Annotation of quake2/ctf/g_svcmds.c, revision 1.1.1.1

1.1       root        1: 
                      2: #include "g_local.h"
                      3: 
                      4: 
                      5: void   Svcmd_Test_f (void)
                      6: {
                      7:        gi.cprintf (NULL, PRINT_HIGH, "Svcmd_Test_f()\n");
                      8: }
                      9: 
                     10: /*
                     11: =================
                     12: ServerCommand
                     13: 
                     14: ServerCommand will be called when an "sv" command is issued.
                     15: The game can issue gi.argc() / gi.argv() commands to get the rest
                     16: of the parameters
                     17: =================
                     18: */
                     19: void   ServerCommand (void)
                     20: {
                     21:        char    *cmd;
                     22: 
                     23:        cmd = gi.argv(1);
                     24:        if (Q_stricmp (cmd, "test") == 0)
                     25:                Svcmd_Test_f ();
                     26:        else
                     27:                gi.cprintf (NULL, PRINT_HIGH, "Unknown server command \"%s\"\n", cmd);
                     28: }
                     29: 

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