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1.1.1.2 ! root 1: /* ! 2: Copyright (C) 1997-2001 Id Software, Inc. ! 3: ! 4: This program is free software; you can redistribute it and/or ! 5: modify it under the terms of the GNU General Public License ! 6: as published by the Free Software Foundation; either version 2 ! 7: of the License, or (at your option) any later version. ! 8: ! 9: This program is distributed in the hope that it will be useful, ! 10: but WITHOUT ANY WARRANTY; without even the implied warranty of ! 11: MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. ! 12: ! 13: See the GNU General Public License for more details. ! 14: ! 15: You should have received a copy of the GNU General Public License ! 16: along with this program; if not, write to the Free Software ! 17: Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. ! 18: ! 19: */ 1.1 root 20: // G:\quake2\baseq2\models/player_x/frames 21: 22: // This file generated by qdata - Do NOT Modify 23: 24: #define FRAME_stand01 0 25: #define FRAME_stand02 1 26: #define FRAME_stand03 2 27: #define FRAME_stand04 3 28: #define FRAME_stand05 4 29: #define FRAME_stand06 5 30: #define FRAME_stand07 6 31: #define FRAME_stand08 7 32: #define FRAME_stand09 8 33: #define FRAME_stand10 9 34: #define FRAME_stand11 10 35: #define FRAME_stand12 11 36: #define FRAME_stand13 12 37: #define FRAME_stand14 13 38: #define FRAME_stand15 14 39: #define FRAME_stand16 15 40: #define FRAME_stand17 16 41: #define FRAME_stand18 17 42: #define FRAME_stand19 18 43: #define FRAME_stand20 19 44: #define FRAME_stand21 20 45: #define FRAME_stand22 21 46: #define FRAME_stand23 22 47: #define FRAME_stand24 23 48: #define FRAME_stand25 24 49: #define FRAME_stand26 25 50: #define FRAME_stand27 26 51: #define FRAME_stand28 27 52: #define FRAME_stand29 28 53: #define FRAME_stand30 29 54: #define FRAME_stand31 30 55: #define FRAME_stand32 31 56: #define FRAME_stand33 32 57: #define FRAME_stand34 33 58: #define FRAME_stand35 34 59: #define FRAME_stand36 35 60: #define FRAME_stand37 36 61: #define FRAME_stand38 37 62: #define FRAME_stand39 38 63: #define FRAME_stand40 39 64: #define FRAME_run1 40 65: #define FRAME_run2 41 66: #define FRAME_run3 42 67: #define FRAME_run4 43 68: #define FRAME_run5 44 69: #define FRAME_run6 45 70: #define FRAME_attack1 46 71: #define FRAME_attack2 47 72: #define FRAME_attack3 48 73: #define FRAME_attack4 49 74: #define FRAME_attack5 50 75: #define FRAME_attack6 51 76: #define FRAME_attack7 52 77: #define FRAME_attack8 53 78: #define FRAME_pain101 54 79: #define FRAME_pain102 55 80: #define FRAME_pain103 56 81: #define FRAME_pain104 57 82: #define FRAME_pain201 58 83: #define FRAME_pain202 59 84: #define FRAME_pain203 60 85: #define FRAME_pain204 61 86: #define FRAME_pain301 62 87: #define FRAME_pain302 63 88: #define FRAME_pain303 64 89: #define FRAME_pain304 65 90: #define FRAME_jump1 66 91: #define FRAME_jump2 67 92: #define FRAME_jump3 68 93: #define FRAME_jump4 69 94: #define FRAME_jump5 70 95: #define FRAME_jump6 71 96: #define FRAME_flip01 72 97: #define FRAME_flip02 73 98: #define FRAME_flip03 74 99: #define FRAME_flip04 75 100: #define FRAME_flip05 76 101: #define FRAME_flip06 77 102: #define FRAME_flip07 78 103: #define FRAME_flip08 79 104: #define FRAME_flip09 80 105: #define FRAME_flip10 81 106: #define FRAME_flip11 82 107: #define FRAME_flip12 83 108: #define FRAME_salute01 84 109: #define FRAME_salute02 85 110: #define FRAME_salute03 86 111: #define FRAME_salute04 87 112: #define FRAME_salute05 88 113: #define FRAME_salute06 89 114: #define FRAME_salute07 90 115: #define FRAME_salute08 91 116: #define FRAME_salute09 92 117: #define FRAME_salute10 93 118: #define FRAME_salute11 94 119: #define FRAME_taunt01 95 120: #define FRAME_taunt02 96 121: #define FRAME_taunt03 97 122: #define FRAME_taunt04 98 123: #define FRAME_taunt05 99 124: #define FRAME_taunt06 100 125: #define FRAME_taunt07 101 126: #define FRAME_taunt08 102 127: #define FRAME_taunt09 103 128: #define FRAME_taunt10 104 129: #define FRAME_taunt11 105 130: #define FRAME_taunt12 106 131: #define FRAME_taunt13 107 132: #define FRAME_taunt14 108 133: #define FRAME_taunt15 109 134: #define FRAME_taunt16 110 135: #define FRAME_taunt17 111 136: #define FRAME_wave01 112 137: #define FRAME_wave02 113 138: #define FRAME_wave03 114 139: #define FRAME_wave04 115 140: #define FRAME_wave05 116 141: #define FRAME_wave06 117 142: #define FRAME_wave07 118 143: #define FRAME_wave08 119 144: #define FRAME_wave09 120 145: #define FRAME_wave10 121 146: #define FRAME_wave11 122 147: #define FRAME_point01 123 148: #define FRAME_point02 124 149: #define FRAME_point03 125 150: #define FRAME_point04 126 151: #define FRAME_point05 127 152: #define FRAME_point06 128 153: #define FRAME_point07 129 154: #define FRAME_point08 130 155: #define FRAME_point09 131 156: #define FRAME_point10 132 157: #define FRAME_point11 133 158: #define FRAME_point12 134 159: #define FRAME_crstnd01 135 160: #define FRAME_crstnd02 136 161: #define FRAME_crstnd03 137 162: #define FRAME_crstnd04 138 163: #define FRAME_crstnd05 139 164: #define FRAME_crstnd06 140 165: #define FRAME_crstnd07 141 166: #define FRAME_crstnd08 142 167: #define FRAME_crstnd09 143 168: #define FRAME_crstnd10 144 169: #define FRAME_crstnd11 145 170: #define FRAME_crstnd12 146 171: #define FRAME_crstnd13 147 172: #define FRAME_crstnd14 148 173: #define FRAME_crstnd15 149 174: #define FRAME_crstnd16 150 175: #define FRAME_crstnd17 151 176: #define FRAME_crstnd18 152 177: #define FRAME_crstnd19 153 178: #define FRAME_crwalk1 154 179: #define FRAME_crwalk2 155 180: #define FRAME_crwalk3 156 181: #define FRAME_crwalk4 157 182: #define FRAME_crwalk5 158 183: #define FRAME_crwalk6 159 184: #define FRAME_crattak1 160 185: #define FRAME_crattak2 161 186: #define FRAME_crattak3 162 187: #define FRAME_crattak4 163 188: #define FRAME_crattak5 164 189: #define FRAME_crattak6 165 190: #define FRAME_crattak7 166 191: #define FRAME_crattak8 167 192: #define FRAME_crattak9 168 193: #define FRAME_crpain1 169 194: #define FRAME_crpain2 170 195: #define FRAME_crpain3 171 196: #define FRAME_crpain4 172 197: #define FRAME_crdeath1 173 198: #define FRAME_crdeath2 174 199: #define FRAME_crdeath3 175 200: #define FRAME_crdeath4 176 201: #define FRAME_crdeath5 177 202: #define FRAME_death101 178 203: #define FRAME_death102 179 204: #define FRAME_death103 180 205: #define FRAME_death104 181 206: #define FRAME_death105 182 207: #define FRAME_death106 183 208: #define FRAME_death201 184 209: #define FRAME_death202 185 210: #define FRAME_death203 186 211: #define FRAME_death204 187 212: #define FRAME_death205 188 213: #define FRAME_death206 189 214: #define FRAME_death301 190 215: #define FRAME_death302 191 216: #define FRAME_death303 192 217: #define FRAME_death304 193 218: #define FRAME_death305 194 219: #define FRAME_death306 195 220: #define FRAME_death307 196 221: #define FRAME_death308 197 222: 223: #define MODEL_SCALE 1.000000 224: 225:
This archive runs on limited infrastructure. Preserving old code on modern bandwidth. Automated agents are requested to crawl responsibly.