Annotation of quake2/game/g_misc.c, revision 1.1.1.1

1.1       root        1: // g_misc.c
                      2: 
                      3: #include "g_local.h"
                      4: 
                      5: 
                      6: /*QUAKED func_group (0 0 0) ?
                      7: Used to group brushes together just for editor convenience.
                      8: */
                      9: 
                     10: //=====================================================
                     11: 
                     12: void Use_Areaportal (edict_t *ent, edict_t *other, edict_t *activator)
                     13: {
                     14:        ent->count ^= 1;                // toggle state
                     15: //     gi.dprintf ("portalstate: %i = %i\n", ent->style, ent->count);
                     16:        gi.SetAreaPortalState (ent->style, ent->count);
                     17: }
                     18: 
                     19: /*QUAKED func_areaportal (0 0 0) ?
                     20: 
                     21: This is a non-visible object that divides the world into
                     22: areas that are seperated when this portal is not activated.
                     23: Usually enclosed in the middle of a door.
                     24: */
                     25: void SP_func_areaportal (edict_t *ent)
                     26: {
                     27:        ent->use = Use_Areaportal;
                     28:        ent->count = 0;         // always start closed;
                     29: }
                     30: 
                     31: //=====================================================
                     32: 
                     33: 
                     34: /*
                     35: =================
                     36: Misc functions
                     37: =================
                     38: */
                     39: void VelocityForDamage (int damage, vec3_t v)
                     40: {
                     41:        v[0] = 100.0 * crandom();
                     42:        v[1] = 100.0 * crandom();
                     43:        v[2] = 200.0 + 100.0 * random();
                     44: 
                     45:        if (damage < 50)
                     46:                VectorScale (v, 0.7, v);
                     47:        else 
                     48:                VectorScale (v, 1.2, v);
                     49: }
                     50: 
                     51: void ClipGibVelocity (edict_t *ent)
                     52: {
                     53:        if (ent->velocity[0] < -300)
                     54:                ent->velocity[0] = -300;
                     55:        else if (ent->velocity[0] > 300)
                     56:                ent->velocity[0] = 300;
                     57:        if (ent->velocity[1] < -300)
                     58:                ent->velocity[1] = -300;
                     59:        else if (ent->velocity[1] > 300)
                     60:                ent->velocity[1] = 300;
                     61:        if (ent->velocity[2] < 200)
                     62:                ent->velocity[2] = 200; // always some upwards
                     63:        else if (ent->velocity[2] > 500)
                     64:                ent->velocity[2] = 500;
                     65: }
                     66: 
                     67: 
                     68: /*
                     69: =================
                     70: gibs
                     71: =================
                     72: */
                     73: void gib_think (edict_t *self)
                     74: {
                     75:        self->s.frame++;
                     76:        self->nextthink = level.time + FRAMETIME;
                     77: 
                     78:        if (self->s.frame == 10)
                     79:        {
                     80:                self->think = G_FreeEdict;
                     81:                self->nextthink = level.time + 8 + random()*10;
                     82:        }
                     83: }
                     84: 
                     85: void gib_touch (edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf)
                     86: {
                     87:        vec3_t  normal_angles, right;
                     88: 
                     89:        if (!self->groundentity)
                     90:                return;
                     91: 
                     92:        self->touch = NULL;
                     93: 
                     94:        if (plane)
                     95:        {
                     96:                gi.sound (self, CHAN_VOICE, gi.soundindex ("misc/fhit3.wav"), 1, ATTN_NORM, 0);
                     97: 
                     98:                vectoangles (plane->normal, normal_angles);
                     99:                AngleVectors (normal_angles, NULL, right, NULL);
                    100:                vectoangles (right, self->s.angles);
                    101: 
                    102:                if (self->s.modelindex == sm_meat_index)
                    103:                {
                    104:                        self->s.frame++;
                    105:                        self->think = gib_think;
                    106:                        self->nextthink = level.time + FRAMETIME;
                    107:                }
                    108:        }
                    109: }
                    110: 
                    111: void gib_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point)
                    112: {
                    113:        G_FreeEdict (self);
                    114: }
                    115: 
                    116: void ThrowGib (edict_t *self, char *gibname, int damage, int type)
                    117: {
                    118:        edict_t *gib;
                    119:        vec3_t  vd;
                    120:        vec3_t  origin;
                    121:        vec3_t  size;
                    122:        float   vscale;
                    123: 
                    124:        gib = G_Spawn();
                    125: 
                    126:        VectorScale (self->size, 0.5, size);
                    127:        VectorAdd (self->absmin, size, origin);
                    128:        gib->s.origin[0] = origin[0] + crandom() * size[0];
                    129:        gib->s.origin[1] = origin[1] + crandom() * size[1];
                    130:        gib->s.origin[2] = origin[2] + crandom() * size[2];
                    131: 
                    132:        gi.setmodel (gib, gibname);
                    133:        gib->solid = SOLID_NOT;
                    134:        gib->s.effects |= EF_GIB;
                    135:        gib->flags |= FL_NO_KNOCKBACK;
                    136:        gib->takedamage = DAMAGE_YES;
                    137:        gib->die = gib_die;
                    138: 
                    139:        if (type == GIB_ORGANIC)
                    140:        {
                    141:                gib->movetype = MOVETYPE_TOSS;
                    142:                gib->touch = gib_touch;
                    143:                vscale = 0.5;
                    144:        }
                    145:        else
                    146:        {
                    147:                gib->movetype = MOVETYPE_BOUNCE;
                    148:                vscale = 1.0;
                    149:        }
                    150: 
                    151:        VelocityForDamage (damage, vd);
                    152:        VectorMA (self->velocity, vscale, vd, gib->velocity);
                    153:        ClipGibVelocity (gib);
                    154:        gib->avelocity[0] = random()*600;
                    155:        gib->avelocity[1] = random()*600;
                    156:        gib->avelocity[2] = random()*600;
                    157: 
                    158:        gib->think = G_FreeEdict;
                    159:        gib->nextthink = level.time + 10 + random()*10;
                    160: 
                    161:        gi.linkentity (gib);
                    162: }
                    163: 
                    164: void ThrowHead (edict_t *self, char *gibname, int damage, int type)
                    165: {
                    166:        vec3_t  vd;
                    167:        float   vscale;
                    168: 
                    169:        self->s.skinnum = 0;
                    170:        self->s.frame = 0;
                    171:        VectorClear (self->mins);
                    172:        VectorClear (self->maxs);
                    173: 
                    174:        self->s.modelindex2 = 0;
                    175:        gi.setmodel (self, gibname);
                    176:        self->solid = SOLID_NOT;
                    177:        self->s.effects |= EF_GIB;
                    178:        self->s.effects &= ~EF_FLIES;
                    179:        self->s.sound = 0;
                    180:        self->flags |= FL_NO_KNOCKBACK;
                    181:        self->svflags &= ~SVF_MONSTER;
                    182:        self->takedamage = DAMAGE_YES;
                    183:        self->die = gib_die;
                    184: 
                    185:        if (type == GIB_ORGANIC)
                    186:        {
                    187:                self->movetype = MOVETYPE_TOSS;
                    188:                self->touch = gib_touch;
                    189:                vscale = 0.5;
                    190:        }
                    191:        else
                    192:        {
                    193:                self->movetype = MOVETYPE_BOUNCE;
                    194:                vscale = 1.0;
                    195:        }
                    196: 
                    197:        VelocityForDamage (damage, vd);
                    198:        VectorMA (self->velocity, vscale, vd, self->velocity);
                    199:        ClipGibVelocity (self);
                    200: 
                    201:        self->avelocity[YAW] = crandom()*600;
                    202: 
                    203:        self->think = G_FreeEdict;
                    204:        self->nextthink = level.time + 10 + random()*10;
                    205: 
                    206:        gi.linkentity (self);
                    207: }
                    208: 
                    209: 
                    210: void ThrowClientHead (edict_t *self, int damage)
                    211: {
                    212:        vec3_t  vd;
                    213:        char    *gibname;
                    214: 
                    215:        if (rand()&1)
                    216:        {
                    217:                gibname = "models/objects/gibs/head2/tris.md2";
                    218:                self->s.skinnum = 1;            // second skin is player
                    219:        }
                    220:        else
                    221:        {
                    222:                gibname = "models/objects/gibs/skull/tris.md2";
                    223:                self->s.skinnum = 0;
                    224:        }
                    225: 
                    226:        self->s.origin[2] += 32;
                    227:        self->s.frame = 0;
                    228:        gi.setmodel (self, gibname);
                    229:        VectorSet (self->mins, -16, -16, 0);
                    230:        VectorSet (self->maxs, 16, 16, 16);
                    231: 
                    232:        self->takedamage = DAMAGE_NO;
                    233:        self->solid = SOLID_NOT;
                    234:        self->s.effects = EF_GIB;
                    235:        self->s.sound = 0;
                    236:        self->flags |= FL_NO_KNOCKBACK;
                    237: 
                    238:        self->movetype = MOVETYPE_BOUNCE;
                    239:        VelocityForDamage (damage, vd);
                    240:        VectorAdd (self->velocity, vd, self->velocity);
                    241: 
                    242:        if (self->client)       // bodies in the queue don't have a client anymore
                    243:        {
                    244:                self->client->anim_priority = ANIM_DEATH;
                    245:                self->client->anim_end = self->s.frame;
                    246:        }
                    247: 
                    248:        gi.linkentity (self);
                    249: }
                    250: 
                    251: 
                    252: /*
                    253: =================
                    254: debris
                    255: =================
                    256: */
                    257: void debris_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point)
                    258: {
                    259:        G_FreeEdict (self);
                    260: }
                    261: 
                    262: void ThrowDebris (edict_t *self, char *modelname, float speed, vec3_t origin)
                    263: {
                    264:        edict_t *chunk;
                    265:        vec3_t  v;
                    266: 
                    267:        chunk = G_Spawn();
                    268:        VectorCopy (origin, chunk->s.origin);
                    269:        gi.setmodel (chunk, modelname);
                    270:        v[0] = 100 * crandom();
                    271:        v[1] = 100 * crandom();
                    272:        v[2] = 100 + 100 * crandom();
                    273:        VectorMA (self->velocity, speed, v, chunk->velocity);
                    274:        chunk->movetype = MOVETYPE_BOUNCE;
                    275:        chunk->solid = SOLID_NOT;
                    276:        chunk->avelocity[0] = random()*600;
                    277:        chunk->avelocity[1] = random()*600;
                    278:        chunk->avelocity[2] = random()*600;
                    279:        chunk->think = G_FreeEdict;
                    280:        chunk->nextthink = level.time + 5 + random()*5;
                    281:        chunk->s.frame = 0;
                    282:        chunk->flags = 0;
                    283:        chunk->classname = "debris";
                    284:        chunk->takedamage = DAMAGE_YES;
                    285:        chunk->die = debris_die;
                    286:        gi.linkentity (chunk);
                    287: }
                    288: 
                    289: 
                    290: void BecomeExplosion1 (edict_t *self)
                    291: {
                    292:        gi.WriteByte (svc_temp_entity);
                    293:        gi.WriteByte (TE_EXPLOSION1);
                    294:        gi.WritePosition (self->s.origin);
                    295:        gi.multicast (self->s.origin, MULTICAST_PVS);
                    296: 
                    297:        G_FreeEdict (self);
                    298: }
                    299: 
                    300: 
                    301: void BecomeExplosion2 (edict_t *self)
                    302: {
                    303:        gi.WriteByte (svc_temp_entity);
                    304:        gi.WriteByte (TE_EXPLOSION2);
                    305:        gi.WritePosition (self->s.origin);
                    306:        gi.multicast (self->s.origin, MULTICAST_PVS);
                    307: 
                    308:        G_FreeEdict (self);
                    309: }
                    310: 
                    311: 
                    312: /*QUAKED path_corner (.5 .3 0) (-8 -8 -8) (8 8 8) TELEPORT
                    313: Target: next path corner
                    314: Pathtarget: gets used when an entity that has
                    315:        this path_corner targeted touches it
                    316: */
                    317: 
                    318: void path_corner_touch (edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf)
                    319: {
                    320:        vec3_t          v;
                    321:        edict_t         *next;
                    322: 
                    323:        if (other->movetarget != self)
                    324:                return;
                    325:        
                    326:        if (other->enemy)
                    327:                return;
                    328: 
                    329:        if (self->pathtarget)
                    330:        {
                    331:                char *savetarget;
                    332: 
                    333:                savetarget = self->target;
                    334:                self->target = self->pathtarget;
                    335:                G_UseTargets (self, other);
                    336:                self->target = savetarget;
                    337:        }
                    338: 
                    339:        if (self->target)
                    340:                next = G_PickTarget(self->target);
                    341:        else
                    342:                next = NULL;
                    343: 
                    344:        if ((next) && (next->spawnflags & 1))
                    345:        {
                    346:                VectorCopy (next->s.origin, v);
                    347:                v[2] += next->mins[2];
                    348:                v[2] -= other->mins[2];
                    349:                VectorCopy (v, other->s.origin);
                    350:                next = G_PickTarget(next->target);
                    351:        }
                    352: 
                    353:        other->goalentity = other->movetarget = next;
                    354: 
                    355:        if (self->wait)
                    356:        {
                    357:                other->monsterinfo.pausetime = level.time + self->wait;
                    358:                other->monsterinfo.stand (other);
                    359:                return;
                    360:        }
                    361: 
                    362:        if (!other->movetarget)
                    363:        {
                    364:                other->monsterinfo.pausetime = level.time + 100000000;
                    365:                other->monsterinfo.stand (other);
                    366:        }
                    367:        else
                    368:        {
                    369:                VectorSubtract (other->goalentity->s.origin, other->s.origin, v);
                    370:                other->ideal_yaw = vectoyaw (v);
                    371:        }
                    372: }
                    373: 
                    374: void SP_path_corner (edict_t *self)
                    375: {
                    376:        if (!self->targetname)
                    377:        {
                    378:                gi.dprintf ("path_corner with no targetname at %s\n", vtos(self->s.origin));
                    379:                G_FreeEdict (self);
                    380:                return;
                    381:        }
                    382: 
                    383:        self->solid = SOLID_TRIGGER;
                    384:        self->touch = path_corner_touch;
                    385:        VectorSet (self->mins, -8, -8, -8);
                    386:        VectorSet (self->maxs, 8, 8, 8);
                    387:        self->svflags |= SVF_NOCLIENT;
                    388:        gi.linkentity (self);
                    389: }
                    390: 
                    391: 
                    392: /*QUAKED point_combat (0.5 0.3 0) (-8 -8 -8) (8 8 8) Hold
                    393: Makes this the target of a monster and it will head here
                    394: when first activated before going after the activator.  If
                    395: hold is selected, it will stay here.
                    396: */
                    397: void point_combat_touch (edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf)
                    398: {
                    399:        edict_t *activator;
                    400: 
                    401:        if (other->movetarget != self)
                    402:                return;
                    403: 
                    404:        if (self->target)
                    405:        {
                    406:                other->target = self->target;
                    407:                other->goalentity = other->movetarget = G_PickTarget(other->target);
                    408:                if (!other->goalentity)
                    409:                {
                    410:                        gi.dprintf("%s at %s target %s does not exist\n", self->classname, vtos(self->s.origin), self->target);
                    411:                        other->movetarget = self;
                    412:                }
                    413:                self->target = NULL;
                    414:        }
                    415:        else if ((self->spawnflags & 1) && !(other->flags & (FL_SWIM|FL_FLY)))
                    416:        {
                    417:                other->monsterinfo.pausetime = level.time + 100000000;
                    418:                other->monsterinfo.aiflags |= AI_STAND_GROUND;
                    419:                other->monsterinfo.stand (other);
                    420:        }
                    421: 
                    422:        if (other->movetarget == self)
                    423:        {
                    424:                other->target = NULL;
                    425:                other->movetarget = NULL;
                    426:                other->goalentity = other->enemy;
                    427:                other->monsterinfo.aiflags &= ~AI_COMBAT_POINT;
                    428:        }
                    429: 
                    430:        if (self->pathtarget)
                    431:        {
                    432:                char *savetarget;
                    433: 
                    434:                savetarget = self->target;
                    435:                self->target = self->pathtarget;
                    436:                if (other->enemy && other->enemy->client)
                    437:                        activator = other->enemy;
                    438:                else if (other->oldenemy && other->oldenemy->client)
                    439:                        activator = other->oldenemy;
                    440:                else if (other->activator && other->activator->client)
                    441:                        activator = other->activator;
                    442:                else
                    443:                        activator = other;
                    444:                G_UseTargets (self, activator);
                    445:                self->target = savetarget;
                    446:        }
                    447: }
                    448: 
                    449: void SP_point_combat (edict_t *self)
                    450: {
                    451:        if (deathmatch->value)
                    452:        {
                    453:                G_FreeEdict (self);
                    454:                return;
                    455:        }
                    456:        self->solid = SOLID_TRIGGER;
                    457:        self->touch = point_combat_touch;
                    458:        VectorSet (self->mins, -8, -8, -16);
                    459:        VectorSet (self->maxs, 8, 8, 16);
                    460:        self->svflags = SVF_NOCLIENT;
                    461:        gi.linkentity (self);
                    462: };
                    463: 
                    464: 
                    465: /*QUAKED viewthing (0 .5 .8) (-8 -8 -8) (8 8 8)
                    466: Just for the debugging level.  Don't use
                    467: */
                    468: void TH_viewthing(edict_t *ent)
                    469: {
                    470:        ent->s.frame = (ent->s.frame + 1) % 7;
                    471:        ent->nextthink = level.time + FRAMETIME;
                    472: }
                    473: 
                    474: void SP_viewthing(edict_t *ent)
                    475: {
                    476:        gi.dprintf ("viewthing spawned\n");
                    477: 
                    478:        ent->movetype = MOVETYPE_NONE;
                    479:        ent->solid = SOLID_BBOX;
                    480:        ent->s.renderfx = RF_FRAMELERP;
                    481:        VectorSet (ent->mins, -16, -16, -24);
                    482:        VectorSet (ent->maxs, 16, 16, 32);
                    483:        ent->s.modelindex = gi.modelindex ("models/objects/banner/tris.md2");
                    484:        gi.linkentity (ent);
                    485:        ent->nextthink = level.time + 0.5;
                    486:        ent->think = TH_viewthing;
                    487:        return;
                    488: }
                    489: 
                    490: 
                    491: /*QUAKED info_null (0 0.5 0) (-4 -4 -4) (4 4 4)
                    492: Used as a positional target for spotlights, etc.
                    493: */
                    494: void SP_info_null (edict_t *self)
                    495: {
                    496:        G_FreeEdict (self);
                    497: };
                    498: 
                    499: 
                    500: /*QUAKED info_notnull (0 0.5 0) (-4 -4 -4) (4 4 4)
                    501: Used as a positional target for lightning.
                    502: */
                    503: void SP_info_notnull (edict_t *self)
                    504: {
                    505:        VectorCopy (self->s.origin, self->absmin);
                    506:        VectorCopy (self->s.origin, self->absmax);
                    507: };
                    508: 
                    509: 
                    510: /*QUAKED light (0 1 0) (-8 -8 -8) (8 8 8) START_OFF
                    511: Non-displayed light.
                    512: Default light value is 300.
                    513: Default style is 0.
                    514: If targeted, will toggle between on and off.
                    515: Default _cone value is 10 (used to set size of light for spotlights)
                    516: */
                    517: 
                    518: #define START_OFF      1
                    519: 
                    520: static void light_use (edict_t *self, edict_t *other, edict_t *activator)
                    521: {
                    522:        if (self->spawnflags & START_OFF)
                    523:        {
                    524:                gi.configstring (CS_LIGHTS+self->style, "m");
                    525:                self->spawnflags &= ~START_OFF;
                    526:        }
                    527:        else
                    528:        {
                    529:                gi.configstring (CS_LIGHTS+self->style, "a");
                    530:                self->spawnflags |= START_OFF;
                    531:        }
                    532: }
                    533: 
                    534: void SP_light (edict_t *self)
                    535: {
                    536:        // no targeted lights in deathmatch, because they cause global messages
                    537:        if (!self->targetname || deathmatch->value)
                    538:        {
                    539:                G_FreeEdict (self);
                    540:                return;
                    541:        }
                    542: 
                    543:        if (self->style >= 32)
                    544:        {
                    545:                self->use = light_use;
                    546:                if (self->spawnflags & START_OFF)
                    547:                        gi.configstring (CS_LIGHTS+self->style, "a");
                    548:                else
                    549:                        gi.configstring (CS_LIGHTS+self->style, "m");
                    550:        }
                    551: }
                    552: 
                    553: 
                    554: /*QUAKED func_wall (0 .5 .8) ? TRIGGER_SPAWN TOGGLE START_ON ANIMATED ANIMATED_FAST
                    555: This is just a solid wall if not inhibited
                    556: 
                    557: TRIGGER_SPAWN  the wall will not be present until triggered
                    558:                                it will then blink in to existance; it will
                    559:                                kill anything that was in it's way
                    560: 
                    561: TOGGLE                 only valid for TRIGGER_SPAWN walls
                    562:                                this allows the wall to be turned on and off
                    563: 
                    564: START_ON               only valid for TRIGGER_SPAWN walls
                    565:                                the wall will initially be present
                    566: */
                    567: 
                    568: void func_wall_use (edict_t *self, edict_t *other, edict_t *activator)
                    569: {
                    570:        if (self->solid == SOLID_NOT)
                    571:        {
                    572:                self->solid = SOLID_BSP;
                    573:                self->svflags &= ~SVF_NOCLIENT;
                    574:                KillBox (self);
                    575:        }
                    576:        else
                    577:        {
                    578:                self->solid = SOLID_NOT;
                    579:                self->svflags |= SVF_NOCLIENT;
                    580:        }
                    581:        gi.linkentity (self);
                    582: 
                    583:        if (!(self->spawnflags & 2))
                    584:                self->use = NULL;
                    585: }
                    586: 
                    587: void SP_func_wall (edict_t *self)
                    588: {
                    589:        self->movetype = MOVETYPE_PUSH;
                    590:        gi.setmodel (self, self->model);
                    591: 
                    592:        if (self->spawnflags & 8)
                    593:                self->s.effects |= EF_ANIM_ALL;
                    594:        if (self->spawnflags & 16)
                    595:                self->s.effects |= EF_ANIM_ALLFAST;
                    596: 
                    597:        // just a wall
                    598:        if ((self->spawnflags & 7) == 0)
                    599:        {
                    600:                self->solid = SOLID_BSP;
                    601:                gi.linkentity (self);
                    602:                return;
                    603:        }
                    604: 
                    605:        // it must be TRIGGER_SPAWN
                    606:        if (!(self->spawnflags & 1))
                    607:        {
                    608: //             gi.dprintf("func_wall missing TRIGGER_SPAWN\n");
                    609:                self->spawnflags |= 1;
                    610:        }
                    611: 
                    612:        // yell if the spawnflags are odd
                    613:        if (self->spawnflags & 4)
                    614:        {
                    615:                if (!(self->spawnflags & 2))
                    616:                {
                    617:                        gi.dprintf("func_wall START_ON without TOGGLE\n");
                    618:                        self->spawnflags |= 2;
                    619:                }
                    620:        }
                    621: 
                    622:        self->use = func_wall_use;
                    623:        if (self->spawnflags & 4)
                    624:        {
                    625:                self->solid = SOLID_BSP;
                    626:        }
                    627:        else
                    628:        {
                    629:                self->solid = SOLID_NOT;
                    630:                self->svflags |= SVF_NOCLIENT;
                    631:        }
                    632:        gi.linkentity (self);
                    633: }
                    634: 
                    635: 
                    636: /*QUAKED func_object (0 .5 .8) ? TRIGGER_SPAWN ANIMATED ANIMATED_FAST
                    637: This is solid bmodel that will fall if it's support it removed.
                    638: */
                    639: 
                    640: void func_object_touch (edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf)
                    641: {
                    642:        // only squash thing we fall on top of
                    643:        if (!plane)
                    644:                return;
                    645:        if (plane->normal[2] < 1.0)
                    646:                return;
                    647:        if (other->takedamage == DAMAGE_NO)
                    648:                return;
                    649:        T_Damage (other, self, self, vec3_origin, self->s.origin, vec3_origin, self->dmg, 1, 0, MOD_CRUSH);
                    650: }
                    651: 
                    652: void func_object_release (edict_t *self)
                    653: {
                    654:        self->movetype = MOVETYPE_TOSS;
                    655:        self->touch = func_object_touch;
                    656: }
                    657: 
                    658: void func_object_use (edict_t *self, edict_t *other, edict_t *activator)
                    659: {
                    660:        self->solid = SOLID_BSP;
                    661:        self->svflags &= ~SVF_NOCLIENT;
                    662:        self->use = NULL;
                    663:        KillBox (self);
                    664:        func_object_release (self);
                    665: }
                    666: 
                    667: void SP_func_object (edict_t *self)
                    668: {
                    669:        gi.setmodel (self, self->model);
                    670: 
                    671:        self->mins[0] += 1;
                    672:        self->mins[1] += 1;
                    673:        self->mins[2] += 1;
                    674:        self->maxs[0] -= 1;
                    675:        self->maxs[1] -= 1;
                    676:        self->maxs[2] -= 1;
                    677: 
                    678:        if (!self->dmg)
                    679:                self->dmg = 100;
                    680: 
                    681:        if (self->spawnflags == 0)
                    682:        {
                    683:                self->solid = SOLID_BSP;
                    684:                self->movetype = MOVETYPE_PUSH;
                    685:                self->think = func_object_release;
                    686:                self->nextthink = level.time + 2 * FRAMETIME;
                    687:        }
                    688:        else
                    689:        {
                    690:                self->solid = SOLID_NOT;
                    691:                self->movetype = MOVETYPE_PUSH;
                    692:                self->use = func_object_use;
                    693:                self->svflags |= SVF_NOCLIENT;
                    694:        }
                    695: 
                    696:        if (self->spawnflags & 2)
                    697:                self->s.effects |= EF_ANIM_ALL;
                    698:        if (self->spawnflags & 4)
                    699:                self->s.effects |= EF_ANIM_ALLFAST;
                    700: 
                    701:        self->clipmask = MASK_MONSTERSOLID;
                    702: 
                    703:        gi.linkentity (self);
                    704: }
                    705: 
                    706: 
                    707: /*QUAKED func_explosive (0 .5 .8) ? Trigger_Spawn ANIMATED ANIMATED_FAST
                    708: Any brush that you want to explode or break apart.  If you want an
                    709: ex0plosion, set dmg and it will do a radius explosion of that amount
                    710: at the center of the bursh.
                    711: 
                    712: If targeted it will not be shootable.
                    713: 
                    714: health defaults to 100.
                    715: 
                    716: mass defaults to 75.  This determines how much debris is emitted when
                    717: it explodes.  You get one large chunk per 100 of mass (up to 8) and
                    718: one small chunk per 25 of mass (up to 16).  So 800 gives the most.
                    719: */
                    720: void func_explosive_explode (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point)
                    721: {
                    722:        vec3_t  origin;
                    723:        vec3_t  chunkorigin;
                    724:        vec3_t  size;
                    725:        int             count;
                    726:        int             mass;
                    727: 
                    728:        // bmodel origins are (0 0 0), we need to adjust that here
                    729:        VectorScale (self->size, 0.5, size);
                    730:        VectorAdd (self->absmin, size, origin);
                    731:        VectorCopy (origin, self->s.origin);
                    732: 
                    733:        self->takedamage = DAMAGE_NO;
                    734: 
                    735:        if (self->dmg)
                    736:                T_RadiusDamage (self, attacker, self->dmg, NULL, self->dmg+40, MOD_EXPLOSIVE);
                    737: 
                    738:        VectorSubtract (self->s.origin, inflictor->s.origin, self->velocity);
                    739:        VectorNormalize (self->velocity);
                    740:        VectorScale (self->velocity, 150, self->velocity);
                    741: 
                    742:        // start chunks towards the center
                    743:        VectorScale (size, 0.5, size);
                    744: 
                    745:        mass = self->mass;
                    746:        if (!mass)
                    747:                mass = 75;
                    748: 
                    749:        // big chunks
                    750:        if (mass >= 100)
                    751:        {
                    752:                count = mass / 100;
                    753:                if (count > 8)
                    754:                        count = 8;
                    755:                while(count--)
                    756:                {
                    757:                        chunkorigin[0] = origin[0] + crandom() * size[0];
                    758:                        chunkorigin[1] = origin[1] + crandom() * size[1];
                    759:                        chunkorigin[2] = origin[2] + crandom() * size[2];
                    760:                        ThrowDebris (self, "models/objects/debris1/tris.md2", 1, chunkorigin);
                    761:                }
                    762:        }
                    763: 
                    764:        // small chunks
                    765:        count = mass / 25;
                    766:        if (count > 16)
                    767:                count = 16;
                    768:        while(count--)
                    769:        {
                    770:                chunkorigin[0] = origin[0] + crandom() * size[0];
                    771:                chunkorigin[1] = origin[1] + crandom() * size[1];
                    772:                chunkorigin[2] = origin[2] + crandom() * size[2];
                    773:                ThrowDebris (self, "models/objects/debris2/tris.md2", 2, chunkorigin);
                    774:        }
                    775: 
                    776:        G_UseTargets (self, attacker);
                    777: 
                    778:        if (self->dmg)
                    779:                BecomeExplosion1 (self);
                    780:        else
                    781:                G_FreeEdict (self);
                    782: }
                    783: 
                    784: void func_explosive_use(edict_t *self, edict_t *other, edict_t *activator)
                    785: {
                    786:        func_explosive_explode (self, self, other, self->health, vec3_origin);
                    787: }
                    788: 
                    789: void func_explosive_spawn (edict_t *self, edict_t *other, edict_t *activator)
                    790: {
                    791:        self->solid = SOLID_BSP;
                    792:        self->svflags &= ~SVF_NOCLIENT;
                    793:        self->use = NULL;
                    794:        KillBox (self);
                    795:        gi.linkentity (self);
                    796: }
                    797: 
                    798: void SP_func_explosive (edict_t *self)
                    799: {
                    800:        if (deathmatch->value)
                    801:        {       // auto-remove for deathmatch
                    802:                G_FreeEdict (self);
                    803:                return;
                    804:        }
                    805: 
                    806:        self->movetype = MOVETYPE_PUSH;
                    807: 
                    808:        gi.modelindex ("models/objects/debris1/tris.md2");
                    809:        gi.modelindex ("models/objects/debris2/tris.md2");
                    810: 
                    811:        gi.setmodel (self, self->model);
                    812: 
                    813:        if (self->spawnflags & 1)
                    814:        {
                    815:                self->svflags |= SVF_NOCLIENT;
                    816:                self->solid = SOLID_NOT;
                    817:                self->use = func_explosive_spawn;
                    818:        }
                    819:        else
                    820:        {
                    821:                self->solid = SOLID_BSP;
                    822:                if (self->targetname)
                    823:                        self->use = func_explosive_use;
                    824:        }
                    825: 
                    826:        if (self->spawnflags & 2)
                    827:                self->s.effects |= EF_ANIM_ALL;
                    828:        if (self->spawnflags & 4)
                    829:                self->s.effects |= EF_ANIM_ALLFAST;
                    830: 
                    831:        if (self->use != func_explosive_use)
                    832:        {
                    833:                if (!self->health)
                    834:                        self->health = 100;
                    835:                self->die = func_explosive_explode;
                    836:                self->takedamage = DAMAGE_YES;
                    837:        }
                    838: 
                    839:        gi.linkentity (self);
                    840: }
                    841: 
                    842: 
                    843: /*QUAKED misc_explobox (0 .5 .8) (-16 -16 0) (16 16 40)
                    844: Large exploding box.  You can override its mass (100),
                    845: health (80), and dmg (150).
                    846: */
                    847: 
                    848: void barrel_touch (edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf)
                    849: 
                    850: {
                    851:        float   ratio;
                    852:        vec3_t  v;
                    853: 
                    854:        if ((!other->groundentity) || (other->groundentity == self))
                    855:                return;
                    856: 
                    857:        ratio = (float)other->mass / (float)self->mass;
                    858:        VectorSubtract (self->s.origin, other->s.origin, v);
                    859:        M_walkmove (self, vectoyaw(v), 20 * ratio * FRAMETIME);
                    860: }
                    861: 
                    862: void barrel_explode (edict_t *self)
                    863: {
                    864:        vec3_t  org;
                    865:        float   spd;
                    866:        vec3_t  save;
                    867: 
                    868:        T_RadiusDamage (self, self->activator, self->dmg, NULL, self->dmg+40, MOD_BARREL);
                    869: 
                    870:        VectorCopy (self->s.origin, save);
                    871:        VectorMA (self->absmin, 0.5, self->size, self->s.origin);
                    872: 
                    873:        // a few big chunks
                    874:        spd = 1.5 * (float)self->dmg / 200.0;
                    875:        org[0] = self->s.origin[0] + crandom() * self->size[0];
                    876:        org[1] = self->s.origin[1] + crandom() * self->size[1];
                    877:        org[2] = self->s.origin[2] + crandom() * self->size[2];
                    878:        ThrowDebris (self, "models/objects/debris1/tris.md2", spd, org);
                    879:        org[0] = self->s.origin[0] + crandom() * self->size[0];
                    880:        org[1] = self->s.origin[1] + crandom() * self->size[1];
                    881:        org[2] = self->s.origin[2] + crandom() * self->size[2];
                    882:        ThrowDebris (self, "models/objects/debris1/tris.md2", spd, org);
                    883: 
                    884:        // bottom corners
                    885:        spd = 1.75 * (float)self->dmg / 200.0;
                    886:        VectorCopy (self->absmin, org);
                    887:        ThrowDebris (self, "models/objects/debris3/tris.md2", spd, org);
                    888:        VectorCopy (self->absmin, org);
                    889:        org[0] += self->size[0];
                    890:        ThrowDebris (self, "models/objects/debris3/tris.md2", spd, org);
                    891:        VectorCopy (self->absmin, org);
                    892:        org[1] += self->size[1];
                    893:        ThrowDebris (self, "models/objects/debris3/tris.md2", spd, org);
                    894:        VectorCopy (self->absmin, org);
                    895:        org[0] += self->size[0];
                    896:        org[1] += self->size[1];
                    897:        ThrowDebris (self, "models/objects/debris3/tris.md2", spd, org);
                    898: 
                    899:        // a bunch of little chunks
                    900:        spd = 2 * self->dmg / 200;
                    901:        org[0] = self->s.origin[0] + crandom() * self->size[0];
                    902:        org[1] = self->s.origin[1] + crandom() * self->size[1];
                    903:        org[2] = self->s.origin[2] + crandom() * self->size[2];
                    904:        ThrowDebris (self, "models/objects/debris2/tris.md2", spd, org);
                    905:        org[0] = self->s.origin[0] + crandom() * self->size[0];
                    906:        org[1] = self->s.origin[1] + crandom() * self->size[1];
                    907:        org[2] = self->s.origin[2] + crandom() * self->size[2];
                    908:        ThrowDebris (self, "models/objects/debris2/tris.md2", spd, org);
                    909:        org[0] = self->s.origin[0] + crandom() * self->size[0];
                    910:        org[1] = self->s.origin[1] + crandom() * self->size[1];
                    911:        org[2] = self->s.origin[2] + crandom() * self->size[2];
                    912:        ThrowDebris (self, "models/objects/debris2/tris.md2", spd, org);
                    913:        org[0] = self->s.origin[0] + crandom() * self->size[0];
                    914:        org[1] = self->s.origin[1] + crandom() * self->size[1];
                    915:        org[2] = self->s.origin[2] + crandom() * self->size[2];
                    916:        ThrowDebris (self, "models/objects/debris2/tris.md2", spd, org);
                    917:        org[0] = self->s.origin[0] + crandom() * self->size[0];
                    918:        org[1] = self->s.origin[1] + crandom() * self->size[1];
                    919:        org[2] = self->s.origin[2] + crandom() * self->size[2];
                    920:        ThrowDebris (self, "models/objects/debris2/tris.md2", spd, org);
                    921:        org[0] = self->s.origin[0] + crandom() * self->size[0];
                    922:        org[1] = self->s.origin[1] + crandom() * self->size[1];
                    923:        org[2] = self->s.origin[2] + crandom() * self->size[2];
                    924:        ThrowDebris (self, "models/objects/debris2/tris.md2", spd, org);
                    925:        org[0] = self->s.origin[0] + crandom() * self->size[0];
                    926:        org[1] = self->s.origin[1] + crandom() * self->size[1];
                    927:        org[2] = self->s.origin[2] + crandom() * self->size[2];
                    928:        ThrowDebris (self, "models/objects/debris2/tris.md2", spd, org);
                    929:        org[0] = self->s.origin[0] + crandom() * self->size[0];
                    930:        org[1] = self->s.origin[1] + crandom() * self->size[1];
                    931:        org[2] = self->s.origin[2] + crandom() * self->size[2];
                    932:        ThrowDebris (self, "models/objects/debris2/tris.md2", spd, org);
                    933: 
                    934:        VectorCopy (save, self->s.origin);
                    935:        if (self->groundentity)
                    936:                BecomeExplosion2 (self);
                    937:        else
                    938:                BecomeExplosion1 (self);
                    939: }
                    940: 
                    941: void barrel_delay (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point)
                    942: {
                    943:        self->takedamage = DAMAGE_NO;
                    944:        self->nextthink = level.time + 2 * FRAMETIME;
                    945:        self->think = barrel_explode;
                    946:        self->activator = attacker;
                    947: }
                    948: 
                    949: void SP_misc_explobox (edict_t *self)
                    950: {
                    951:        if (deathmatch->value)
                    952:        {       // auto-remove for deathmatch
                    953:                G_FreeEdict (self);
                    954:                return;
                    955:        }
                    956: 
                    957:        gi.modelindex ("models/objects/debris1/tris.md2");
                    958:        gi.modelindex ("models/objects/debris2/tris.md2");
                    959:        gi.modelindex ("models/objects/debris3/tris.md2");
                    960: 
                    961:        self->solid = SOLID_BBOX;
                    962:        self->movetype = MOVETYPE_STEP;
                    963: 
                    964:        self->model = "models/objects/barrels/tris.md2";
                    965:        self->s.modelindex = gi.modelindex (self->model);
                    966:        VectorSet (self->mins, -16, -16, 0);
                    967:        VectorSet (self->maxs, 16, 16, 40);
                    968: 
                    969:        if (!self->mass)
                    970:                self->mass = 400;
                    971:        if (!self->health)
                    972:                self->health = 10;
                    973:        if (!self->dmg)
                    974:                self->dmg = 150;
                    975: 
                    976:        self->die = barrel_delay;
                    977:        self->takedamage = DAMAGE_YES;
                    978:        self->monsterinfo.aiflags = AI_NOSTEP;
                    979: 
                    980:        self->touch = barrel_touch;
                    981: 
                    982:        self->think = M_droptofloor;
                    983:        self->nextthink = level.time + 2 * FRAMETIME;
                    984: 
                    985:        gi.linkentity (self);
                    986: }
                    987: 
                    988: 
                    989: //
                    990: // miscellaneous specialty items
                    991: //
                    992: 
                    993: /*QUAKED misc_blackhole (1 .5 0) (-8 -8 -8) (8 8 8)
                    994: */
                    995: 
                    996: void misc_blackhole_use (edict_t *ent, edict_t *other, edict_t *activator)
                    997: {
                    998:        /*
                    999:        gi.WriteByte (svc_temp_entity);
                   1000:        gi.WriteByte (TE_BOSSTPORT);
                   1001:        gi.WritePosition (ent->s.origin);
                   1002:        gi.multicast (ent->s.origin, MULTICAST_PVS);
                   1003:        */
                   1004:        G_FreeEdict (ent);
                   1005: }
                   1006: 
                   1007: void misc_blackhole_think (edict_t *self)
                   1008: {
                   1009:        if (++self->s.frame < 19)
                   1010:                self->nextthink = level.time + FRAMETIME;
                   1011:        else
                   1012:        {               
                   1013:                self->s.frame = 0;
                   1014:                self->nextthink = level.time + FRAMETIME;
                   1015:        }
                   1016: }
                   1017: 
                   1018: void SP_misc_blackhole (edict_t *ent)
                   1019: {
                   1020:        ent->movetype = MOVETYPE_NONE;
                   1021:        ent->solid = SOLID_NOT;
                   1022:        VectorSet (ent->mins, -64, -64, 0);
                   1023:        VectorSet (ent->maxs, 64, 64, 8);
                   1024:        ent->s.modelindex = gi.modelindex ("models/objects/black/tris.md2");
                   1025:        ent->s.renderfx = RF_TRANSLUCENT;
                   1026:        ent->use = misc_blackhole_use;
                   1027:        ent->think = misc_blackhole_think;
                   1028:        ent->nextthink = level.time + 2 * FRAMETIME;
                   1029:        gi.linkentity (ent);
                   1030: }
                   1031: 
                   1032: /*QUAKED misc_eastertank (1 .5 0) (-32 -32 -16) (32 32 32)
                   1033: */
                   1034: 
                   1035: void misc_eastertank_think (edict_t *self)
                   1036: {
                   1037:        if (++self->s.frame < 293)
                   1038:                self->nextthink = level.time + FRAMETIME;
                   1039:        else
                   1040:        {               
                   1041:                self->s.frame = 254;
                   1042:                self->nextthink = level.time + FRAMETIME;
                   1043:        }
                   1044: }
                   1045: 
                   1046: void SP_misc_eastertank (edict_t *ent)
                   1047: {
                   1048:        ent->movetype = MOVETYPE_NONE;
                   1049:        ent->solid = SOLID_BBOX;
                   1050:        VectorSet (ent->mins, -32, -32, -16);
                   1051:        VectorSet (ent->maxs, 32, 32, 32);
                   1052:        ent->s.modelindex = gi.modelindex ("models/monsters/tank/tris.md2");
                   1053:        ent->s.frame = 254;
                   1054:        ent->think = misc_eastertank_think;
                   1055:        ent->nextthink = level.time + 2 * FRAMETIME;
                   1056:        gi.linkentity (ent);
                   1057: }
                   1058: 
                   1059: /*QUAKED misc_easterchick (1 .5 0) (-32 -32 0) (32 32 32)
                   1060: */
                   1061: 
                   1062: 
                   1063: void misc_easterchick_think (edict_t *self)
                   1064: {
                   1065:        if (++self->s.frame < 247)
                   1066:                self->nextthink = level.time + FRAMETIME;
                   1067:        else
                   1068:        {               
                   1069:                self->s.frame = 208;
                   1070:                self->nextthink = level.time + FRAMETIME;
                   1071:        }
                   1072: }
                   1073: 
                   1074: void SP_misc_easterchick (edict_t *ent)
                   1075: {
                   1076:        ent->movetype = MOVETYPE_NONE;
                   1077:        ent->solid = SOLID_BBOX;
                   1078:        VectorSet (ent->mins, -32, -32, 0);
                   1079:        VectorSet (ent->maxs, 32, 32, 32);
                   1080:        ent->s.modelindex = gi.modelindex ("models/monsters/bitch/tris.md2");
                   1081:        ent->s.frame = 208;
                   1082:        ent->think = misc_easterchick_think;
                   1083:        ent->nextthink = level.time + 2 * FRAMETIME;
                   1084:        gi.linkentity (ent);
                   1085: }
                   1086: 
                   1087: /*QUAKED misc_easterchick2 (1 .5 0) (-32 -32 0) (32 32 32)
                   1088: */
                   1089: 
                   1090: 
                   1091: void misc_easterchick2_think (edict_t *self)
                   1092: {
                   1093:        if (++self->s.frame < 287)
                   1094:                self->nextthink = level.time + FRAMETIME;
                   1095:        else
                   1096:        {               
                   1097:                self->s.frame = 248;
                   1098:                self->nextthink = level.time + FRAMETIME;
                   1099:        }
                   1100: }
                   1101: 
                   1102: void SP_misc_easterchick2 (edict_t *ent)
                   1103: {
                   1104:        ent->movetype = MOVETYPE_NONE;
                   1105:        ent->solid = SOLID_BBOX;
                   1106:        VectorSet (ent->mins, -32, -32, 0);
                   1107:        VectorSet (ent->maxs, 32, 32, 32);
                   1108:        ent->s.modelindex = gi.modelindex ("models/monsters/bitch/tris.md2");
                   1109:        ent->s.frame = 248;
                   1110:        ent->think = misc_easterchick2_think;
                   1111:        ent->nextthink = level.time + 2 * FRAMETIME;
                   1112:        gi.linkentity (ent);
                   1113: }
                   1114: 
                   1115: 
                   1116: /*QUAKED monster_commander_body (1 .5 0) (-32 -32 0) (32 32 48)
                   1117: Not really a monster, this is the Tank Commander's decapitated body.
                   1118: There should be a item_commander_head that has this as it's target.
                   1119: */
                   1120: 
                   1121: void commander_body_think (edict_t *self)
                   1122: {
                   1123:        if (++self->s.frame < 24)
                   1124:                self->nextthink = level.time + FRAMETIME;
                   1125:        else
                   1126:                self->nextthink = 0;
                   1127: 
                   1128:        if (self->s.frame == 22)
                   1129:                gi.sound (self, CHAN_BODY, gi.soundindex ("tank/thud.wav"), 1, ATTN_NORM, 0);
                   1130: }
                   1131: 
                   1132: void commander_body_use (edict_t *self, edict_t *other, edict_t *activator)
                   1133: {
                   1134:        self->think = commander_body_think;
                   1135:        self->nextthink = level.time + FRAMETIME;
                   1136:        gi.sound (self, CHAN_BODY, gi.soundindex ("tank/pain.wav"), 1, ATTN_NORM, 0);
                   1137: }
                   1138: 
                   1139: void commander_body_drop (edict_t *self)
                   1140: {
                   1141:        self->movetype = MOVETYPE_TOSS;
                   1142:        self->s.origin[2] += 2;
                   1143: }
                   1144: 
                   1145: void SP_monster_commander_body (edict_t *self)
                   1146: {
                   1147:        self->movetype = MOVETYPE_NONE;
                   1148:        self->solid = SOLID_BBOX;
                   1149:        self->model = "models/monsters/commandr/tris.md2";
                   1150:        self->s.modelindex = gi.modelindex (self->model);
                   1151:        VectorSet (self->mins, -32, -32, 0);
                   1152:        VectorSet (self->maxs, 32, 32, 48);
                   1153:        self->use = commander_body_use;
                   1154:        self->takedamage = DAMAGE_YES;
                   1155:        self->flags = FL_GODMODE;
                   1156:        self->s.renderfx |= RF_FRAMELERP;
                   1157:        gi.linkentity (self);
                   1158: 
                   1159:        gi.soundindex ("tank/thud.wav");
                   1160:        gi.soundindex ("tank/pain.wav");
                   1161: 
                   1162:        self->think = commander_body_drop;
                   1163:        self->nextthink = level.time + 5 * FRAMETIME;
                   1164: }
                   1165: 
                   1166: 
                   1167: /*QUAKED misc_banner (1 .5 0) (-4 -4 -4) (4 4 4)
                   1168: The origin is the bottom of the banner.
                   1169: The banner is 128 tall.
                   1170: */
                   1171: void misc_banner_think (edict_t *ent)
                   1172: {
                   1173:        ent->s.frame = (ent->s.frame + 1) % 16;
                   1174:        ent->nextthink = level.time + FRAMETIME;
                   1175: }
                   1176: 
                   1177: void SP_misc_banner (edict_t *ent)
                   1178: {
                   1179:        ent->movetype = MOVETYPE_NONE;
                   1180:        ent->solid = SOLID_NOT;
                   1181:        ent->s.modelindex = gi.modelindex ("models/objects/banner/tris.md2");
                   1182:        ent->s.frame = rand() % 16;
                   1183:        gi.linkentity (ent);
                   1184: 
                   1185:        ent->think = misc_banner_think;
                   1186:        ent->nextthink = level.time + FRAMETIME;
                   1187: }
                   1188: 
                   1189: /*QUAKED misc_deadsoldier (1 .5 0) (-16 -16 0) (16 16 16) ON_BACK ON_STOMACH BACK_DECAP FETAL_POS SIT_DECAP IMPALED
                   1190: This is the dead player model. Comes in 6 exciting different poses!
                   1191: */
                   1192: void misc_deadsoldier_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point)
                   1193: {
                   1194:        int             n;
                   1195: 
                   1196:        if (self->health > -80)
                   1197:                return;
                   1198: 
                   1199:        gi.sound (self, CHAN_BODY, gi.soundindex ("misc/udeath.wav"), 1, ATTN_NORM, 0);
                   1200:        for (n= 0; n < 4; n++)
                   1201:                ThrowGib (self, "models/objects/gibs/sm_meat/tris.md2", damage, GIB_ORGANIC);
                   1202:        ThrowHead (self, "models/objects/gibs/head2/tris.md2", damage, GIB_ORGANIC);
                   1203: }
                   1204: 
                   1205: void SP_misc_deadsoldier (edict_t *ent)
                   1206: {
                   1207:        if (deathmatch->value)
                   1208:        {       // auto-remove for deathmatch
                   1209:                G_FreeEdict (ent);
                   1210:                return;
                   1211:        }
                   1212: 
                   1213:        ent->movetype = MOVETYPE_NONE;
                   1214:        ent->solid = SOLID_BBOX;
                   1215:        ent->s.modelindex=gi.modelindex ("models/deadbods/dude/tris.md2");
                   1216: 
                   1217:        // Defaults to frame 0
                   1218:        if (ent->spawnflags & 2)
                   1219:                ent->s.frame = 1;
                   1220:        else if (ent->spawnflags & 4)
                   1221:                ent->s.frame = 2;
                   1222:        else if (ent->spawnflags & 8)
                   1223:                ent->s.frame = 3;
                   1224:        else if (ent->spawnflags & 16)
                   1225:                ent->s.frame = 4;
                   1226:        else if (ent->spawnflags & 32)
                   1227:                ent->s.frame = 5;
                   1228:        else
                   1229:                ent->s.frame = 0;
                   1230: 
                   1231:        VectorSet (ent->mins, -16, -16, 0);
                   1232:        VectorSet (ent->maxs, 16, 16, 16);
                   1233:        ent->deadflag = DEAD_DEAD;
                   1234:        ent->takedamage = DAMAGE_YES;
                   1235:        ent->svflags |= SVF_MONSTER|SVF_DEADMONSTER;
                   1236:        ent->die = misc_deadsoldier_die;
                   1237:        ent->monsterinfo.aiflags |= AI_GOOD_GUY;
                   1238: 
                   1239:        gi.linkentity (ent);
                   1240: }
                   1241: 
                   1242: /*QUAKED misc_viper (1 .5 0) (-16 -16 0) (16 16 32)
                   1243: This is the Viper for the flyby bombing.
                   1244: It is trigger_spawned, so you must have something use it for it to show up.
                   1245: There must be a path for it to follow once it is activated.
                   1246: 
                   1247: "speed"                How fast the Viper should fly
                   1248: */
                   1249: 
                   1250: extern void train_use (edict_t *self, edict_t *other, edict_t *activator);
                   1251: extern void func_train_find (edict_t *self);
                   1252: 
                   1253: void misc_viper_use  (edict_t *self, edict_t *other, edict_t *activator)
                   1254: {
                   1255:        self->svflags &= ~SVF_NOCLIENT;
                   1256:        self->use = train_use;
                   1257:        train_use (self, other, activator);
                   1258: }
                   1259: 
                   1260: void SP_misc_viper (edict_t *ent)
                   1261: {
                   1262:        if (!ent->target)
                   1263:        {
                   1264:                gi.dprintf ("misc_viper without a target at %s\n", vtos(ent->absmin));
                   1265:                G_FreeEdict (ent);
                   1266:                return;
                   1267:        }
                   1268: 
                   1269:        if (!ent->speed)
                   1270:                ent->speed = 300;
                   1271: 
                   1272:        ent->movetype = MOVETYPE_PUSH;
                   1273:        ent->solid = SOLID_NOT;
                   1274:        ent->s.modelindex = gi.modelindex ("models/ships/viper/tris.md2");
                   1275:        VectorSet (ent->mins, -16, -16, 0);
                   1276:        VectorSet (ent->maxs, 16, 16, 32);
                   1277: 
                   1278:        ent->think = func_train_find;
                   1279:        ent->nextthink = level.time + FRAMETIME;
                   1280:        ent->use = misc_viper_use;
                   1281:        ent->svflags |= SVF_NOCLIENT;
                   1282:        ent->moveinfo.accel = ent->moveinfo.decel = ent->moveinfo.speed = ent->speed;
                   1283: 
                   1284:        gi.linkentity (ent);
                   1285: }
                   1286: 
                   1287: 
                   1288: /*QUAKED misc_bigviper (1 .5 0) (-176 -120 -24) (176 120 72) 
                   1289: This is a large stationary viper as seen in Paul's intro
                   1290: */
                   1291: void SP_misc_bigviper (edict_t *ent)
                   1292: {
                   1293:        ent->movetype = MOVETYPE_NONE;
                   1294:        ent->solid = SOLID_BBOX;
                   1295:        VectorSet (ent->mins, -176, -120, -24);
                   1296:        VectorSet (ent->maxs, 176, 120, 72);
                   1297:        ent->s.modelindex = gi.modelindex ("models/ships/bigviper/tris.md2");
                   1298:        gi.linkentity (ent);
                   1299: }
                   1300: 
                   1301: 
                   1302: /*QUAKED misc_viper_bomb (1 0 0) (-8 -8 -8) (8 8 8)
                   1303: "dmg"  how much boom should the bomb make?
                   1304: */
                   1305: void misc_viper_bomb_touch (edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf)
                   1306: {
                   1307:        G_UseTargets (self, self->activator);
                   1308: 
                   1309:        self->s.origin[2] = self->absmin[2] + 1;
                   1310:        T_RadiusDamage (self, self, self->dmg, NULL, self->dmg+40, MOD_BOMB);
                   1311:        BecomeExplosion2 (self);
                   1312: }
                   1313: 
                   1314: void misc_viper_bomb_prethink (edict_t *self)
                   1315: {
                   1316:        vec3_t  v;
                   1317:        float   diff;
                   1318: 
                   1319:        self->groundentity = NULL;
                   1320: 
                   1321:        diff = self->timestamp - level.time;
                   1322:        if (diff < -1.0)
                   1323:                diff = -1.0;
                   1324: 
                   1325:        VectorScale (self->moveinfo.dir, 1.0 + diff, v);
                   1326:        v[2] = diff;
                   1327: 
                   1328:        diff = self->s.angles[2];
                   1329:        vectoangles (v, self->s.angles);
                   1330:        self->s.angles[2] = diff + 10;
                   1331: }
                   1332: 
                   1333: void misc_viper_bomb_use (edict_t *self, edict_t *other, edict_t *activator)
                   1334: {
                   1335:        edict_t *viper;
                   1336: 
                   1337:        self->solid = SOLID_BBOX;
                   1338:        self->svflags &= ~SVF_NOCLIENT;
                   1339:        self->s.effects |= EF_ROCKET;
                   1340:        self->use = NULL;
                   1341:        self->movetype = MOVETYPE_TOSS;
                   1342:        self->prethink = misc_viper_bomb_prethink;
                   1343:        self->touch = misc_viper_bomb_touch;
                   1344:        self->activator = activator;
                   1345: 
                   1346:        viper = G_Find (NULL, FOFS(classname), "misc_viper");
                   1347:        VectorScale (viper->moveinfo.dir, viper->moveinfo.speed, self->velocity);
                   1348: 
                   1349:        self->timestamp = level.time;
                   1350:        VectorCopy (viper->moveinfo.dir, self->moveinfo.dir);
                   1351: }
                   1352: 
                   1353: void SP_misc_viper_bomb (edict_t *self)
                   1354: {
                   1355:        self->movetype = MOVETYPE_NONE;
                   1356:        self->solid = SOLID_NOT;
                   1357:        VectorSet (self->mins, -8, -8, -8);
                   1358:        VectorSet (self->maxs, 8, 8, 8);
                   1359: 
                   1360:        self->s.modelindex = gi.modelindex ("models/objects/bomb/tris.md2");
                   1361: 
                   1362:        if (!self->dmg)
                   1363:                self->dmg = 1000;
                   1364: 
                   1365:        self->use = misc_viper_bomb_use;
                   1366:        self->svflags |= SVF_NOCLIENT;
                   1367: 
                   1368:        gi.linkentity (self);
                   1369: }
                   1370: 
                   1371: 
                   1372: /*QUAKED misc_strogg_ship (1 .5 0) (-16 -16 0) (16 16 32)
                   1373: This is a Storgg ship for the flybys.
                   1374: It is trigger_spawned, so you must have something use it for it to show up.
                   1375: There must be a path for it to follow once it is activated.
                   1376: 
                   1377: "speed"                How fast it should fly
                   1378: */
                   1379: 
                   1380: extern void train_use (edict_t *self, edict_t *other, edict_t *activator);
                   1381: extern void func_train_find (edict_t *self);
                   1382: 
                   1383: void misc_strogg_ship_use  (edict_t *self, edict_t *other, edict_t *activator)
                   1384: {
                   1385:        self->svflags &= ~SVF_NOCLIENT;
                   1386:        self->use = train_use;
                   1387:        train_use (self, other, activator);
                   1388: }
                   1389: 
                   1390: void SP_misc_strogg_ship (edict_t *ent)
                   1391: {
                   1392:        if (!ent->target)
                   1393:        {
                   1394:                gi.dprintf ("%s without a target at %s\n", ent->classname, vtos(ent->absmin));
                   1395:                G_FreeEdict (ent);
                   1396:                return;
                   1397:        }
                   1398: 
                   1399:        if (!ent->speed)
                   1400:                ent->speed = 300;
                   1401: 
                   1402:        ent->movetype = MOVETYPE_PUSH;
                   1403:        ent->solid = SOLID_NOT;
                   1404:        ent->s.modelindex = gi.modelindex ("models/ships/strogg1/tris.md2");
                   1405:        VectorSet (ent->mins, -16, -16, 0);
                   1406:        VectorSet (ent->maxs, 16, 16, 32);
                   1407: 
                   1408:        ent->think = func_train_find;
                   1409:        ent->nextthink = level.time + FRAMETIME;
                   1410:        ent->use = misc_strogg_ship_use;
                   1411:        ent->svflags |= SVF_NOCLIENT;
                   1412:        ent->moveinfo.accel = ent->moveinfo.decel = ent->moveinfo.speed = ent->speed;
                   1413: 
                   1414:        gi.linkentity (ent);
                   1415: }
                   1416: 
                   1417: 
                   1418: /*QUAKED misc_satellite_dish (1 .5 0) (-64 -64 0) (64 64 128)
                   1419: */
                   1420: void misc_satellite_dish_think (edict_t *self)
                   1421: {
                   1422:        self->s.frame++;
                   1423:        if (self->s.frame < 38)
                   1424:                self->nextthink = level.time + FRAMETIME;
                   1425: }
                   1426: 
                   1427: void misc_satellite_dish_use (edict_t *self, edict_t *other, edict_t *activator)
                   1428: {
                   1429:        self->s.frame = 0;
                   1430:        self->think = misc_satellite_dish_think;
                   1431:        self->nextthink = level.time + FRAMETIME;
                   1432: }
                   1433: 
                   1434: void SP_misc_satellite_dish (edict_t *ent)
                   1435: {
                   1436:        ent->movetype = MOVETYPE_NONE;
                   1437:        ent->solid = SOLID_BBOX;
                   1438:        VectorSet (ent->mins, -64, -64, 0);
                   1439:        VectorSet (ent->maxs, 64, 64, 128);
                   1440:        ent->s.modelindex = gi.modelindex ("models/objects/satellite/tris.md2");
                   1441:        ent->use = misc_satellite_dish_use;
                   1442:        gi.linkentity (ent);
                   1443: }
                   1444: 
                   1445: 
                   1446: /*QUAKED light_mine1 (0 1 0) (-2 -2 -12) (2 2 12)
                   1447: */
                   1448: void SP_light_mine1 (edict_t *ent)
                   1449: {
                   1450:        ent->movetype = MOVETYPE_NONE;
                   1451:        ent->solid = SOLID_BBOX;
                   1452:        ent->s.modelindex = gi.modelindex ("models/objects/minelite/light1/tris.md2");
                   1453:        gi.linkentity (ent);
                   1454: }
                   1455: 
                   1456: 
                   1457: /*QUAKED light_mine2 (0 1 0) (-2 -2 -12) (2 2 12)
                   1458: */
                   1459: void SP_light_mine2 (edict_t *ent)
                   1460: {
                   1461:        ent->movetype = MOVETYPE_NONE;
                   1462:        ent->solid = SOLID_BBOX;
                   1463:        ent->s.modelindex = gi.modelindex ("models/objects/minelite/light2/tris.md2");
                   1464:        gi.linkentity (ent);
                   1465: }
                   1466: 
                   1467: 
                   1468: /*QUAKED misc_gib_arm (1 0 0) (-8 -8 -8) (8 8 8)
                   1469: Intended for use with the target_spawner
                   1470: */
                   1471: void SP_misc_gib_arm (edict_t *ent)
                   1472: {
                   1473:        gi.setmodel (ent, "models/objects/gibs/arm/tris.md2");
                   1474:        ent->solid = SOLID_NOT;
                   1475:        ent->s.effects |= EF_GIB;
                   1476:        ent->takedamage = DAMAGE_YES;
                   1477:        ent->die = gib_die;
                   1478:        ent->movetype = MOVETYPE_TOSS;
                   1479:        ent->svflags |= SVF_MONSTER;
                   1480:        ent->deadflag = DEAD_DEAD;
                   1481:        ent->avelocity[0] = random()*200;
                   1482:        ent->avelocity[1] = random()*200;
                   1483:        ent->avelocity[2] = random()*200;
                   1484:        ent->think = G_FreeEdict;
                   1485:        ent->nextthink = level.time + 30;
                   1486:        gi.linkentity (ent);
                   1487: }
                   1488: 
                   1489: /*QUAKED misc_gib_leg (1 0 0) (-8 -8 -8) (8 8 8)
                   1490: Intended for use with the target_spawner
                   1491: */
                   1492: void SP_misc_gib_leg (edict_t *ent)
                   1493: {
                   1494:        gi.setmodel (ent, "models/objects/gibs/leg/tris.md2");
                   1495:        ent->solid = SOLID_NOT;
                   1496:        ent->s.effects |= EF_GIB;
                   1497:        ent->takedamage = DAMAGE_YES;
                   1498:        ent->die = gib_die;
                   1499:        ent->movetype = MOVETYPE_TOSS;
                   1500:        ent->svflags |= SVF_MONSTER;
                   1501:        ent->deadflag = DEAD_DEAD;
                   1502:        ent->avelocity[0] = random()*200;
                   1503:        ent->avelocity[1] = random()*200;
                   1504:        ent->avelocity[2] = random()*200;
                   1505:        ent->think = G_FreeEdict;
                   1506:        ent->nextthink = level.time + 30;
                   1507:        gi.linkentity (ent);
                   1508: }
                   1509: 
                   1510: /*QUAKED misc_gib_head (1 0 0) (-8 -8 -8) (8 8 8)
                   1511: Intended for use with the target_spawner
                   1512: */
                   1513: void SP_misc_gib_head (edict_t *ent)
                   1514: {
                   1515:        gi.setmodel (ent, "models/objects/gibs/head/tris.md2");
                   1516:        ent->solid = SOLID_NOT;
                   1517:        ent->s.effects |= EF_GIB;
                   1518:        ent->takedamage = DAMAGE_YES;
                   1519:        ent->die = gib_die;
                   1520:        ent->movetype = MOVETYPE_TOSS;
                   1521:        ent->svflags |= SVF_MONSTER;
                   1522:        ent->deadflag = DEAD_DEAD;
                   1523:        ent->avelocity[0] = random()*200;
                   1524:        ent->avelocity[1] = random()*200;
                   1525:        ent->avelocity[2] = random()*200;
                   1526:        ent->think = G_FreeEdict;
                   1527:        ent->nextthink = level.time + 30;
                   1528:        gi.linkentity (ent);
                   1529: }
                   1530: 
                   1531: //=====================================================
                   1532: 
                   1533: /*QUAKED target_character (0 0 1) ?
                   1534: used with target_string (must be on same "team")
                   1535: "count" is position in the string (starts at 1)
                   1536: */
                   1537: 
                   1538: void SP_target_character (edict_t *self)
                   1539: {
                   1540:        self->movetype = MOVETYPE_PUSH;
                   1541:        gi.setmodel (self, self->model);
                   1542:        self->solid = SOLID_BSP;
                   1543:        self->s.frame = 12;
                   1544:        gi.linkentity (self);
                   1545:        return;
                   1546: }
                   1547: 
                   1548: 
                   1549: /*QUAKED target_string (0 0 1) (-8 -8 -8) (8 8 8)
                   1550: */
                   1551: 
                   1552: void target_string_use (edict_t *self, edict_t *other, edict_t *activator)
                   1553: {
                   1554:        edict_t *e;
                   1555:        int             n, l;
                   1556:        char    c;
                   1557: 
                   1558:        l = strlen(self->message);
                   1559:        for (e = self->teammaster; e; e = e->teamchain)
                   1560:        {
                   1561:                if (!e->count)
                   1562:                        continue;
                   1563:                n = e->count - 1;
                   1564:                if (n > l)
                   1565:                {
                   1566:                        e->s.frame = 12;
                   1567:                        continue;
                   1568:                }
                   1569: 
                   1570:                c = self->message[n];
                   1571:                if (c >= '0' && c <= '9')
                   1572:                        e->s.frame = c - '0';
                   1573:                else if (c == '-')
                   1574:                        e->s.frame = 10;
                   1575:                else if (c == ':')
                   1576:                        e->s.frame = 11;
                   1577:                else
                   1578:                        e->s.frame = 12;
                   1579:        }
                   1580: }
                   1581: 
                   1582: void SP_target_string (edict_t *self)
                   1583: {
                   1584:        if (!self->message)
                   1585:                self->message = "";
                   1586:        self->use = target_string_use;
                   1587: }
                   1588: 
                   1589: 
                   1590: /*QUAKED func_clock (0 0 1) (-8 -8 -8) (8 8 8) TIMER_UP TIMER_DOWN START_OFF MULTI_USE
                   1591: target a target_string with this
                   1592: 
                   1593: The default is to be a time of day clock
                   1594: 
                   1595: TIMER_UP and TIMER_DOWN run for "count" seconds and the fire "pathtarget"
                   1596: If START_OFF, this entity must be used before it starts
                   1597: 
                   1598: "style"                0 "xx"
                   1599:                        1 "xx:xx"
                   1600:                        2 "xx:xx:xx"
                   1601: */
                   1602: 
                   1603: #define        CLOCK_MESSAGE_SIZE      16
                   1604: 
                   1605: // don't let field width of any clock messages change, or it
                   1606: // could cause an overwrite after a game load
                   1607: 
                   1608: static void func_clock_reset (edict_t *self)
                   1609: {
                   1610:        self->activator = NULL;
                   1611:        if (self->spawnflags & 1)
                   1612:        {
                   1613:                self->health = 0;
                   1614:                self->wait = self->count;
                   1615:        }
                   1616:        else if (self->spawnflags & 2)
                   1617:        {
                   1618:                self->health = self->count;
                   1619:                self->wait = 0;
                   1620:        }
                   1621: }
                   1622: 
                   1623: static void func_clock_format_countdown (edict_t *self)
                   1624: {
                   1625:        if (self->style == 0)
                   1626:        {
                   1627:                Com_sprintf (self->message, CLOCK_MESSAGE_SIZE, "%2i", self->health);
                   1628:                return;
                   1629:        }
                   1630: 
                   1631:        if (self->style == 1)
                   1632:        {
                   1633:                Com_sprintf(self->message, CLOCK_MESSAGE_SIZE, "%2i:%2i", self->health / 60, self->health % 60);
                   1634:                if (self->message[3] == ' ')
                   1635:                        self->message[3] = '0';
                   1636:                return;
                   1637:        }
                   1638: 
                   1639:        if (self->style == 2)
                   1640:        {
                   1641:                Com_sprintf(self->message, CLOCK_MESSAGE_SIZE, "%2i:%2i:%2i", self->health / 3600, (self->health - (self->health / 3600) * 3600) / 60, self->health % 60);
                   1642:                if (self->message[3] == ' ')
                   1643:                        self->message[3] = '0';
                   1644:                if (self->message[6] == ' ')
                   1645:                        self->message[6] = '0';
                   1646:                return;
                   1647:        }
                   1648: }
                   1649: 
                   1650: void func_clock_think (edict_t *self)
                   1651: {
                   1652:        if (!self->enemy)
                   1653:        {
                   1654:                self->enemy = G_Find (NULL, FOFS(targetname), self->target);
                   1655:                if (!self->enemy)
                   1656:                        return;
                   1657:        }
                   1658: 
                   1659:        if (self->spawnflags & 1)
                   1660:        {
                   1661:                func_clock_format_countdown (self);
                   1662:                self->health++;
                   1663:        }
                   1664:        else if (self->spawnflags & 2)
                   1665:        {
                   1666:                func_clock_format_countdown (self);
                   1667:                self->health--;
                   1668:        }
                   1669:        else
                   1670:        {
                   1671:                struct tm       *ltime;
                   1672:                time_t          gmtime;
                   1673: 
                   1674:                time(&gmtime);
                   1675:                ltime = localtime(&gmtime);
                   1676:                Com_sprintf (self->message, CLOCK_MESSAGE_SIZE, "%2i:%2i:%2i", ltime->tm_hour, ltime->tm_min, ltime->tm_sec);
                   1677:                if (self->message[3] == ' ')
                   1678:                        self->message[3] = '0';
                   1679:                if (self->message[6] == ' ')
                   1680:                        self->message[6] = '0';
                   1681:        }
                   1682: 
                   1683:        self->enemy->message = self->message;
                   1684:        self->enemy->use (self->enemy, self, self);
                   1685: 
                   1686:        if (((self->spawnflags & 1) && (self->health > self->wait)) ||
                   1687:                ((self->spawnflags & 2) && (self->health < self->wait)))
                   1688:        {
                   1689:                if (self->pathtarget)
                   1690:                {
                   1691:                        char *savetarget;
                   1692:                        char *savemessage;
                   1693: 
                   1694:                        savetarget = self->target;
                   1695:                        savemessage = self->message;
                   1696:                        self->target = self->pathtarget;
                   1697:                        self->message = NULL;
                   1698:                        G_UseTargets (self, self->activator);
                   1699:                        self->target = savetarget;
                   1700:                        self->message = savemessage;
                   1701:                }
                   1702: 
                   1703:                if (!(self->spawnflags & 8))
                   1704:                        return;
                   1705: 
                   1706:                func_clock_reset (self);
                   1707: 
                   1708:                if (self->spawnflags & 4)
                   1709:                        return;
                   1710:        }
                   1711: 
                   1712:        self->nextthink = level.time + 1;
                   1713: }
                   1714: 
                   1715: void func_clock_use (edict_t *self, edict_t *other, edict_t *activator)
                   1716: {
                   1717:        if (!(self->spawnflags & 8))
                   1718:                self->use = NULL;
                   1719:        if (self->activator)
                   1720:                return;
                   1721:        self->activator = activator;
                   1722:        self->think (self);
                   1723: }
                   1724: 
                   1725: void SP_func_clock (edict_t *self)
                   1726: {
                   1727:        if (!self->target)
                   1728:        {
                   1729:                gi.dprintf("%s with no target at %s\n", self->classname, vtos(self->s.origin));
                   1730:                G_FreeEdict (self);
                   1731:                return;
                   1732:        }
                   1733: 
                   1734:        if ((self->spawnflags & 2) && (!self->count))
                   1735:        {
                   1736:                gi.dprintf("%s with no count at %s\n", self->classname, vtos(self->s.origin));
                   1737:                G_FreeEdict (self);
                   1738:                return;
                   1739:        }
                   1740: 
                   1741:        if ((self->spawnflags & 1) && (!self->count))
                   1742:                self->count = 60*60;;
                   1743: 
                   1744:        func_clock_reset (self);
                   1745: 
                   1746:        self->message = gi.TagMalloc (CLOCK_MESSAGE_SIZE, TAG_LEVEL);
                   1747: 
                   1748:        self->think = func_clock_think;
                   1749: 
                   1750:        if (self->spawnflags & 4)
                   1751:                self->use = func_clock_use;
                   1752:        else
                   1753:                self->nextthink = level.time + 1;
                   1754: }
                   1755: 
                   1756: //=================================================================================
                   1757: 
                   1758: void teleporter_touch (edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf)
                   1759: {
                   1760:        edict_t         *dest;
                   1761:        int                     i;
                   1762: 
                   1763:        if (!other->client)
                   1764:                return;
                   1765:        dest = G_Find (NULL, FOFS(targetname), self->target);
                   1766:        if (!dest)
                   1767:        {
                   1768:                gi.dprintf ("Couldn't find destination\n");
                   1769:                return;
                   1770:        }
                   1771: 
                   1772:        // unlink to make sure it can't possibly interfere with KillBox
                   1773:        gi.unlinkentity (other);
                   1774: 
                   1775:        VectorCopy (dest->s.origin, other->s.origin);
                   1776:        VectorCopy (dest->s.origin, other->s.old_origin);
                   1777:        other->s.origin[2] += 10;
                   1778: 
                   1779:        // clear the velocity and hold them in place briefly
                   1780:        VectorClear (other->velocity);
                   1781:        other->client->ps.pmove.pm_time = 160>>3;               // hold time
                   1782:        other->client->ps.pmove.pm_flags |= PMF_TIME_TELEPORT;
                   1783: 
                   1784:        // draw the teleport splash at source and on the player
                   1785:        self->owner->s.event = EV_PLAYER_TELEPORT;
                   1786:        other->s.event = EV_PLAYER_TELEPORT;
                   1787: 
                   1788:        // set angles
                   1789:        for (i=0 ; i<3 ; i++)
                   1790:                other->client->ps.pmove.delta_angles[i] = ANGLE2SHORT(dest->s.angles[i] - other->client->resp.cmd_angles[i]);
                   1791: 
                   1792:        VectorClear (other->s.angles);
                   1793:        VectorClear (other->client->ps.viewangles);
                   1794:        VectorClear (other->client->v_angle);
                   1795: 
                   1796:        // kill anything at the destination
                   1797:        KillBox (other);
                   1798: 
                   1799:        gi.linkentity (other);
                   1800: }
                   1801: 
                   1802: /*QUAKED misc_teleporter (1 0 0) (-32 -32 -24) (32 32 -16)
                   1803: Stepping onto this disc will teleport players to the targeted misc_teleporter_dest object.
                   1804: */
                   1805: void SP_misc_teleporter (edict_t *ent)
                   1806: {
                   1807:        edict_t         *trig;
                   1808: 
                   1809:        if (!ent->target)
                   1810:        {
                   1811:                gi.dprintf ("teleporter without a target.\n");
                   1812:                G_FreeEdict (ent);
                   1813:                return;
                   1814:        }
                   1815: 
                   1816:        gi.setmodel (ent, "models/objects/dmspot/tris.md2");
                   1817:        ent->s.skinnum = 1;
                   1818:        ent->s.effects = EF_TELEPORTER;
                   1819:        ent->s.sound = gi.soundindex ("world/amb10.wav");
                   1820:        ent->solid = SOLID_BBOX;
                   1821: 
                   1822:        VectorSet (ent->mins, -32, -32, -24);
                   1823:        VectorSet (ent->maxs, 32, 32, -16);
                   1824:        gi.linkentity (ent);
                   1825: 
                   1826:        trig = G_Spawn ();
                   1827:        trig->touch = teleporter_touch;
                   1828:        trig->solid = SOLID_TRIGGER;
                   1829:        trig->target = ent->target;
                   1830:        trig->owner = ent;
                   1831:        VectorCopy (ent->s.origin, trig->s.origin);
                   1832:        VectorSet (trig->mins, -8, -8, 8);
                   1833:        VectorSet (trig->maxs, 8, 8, 24);
                   1834:        gi.linkentity (trig);
                   1835:        
                   1836: }
                   1837: 
                   1838: /*QUAKED misc_teleporter_dest (1 0 0) (-32 -32 -24) (32 32 -16)
                   1839: Point teleporters at these.
                   1840: */
                   1841: void SP_misc_teleporter_dest (edict_t *ent)
                   1842: {
                   1843:        gi.setmodel (ent, "models/objects/dmspot/tris.md2");
                   1844:        ent->s.skinnum = 0;
                   1845:        ent->solid = SOLID_BBOX;
                   1846: //     ent->s.effects |= EF_FLIES;
                   1847:        VectorSet (ent->mins, -32, -32, -24);
                   1848:        VectorSet (ent->maxs, 32, 32, -16);
                   1849:        gi.linkentity (ent);
                   1850: }
                   1851: 

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