi.cvar_set("sv_gravity", "800");
847: else
848: gi.cvar_set("sv_gravity", st.gravity);
849:
850: snd_fry = gi.soundindex ("player/fry.wav"); // standing in lava / slime
851:
852: PrecacheItem (FindItem ("Blaster"));
853:
854: gi.soundindex ("player/lava1.wav");
855: gi.soundindex ("player/lava2.wav");
856:
857: gi.soundindex ("misc/pc_up.wav");
858: gi.soundindex ("misc/talk1.wav");
859:
860: gi.soundindex ("misc/udeath.wav");
861:
862: // gibs
863: gi.soundindex ("items/respawn1.wav");
864:
865: // sexed sounds
866: gi.soundindex ("*death1.wav");
867: gi.soundindex ("*death2.wav");
868: gi.soundindex ("*death3.wav");
869: gi.soundindex ("*death4.wav");
870: gi.soundindex ("*fall1.wav");
871: gi.soundindex ("*fall2.wav");
872: gi.soundindex ("*gurp1.wav"); // drowning damage
873: gi.soundindex ("*gurp2.wav");
874: gi.soundindex ("*jump1.wav"); // player jump
875: gi.soundindex ("*pain25_1.wav");
876: gi.soundindex ("*pain25_2.wav");
877: gi.soundindex ("*pain50_1.wav");
878: gi.soundindex ("*pain50_2.wav");
879: gi.soundindex ("*pain75_1.wav");
880: gi.soundindex ("*pain75_2.wav");
881: gi.soundindex ("*pain100_1.wav");
882: gi.soundindex ("*pain100_2.wav");
883:
884: #if 0 //DISABLED
885: // sexed models
886: // THIS ORDER MUST MATCH THE DEFINES IN g_local.h
887: // you can add more, max 15
888: gi.modelindex ("#w_blaster.md2");
889: gi.modelindex ("#w_shotgun.md2");
890: gi.modelindex ("#w_sshotgun.md2");
891: gi.modelindex ("#w_machinegun.md2");
892: gi.modelindex ("#w_chaingun.md2");
893: gi.modelindex ("#a_grenades.md2");
894: gi.modelindex ("#w_glauncher.md2");
895: gi.modelindex ("#w_rlauncher.md2");
896: gi.modelindex ("#w_hyperblaster.md2");
897: gi.modelindex ("#w_railgun.md2");
898: gi.modelindex ("#w_bfg.md2");
899: gi.modelindex ("#w_grapple.md2");
900: #endif
901:
902: //-------------------
903:
904: gi.soundindex ("player/gasp1.wav"); // gasping for air
905: gi.soundindex ("player/gasp2.wav"); // head breaking surface, not gasping
906:
907: gi.soundindex ("player/watr_in.wav"); // feet hitting water
908: gi.soundindex ("player/watr_out.wav"); // feet leaving water
909:
910: gi.soundindex ("player/watr_un.wav"); // head going underwater
911:
912: gi.soundindex ("player/u_breath1.wav");
913: gi.soundindex ("player/u_breath2.wav");
914:
915: gi.soundindex ("items/pkup.wav"); // bonus item pickup
916: gi.soundindex ("world/land.wav"); // landing thud
917: gi.soundindex ("misc/h2ohit1.wav"); // landing splash
918:
919: gi.soundindex ("items/damage.wav");
920: gi.soundindex ("items/protect.wav");
921: gi.soundindex ("items/protect4.wav");
922: gi.soundindex ("weapons/noammo.wav");
923:
924: gi.soundindex ("infantry/inflies1.wav");
925:
926: sm_meat_index = gi.modelindex ("models/objects/gibs/sm_meat/tris.md2");
927: gi.modelindex ("models/objects/gibs/arm/tris.md2");
928: gi.modelindex ("models/objects/gibs/bone/tris.md2");
929: gi.modelindex ("models/objects/gibs/bone2/tris.md2");
930: gi.modelindex ("models/objects/gibs/chest/tris.md2");
931: gi.modelindex ("models/objects/gibs/skull/tris.md2");
932: gi.modelindex ("models/objects/gibs/head2/tris.md2");
933:
934: //
935: // Setup light animation tables. 'a' is total darkness, 'z' is doublebright.
936: //
937:
938: // 0 normal
939: gi.configstring(CS_LIGHTS+0, "m");
940:
941: // 1 FLICKER (first variety)
942: gi.configstring(CS_LIGHTS+1, "mmnmmommommnonmmonqnmmo");
943:
944: // 2 SLOW STRONG PULSE
945: gi.configstring(CS_LIGHTS+2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
946:
947: // 3 CANDLE (first variety)
948: gi.configstring(CS_LIGHTS+3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
949:
950: // 4 FAST STROBE
951: gi.configstring(CS_LIGHTS+4, "mamamamamama");
952:
953: // 5 GENTLE PULSE 1
954: gi.configstring(CS_LIGHTS+5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
955:
956: // 6 FLICKER (second variety)
957: gi.configstring(CS_LIGHTS+6, "nmonqnmomnmomomno");
958:
959: // 7 CANDLE (second variety)
960: gi.configstring(CS_LIGHTS+7, "mmmaaaabcdefgmmmmaaaammmaamm");
961:
962: // 8 CANDLE (third variety)
963: gi.configstring(CS_LIGHTS+8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
964:
965: // 9 SLOW STROBE (fourth variety)
966: gi.configstring(CS_LIGHTS+9, "aaaaaaaazzzzzzzz");
967:
968: // 10 FLUORESCENT FLICKER
969: gi.configstring(CS_LIGHTS+10, "mmamammmmammamamaaamammma");
970:
971: // 11 SLOW PULSE NOT FADE TO BLACK
972: gi.configstring(CS_LIGHTS+11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
973:
974: // styles 32-62 are assigned by the light program for switchable lights
975:
976: // 63 testing
977: gi.configstring(CS_LIGHTS+63, "a");
978: }
979:
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