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1.1 root 1: // G:\quake2\baseq2\models/player_x/frames
2:
3: // This file generated by qdata - Do NOT Modify
4:
5: #define FRAME_stand01 0
6: #define FRAME_stand02 1
7: #define FRAME_stand03 2
8: #define FRAME_stand04 3
9: #define FRAME_stand05 4
10: #define FRAME_stand06 5
11: #define FRAME_stand07 6
12: #define FRAME_stand08 7
13: #define FRAME_stand09 8
14: #define FRAME_stand10 9
15: #define FRAME_stand11 10
16: #define FRAME_stand12 11
17: #define FRAME_stand13 12
18: #define FRAME_stand14 13
19: #define FRAME_stand15 14
20: #define FRAME_stand16 15
21: #define FRAME_stand17 16
22: #define FRAME_stand18 17
23: #define FRAME_stand19 18
24: #define FRAME_stand20 19
25: #define FRAME_stand21 20
26: #define FRAME_stand22 21
27: #define FRAME_stand23 22
28: #define FRAME_stand24 23
29: #define FRAME_stand25 24
30: #define FRAME_stand26 25
31: #define FRAME_stand27 26
32: #define FRAME_stand28 27
33: #define FRAME_stand29 28
34: #define FRAME_stand30 29
35: #define FRAME_stand31 30
36: #define FRAME_stand32 31
37: #define FRAME_stand33 32
38: #define FRAME_stand34 33
39: #define FRAME_stand35 34
40: #define FRAME_stand36 35
41: #define FRAME_stand37 36
42: #define FRAME_stand38 37
43: #define FRAME_stand39 38
44: #define FRAME_stand40 39
45: #define FRAME_run1 40
46: #define FRAME_run2 41
47: #define FRAME_run3 42
48: #define FRAME_run4 43
49: #define FRAME_run5 44
50: #define FRAME_run6 45
51: #define FRAME_attack1 46
52: #define FRAME_attack2 47
53: #define FRAME_attack3 48
54: #define FRAME_attack4 49
55: #define FRAME_attack5 50
56: #define FRAME_attack6 51
57: #define FRAME_attack7 52
58: #define FRAME_attack8 53
59: #define FRAME_pain101 54
60: #define FRAME_pain102 55
61: #define FRAME_pain103 56
62: #define FRAME_pain104 57
63: #define FRAME_pain201 58
64: #define FRAME_pain202 59
65: #define FRAME_pain203 60
66: #define FRAME_pain204 61
67: #define FRAME_pain301 62
68: #define FRAME_pain302 63
69: #define FRAME_pain303 64
70: #define FRAME_pain304 65
71: #define FRAME_jump1 66
72: #define FRAME_jump2 67
73: #define FRAME_jump3 68
74: #define FRAME_jump4 69
75: #define FRAME_jump5 70
76: #define FRAME_jump6 71
77: #define FRAME_flip01 72
78: #define FRAME_flip02 73
79: #define FRAME_flip03 74
80: #define FRAME_flip04 75
81: #define FRAME_flip05 76
82: #define FRAME_flip06 77
83: #define FRAME_flip07 78
84: #define FRAME_flip08 79
85: #define FRAME_flip09 80
86: #define FRAME_flip10 81
87: #define FRAME_flip11 82
88: #define FRAME_flip12 83
89: #define FRAME_salute01 84
90: #define FRAME_salute02 85
91: #define FRAME_salute03 86
92: #define FRAME_salute04 87
93: #define FRAME_salute05 88
94: #define FRAME_salute06 89
95: #define FRAME_salute07 90
96: #define FRAME_salute08 91
97: #define FRAME_salute09 92
98: #define FRAME_salute10 93
99: #define FRAME_salute11 94
100: #define FRAME_taunt01 95
101: #define FRAME_taunt02 96
102: #define FRAME_taunt03 97
103: #define FRAME_taunt04 98
104: #define FRAME_taunt05 99
105: #define FRAME_taunt06 100
106: #define FRAME_taunt07 101
107: #define FRAME_taunt08 102
108: #define FRAME_taunt09 103
109: #define FRAME_taunt10 104
110: #define FRAME_taunt11 105
111: #define FRAME_taunt12 106
112: #define FRAME_taunt13 107
113: #define FRAME_taunt14 108
114: #define FRAME_taunt15 109
115: #define FRAME_taunt16 110
116: #define FRAME_taunt17 111
117: #define FRAME_wave01 112
118: #define FRAME_wave02 113
119: #define FRAME_wave03 114
120: #define FRAME_wave04 115
121: #define FRAME_wave05 116
122: #define FRAME_wave06 117
123: #define FRAME_wave07 118
124: #define FRAME_wave08 119
125: #define FRAME_wave09 120
126: #define FRAME_wave10 121
127: #define FRAME_wave11 122
128: #define FRAME_point01 123
129: #define FRAME_point02 124
130: #define FRAME_point03 125
131: #define FRAME_point04 126
132: #define FRAME_point05 127
133: #define FRAME_point06 128
134: #define FRAME_point07 129
135: #define FRAME_point08 130
136: #define FRAME_point09 131
137: #define FRAME_point10 132
138: #define FRAME_point11 133
139: #define FRAME_point12 134
140: #define FRAME_crstnd01 135
141: #define FRAME_crstnd02 136
142: #define FRAME_crstnd03 137
143: #define FRAME_crstnd04 138
144: #define FRAME_crstnd05 139
145: #define FRAME_crstnd06 140
146: #define FRAME_crstnd07 141
147: #define FRAME_crstnd08 142
148: #define FRAME_crstnd09 143
149: #define FRAME_crstnd10 144
150: #define FRAME_crstnd11 145
151: #define FRAME_crstnd12 146
152: #define FRAME_crstnd13 147
153: #define FRAME_crstnd14 148
154: #define FRAME_crstnd15 149
155: #define FRAME_crstnd16 150
156: #define FRAME_crstnd17 151
157: #define FRAME_crstnd18 152
158: #define FRAME_crstnd19 153
159: #define FRAME_crwalk1 154
160: #define FRAME_crwalk2 155
161: #define FRAME_crwalk3 156
162: #define FRAME_crwalk4 157
163: #define FRAME_crwalk5 158
164: #define FRAME_crwalk6 159
165: #define FRAME_crattak1 160
166: #define FRAME_crattak2 161
167: #define FRAME_crattak3 162
168: #define FRAME_crattak4 163
169: #define FRAME_crattak5 164
170: #define FRAME_crattak6 165
171: #define FRAME_crattak7 166
172: #define FRAME_crattak8 167
173: #define FRAME_crattak9 168
174: #define FRAME_crpain1 169
175: #define FRAME_crpain2 170
176: #define FRAME_crpain3 171
177: #define FRAME_crpain4 172
178: #define FRAME_crdeath1 173
179: #define FRAME_crdeath2 174
180: #define FRAME_crdeath3 175
181: #define FRAME_crdeath4 176
182: #define FRAME_crdeath5 177
183: #define FRAME_death101 178
184: #define FRAME_death102 179
185: #define FRAME_death103 180
186: #define FRAME_death104 181
187: #define FRAME_death105 182
188: #define FRAME_death106 183
189: #define FRAME_death201 184
190: #define FRAME_death202 185
191: #define FRAME_death203 186
192: #define FRAME_death204 187
193: #define FRAME_death205 188
194: #define FRAME_death206 189
195: #define FRAME_death301 190
196: #define FRAME_death302 191
197: #define FRAME_death303 192
198: #define FRAME_death304 193
199: #define FRAME_death305 194
200: #define FRAME_death306 195
201: #define FRAME_death307 196
202: #define FRAME_death308 197
203:
204: #define MODEL_SCALE 1.000000
205:
206:
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