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1.1.1.2 ! root 1: /* ! 2: Copyright (C) 1997-2001 Id Software, Inc. ! 3: ! 4: This program is free software; you can redistribute it and/or ! 5: modify it under the terms of the GNU General Public License ! 6: as published by the Free Software Foundation; either version 2 ! 7: of the License, or (at your option) any later version. ! 8: ! 9: This program is distributed in the hope that it will be useful, ! 10: but WITHOUT ANY WARRANTY; without even the implied warranty of ! 11: MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. ! 12: ! 13: See the GNU General Public License for more details. ! 14: ! 15: You should have received a copy of the GNU General Public License ! 16: along with this program; if not, write to the Free Software ! 17: Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. ! 18: ! 19: */ 1.1 root 20: 21: #include "g_local.h" 22: 23: typedef struct 24: { 25: char *name; 26: void (*spawn)(edict_t *ent); 27: } spawn_t; 28: 29: 30: void SP_item_health (edict_t *self); 31: void SP_item_health_small (edict_t *self); 32: void SP_item_health_large (edict_t *self); 33: void SP_item_health_mega (edict_t *self); 34: 35: void SP_info_player_start (edict_t *ent); 36: void SP_info_player_deathmatch (edict_t *ent); 37: void SP_info_player_coop (edict_t *ent); 38: void SP_info_player_intermission (edict_t *ent); 39: 40: void SP_func_plat (edict_t *ent); 41: void SP_func_rotating (edict_t *ent); 42: void SP_func_button (edict_t *ent); 43: void SP_func_door (edict_t *ent); 44: void SP_func_door_secret (edict_t *ent); 45: void SP_func_door_rotating (edict_t *ent); 46: void SP_func_water (edict_t *ent); 47: void SP_func_train (edict_t *ent); 48: void SP_func_conveyor (edict_t *self); 49: void SP_func_wall (edict_t *self); 50: void SP_func_object (edict_t *self); 51: void SP_func_explosive (edict_t *self); 52: void SP_func_timer (edict_t *self); 53: void SP_func_areaportal (edict_t *ent); 54: void SP_func_clock (edict_t *ent); 55: void SP_func_killbox (edict_t *ent); 56: 57: void SP_trigger_always (edict_t *ent); 58: void SP_trigger_once (edict_t *ent); 59: void SP_trigger_multiple (edict_t *ent); 60: void SP_trigger_relay (edict_t *ent); 61: void SP_trigger_push (edict_t *ent); 62: void SP_trigger_hurt (edict_t *ent); 63: void SP_trigger_key (edict_t *ent); 64: void SP_trigger_counter (edict_t *ent); 65: void SP_trigger_elevator (edict_t *ent); 66: void SP_trigger_gravity (edict_t *ent); 67: void SP_trigger_monsterjump (edict_t *ent); 68: 69: void SP_target_temp_entity (edict_t *ent); 70: void SP_target_speaker (edict_t *ent); 71: void SP_target_explosion (edict_t *ent); 72: void SP_target_changelevel (edict_t *ent); 73: void SP_target_secret (edict_t *ent); 74: void SP_target_goal (edict_t *ent); 75: void SP_target_splash (edict_t *ent); 76: void SP_target_spawner (edict_t *ent); 77: void SP_target_blaster (edict_t *ent); 78: void SP_target_crosslevel_trigger (edict_t *ent); 79: void SP_target_crosslevel_target (edict_t *ent); 80: void SP_target_laser (edict_t *self); 81: void SP_target_help (edict_t *ent); 82: void SP_target_actor (edict_t *ent); 83: void SP_target_lightramp (edict_t *self); 84: void SP_target_earthquake (edict_t *ent); 85: void SP_target_character (edict_t *ent); 86: void SP_target_string (edict_t *ent); 87: 88: void SP_worldspawn (edict_t *ent); 89: void SP_viewthing (edict_t *ent); 90: 91: void SP_light (edict_t *self); 92: void SP_light_mine1 (edict_t *ent); 93: void SP_light_mine2 (edict_t *ent); 94: void SP_info_null (edict_t *self); 95: void SP_info_notnull (edict_t *self); 96: void SP_path_corner (edict_t *self); 97: void SP_point_combat (edict_t *self); 98: 99: void SP_misc_explobox (edict_t *self); 100: void SP_misc_banner (edict_t *self); 101: void SP_misc_satellite_dish (edict_t *self); 102: void SP_misc_actor (edict_t *self); 103: void SP_misc_gib_arm (edict_t *self); 104: void SP_misc_gib_leg (edict_t *self); 105: void SP_misc_gib_head (edict_t *self); 106: void SP_misc_insane (edict_t *self); 107: void SP_misc_deadsoldier (edict_t *self); 108: void SP_misc_viper (edict_t *self); 109: void SP_misc_viper_bomb (edict_t *self); 110: void SP_misc_bigviper (edict_t *self); 111: void SP_misc_strogg_ship (edict_t *self); 112: void SP_misc_teleporter (edict_t *self); 113: void SP_misc_teleporter_dest (edict_t *self); 114: void SP_misc_blackhole (edict_t *self); 115: void SP_misc_eastertank (edict_t *self); 116: void SP_misc_easterchick (edict_t *self); 117: void SP_misc_easterchick2 (edict_t *self); 118: 119: void SP_monster_berserk (edict_t *self); 120: void SP_monster_gladiator (edict_t *self); 121: void SP_monster_gunner (edict_t *self); 122: void SP_monster_infantry (edict_t *self); 123: void SP_monster_soldier_light (edict_t *self); 124: void SP_monster_soldier (edict_t *self); 125: void SP_monster_soldier_ss (edict_t *self); 126: void SP_monster_tank (edict_t *self); 127: void SP_monster_medic (edict_t *self); 128: void SP_monster_flipper (edict_t *self); 129: void SP_monster_chick (edict_t *self); 130: void SP_monster_parasite (edict_t *self); 131: void SP_monster_flyer (edict_t *self); 132: void SP_monster_brain (edict_t *self); 133: void SP_monster_floater (edict_t *self); 134: void SP_monster_hover (edict_t *self); 135: void SP_monster_mutant (edict_t *self); 136: void SP_monster_supertank (edict_t *self); 137: void SP_monster_boss2 (edict_t *self); 138: void SP_monster_jorg (edict_t *self); 139: void SP_monster_boss3_stand (edict_t *self); 140: 141: void SP_monster_commander_body (edict_t *self); 142: 143: void SP_turret_breach (edict_t *self); 144: void SP_turret_base (edict_t *self); 145: void SP_turret_driver (edict_t *self); 146: 147: 148: spawn_t spawns[] = { 149: {"item_health", SP_item_health}, 150: {"item_health_small", SP_item_health_small}, 151: {"item_health_large", SP_item_health_large}, 152: {"item_health_mega", SP_item_health_mega}, 153: 154: {"info_player_start", SP_info_player_start}, 155: {"info_player_deathmatch", SP_info_player_deathmatch}, 156: {"info_player_coop", SP_info_player_coop}, 157: {"info_player_intermission", SP_info_player_intermission}, 158: //ZOID 159: {"info_player_team1", SP_info_player_team1}, 160: {"info_player_team2", SP_info_player_team2}, 161: //ZOID 162: 163: {"func_plat", SP_func_plat}, 164: {"func_button", SP_func_button}, 165: {"func_door", SP_func_door}, 166: {"func_door_secret", SP_func_door_secret}, 167: {"func_door_rotating", SP_func_door_rotating}, 168: {"func_rotating", SP_func_rotating}, 169: {"func_train", SP_func_train}, 170: {"func_water", SP_func_water}, 171: {"func_conveyor", SP_func_conveyor}, 172: {"func_areaportal", SP_func_areaportal}, 173: {"func_clock", SP_func_clock}, 174: {"func_wall", SP_func_wall}, 175: {"func_object", SP_func_object}, 176: {"func_timer", SP_func_timer}, 177: {"func_explosive", SP_func_explosive}, 178: {"func_killbox", SP_func_killbox}, 179: 180: {"trigger_always", SP_trigger_always}, 181: {"trigger_once", SP_trigger_once}, 182: {"trigger_multiple", SP_trigger_multiple}, 183: {"trigger_relay", SP_trigger_relay}, 184: {"trigger_push", SP_trigger_push}, 185: {"trigger_hurt", SP_trigger_hurt}, 186: {"trigger_key", SP_trigger_key}, 187: {"trigger_counter", SP_trigger_counter}, 188: {"trigger_elevator", SP_trigger_elevator}, 189: {"trigger_gravity", SP_trigger_gravity}, 190: {"trigger_monsterjump", SP_trigger_monsterjump}, 191: 192: {"target_temp_entity", SP_target_temp_entity}, 193: {"target_speaker", SP_target_speaker}, 194: {"target_explosion", SP_target_explosion}, 195: {"target_changelevel", SP_target_changelevel}, 196: {"target_secret", SP_target_secret}, 197: {"target_goal", SP_target_goal}, 198: {"target_splash", SP_target_splash}, 199: {"target_spawner", SP_target_spawner}, 200: {"target_blaster", SP_target_blaster}, 201: {"target_crosslevel_trigger", SP_target_crosslevel_trigger}, 202: {"target_crosslevel_target", SP_target_crosslevel_target}, 203: {"target_laser", SP_target_laser}, 204: {"target_help", SP_target_help}, 205: #if 0 // remove monster code 206: {"target_actor", SP_target_actor}, 207: #endif 208: {"target_lightramp", SP_target_lightramp}, 209: {"target_earthquake", SP_target_earthquake}, 210: {"target_character", SP_target_character}, 211: {"target_string", SP_target_string}, 212: 213: {"worldspawn", SP_worldspawn}, 214: {"viewthing", SP_viewthing}, 215: 216: {"light", SP_light}, 217: {"light_mine1", SP_light_mine1}, 218: {"light_mine2", SP_light_mine2}, 219: {"info_null", SP_info_null}, 220: {"func_group", SP_info_null}, 221: {"info_notnull", SP_info_notnull}, 222: {"path_corner", SP_path_corner}, 223: {"point_combat", SP_point_combat}, 224: 225: {"misc_explobox", SP_misc_explobox}, 226: {"misc_banner", SP_misc_banner}, 227: //ZOID 228: {"misc_ctf_banner", SP_misc_ctf_banner}, 229: {"misc_ctf_small_banner", SP_misc_ctf_small_banner}, 230: //ZOID 231: {"misc_satellite_dish", SP_misc_satellite_dish}, 232: #if 0 // remove monster code 233: {"misc_actor", SP_misc_actor}, 234: #endif 235: {"misc_gib_arm", SP_misc_gib_arm}, 236: {"misc_gib_leg", SP_misc_gib_leg}, 237: {"misc_gib_head", SP_misc_gib_head}, 238: #if 0 // remove monster code 239: {"misc_insane", SP_misc_insane}, 240: #endif 241: {"misc_deadsoldier", SP_misc_deadsoldier}, 242: {"misc_viper", SP_misc_viper}, 243: {"misc_viper_bomb", SP_misc_viper_bomb}, 244: {"misc_bigviper", SP_misc_bigviper}, 245: {"misc_strogg_ship", SP_misc_strogg_ship}, 246: {"misc_teleporter", SP_misc_teleporter}, 247: {"misc_teleporter_dest", SP_misc_teleporter_dest}, 248: //ZOID 249: {"trigger_teleport", SP_trigger_teleport}, 250: {"info_teleport_destination", SP_info_teleport_destination}, 251: //ZOID 252: {"misc_blackhole", SP_misc_blackhole}, 253: {"misc_eastertank", SP_misc_eastertank}, 254: {"misc_easterchick", SP_misc_easterchick}, 255: {"misc_easterchick2", SP_misc_easterchick2}, 256: 257: #if 0 // remove monster code 258: {"monster_berserk", SP_monster_berserk}, 259: {"monster_gladiator", SP_monster_gladiator}, 260: {"monster_gunner", SP_monster_gunner}, 261: {"monster_infantry", SP_monster_infantry}, 262: {"monster_soldier_light", SP_monster_soldier_light}, 263: {"monster_soldier", SP_monster_soldier}, 264: {"monster_soldier_ss", SP_monster_soldier_ss}, 265: {"monster_tank", SP_monster_tank}, 266: {"monster_tank_commander", SP_monster_tank}, 267: {"monster_medic", SP_monster_medic}, 268: {"monster_flipper", SP_monster_flipper}, 269: {"monster_chick", SP_monster_chick}, 270: {"monster_parasite", SP_monster_parasite}, 271: {"monster_flyer", SP_monster_flyer}, 272: {"monster_brain", SP_monster_brain}, 273: {"monster_floater", SP_monster_floater}, 274: {"monster_hover", SP_monster_hover}, 275: {"monster_mutant", SP_monster_mutant}, 276: {"monster_supertank", SP_monster_supertank}, 277: {"monster_boss2", SP_monster_boss2}, 278: {"monster_boss3_stand", SP_monster_boss3_stand}, 279: {"monster_jorg", SP_monster_jorg}, 280: 281: {"monster_commander_body", SP_monster_commander_body}, 282: 283: {"turret_breach", SP_turret_breach}, 284: {"turret_base", SP_turret_base}, 285: {"turret_driver", SP_turret_driver}, 286: #endif 287: 288: {NULL, NULL} 289: }; 290: 291: /* 292: =============== 293: ED_CallSpawn 294: 295: Finds the spawn function for the entity and calls it 296: =============== 297: */ 298: void ED_CallSpawn (edict_t *ent) 299: { 300: spawn_t *s; 301: gitem_t *item; 302: int i; 303: 304: if (!ent->classname) 305: { 306: gi.dprintf ("ED_CallSpawn: NULL classname\n"); 307: return; 308: } 309: 310: // check item spawn functions 311: for (i=0,item=itemlist ; i<game.num_items ; i++,item++) 312: { 313: if (!item->classname) 314: continue; 315: if (!strcmp(item->classname, ent->classname)) 316: { // found it 317: SpawnItem (ent, item); 318: return; 319: } 320: } 321: 322: // check normal spawn functions 323: for (s=spawns ; s->name ; s++) 324: { 325: if (!strcmp(s->name, ent->classname)) 326: { // found it 327: s->spawn (ent); 328: return; 329: } 330: } 331: gi.dprintf ("%s doesn't have a spawn function\n", ent->classname); 332: } 333: 334: /* 335: ============= 336: ED_NewString 337: ============= 338: */ 339: char *ED_NewString (char *string) 340: { 341: char *newb, *new_p; 342: int i,l; 343: 344: l = strlen(string) + 1; 345: 346: newb = gi.TagMalloc (l, TAG_LEVEL); 347: 348: new_p = newb; 349: 350: for (i=0 ; i< l ; i++) 351: { 352: if (string[i] == '\\' && i < l-1) 353: { 354: i++; 355: if (string[i] == 'n') 356: *new_p++ = '\n'; 357: else 358: *new_p++ = '\\'; 359: } 360: else 361: *new_p++ = string[i]; 362: } 363: 364: return newb; 365: } 366: 367: 368: 369: 370: /* 371: =============== 372: ED_ParseField 373: 374: Takes a key/value pair and sets the binary values 375: in an edict 376: =============== 377: */ 378: void ED_ParseField (char *key, char *value, edict_t *ent) 379: { 380: field_t *f; 381: byte *b; 382: float v; 383: vec3_t vec; 384: 385: for (f=fields ; f->name ; f++) 386: { 387: if (!Q_stricmp(f->name, key)) 388: { // found it 389: if (f->flags & FFL_SPAWNTEMP) 390: b = (byte *)&st; 391: else 392: b = (byte *)ent; 393: 394: switch (f->type) 395: { 396: case F_LSTRING: 397: *(char **)(b+f->ofs) = ED_NewString (value); 398: break; 399: case F_VECTOR: 400: sscanf (value, "%f %f %f", &vec[0], &vec[1], &vec[2]); 401: ((float *)(b+f->ofs))[0] = vec[0]; 402: ((float *)(b+f->ofs))[1] = vec[1]; 403: ((float *)(b+f->ofs))[2] = vec[2]; 404: break; 405: case F_INT: 406: *(int *)(b+f->ofs) = atoi(value); 407: break; 408: case F_FLOAT: 409: *(float *)(b+f->ofs) = atof(value); 410: break; 411: case F_ANGLEHACK: 412: v = atof(value); 413: ((float *)(b+f->ofs))[0] = 0; 414: ((float *)(b+f->ofs))[1] = v; 415: ((float *)(b+f->ofs))[2] = 0; 416: break; 417: case F_IGNORE: 418: break; 419: } 420: return; 421: } 422: } 423: gi.dprintf ("%s is not a field\n", key); 424: } 425: 426: /* 427: ==================== 428: ED_ParseEdict 429: 430: Parses an edict out of the given string, returning the new position 431: ed should be a properly initialized empty edict. 432: ==================== 433: */ 434: char *ED_ParseEdict (char *data, edict_t *ent) 435: { 436: qboolean init; 437: char keyname[256]; 438: char *com_token; 439: 440: init = false; 441: memset (&st, 0, sizeof(st)); 442: 443: // go through all the dictionary pairs 444: while (1) 445: { 446: // parse key 447: com_token = COM_Parse (&data); 448: if (com_token[0] == '}') 449: break; 450: if (!data) 451: gi.error ("ED_ParseEntity: EOF without closing brace"); 452: 453: strncpy (keyname, com_token, sizeof(keyname)-1); 454: 455: // parse value 456: com_token = COM_Parse (&data); 457: if (!data) 458: gi.error ("ED_ParseEntity: EOF without closing brace"); 459: 460: if (com_token[0] == '}') 461: gi.error ("ED_ParseEntity: closing brace without data"); 462: 463: init = true; 464: 465: // keynames with a leading underscore are used for utility comments, 466: // and are immediately discarded by quake 467: if (keyname[0] == '_') 468: continue; 469: 470: ED_ParseField (keyname, com_token, ent); 471: } 472: 473: if (!init) 474: memset (ent, 0, sizeof(*ent)); 475: 476: return data; 477: } 478: 479: 480: /* 481: ================ 482: G_FindTeams 483: 484: Chain together all entities with a matching team field. 485: 486: All but the first will have the FL_TEAMSLAVE flag set. 487: All but the last will have the teamchain field set to the next one 488: ================ 489: */ 490: void G_FindTeams (void) 491: { 492: edict_t *e, *e2, *chain; 493: int i, j; 494: int c, c2; 495: 496: c = 0; 497: c2 = 0; 498: for (i=1, e=g_edicts+i ; i < globals.num_edicts ; i++,e++) 499: { 500: if (!e->inuse) 501: continue; 502: if (!e->team) 503: continue; 504: if (e->flags & FL_TEAMSLAVE) 505: continue; 506: chain = e; 507: e->teammaster = e; 508: c++; 509: c2++; 510: for (j=i+1, e2=e+1 ; j < globals.num_edicts ; j++,e2++) 511: { 512: if (!e2->inuse) 513: continue; 514: if (!e2->team) 515: continue; 516: if (e2->flags & FL_TEAMSLAVE) 517: continue; 518: if (!strcmp(e->team, e2->team)) 519: { 520: c2++; 521: chain->teamchain = e2; 522: e2->teammaster = e; 523: chain = e2; 524: e2->flags |= FL_TEAMSLAVE; 525: } 526: } 527: } 528: 529: gi.dprintf ("%i teams with %i entities\n", c, c2); 530: } 531: 532: /* 533: ============== 534: SpawnEntities 535: 536: Creates a server's entity / program execution context by 537: parsing textual entity definitions out of an ent file. 538: ============== 539: */ 540: void SpawnEntities (char *mapname, char *entities, char *spawnpoint) 541: { 542: edict_t *ent; 543: int inhibit; 544: char *com_token; 545: int i; 546: float skill_level; 547: 548: skill_level = floor (skill->value); 549: if (skill_level < 0) 550: skill_level = 0; 551: if (skill_level > 3) 552: skill_level = 3; 553: if (skill->value != skill_level) 554: gi.cvar_forceset("skill", va("%f", skill_level)); 555: 556: SaveClientData (); 557: 558: gi.FreeTags (TAG_LEVEL); 559: 560: memset (&level, 0, sizeof(level)); 561: memset (g_edicts, 0, game.maxentities * sizeof (g_edicts[0])); 562: 563: strncpy (level.mapname, mapname, sizeof(level.mapname)-1); 564: strncpy (game.spawnpoint, spawnpoint, sizeof(game.spawnpoint)-1); 565: 566: // set client fields on player ents 567: for (i=0 ; i<game.maxclients ; i++) 568: g_edicts[i+1].client = game.clients + i; 569: 570: ent = NULL; 571: inhibit = 0; 572: 573: // parse ents 574: while (1) 575: { 576: // parse the opening brace 577: com_token = COM_Parse (&entities); 578: if (!entities) 579: break; 580: if (com_token[0] != '{') 581: gi.error ("ED_LoadFromFile: found %s when expecting {",com_token); 582: 583: if (!ent) 584: ent = g_edicts; 585: else 586: ent = G_Spawn (); 587: entities = ED_ParseEdict (entities, ent); 588: 589: // yet another map hack 590: if (!stricmp(level.mapname, "command") && !stricmp(ent->classname, "trigger_once") && !stricmp(ent->model, "*27")) 591: ent->spawnflags &= ~SPAWNFLAG_NOT_HARD; 592: 593: // remove things (except the world) from different skill levels or deathmatch 594: if (ent != g_edicts) 595: { 596: if (deathmatch->value) 597: { 598: if ( ent->spawnflags & SPAWNFLAG_NOT_DEATHMATCH ) 599: { 600: G_FreeEdict (ent); 601: inhibit++; 602: continue; 603: } 604: } 605: else 606: { 607: if ( /* ((coop->value) && (ent->spawnflags & SPAWNFLAG_NOT_COOP)) || */ 608: ((skill->value == 0) && (ent->spawnflags & SPAWNFLAG_NOT_EASY)) || 609: ((skill->value == 1) && (ent->spawnflags & SPAWNFLAG_NOT_MEDIUM)) || 610: (((skill->value == 2) || (skill->value == 3)) && (ent->spawnflags & SPAWNFLAG_NOT_HARD)) 611: ) 612: { 613: G_FreeEdict (ent); 614: inhibit++; 615: continue; 616: } 617: } 618: 619: ent->spawnflags &= ~(SPAWNFLAG_NOT_EASY|SPAWNFLAG_NOT_MEDIUM|SPAWNFLAG_NOT_HARD|SPAWNFLAG_NOT_COOP|SPAWNFLAG_NOT_DEATHMATCH); 620: } 621: 622: ED_CallSpawn (ent); 623: } 624: 625: gi.dprintf ("%i entities inhibited\n", inhibit); 626: 627: G_FindTeams (); 628: 629: PlayerTrail_Init (); 630: 631: //ZOID 632: CTFSpawn(); 633: //ZOID 634: } 635: 636: 637: //=================================================================== 638: 639: #if 0 640: // cursor positioning 641: xl <value> 642: xr <value> 643: yb <value> 644: yt <value> 645: xv <value> 646: yv <value> 647: 648: // drawing 649: statpic <name> 650: pic <stat> 651: num <fieldwidth> <stat> 652: string <stat> 653: 654: // control 655: if <stat> 656: ifeq <stat> <value> 657: ifbit <stat> <value> 658: endif 659: 660: #endif 661: 662: char *single_statusbar = 663: "yb -24 " 664: 665: // health 666: "xv 0 " 667: "hnum " 668: "xv 50 " 669: "pic 0 " 670: 671: // ammo 672: "if 2 " 673: " xv 100 " 674: " anum " 675: " xv 150 " 676: " pic 2 " 677: "endif " 678: 679: // armor 680: "if 4 " 681: " xv 200 " 682: " rnum " 683: " xv 250 " 684: " pic 4 " 685: "endif " 686: 687: // selected item 688: "if 6 " 689: " xv 296 " 690: " pic 6 " 691: "endif " 692: 693: "yb -50 " 694: 695: // picked up item 696: "if 7 " 697: " xv 0 " 698: " pic 7 " 699: " xv 26 " 700: " yb -42 " 701: " stat_string 8 " 702: " yb -50 " 703: "endif " 704: 705: // timer 706: "if 9 " 707: " xv 262 " 708: " num 2 10 " 709: " xv 296 " 710: " pic 9 " 711: "endif " 712: 713: // help / weapon icon 714: "if 11 " 715: " xv 148 " 716: " pic 11 " 717: "endif " 718: ; 719: 720: char *dm_statusbar = 721: "yb -24 " 722: 723: // health 724: "xv 0 " 725: "hnum " 726: "xv 50 " 727: "pic 0 " 728: 729: // ammo 730: "if 2 " 731: " xv 100 " 732: " anum " 733: " xv 150 " 734: " pic 2 " 735: "endif " 736: 737: // armor 738: "if 4 " 739: " xv 200 " 740: " rnum " 741: " xv 250 " 742: " pic 4 " 743: "endif " 744: 745: // selected item 746: "if 6 " 747: " xv 296 " 748: " pic 6 " 749: "endif " 750: 751: "yb -50 " 752: 753: // picked up item 754: "if 7 " 755: " xv 0 " 756: " pic 7 " 757: " xv 26 " 758: " yb -42 " 759: " stat_string 8 " 760: " yb -50 " 761: "endif " 762: 763: // timer 764: "if 9 " 765: " xv 246 " 766: " num 2 10 " 767: " xv 296 " 768: " pic 9 " 769: "endif " 770: 771: // help / weapon icon 772: "if 11 " 773: " xv 148 " 774: " pic 11 " 775: "endif " 776: 777: // frags 778: "xr -50 " 779: "yt 2 " 780: "num 3 14" 781: ; 782: 783: 784: /*QUAKED worldspawn (0 0 0) ? 785: 786: Only used for the world. 787: "sky" environment map name 788: "skyaxis" vector axis for rotating sky 789: "skyrotate" speed of rotation in degrees/second 790: "sounds" music cd track number 791: "gravity" 800 is default gravity 792: "message" text to print at user logon 793: */ 794: void SP_worldspawn (edict_t *ent) 795: { 796: ent->movetype = MOVETYPE_PUSH; 797: ent->solid = SOLID_BSP; 798: ent->inuse = true; // since the world doesn't use G_Spawn() 799: ent->s.modelindex = 1; // world model is always index 1 800: 801: //--------------- 802: 803: // reserve some spots for dead player bodies for coop / deathmatch 804: InitBodyQue (); 805: 806: // set configstrings for items 807: SetItemNames (); 808: 809: if (st.nextmap) 810: strcpy (level.nextmap, st.nextmap); 811: 812: // make some data visible to the server 813: 814: if (ent->message && ent->message[0]) 815: { 816: gi.configstring (CS_NAME, ent->message); 817: strncpy (level.level_name, ent->message, sizeof(level.level_name)); 818: } 819: else 820: strncpy (level.level_name, level.mapname, sizeof(level.level_name)); 821: 822: if (st.sky && st.sky[0]) 823: gi.configstring (CS_SKY, st.sky); 824: else 825: gi.configstring (CS_SKY, "unit1_"); 826: 827: gi.configstring (CS_SKYROTATE, va("%f", st.skyrotate) ); 828: 829: gi.configstring (CS_SKYAXIS, va("%f %f %f", 830: st.skyaxis[0], st.skyaxis[1], st.skyaxis[2]) ); 831: 832: gi.configstring (CS_CDTRACK, va("%i", ent->sounds) ); 833: 834: gi.configstring (CS_MAXCLIENTS, va("%i", (int)(maxclients->value) ) ); 835: 836: // status bar program 837: if (deathmatch->value) 838: //ZOID 839: if (ctf->value) { 840: gi.configstring (CS_STATUSBAR, ctf_statusbar); 1.1.1.2 ! root 841: CTFPrecache(); 1.1 root 842: } else 843: //ZOID 1.1.1.2 ! root 844: gi.configstring (CS_STATUSBAR, dm_statusbar); 1.1 root 845: else 846: gi.configstring (CS_STATUSBAR, single_statusbar); 847: 848: //--------------- 849: 850: 851: // help icon for statusbar 852: gi.imageindex ("i_help"); 853: level.pic_health = gi.imageindex ("i_health"); 854: gi.imageindex ("help"); 855: gi.imageindex ("field_3"); 856: 857: if (!st.gravity) 858: gi.cvar_set("sv_gravity", "800"); 859: else 860: gi.cvar_set("sv_gravity", st.gravity); 861: 862: snd_fry = gi.soundindex ("player/fry.wav"); // standing in lava / slime 863: 864: PrecacheItem (FindItem ("Blaster")); 865: 866: gi.soundindex ("player/lava1.wav"); 867: gi.soundindex ("player/lava2.wav"); 868: 869: gi.soundindex ("misc/pc_up.wav"); 870: gi.soundindex ("misc/talk1.wav"); 871: 872: gi.soundindex ("misc/udeath.wav"); 873: 874: // gibs 875: gi.soundindex ("items/respawn1.wav"); 876: 877: // sexed sounds 878: gi.soundindex ("*death1.wav"); 879: gi.soundindex ("*death2.wav"); 880: gi.soundindex ("*death3.wav"); 881: gi.soundindex ("*death4.wav"); 882: gi.soundindex ("*fall1.wav"); 883: gi.soundindex ("*fall2.wav"); 884: gi.soundindex ("*gurp1.wav"); // drowning damage 885: gi.soundindex ("*gurp2.wav"); 886: gi.soundindex ("*jump1.wav"); // player jump 887: gi.soundindex ("*pain25_1.wav"); 888: gi.soundindex ("*pain25_2.wav"); 889: gi.soundindex ("*pain50_1.wav"); 890: gi.soundindex ("*pain50_2.wav"); 891: gi.soundindex ("*pain75_1.wav"); 892: gi.soundindex ("*pain75_2.wav"); 893: gi.soundindex ("*pain100_1.wav"); 894: gi.soundindex ("*pain100_2.wav"); 895: 896: // sexed models 897: // THIS ORDER MUST MATCH THE DEFINES IN g_local.h 898: // you can add more, max 15 899: gi.modelindex ("#w_blaster.md2"); 900: gi.modelindex ("#w_shotgun.md2"); 901: gi.modelindex ("#w_sshotgun.md2"); 902: gi.modelindex ("#w_machinegun.md2"); 903: gi.modelindex ("#w_chaingun.md2"); 904: gi.modelindex ("#a_grenades.md2"); 905: gi.modelindex ("#w_glauncher.md2"); 906: gi.modelindex ("#w_rlauncher.md2"); 907: gi.modelindex ("#w_hyperblaster.md2"); 908: gi.modelindex ("#w_railgun.md2"); 909: gi.modelindex ("#w_bfg.md2"); 910: gi.modelindex ("#w_grapple.md2"); 911: 912: //------------------- 913: 914: gi.soundindex ("player/gasp1.wav"); // gasping for air 915: gi.soundindex ("player/gasp2.wav"); // head breaking surface, not gasping 916: 917: gi.soundindex ("player/watr_in.wav"); // feet hitting water 918: gi.soundindex ("player/watr_out.wav"); // feet leaving water 919: 920: gi.soundindex ("player/watr_un.wav"); // head going underwater 921: 922: gi.soundindex ("player/u_breath1.wav"); 923: gi.soundindex ("player/u_breath2.wav"); 924: 925: gi.soundindex ("items/pkup.wav"); // bonus item pickup 926: gi.soundindex ("world/land.wav"); // landing thud 927: gi.soundindex ("misc/h2ohit1.wav"); // landing splash 928: 929: gi.soundindex ("items/damage.wav"); 930: gi.soundindex ("items/protect.wav"); 931: gi.soundindex ("items/protect4.wav"); 932: gi.soundindex ("weapons/noammo.wav"); 933: 934: gi.soundindex ("infantry/inflies1.wav"); 935: 936: sm_meat_index = gi.modelindex ("models/objects/gibs/sm_meat/tris.md2"); 937: gi.modelindex ("models/objects/gibs/arm/tris.md2"); 938: gi.modelindex ("models/objects/gibs/bone/tris.md2"); 939: gi.modelindex ("models/objects/gibs/bone2/tris.md2"); 940: gi.modelindex ("models/objects/gibs/chest/tris.md2"); 941: gi.modelindex ("models/objects/gibs/skull/tris.md2"); 942: gi.modelindex ("models/objects/gibs/head2/tris.md2"); 943: 944: // 945: // Setup light animation tables. 'a' is total darkness, 'z' is doublebright. 946: // 947: 948: // 0 normal 949: gi.configstring(CS_LIGHTS+0, "m"); 950: 951: // 1 FLICKER (first variety) 952: gi.configstring(CS_LIGHTS+1, "mmnmmommommnonmmonqnmmo"); 953: 954: // 2 SLOW STRONG PULSE 955: gi.configstring(CS_LIGHTS+2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba"); 956: 957: // 3 CANDLE (first variety) 958: gi.configstring(CS_LIGHTS+3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg"); 959: 960: // 4 FAST STROBE 961: gi.configstring(CS_LIGHTS+4, "mamamamamama"); 962: 963: // 5 GENTLE PULSE 1 964: gi.configstring(CS_LIGHTS+5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj"); 965: 966: // 6 FLICKER (second variety) 967: gi.configstring(CS_LIGHTS+6, "nmonqnmomnmomomno"); 968: 969: // 7 CANDLE (second variety) 970: gi.configstring(CS_LIGHTS+7, "mmmaaaabcdefgmmmmaaaammmaamm"); 971: 972: // 8 CANDLE (third variety) 973: gi.configstring(CS_LIGHTS+8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa"); 974: 975: // 9 SLOW STROBE (fourth variety) 976: gi.configstring(CS_LIGHTS+9, "aaaaaaaazzzzzzzz"); 977: 978: // 10 FLUORESCENT FLICKER 979: gi.configstring(CS_LIGHTS+10, "mmamammmmammamamaaamammma"); 980: 981: // 11 SLOW PULSE NOT FADE TO BLACK 982: gi.configstring(CS_LIGHTS+11, "abcdefghijklmnopqrrqponmlkjihgfedcba"); 983: 984: // styles 32-62 are assigned by the light program for switchable lights 985: 986: // 63 testing 987: gi.configstring(CS_LIGHTS+63, "a"); 988: } 989:
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