Annotation of quake2/game/g_misc.c, revision 1.1.1.2

1.1       root        1: // g_misc.c
                      2: 
                      3: #include "g_local.h"
                      4: 
                      5: 
                      6: /*QUAKED func_group (0 0 0) ?
                      7: Used to group brushes together just for editor convenience.
                      8: */
                      9: 
                     10: //=====================================================
                     11: 
                     12: void Use_Areaportal (edict_t *ent, edict_t *other, edict_t *activator)
                     13: {
                     14:        ent->count ^= 1;                // toggle state
                     15: //     gi.dprintf ("portalstate: %i = %i\n", ent->style, ent->count);
                     16:        gi.SetAreaPortalState (ent->style, ent->count);
                     17: }
                     18: 
                     19: /*QUAKED func_areaportal (0 0 0) ?
                     20: 
                     21: This is a non-visible object that divides the world into
                     22: areas that are seperated when this portal is not activated.
                     23: Usually enclosed in the middle of a door.
                     24: */
                     25: void SP_func_areaportal (edict_t *ent)
                     26: {
                     27:        ent->use = Use_Areaportal;
                     28:        ent->count = 0;         // always start closed;
                     29: }
                     30: 
                     31: //=====================================================
                     32: 
                     33: 
                     34: /*
                     35: =================
                     36: Misc functions
                     37: =================
                     38: */
                     39: void VelocityForDamage (int damage, vec3_t v)
                     40: {
                     41:        v[0] = 100.0 * crandom();
                     42:        v[1] = 100.0 * crandom();
                     43:        v[2] = 200.0 + 100.0 * random();
                     44: 
                     45:        if (damage < 50)
                     46:                VectorScale (v, 0.7, v);
                     47:        else 
                     48:                VectorScale (v, 1.2, v);
                     49: }
                     50: 
                     51: void ClipGibVelocity (edict_t *ent)
                     52: {
                     53:        if (ent->velocity[0] < -300)
                     54:                ent->velocity[0] = -300;
                     55:        else if (ent->velocity[0] > 300)
                     56:                ent->velocity[0] = 300;
                     57:        if (ent->velocity[1] < -300)
                     58:                ent->velocity[1] = -300;
                     59:        else if (ent->velocity[1] > 300)
                     60:                ent->velocity[1] = 300;
                     61:        if (ent->velocity[2] < 200)
                     62:                ent->velocity[2] = 200; // always some upwards
                     63:        else if (ent->velocity[2] > 500)
                     64:                ent->velocity[2] = 500;
                     65: }
                     66: 
                     67: 
                     68: /*
                     69: =================
                     70: gibs
                     71: =================
                     72: */
                     73: void gib_think (edict_t *self)
                     74: {
                     75:        self->s.frame++;
                     76:        self->nextthink = level.time + FRAMETIME;
                     77: 
                     78:        if (self->s.frame == 10)
                     79:        {
                     80:                self->think = G_FreeEdict;
                     81:                self->nextthink = level.time + 8 + random()*10;
                     82:        }
                     83: }
                     84: 
                     85: void gib_touch (edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf)
                     86: {
                     87:        vec3_t  normal_angles, right;
                     88: 
                     89:        if (!self->groundentity)
                     90:                return;
                     91: 
                     92:        self->touch = NULL;
                     93: 
                     94:        if (plane)
                     95:        {
                     96:                gi.sound (self, CHAN_VOICE, gi.soundindex ("misc/fhit3.wav"), 1, ATTN_NORM, 0);
                     97: 
                     98:                vectoangles (plane->normal, normal_angles);
                     99:                AngleVectors (normal_angles, NULL, right, NULL);
                    100:                vectoangles (right, self->s.angles);
                    101: 
                    102:                if (self->s.modelindex == sm_meat_index)
                    103:                {
                    104:                        self->s.frame++;
                    105:                        self->think = gib_think;
                    106:                        self->nextthink = level.time + FRAMETIME;
                    107:                }
                    108:        }
                    109: }
                    110: 
                    111: void gib_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point)
                    112: {
                    113:        G_FreeEdict (self);
                    114: }
                    115: 
                    116: void ThrowGib (edict_t *self, char *gibname, int damage, int type)
                    117: {
                    118:        edict_t *gib;
                    119:        vec3_t  vd;
                    120:        vec3_t  origin;
                    121:        vec3_t  size;
                    122:        float   vscale;
                    123: 
                    124:        gib = G_Spawn();
                    125: 
                    126:        VectorScale (self->size, 0.5, size);
                    127:        VectorAdd (self->absmin, size, origin);
                    128:        gib->s.origin[0] = origin[0] + crandom() * size[0];
                    129:        gib->s.origin[1] = origin[1] + crandom() * size[1];
                    130:        gib->s.origin[2] = origin[2] + crandom() * size[2];
                    131: 
                    132:        gi.setmodel (gib, gibname);
                    133:        gib->solid = SOLID_NOT;
                    134:        gib->s.effects |= EF_GIB;
                    135:        gib->flags |= FL_NO_KNOCKBACK;
                    136:        gib->takedamage = DAMAGE_YES;
                    137:        gib->die = gib_die;
                    138: 
                    139:        if (type == GIB_ORGANIC)
                    140:        {
                    141:                gib->movetype = MOVETYPE_TOSS;
                    142:                gib->touch = gib_touch;
                    143:                vscale = 0.5;
                    144:        }
                    145:        else
                    146:        {
                    147:                gib->movetype = MOVETYPE_BOUNCE;
                    148:                vscale = 1.0;
                    149:        }
                    150: 
                    151:        VelocityForDamage (damage, vd);
                    152:        VectorMA (self->velocity, vscale, vd, gib->velocity);
                    153:        ClipGibVelocity (gib);
                    154:        gib->avelocity[0] = random()*600;
                    155:        gib->avelocity[1] = random()*600;
                    156:        gib->avelocity[2] = random()*600;
                    157: 
                    158:        gib->think = G_FreeEdict;
                    159:        gib->nextthink = level.time + 10 + random()*10;
                    160: 
                    161:        gi.linkentity (gib);
                    162: }
                    163: 
                    164: void ThrowHead (edict_t *self, char *gibname, int damage, int type)
                    165: {
                    166:        vec3_t  vd;
                    167:        float   vscale;
                    168: 
                    169:        self->s.skinnum = 0;
                    170:        self->s.frame = 0;
                    171:        VectorClear (self->mins);
                    172:        VectorClear (self->maxs);
                    173: 
                    174:        self->s.modelindex2 = 0;
                    175:        gi.setmodel (self, gibname);
                    176:        self->solid = SOLID_NOT;
                    177:        self->s.effects |= EF_GIB;
                    178:        self->s.effects &= ~EF_FLIES;
                    179:        self->s.sound = 0;
                    180:        self->flags |= FL_NO_KNOCKBACK;
                    181:        self->svflags &= ~SVF_MONSTER;
                    182:        self->takedamage = DAMAGE_YES;
                    183:        self->die = gib_die;
                    184: 
                    185:        if (type == GIB_ORGANIC)
                    186:        {
                    187:                self->movetype = MOVETYPE_TOSS;
                    188:                self->touch = gib_touch;
                    189:                vscale = 0.5;
                    190:        }
                    191:        else
                    192:        {
                    193:                self->movetype = MOVETYPE_BOUNCE;
                    194:                vscale = 1.0;
                    195:        }
                    196: 
                    197:        VelocityForDamage (damage, vd);
                    198:        VectorMA (self->velocity, vscale, vd, self->velocity);
                    199:        ClipGibVelocity (self);
                    200: 
                    201:        self->avelocity[YAW] = crandom()*600;
                    202: 
                    203:        self->think = G_FreeEdict;
                    204:        self->nextthink = level.time + 10 + random()*10;
                    205: 
                    206:        gi.linkentity (self);
                    207: }
                    208: 
                    209: 
                    210: void ThrowClientHead (edict_t *self, int damage)
                    211: {
                    212:        vec3_t  vd;
                    213:        char    *gibname;
                    214: 
                    215:        if (rand()&1)
                    216:        {
                    217:                gibname = "models/objects/gibs/head2/tris.md2";
                    218:                self->s.skinnum = 1;            // second skin is player
                    219:        }
                    220:        else
                    221:        {
                    222:                gibname = "models/objects/gibs/skull/tris.md2";
                    223:                self->s.skinnum = 0;
                    224:        }
                    225: 
                    226:        self->s.origin[2] += 32;
                    227:        self->s.frame = 0;
                    228:        gi.setmodel (self, gibname);
                    229:        VectorSet (self->mins, -16, -16, 0);
                    230:        VectorSet (self->maxs, 16, 16, 16);
                    231: 
                    232:        self->takedamage = DAMAGE_NO;
                    233:        self->solid = SOLID_NOT;
                    234:        self->s.effects = EF_GIB;
                    235:        self->s.sound = 0;
                    236:        self->flags |= FL_NO_KNOCKBACK;
                    237: 
                    238:        self->movetype = MOVETYPE_BOUNCE;
                    239:        VelocityForDamage (damage, vd);
                    240:        VectorAdd (self->velocity, vd, self->velocity);
                    241: 
                    242:        if (self->client)       // bodies in the queue don't have a client anymore
                    243:        {
                    244:                self->client->anim_priority = ANIM_DEATH;
                    245:                self->client->anim_end = self->s.frame;
                    246:        }
1.1.1.2 ! root      247:        else
        !           248:        {
        !           249:                self->think = NULL;
        !           250:                self->nextthink = 0;
        !           251:        }
1.1       root      252: 
                    253:        gi.linkentity (self);
                    254: }
                    255: 
                    256: 
                    257: /*
                    258: =================
                    259: debris
                    260: =================
                    261: */
                    262: void debris_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point)
                    263: {
                    264:        G_FreeEdict (self);
                    265: }
                    266: 
                    267: void ThrowDebris (edict_t *self, char *modelname, float speed, vec3_t origin)
                    268: {
                    269:        edict_t *chunk;
                    270:        vec3_t  v;
                    271: 
                    272:        chunk = G_Spawn();
                    273:        VectorCopy (origin, chunk->s.origin);
                    274:        gi.setmodel (chunk, modelname);
                    275:        v[0] = 100 * crandom();
                    276:        v[1] = 100 * crandom();
                    277:        v[2] = 100 + 100 * crandom();
                    278:        VectorMA (self->velocity, speed, v, chunk->velocity);
                    279:        chunk->movetype = MOVETYPE_BOUNCE;
                    280:        chunk->solid = SOLID_NOT;
                    281:        chunk->avelocity[0] = random()*600;
                    282:        chunk->avelocity[1] = random()*600;
                    283:        chunk->avelocity[2] = random()*600;
                    284:        chunk->think = G_FreeEdict;
                    285:        chunk->nextthink = level.time + 5 + random()*5;
                    286:        chunk->s.frame = 0;
                    287:        chunk->flags = 0;
                    288:        chunk->classname = "debris";
                    289:        chunk->takedamage = DAMAGE_YES;
                    290:        chunk->die = debris_die;
                    291:        gi.linkentity (chunk);
                    292: }
                    293: 
                    294: 
                    295: void BecomeExplosion1 (edict_t *self)
                    296: {
                    297:        gi.WriteByte (svc_temp_entity);
                    298:        gi.WriteByte (TE_EXPLOSION1);
                    299:        gi.WritePosition (self->s.origin);
                    300:        gi.multicast (self->s.origin, MULTICAST_PVS);
                    301: 
                    302:        G_FreeEdict (self);
                    303: }
                    304: 
                    305: 
                    306: void BecomeExplosion2 (edict_t *self)
                    307: {
                    308:        gi.WriteByte (svc_temp_entity);
                    309:        gi.WriteByte (TE_EXPLOSION2);
                    310:        gi.WritePosition (self->s.origin);
                    311:        gi.multicast (self->s.origin, MULTICAST_PVS);
                    312: 
                    313:        G_FreeEdict (self);
                    314: }
                    315: 
                    316: 
                    317: /*QUAKED path_corner (.5 .3 0) (-8 -8 -8) (8 8 8) TELEPORT
                    318: Target: next path corner
                    319: Pathtarget: gets used when an entity that has
                    320:        this path_corner targeted touches it
                    321: */
                    322: 
                    323: void path_corner_touch (edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf)
                    324: {
                    325:        vec3_t          v;
                    326:        edict_t         *next;
                    327: 
                    328:        if (other->movetarget != self)
                    329:                return;
                    330:        
                    331:        if (other->enemy)
                    332:                return;
                    333: 
                    334:        if (self->pathtarget)
                    335:        {
                    336:                char *savetarget;
                    337: 
                    338:                savetarget = self->target;
                    339:                self->target = self->pathtarget;
                    340:                G_UseTargets (self, other);
                    341:                self->target = savetarget;
                    342:        }
                    343: 
                    344:        if (self->target)
                    345:                next = G_PickTarget(self->target);
                    346:        else
                    347:                next = NULL;
                    348: 
                    349:        if ((next) && (next->spawnflags & 1))
                    350:        {
                    351:                VectorCopy (next->s.origin, v);
                    352:                v[2] += next->mins[2];
                    353:                v[2] -= other->mins[2];
                    354:                VectorCopy (v, other->s.origin);
                    355:                next = G_PickTarget(next->target);
1.1.1.2 ! root      356:                other->s.event = EV_OTHER_TELEPORT;
1.1       root      357:        }
                    358: 
                    359:        other->goalentity = other->movetarget = next;
                    360: 
                    361:        if (self->wait)
                    362:        {
                    363:                other->monsterinfo.pausetime = level.time + self->wait;
                    364:                other->monsterinfo.stand (other);
                    365:                return;
                    366:        }
                    367: 
                    368:        if (!other->movetarget)
                    369:        {
                    370:                other->monsterinfo.pausetime = level.time + 100000000;
                    371:                other->monsterinfo.stand (other);
                    372:        }
                    373:        else
                    374:        {
                    375:                VectorSubtract (other->goalentity->s.origin, other->s.origin, v);
                    376:                other->ideal_yaw = vectoyaw (v);
                    377:        }
                    378: }
                    379: 
                    380: void SP_path_corner (edict_t *self)
                    381: {
                    382:        if (!self->targetname)
                    383:        {
                    384:                gi.dprintf ("path_corner with no targetname at %s\n", vtos(self->s.origin));
                    385:                G_FreeEdict (self);
                    386:                return;
                    387:        }
                    388: 
                    389:        self->solid = SOLID_TRIGGER;
                    390:        self->touch = path_corner_touch;
                    391:        VectorSet (self->mins, -8, -8, -8);
                    392:        VectorSet (self->maxs, 8, 8, 8);
                    393:        self->svflags |= SVF_NOCLIENT;
                    394:        gi.linkentity (self);
                    395: }
                    396: 
                    397: 
                    398: /*QUAKED point_combat (0.5 0.3 0) (-8 -8 -8) (8 8 8) Hold
                    399: Makes this the target of a monster and it will head here
                    400: when first activated before going after the activator.  If
                    401: hold is selected, it will stay here.
                    402: */
                    403: void point_combat_touch (edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf)
                    404: {
                    405:        edict_t *activator;
                    406: 
                    407:        if (other->movetarget != self)
                    408:                return;
                    409: 
                    410:        if (self->target)
                    411:        {
                    412:                other->target = self->target;
                    413:                other->goalentity = other->movetarget = G_PickTarget(other->target);
                    414:                if (!other->goalentity)
                    415:                {
                    416:                        gi.dprintf("%s at %s target %s does not exist\n", self->classname, vtos(self->s.origin), self->target);
                    417:                        other->movetarget = self;
                    418:                }
                    419:                self->target = NULL;
                    420:        }
                    421:        else if ((self->spawnflags & 1) && !(other->flags & (FL_SWIM|FL_FLY)))
                    422:        {
                    423:                other->monsterinfo.pausetime = level.time + 100000000;
                    424:                other->monsterinfo.aiflags |= AI_STAND_GROUND;
                    425:                other->monsterinfo.stand (other);
                    426:        }
                    427: 
                    428:        if (other->movetarget == self)
                    429:        {
                    430:                other->target = NULL;
                    431:                other->movetarget = NULL;
                    432:                other->goalentity = other->enemy;
                    433:                other->monsterinfo.aiflags &= ~AI_COMBAT_POINT;
                    434:        }
                    435: 
                    436:        if (self->pathtarget)
                    437:        {
                    438:                char *savetarget;
                    439: 
                    440:                savetarget = self->target;
                    441:                self->target = self->pathtarget;
                    442:                if (other->enemy && other->enemy->client)
                    443:                        activator = other->enemy;
                    444:                else if (other->oldenemy && other->oldenemy->client)
                    445:                        activator = other->oldenemy;
                    446:                else if (other->activator && other->activator->client)
                    447:                        activator = other->activator;
                    448:                else
                    449:                        activator = other;
                    450:                G_UseTargets (self, activator);
                    451:                self->target = savetarget;
                    452:        }
                    453: }
                    454: 
                    455: void SP_point_combat (edict_t *self)
                    456: {
                    457:        if (deathmatch->value)
                    458:        {
                    459:                G_FreeEdict (self);
                    460:                return;
                    461:        }
                    462:        self->solid = SOLID_TRIGGER;
                    463:        self->touch = point_combat_touch;
                    464:        VectorSet (self->mins, -8, -8, -16);
                    465:        VectorSet (self->maxs, 8, 8, 16);
                    466:        self->svflags = SVF_NOCLIENT;
                    467:        gi.linkentity (self);
                    468: };
                    469: 
                    470: 
                    471: /*QUAKED viewthing (0 .5 .8) (-8 -8 -8) (8 8 8)
                    472: Just for the debugging level.  Don't use
                    473: */
                    474: void TH_viewthing(edict_t *ent)
                    475: {
                    476:        ent->s.frame = (ent->s.frame + 1) % 7;
                    477:        ent->nextthink = level.time + FRAMETIME;
                    478: }
                    479: 
                    480: void SP_viewthing(edict_t *ent)
                    481: {
                    482:        gi.dprintf ("viewthing spawned\n");
                    483: 
                    484:        ent->movetype = MOVETYPE_NONE;
                    485:        ent->solid = SOLID_BBOX;
                    486:        ent->s.renderfx = RF_FRAMELERP;
                    487:        VectorSet (ent->mins, -16, -16, -24);
                    488:        VectorSet (ent->maxs, 16, 16, 32);
                    489:        ent->s.modelindex = gi.modelindex ("models/objects/banner/tris.md2");
                    490:        gi.linkentity (ent);
                    491:        ent->nextthink = level.time + 0.5;
                    492:        ent->think = TH_viewthing;
                    493:        return;
                    494: }
                    495: 
                    496: 
                    497: /*QUAKED info_null (0 0.5 0) (-4 -4 -4) (4 4 4)
                    498: Used as a positional target for spotlights, etc.
                    499: */
                    500: void SP_info_null (edict_t *self)
                    501: {
                    502:        G_FreeEdict (self);
                    503: };
                    504: 
                    505: 
                    506: /*QUAKED info_notnull (0 0.5 0) (-4 -4 -4) (4 4 4)
                    507: Used as a positional target for lightning.
                    508: */
                    509: void SP_info_notnull (edict_t *self)
                    510: {
                    511:        VectorCopy (self->s.origin, self->absmin);
                    512:        VectorCopy (self->s.origin, self->absmax);
                    513: };
                    514: 
                    515: 
                    516: /*QUAKED light (0 1 0) (-8 -8 -8) (8 8 8) START_OFF
                    517: Non-displayed light.
                    518: Default light value is 300.
                    519: Default style is 0.
                    520: If targeted, will toggle between on and off.
                    521: Default _cone value is 10 (used to set size of light for spotlights)
                    522: */
                    523: 
                    524: #define START_OFF      1
                    525: 
                    526: static void light_use (edict_t *self, edict_t *other, edict_t *activator)
                    527: {
                    528:        if (self->spawnflags & START_OFF)
                    529:        {
                    530:                gi.configstring (CS_LIGHTS+self->style, "m");
                    531:                self->spawnflags &= ~START_OFF;
                    532:        }
                    533:        else
                    534:        {
                    535:                gi.configstring (CS_LIGHTS+self->style, "a");
                    536:                self->spawnflags |= START_OFF;
                    537:        }
                    538: }
                    539: 
                    540: void SP_light (edict_t *self)
                    541: {
                    542:        // no targeted lights in deathmatch, because they cause global messages
                    543:        if (!self->targetname || deathmatch->value)
                    544:        {
                    545:                G_FreeEdict (self);
                    546:                return;
                    547:        }
                    548: 
                    549:        if (self->style >= 32)
                    550:        {
                    551:                self->use = light_use;
                    552:                if (self->spawnflags & START_OFF)
                    553:                        gi.configstring (CS_LIGHTS+self->style, "a");
                    554:                else
                    555:                        gi.configstring (CS_LIGHTS+self->style, "m");
                    556:        }
                    557: }
                    558: 
                    559: 
                    560: /*QUAKED func_wall (0 .5 .8) ? TRIGGER_SPAWN TOGGLE START_ON ANIMATED ANIMATED_FAST
                    561: This is just a solid wall if not inhibited
                    562: 
                    563: TRIGGER_SPAWN  the wall will not be present until triggered
                    564:                                it will then blink in to existance; it will
                    565:                                kill anything that was in it's way
                    566: 
                    567: TOGGLE                 only valid for TRIGGER_SPAWN walls
                    568:                                this allows the wall to be turned on and off
                    569: 
                    570: START_ON               only valid for TRIGGER_SPAWN walls
                    571:                                the wall will initially be present
                    572: */
                    573: 
                    574: void func_wall_use (edict_t *self, edict_t *other, edict_t *activator)
                    575: {
                    576:        if (self->solid == SOLID_NOT)
                    577:        {
                    578:                self->solid = SOLID_BSP;
                    579:                self->svflags &= ~SVF_NOCLIENT;
                    580:                KillBox (self);
                    581:        }
                    582:        else
                    583:        {
                    584:                self->solid = SOLID_NOT;
                    585:                self->svflags |= SVF_NOCLIENT;
                    586:        }
                    587:        gi.linkentity (self);
                    588: 
                    589:        if (!(self->spawnflags & 2))
                    590:                self->use = NULL;
                    591: }
                    592: 
                    593: void SP_func_wall (edict_t *self)
                    594: {
                    595:        self->movetype = MOVETYPE_PUSH;
                    596:        gi.setmodel (self, self->model);
                    597: 
                    598:        if (self->spawnflags & 8)
                    599:                self->s.effects |= EF_ANIM_ALL;
                    600:        if (self->spawnflags & 16)
                    601:                self->s.effects |= EF_ANIM_ALLFAST;
                    602: 
                    603:        // just a wall
                    604:        if ((self->spawnflags & 7) == 0)
                    605:        {
                    606:                self->solid = SOLID_BSP;
                    607:                gi.linkentity (self);
                    608:                return;
                    609:        }
                    610: 
                    611:        // it must be TRIGGER_SPAWN
                    612:        if (!(self->spawnflags & 1))
                    613:        {
                    614: //             gi.dprintf("func_wall missing TRIGGER_SPAWN\n");
                    615:                self->spawnflags |= 1;
                    616:        }
                    617: 
                    618:        // yell if the spawnflags are odd
                    619:        if (self->spawnflags & 4)
                    620:        {
                    621:                if (!(self->spawnflags & 2))
                    622:                {
                    623:                        gi.dprintf("func_wall START_ON without TOGGLE\n");
                    624:                        self->spawnflags |= 2;
                    625:                }
                    626:        }
                    627: 
                    628:        self->use = func_wall_use;
                    629:        if (self->spawnflags & 4)
                    630:        {
                    631:                self->solid = SOLID_BSP;
                    632:        }
                    633:        else
                    634:        {
                    635:                self->solid = SOLID_NOT;
                    636:                self->svflags |= SVF_NOCLIENT;
                    637:        }
                    638:        gi.linkentity (self);
                    639: }
                    640: 
                    641: 
                    642: /*QUAKED func_object (0 .5 .8) ? TRIGGER_SPAWN ANIMATED ANIMATED_FAST
                    643: This is solid bmodel that will fall if it's support it removed.
                    644: */
                    645: 
                    646: void func_object_touch (edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf)
                    647: {
                    648:        // only squash thing we fall on top of
                    649:        if (!plane)
                    650:                return;
                    651:        if (plane->normal[2] < 1.0)
                    652:                return;
                    653:        if (other->takedamage == DAMAGE_NO)
                    654:                return;
                    655:        T_Damage (other, self, self, vec3_origin, self->s.origin, vec3_origin, self->dmg, 1, 0, MOD_CRUSH);
                    656: }
                    657: 
                    658: void func_object_release (edict_t *self)
                    659: {
                    660:        self->movetype = MOVETYPE_TOSS;
                    661:        self->touch = func_object_touch;
                    662: }
                    663: 
                    664: void func_object_use (edict_t *self, edict_t *other, edict_t *activator)
                    665: {
                    666:        self->solid = SOLID_BSP;
                    667:        self->svflags &= ~SVF_NOCLIENT;
                    668:        self->use = NULL;
                    669:        KillBox (self);
                    670:        func_object_release (self);
                    671: }
                    672: 
                    673: void SP_func_object (edict_t *self)
                    674: {
                    675:        gi.setmodel (self, self->model);
                    676: 
                    677:        self->mins[0] += 1;
                    678:        self->mins[1] += 1;
                    679:        self->mins[2] += 1;
                    680:        self->maxs[0] -= 1;
                    681:        self->maxs[1] -= 1;
                    682:        self->maxs[2] -= 1;
                    683: 
                    684:        if (!self->dmg)
                    685:                self->dmg = 100;
                    686: 
                    687:        if (self->spawnflags == 0)
                    688:        {
                    689:                self->solid = SOLID_BSP;
                    690:                self->movetype = MOVETYPE_PUSH;
                    691:                self->think = func_object_release;
                    692:                self->nextthink = level.time + 2 * FRAMETIME;
                    693:        }
                    694:        else
                    695:        {
                    696:                self->solid = SOLID_NOT;
                    697:                self->movetype = MOVETYPE_PUSH;
                    698:                self->use = func_object_use;
                    699:                self->svflags |= SVF_NOCLIENT;
                    700:        }
                    701: 
                    702:        if (self->spawnflags & 2)
                    703:                self->s.effects |= EF_ANIM_ALL;
                    704:        if (self->spawnflags & 4)
                    705:                self->s.effects |= EF_ANIM_ALLFAST;
                    706: 
                    707:        self->clipmask = MASK_MONSTERSOLID;
                    708: 
                    709:        gi.linkentity (self);
                    710: }
                    711: 
                    712: 
                    713: /*QUAKED func_explosive (0 .5 .8) ? Trigger_Spawn ANIMATED ANIMATED_FAST
                    714: Any brush that you want to explode or break apart.  If you want an
                    715: ex0plosion, set dmg and it will do a radius explosion of that amount
                    716: at the center of the bursh.
                    717: 
                    718: If targeted it will not be shootable.
                    719: 
                    720: health defaults to 100.
                    721: 
                    722: mass defaults to 75.  This determines how much debris is emitted when
                    723: it explodes.  You get one large chunk per 100 of mass (up to 8) and
                    724: one small chunk per 25 of mass (up to 16).  So 800 gives the most.
                    725: */
                    726: void func_explosive_explode (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point)
                    727: {
                    728:        vec3_t  origin;
                    729:        vec3_t  chunkorigin;
                    730:        vec3_t  size;
                    731:        int             count;
                    732:        int             mass;
                    733: 
                    734:        // bmodel origins are (0 0 0), we need to adjust that here
                    735:        VectorScale (self->size, 0.5, size);
                    736:        VectorAdd (self->absmin, size, origin);
                    737:        VectorCopy (origin, self->s.origin);
                    738: 
                    739:        self->takedamage = DAMAGE_NO;
                    740: 
                    741:        if (self->dmg)
                    742:                T_RadiusDamage (self, attacker, self->dmg, NULL, self->dmg+40, MOD_EXPLOSIVE);
                    743: 
                    744:        VectorSubtract (self->s.origin, inflictor->s.origin, self->velocity);
                    745:        VectorNormalize (self->velocity);
                    746:        VectorScale (self->velocity, 150, self->velocity);
                    747: 
                    748:        // start chunks towards the center
                    749:        VectorScale (size, 0.5, size);
                    750: 
                    751:        mass = self->mass;
                    752:        if (!mass)
                    753:                mass = 75;
                    754: 
                    755:        // big chunks
                    756:        if (mass >= 100)
                    757:        {
                    758:                count = mass / 100;
                    759:                if (count > 8)
                    760:                        count = 8;
                    761:                while(count--)
                    762:                {
                    763:                        chunkorigin[0] = origin[0] + crandom() * size[0];
                    764:                        chunkorigin[1] = origin[1] + crandom() * size[1];
                    765:                        chunkorigin[2] = origin[2] + crandom() * size[2];
                    766:                        ThrowDebris (self, "models/objects/debris1/tris.md2", 1, chunkorigin);
                    767:                }
                    768:        }
                    769: 
                    770:        // small chunks
                    771:        count = mass / 25;
                    772:        if (count > 16)
                    773:                count = 16;
                    774:        while(count--)
                    775:        {
                    776:                chunkorigin[0] = origin[0] + crandom() * size[0];
                    777:                chunkorigin[1] = origin[1] + crandom() * size[1];
                    778:                chunkorigin[2] = origin[2] + crandom() * size[2];
                    779:                ThrowDebris (self, "models/objects/debris2/tris.md2", 2, chunkorigin);
                    780:        }
                    781: 
                    782:        G_UseTargets (self, attacker);
                    783: 
                    784:        if (self->dmg)
                    785:                BecomeExplosion1 (self);
                    786:        else
                    787:                G_FreeEdict (self);
                    788: }
                    789: 
                    790: void func_explosive_use(edict_t *self, edict_t *other, edict_t *activator)
                    791: {
                    792:        func_explosive_explode (self, self, other, self->health, vec3_origin);
                    793: }
                    794: 
                    795: void func_explosive_spawn (edict_t *self, edict_t *other, edict_t *activator)
                    796: {
                    797:        self->solid = SOLID_BSP;
                    798:        self->svflags &= ~SVF_NOCLIENT;
                    799:        self->use = NULL;
                    800:        KillBox (self);
                    801:        gi.linkentity (self);
                    802: }
                    803: 
                    804: void SP_func_explosive (edict_t *self)
                    805: {
                    806:        if (deathmatch->value)
                    807:        {       // auto-remove for deathmatch
                    808:                G_FreeEdict (self);
                    809:                return;
                    810:        }
                    811: 
                    812:        self->movetype = MOVETYPE_PUSH;
                    813: 
                    814:        gi.modelindex ("models/objects/debris1/tris.md2");
                    815:        gi.modelindex ("models/objects/debris2/tris.md2");
                    816: 
                    817:        gi.setmodel (self, self->model);
                    818: 
                    819:        if (self->spawnflags & 1)
                    820:        {
                    821:                self->svflags |= SVF_NOCLIENT;
                    822:                self->solid = SOLID_NOT;
                    823:                self->use = func_explosive_spawn;
                    824:        }
                    825:        else
                    826:        {
                    827:                self->solid = SOLID_BSP;
                    828:                if (self->targetname)
                    829:                        self->use = func_explosive_use;
                    830:        }
                    831: 
                    832:        if (self->spawnflags & 2)
                    833:                self->s.effects |= EF_ANIM_ALL;
                    834:        if (self->spawnflags & 4)
                    835:                self->s.effects |= EF_ANIM_ALLFAST;
                    836: 
                    837:        if (self->use != func_explosive_use)
                    838:        {
                    839:                if (!self->health)
                    840:                        self->health = 100;
                    841:                self->die = func_explosive_explode;
                    842:                self->takedamage = DAMAGE_YES;
                    843:        }
                    844: 
                    845:        gi.linkentity (self);
                    846: }
                    847: 
                    848: 
                    849: /*QUAKED misc_explobox (0 .5 .8) (-16 -16 0) (16 16 40)
                    850: Large exploding box.  You can override its mass (100),
                    851: health (80), and dmg (150).
                    852: */
                    853: 
                    854: void barrel_touch (edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf)
                    855: 
                    856: {
                    857:        float   ratio;
                    858:        vec3_t  v;
                    859: 
                    860:        if ((!other->groundentity) || (other->groundentity == self))
                    861:                return;
                    862: 
                    863:        ratio = (float)other->mass / (float)self->mass;
                    864:        VectorSubtract (self->s.origin, other->s.origin, v);
                    865:        M_walkmove (self, vectoyaw(v), 20 * ratio * FRAMETIME);
                    866: }
                    867: 
                    868: void barrel_explode (edict_t *self)
                    869: {
                    870:        vec3_t  org;
                    871:        float   spd;
                    872:        vec3_t  save;
                    873: 
                    874:        T_RadiusDamage (self, self->activator, self->dmg, NULL, self->dmg+40, MOD_BARREL);
                    875: 
                    876:        VectorCopy (self->s.origin, save);
                    877:        VectorMA (self->absmin, 0.5, self->size, self->s.origin);
                    878: 
                    879:        // a few big chunks
                    880:        spd = 1.5 * (float)self->dmg / 200.0;
                    881:        org[0] = self->s.origin[0] + crandom() * self->size[0];
                    882:        org[1] = self->s.origin[1] + crandom() * self->size[1];
                    883:        org[2] = self->s.origin[2] + crandom() * self->size[2];
                    884:        ThrowDebris (self, "models/objects/debris1/tris.md2", spd, org);
                    885:        org[0] = self->s.origin[0] + crandom() * self->size[0];
                    886:        org[1] = self->s.origin[1] + crandom() * self->size[1];
                    887:        org[2] = self->s.origin[2] + crandom() * self->size[2];
                    888:        ThrowDebris (self, "models/objects/debris1/tris.md2", spd, org);
                    889: 
                    890:        // bottom corners
                    891:        spd = 1.75 * (float)self->dmg / 200.0;
                    892:        VectorCopy (self->absmin, org);
                    893:        ThrowDebris (self, "models/objects/debris3/tris.md2", spd, org);
                    894:        VectorCopy (self->absmin, org);
                    895:        org[0] += self->size[0];
                    896:        ThrowDebris (self, "models/objects/debris3/tris.md2", spd, org);
                    897:        VectorCopy (self->absmin, org);
                    898:        org[1] += self->size[1];
                    899:        ThrowDebris (self, "models/objects/debris3/tris.md2", spd, org);
                    900:        VectorCopy (self->absmin, org);
                    901:        org[0] += self->size[0];
                    902:        org[1] += self->size[1];
                    903:        ThrowDebris (self, "models/objects/debris3/tris.md2", spd, org);
                    904: 
                    905:        // a bunch of little chunks
                    906:        spd = 2 * self->dmg / 200;
                    907:        org[0] = self->s.origin[0] + crandom() * self->size[0];
                    908:        org[1] = self->s.origin[1] + crandom() * self->size[1];
                    909:        org[2] = self->s.origin[2] + crandom() * self->size[2];
                    910:        ThrowDebris (self, "models/objects/debris2/tris.md2", spd, org);
                    911:        org[0] = self->s.origin[0] + crandom() * self->size[0];
                    912:        org[1] = self->s.origin[1] + crandom() * self->size[1];
                    913:        org[2] = self->s.origin[2] + crandom() * self->size[2];
                    914:        ThrowDebris (self, "models/objects/debris2/tris.md2", spd, org);
                    915:        org[0] = self->s.origin[0] + crandom() * self->size[0];
                    916:        org[1] = self->s.origin[1] + crandom() * self->size[1];
                    917:        org[2] = self->s.origin[2] + crandom() * self->size[2];
                    918:        ThrowDebris (self, "models/objects/debris2/tris.md2", spd, org);
                    919:        org[0] = self->s.origin[0] + crandom() * self->size[0];
                    920:        org[1] = self->s.origin[1] + crandom() * self->size[1];
                    921:        org[2] = self->s.origin[2] + crandom() * self->size[2];
                    922:        ThrowDebris (self, "models/objects/debris2/tris.md2", spd, org);
                    923:        org[0] = self->s.origin[0] + crandom() * self->size[0];
                    924:        org[1] = self->s.origin[1] + crandom() * self->size[1];
                    925:        org[2] = self->s.origin[2] + crandom() * self->size[2];
                    926:        ThrowDebris (self, "models/objects/debris2/tris.md2", spd, org);
                    927:        org[0] = self->s.origin[0] + crandom() * self->size[0];
                    928:        org[1] = self->s.origin[1] + crandom() * self->size[1];
                    929:        org[2] = self->s.origin[2] + crandom() * self->size[2];
                    930:        ThrowDebris (self, "models/objects/debris2/tris.md2", spd, org);
                    931:        org[0] = self->s.origin[0] + crandom() * self->size[0];
                    932:        org[1] = self->s.origin[1] + crandom() * self->size[1];
                    933:        org[2] = self->s.origin[2] + crandom() * self->size[2];
                    934:        ThrowDebris (self, "models/objects/debris2/tris.md2", spd, org);
                    935:        org[0] = self->s.origin[0] + crandom() * self->size[0];
                    936:        org[1] = self->s.origin[1] + crandom() * self->size[1];
                    937:        org[2] = self->s.origin[2] + crandom() * self->size[2];
                    938:        ThrowDebris (self, "models/objects/debris2/tris.md2", spd, org);
                    939: 
                    940:        VectorCopy (save, self->s.origin);
                    941:        if (self->groundentity)
                    942:                BecomeExplosion2 (self);
                    943:        else
                    944:                BecomeExplosion1 (self);
                    945: }
                    946: 
                    947: void barrel_delay (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point)
                    948: {
                    949:        self->takedamage = DAMAGE_NO;
                    950:        self->nextthink = level.time + 2 * FRAMETIME;
                    951:        self->think = barrel_explode;
                    952:        self->activator = attacker;
                    953: }
                    954: 
                    955: void SP_misc_explobox (edict_t *self)
                    956: {
                    957:        if (deathmatch->value)
                    958:        {       // auto-remove for deathmatch
                    959:                G_FreeEdict (self);
                    960:                return;
                    961:        }
                    962: 
                    963:        gi.modelindex ("models/objects/debris1/tris.md2");
                    964:        gi.modelindex ("models/objects/debris2/tris.md2");
                    965:        gi.modelindex ("models/objects/debris3/tris.md2");
                    966: 
                    967:        self->solid = SOLID_BBOX;
                    968:        self->movetype = MOVETYPE_STEP;
                    969: 
                    970:        self->model = "models/objects/barrels/tris.md2";
                    971:        self->s.modelindex = gi.modelindex (self->model);
                    972:        VectorSet (self->mins, -16, -16, 0);
                    973:        VectorSet (self->maxs, 16, 16, 40);
                    974: 
                    975:        if (!self->mass)
                    976:                self->mass = 400;
                    977:        if (!self->health)
                    978:                self->health = 10;
                    979:        if (!self->dmg)
                    980:                self->dmg = 150;
                    981: 
                    982:        self->die = barrel_delay;
                    983:        self->takedamage = DAMAGE_YES;
                    984:        self->monsterinfo.aiflags = AI_NOSTEP;
                    985: 
                    986:        self->touch = barrel_touch;
                    987: 
                    988:        self->think = M_droptofloor;
                    989:        self->nextthink = level.time + 2 * FRAMETIME;
                    990: 
                    991:        gi.linkentity (self);
                    992: }
                    993: 
                    994: 
                    995: //
                    996: // miscellaneous specialty items
                    997: //
                    998: 
                    999: /*QUAKED misc_blackhole (1 .5 0) (-8 -8 -8) (8 8 8)
                   1000: */
                   1001: 
                   1002: void misc_blackhole_use (edict_t *ent, edict_t *other, edict_t *activator)
                   1003: {
                   1004:        /*
                   1005:        gi.WriteByte (svc_temp_entity);
                   1006:        gi.WriteByte (TE_BOSSTPORT);
                   1007:        gi.WritePosition (ent->s.origin);
                   1008:        gi.multicast (ent->s.origin, MULTICAST_PVS);
                   1009:        */
                   1010:        G_FreeEdict (ent);
                   1011: }
                   1012: 
                   1013: void misc_blackhole_think (edict_t *self)
                   1014: {
                   1015:        if (++self->s.frame < 19)
                   1016:                self->nextthink = level.time + FRAMETIME;
                   1017:        else
                   1018:        {               
                   1019:                self->s.frame = 0;
                   1020:                self->nextthink = level.time + FRAMETIME;
                   1021:        }
                   1022: }
                   1023: 
                   1024: void SP_misc_blackhole (edict_t *ent)
                   1025: {
                   1026:        ent->movetype = MOVETYPE_NONE;
                   1027:        ent->solid = SOLID_NOT;
                   1028:        VectorSet (ent->mins, -64, -64, 0);
                   1029:        VectorSet (ent->maxs, 64, 64, 8);
                   1030:        ent->s.modelindex = gi.modelindex ("models/objects/black/tris.md2");
                   1031:        ent->s.renderfx = RF_TRANSLUCENT;
                   1032:        ent->use = misc_blackhole_use;
                   1033:        ent->think = misc_blackhole_think;
                   1034:        ent->nextthink = level.time + 2 * FRAMETIME;
                   1035:        gi.linkentity (ent);
                   1036: }
                   1037: 
                   1038: /*QUAKED misc_eastertank (1 .5 0) (-32 -32 -16) (32 32 32)
                   1039: */
                   1040: 
                   1041: void misc_eastertank_think (edict_t *self)
                   1042: {
                   1043:        if (++self->s.frame < 293)
                   1044:                self->nextthink = level.time + FRAMETIME;
                   1045:        else
                   1046:        {               
                   1047:                self->s.frame = 254;
                   1048:                self->nextthink = level.time + FRAMETIME;
                   1049:        }
                   1050: }
                   1051: 
                   1052: void SP_misc_eastertank (edict_t *ent)
                   1053: {
                   1054:        ent->movetype = MOVETYPE_NONE;
                   1055:        ent->solid = SOLID_BBOX;
                   1056:        VectorSet (ent->mins, -32, -32, -16);
                   1057:        VectorSet (ent->maxs, 32, 32, 32);
                   1058:        ent->s.modelindex = gi.modelindex ("models/monsters/tank/tris.md2");
                   1059:        ent->s.frame = 254;
                   1060:        ent->think = misc_eastertank_think;
                   1061:        ent->nextthink = level.time + 2 * FRAMETIME;
                   1062:        gi.linkentity (ent);
                   1063: }
                   1064: 
                   1065: /*QUAKED misc_easterchick (1 .5 0) (-32 -32 0) (32 32 32)
                   1066: */
                   1067: 
                   1068: 
                   1069: void misc_easterchick_think (edict_t *self)
                   1070: {
                   1071:        if (++self->s.frame < 247)
                   1072:                self->nextthink = level.time + FRAMETIME;
                   1073:        else
                   1074:        {               
                   1075:                self->s.frame = 208;
                   1076:                self->nextthink = level.time + FRAMETIME;
                   1077:        }
                   1078: }
                   1079: 
                   1080: void SP_misc_easterchick (edict_t *ent)
                   1081: {
                   1082:        ent->movetype = MOVETYPE_NONE;
                   1083:        ent->solid = SOLID_BBOX;
                   1084:        VectorSet (ent->mins, -32, -32, 0);
                   1085:        VectorSet (ent->maxs, 32, 32, 32);
                   1086:        ent->s.modelindex = gi.modelindex ("models/monsters/bitch/tris.md2");
                   1087:        ent->s.frame = 208;
                   1088:        ent->think = misc_easterchick_think;
                   1089:        ent->nextthink = level.time + 2 * FRAMETIME;
                   1090:        gi.linkentity (ent);
                   1091: }
                   1092: 
                   1093: /*QUAKED misc_easterchick2 (1 .5 0) (-32 -32 0) (32 32 32)
                   1094: */
                   1095: 
                   1096: 
                   1097: void misc_easterchick2_think (edict_t *self)
                   1098: {
                   1099:        if (++self->s.frame < 287)
                   1100:                self->nextthink = level.time + FRAMETIME;
                   1101:        else
                   1102:        {               
                   1103:                self->s.frame = 248;
                   1104:                self->nextthink = level.time + FRAMETIME;
                   1105:        }
                   1106: }
                   1107: 
                   1108: void SP_misc_easterchick2 (edict_t *ent)
                   1109: {
                   1110:        ent->movetype = MOVETYPE_NONE;
                   1111:        ent->solid = SOLID_BBOX;
                   1112:        VectorSet (ent->mins, -32, -32, 0);
                   1113:        VectorSet (ent->maxs, 32, 32, 32);
                   1114:        ent->s.modelindex = gi.modelindex ("models/monsters/bitch/tris.md2");
                   1115:        ent->s.frame = 248;
                   1116:        ent->think = misc_easterchick2_think;
                   1117:        ent->nextthink = level.time + 2 * FRAMETIME;
                   1118:        gi.linkentity (ent);
                   1119: }
                   1120: 
                   1121: 
                   1122: /*QUAKED monster_commander_body (1 .5 0) (-32 -32 0) (32 32 48)
                   1123: Not really a monster, this is the Tank Commander's decapitated body.
                   1124: There should be a item_commander_head that has this as it's target.
                   1125: */
                   1126: 
                   1127: void commander_body_think (edict_t *self)
                   1128: {
                   1129:        if (++self->s.frame < 24)
                   1130:                self->nextthink = level.time + FRAMETIME;
                   1131:        else
                   1132:                self->nextthink = 0;
                   1133: 
                   1134:        if (self->s.frame == 22)
                   1135:                gi.sound (self, CHAN_BODY, gi.soundindex ("tank/thud.wav"), 1, ATTN_NORM, 0);
                   1136: }
                   1137: 
                   1138: void commander_body_use (edict_t *self, edict_t *other, edict_t *activator)
                   1139: {
                   1140:        self->think = commander_body_think;
                   1141:        self->nextthink = level.time + FRAMETIME;
                   1142:        gi.sound (self, CHAN_BODY, gi.soundindex ("tank/pain.wav"), 1, ATTN_NORM, 0);
                   1143: }
                   1144: 
                   1145: void commander_body_drop (edict_t *self)
                   1146: {
                   1147:        self->movetype = MOVETYPE_TOSS;
                   1148:        self->s.origin[2] += 2;
                   1149: }
                   1150: 
                   1151: void SP_monster_commander_body (edict_t *self)
                   1152: {
                   1153:        self->movetype = MOVETYPE_NONE;
                   1154:        self->solid = SOLID_BBOX;
                   1155:        self->model = "models/monsters/commandr/tris.md2";
                   1156:        self->s.modelindex = gi.modelindex (self->model);
                   1157:        VectorSet (self->mins, -32, -32, 0);
                   1158:        VectorSet (self->maxs, 32, 32, 48);
                   1159:        self->use = commander_body_use;
                   1160:        self->takedamage = DAMAGE_YES;
                   1161:        self->flags = FL_GODMODE;
                   1162:        self->s.renderfx |= RF_FRAMELERP;
                   1163:        gi.linkentity (self);
                   1164: 
                   1165:        gi.soundindex ("tank/thud.wav");
                   1166:        gi.soundindex ("tank/pain.wav");
                   1167: 
                   1168:        self->think = commander_body_drop;
                   1169:        self->nextthink = level.time + 5 * FRAMETIME;
                   1170: }
                   1171: 
                   1172: 
                   1173: /*QUAKED misc_banner (1 .5 0) (-4 -4 -4) (4 4 4)
                   1174: The origin is the bottom of the banner.
                   1175: The banner is 128 tall.
                   1176: */
                   1177: void misc_banner_think (edict_t *ent)
                   1178: {
                   1179:        ent->s.frame = (ent->s.frame + 1) % 16;
                   1180:        ent->nextthink = level.time + FRAMETIME;
                   1181: }
                   1182: 
                   1183: void SP_misc_banner (edict_t *ent)
                   1184: {
                   1185:        ent->movetype = MOVETYPE_NONE;
                   1186:        ent->solid = SOLID_NOT;
                   1187:        ent->s.modelindex = gi.modelindex ("models/objects/banner/tris.md2");
                   1188:        ent->s.frame = rand() % 16;
                   1189:        gi.linkentity (ent);
                   1190: 
                   1191:        ent->think = misc_banner_think;
                   1192:        ent->nextthink = level.time + FRAMETIME;
                   1193: }
                   1194: 
                   1195: /*QUAKED misc_deadsoldier (1 .5 0) (-16 -16 0) (16 16 16) ON_BACK ON_STOMACH BACK_DECAP FETAL_POS SIT_DECAP IMPALED
                   1196: This is the dead player model. Comes in 6 exciting different poses!
                   1197: */
                   1198: void misc_deadsoldier_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point)
                   1199: {
                   1200:        int             n;
                   1201: 
                   1202:        if (self->health > -80)
                   1203:                return;
                   1204: 
                   1205:        gi.sound (self, CHAN_BODY, gi.soundindex ("misc/udeath.wav"), 1, ATTN_NORM, 0);
                   1206:        for (n= 0; n < 4; n++)
                   1207:                ThrowGib (self, "models/objects/gibs/sm_meat/tris.md2", damage, GIB_ORGANIC);
                   1208:        ThrowHead (self, "models/objects/gibs/head2/tris.md2", damage, GIB_ORGANIC);
                   1209: }
                   1210: 
                   1211: void SP_misc_deadsoldier (edict_t *ent)
                   1212: {
                   1213:        if (deathmatch->value)
                   1214:        {       // auto-remove for deathmatch
                   1215:                G_FreeEdict (ent);
                   1216:                return;
                   1217:        }
                   1218: 
                   1219:        ent->movetype = MOVETYPE_NONE;
                   1220:        ent->solid = SOLID_BBOX;
                   1221:        ent->s.modelindex=gi.modelindex ("models/deadbods/dude/tris.md2");
                   1222: 
                   1223:        // Defaults to frame 0
                   1224:        if (ent->spawnflags & 2)
                   1225:                ent->s.frame = 1;
                   1226:        else if (ent->spawnflags & 4)
                   1227:                ent->s.frame = 2;
                   1228:        else if (ent->spawnflags & 8)
                   1229:                ent->s.frame = 3;
                   1230:        else if (ent->spawnflags & 16)
                   1231:                ent->s.frame = 4;
                   1232:        else if (ent->spawnflags & 32)
                   1233:                ent->s.frame = 5;
                   1234:        else
                   1235:                ent->s.frame = 0;
                   1236: 
                   1237:        VectorSet (ent->mins, -16, -16, 0);
                   1238:        VectorSet (ent->maxs, 16, 16, 16);
                   1239:        ent->deadflag = DEAD_DEAD;
                   1240:        ent->takedamage = DAMAGE_YES;
                   1241:        ent->svflags |= SVF_MONSTER|SVF_DEADMONSTER;
                   1242:        ent->die = misc_deadsoldier_die;
                   1243:        ent->monsterinfo.aiflags |= AI_GOOD_GUY;
                   1244: 
                   1245:        gi.linkentity (ent);
                   1246: }
                   1247: 
                   1248: /*QUAKED misc_viper (1 .5 0) (-16 -16 0) (16 16 32)
                   1249: This is the Viper for the flyby bombing.
                   1250: It is trigger_spawned, so you must have something use it for it to show up.
                   1251: There must be a path for it to follow once it is activated.
                   1252: 
                   1253: "speed"                How fast the Viper should fly
                   1254: */
                   1255: 
                   1256: extern void train_use (edict_t *self, edict_t *other, edict_t *activator);
                   1257: extern void func_train_find (edict_t *self);
                   1258: 
                   1259: void misc_viper_use  (edict_t *self, edict_t *other, edict_t *activator)
                   1260: {
                   1261:        self->svflags &= ~SVF_NOCLIENT;
                   1262:        self->use = train_use;
                   1263:        train_use (self, other, activator);
                   1264: }
                   1265: 
                   1266: void SP_misc_viper (edict_t *ent)
                   1267: {
                   1268:        if (!ent->target)
                   1269:        {
                   1270:                gi.dprintf ("misc_viper without a target at %s\n", vtos(ent->absmin));
                   1271:                G_FreeEdict (ent);
                   1272:                return;
                   1273:        }
                   1274: 
                   1275:        if (!ent->speed)
                   1276:                ent->speed = 300;
                   1277: 
                   1278:        ent->movetype = MOVETYPE_PUSH;
                   1279:        ent->solid = SOLID_NOT;
                   1280:        ent->s.modelindex = gi.modelindex ("models/ships/viper/tris.md2");
                   1281:        VectorSet (ent->mins, -16, -16, 0);
                   1282:        VectorSet (ent->maxs, 16, 16, 32);
                   1283: 
                   1284:        ent->think = func_train_find;
                   1285:        ent->nextthink = level.time + FRAMETIME;
                   1286:        ent->use = misc_viper_use;
                   1287:        ent->svflags |= SVF_NOCLIENT;
                   1288:        ent->moveinfo.accel = ent->moveinfo.decel = ent->moveinfo.speed = ent->speed;
                   1289: 
                   1290:        gi.linkentity (ent);
                   1291: }
                   1292: 
                   1293: 
                   1294: /*QUAKED misc_bigviper (1 .5 0) (-176 -120 -24) (176 120 72) 
                   1295: This is a large stationary viper as seen in Paul's intro
                   1296: */
                   1297: void SP_misc_bigviper (edict_t *ent)
                   1298: {
                   1299:        ent->movetype = MOVETYPE_NONE;
                   1300:        ent->solid = SOLID_BBOX;
                   1301:        VectorSet (ent->mins, -176, -120, -24);
                   1302:        VectorSet (ent->maxs, 176, 120, 72);
                   1303:        ent->s.modelindex = gi.modelindex ("models/ships/bigviper/tris.md2");
                   1304:        gi.linkentity (ent);
                   1305: }
                   1306: 
                   1307: 
                   1308: /*QUAKED misc_viper_bomb (1 0 0) (-8 -8 -8) (8 8 8)
                   1309: "dmg"  how much boom should the bomb make?
                   1310: */
                   1311: void misc_viper_bomb_touch (edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf)
                   1312: {
                   1313:        G_UseTargets (self, self->activator);
                   1314: 
                   1315:        self->s.origin[2] = self->absmin[2] + 1;
                   1316:        T_RadiusDamage (self, self, self->dmg, NULL, self->dmg+40, MOD_BOMB);
                   1317:        BecomeExplosion2 (self);
                   1318: }
                   1319: 
                   1320: void misc_viper_bomb_prethink (edict_t *self)
                   1321: {
                   1322:        vec3_t  v;
                   1323:        float   diff;
                   1324: 
                   1325:        self->groundentity = NULL;
                   1326: 
                   1327:        diff = self->timestamp - level.time;
                   1328:        if (diff < -1.0)
                   1329:                diff = -1.0;
                   1330: 
                   1331:        VectorScale (self->moveinfo.dir, 1.0 + diff, v);
                   1332:        v[2] = diff;
                   1333: 
                   1334:        diff = self->s.angles[2];
                   1335:        vectoangles (v, self->s.angles);
                   1336:        self->s.angles[2] = diff + 10;
                   1337: }
                   1338: 
                   1339: void misc_viper_bomb_use (edict_t *self, edict_t *other, edict_t *activator)
                   1340: {
                   1341:        edict_t *viper;
                   1342: 
                   1343:        self->solid = SOLID_BBOX;
                   1344:        self->svflags &= ~SVF_NOCLIENT;
                   1345:        self->s.effects |= EF_ROCKET;
                   1346:        self->use = NULL;
                   1347:        self->movetype = MOVETYPE_TOSS;
                   1348:        self->prethink = misc_viper_bomb_prethink;
                   1349:        self->touch = misc_viper_bomb_touch;
                   1350:        self->activator = activator;
                   1351: 
                   1352:        viper = G_Find (NULL, FOFS(classname), "misc_viper");
                   1353:        VectorScale (viper->moveinfo.dir, viper->moveinfo.speed, self->velocity);
                   1354: 
                   1355:        self->timestamp = level.time;
                   1356:        VectorCopy (viper->moveinfo.dir, self->moveinfo.dir);
                   1357: }
                   1358: 
                   1359: void SP_misc_viper_bomb (edict_t *self)
                   1360: {
                   1361:        self->movetype = MOVETYPE_NONE;
                   1362:        self->solid = SOLID_NOT;
                   1363:        VectorSet (self->mins, -8, -8, -8);
                   1364:        VectorSet (self->maxs, 8, 8, 8);
                   1365: 
                   1366:        self->s.modelindex = gi.modelindex ("models/objects/bomb/tris.md2");
                   1367: 
                   1368:        if (!self->dmg)
                   1369:                self->dmg = 1000;
                   1370: 
                   1371:        self->use = misc_viper_bomb_use;
                   1372:        self->svflags |= SVF_NOCLIENT;
                   1373: 
                   1374:        gi.linkentity (self);
                   1375: }
                   1376: 
                   1377: 
                   1378: /*QUAKED misc_strogg_ship (1 .5 0) (-16 -16 0) (16 16 32)
                   1379: This is a Storgg ship for the flybys.
                   1380: It is trigger_spawned, so you must have something use it for it to show up.
                   1381: There must be a path for it to follow once it is activated.
                   1382: 
                   1383: "speed"                How fast it should fly
                   1384: */
                   1385: 
                   1386: extern void train_use (edict_t *self, edict_t *other, edict_t *activator);
                   1387: extern void func_train_find (edict_t *self);
                   1388: 
                   1389: void misc_strogg_ship_use  (edict_t *self, edict_t *other, edict_t *activator)
                   1390: {
                   1391:        self->svflags &= ~SVF_NOCLIENT;
                   1392:        self->use = train_use;
                   1393:        train_use (self, other, activator);
                   1394: }
                   1395: 
                   1396: void SP_misc_strogg_ship (edict_t *ent)
                   1397: {
                   1398:        if (!ent->target)
                   1399:        {
                   1400:                gi.dprintf ("%s without a target at %s\n", ent->classname, vtos(ent->absmin));
                   1401:                G_FreeEdict (ent);
                   1402:                return;
                   1403:        }
                   1404: 
                   1405:        if (!ent->speed)
                   1406:                ent->speed = 300;
                   1407: 
                   1408:        ent->movetype = MOVETYPE_PUSH;
                   1409:        ent->solid = SOLID_NOT;
                   1410:        ent->s.modelindex = gi.modelindex ("models/ships/strogg1/tris.md2");
                   1411:        VectorSet (ent->mins, -16, -16, 0);
                   1412:        VectorSet (ent->maxs, 16, 16, 32);
                   1413: 
                   1414:        ent->think = func_train_find;
                   1415:        ent->nextthink = level.time + FRAMETIME;
                   1416:        ent->use = misc_strogg_ship_use;
                   1417:        ent->svflags |= SVF_NOCLIENT;
                   1418:        ent->moveinfo.accel = ent->moveinfo.decel = ent->moveinfo.speed = ent->speed;
                   1419: 
                   1420:        gi.linkentity (ent);
                   1421: }
                   1422: 
                   1423: 
                   1424: /*QUAKED misc_satellite_dish (1 .5 0) (-64 -64 0) (64 64 128)
                   1425: */
                   1426: void misc_satellite_dish_think (edict_t *self)
                   1427: {
                   1428:        self->s.frame++;
                   1429:        if (self->s.frame < 38)
                   1430:                self->nextthink = level.time + FRAMETIME;
                   1431: }
                   1432: 
                   1433: void misc_satellite_dish_use (edict_t *self, edict_t *other, edict_t *activator)
                   1434: {
                   1435:        self->s.frame = 0;
                   1436:        self->think = misc_satellite_dish_think;
                   1437:        self->nextthink = level.time + FRAMETIME;
                   1438: }
                   1439: 
                   1440: void SP_misc_satellite_dish (edict_t *ent)
                   1441: {
                   1442:        ent->movetype = MOVETYPE_NONE;
                   1443:        ent->solid = SOLID_BBOX;
                   1444:        VectorSet (ent->mins, -64, -64, 0);
                   1445:        VectorSet (ent->maxs, 64, 64, 128);
                   1446:        ent->s.modelindex = gi.modelindex ("models/objects/satellite/tris.md2");
                   1447:        ent->use = misc_satellite_dish_use;
                   1448:        gi.linkentity (ent);
                   1449: }
                   1450: 
                   1451: 
                   1452: /*QUAKED light_mine1 (0 1 0) (-2 -2 -12) (2 2 12)
                   1453: */
                   1454: void SP_light_mine1 (edict_t *ent)
                   1455: {
                   1456:        ent->movetype = MOVETYPE_NONE;
                   1457:        ent->solid = SOLID_BBOX;
                   1458:        ent->s.modelindex = gi.modelindex ("models/objects/minelite/light1/tris.md2");
                   1459:        gi.linkentity (ent);
                   1460: }
                   1461: 
                   1462: 
                   1463: /*QUAKED light_mine2 (0 1 0) (-2 -2 -12) (2 2 12)
                   1464: */
                   1465: void SP_light_mine2 (edict_t *ent)
                   1466: {
                   1467:        ent->movetype = MOVETYPE_NONE;
                   1468:        ent->solid = SOLID_BBOX;
                   1469:        ent->s.modelindex = gi.modelindex ("models/objects/minelite/light2/tris.md2");
                   1470:        gi.linkentity (ent);
                   1471: }
                   1472: 
                   1473: 
                   1474: /*QUAKED misc_gib_arm (1 0 0) (-8 -8 -8) (8 8 8)
                   1475: Intended for use with the target_spawner
                   1476: */
                   1477: void SP_misc_gib_arm (edict_t *ent)
                   1478: {
                   1479:        gi.setmodel (ent, "models/objects/gibs/arm/tris.md2");
                   1480:        ent->solid = SOLID_NOT;
                   1481:        ent->s.effects |= EF_GIB;
                   1482:        ent->takedamage = DAMAGE_YES;
                   1483:        ent->die = gib_die;
                   1484:        ent->movetype = MOVETYPE_TOSS;
                   1485:        ent->svflags |= SVF_MONSTER;
                   1486:        ent->deadflag = DEAD_DEAD;
                   1487:        ent->avelocity[0] = random()*200;
                   1488:        ent->avelocity[1] = random()*200;
                   1489:        ent->avelocity[2] = random()*200;
                   1490:        ent->think = G_FreeEdict;
                   1491:        ent->nextthink = level.time + 30;
                   1492:        gi.linkentity (ent);
                   1493: }
                   1494: 
                   1495: /*QUAKED misc_gib_leg (1 0 0) (-8 -8 -8) (8 8 8)
                   1496: Intended for use with the target_spawner
                   1497: */
                   1498: void SP_misc_gib_leg (edict_t *ent)
                   1499: {
                   1500:        gi.setmodel (ent, "models/objects/gibs/leg/tris.md2");
                   1501:        ent->solid = SOLID_NOT;
                   1502:        ent->s.effects |= EF_GIB;
                   1503:        ent->takedamage = DAMAGE_YES;
                   1504:        ent->die = gib_die;
                   1505:        ent->movetype = MOVETYPE_TOSS;
                   1506:        ent->svflags |= SVF_MONSTER;
                   1507:        ent->deadflag = DEAD_DEAD;
                   1508:        ent->avelocity[0] = random()*200;
                   1509:        ent->avelocity[1] = random()*200;
                   1510:        ent->avelocity[2] = random()*200;
                   1511:        ent->think = G_FreeEdict;
                   1512:        ent->nextthink = level.time + 30;
                   1513:        gi.linkentity (ent);
                   1514: }
                   1515: 
                   1516: /*QUAKED misc_gib_head (1 0 0) (-8 -8 -8) (8 8 8)
                   1517: Intended for use with the target_spawner
                   1518: */
                   1519: void SP_misc_gib_head (edict_t *ent)
                   1520: {
                   1521:        gi.setmodel (ent, "models/objects/gibs/head/tris.md2");
                   1522:        ent->solid = SOLID_NOT;
                   1523:        ent->s.effects |= EF_GIB;
                   1524:        ent->takedamage = DAMAGE_YES;
                   1525:        ent->die = gib_die;
                   1526:        ent->movetype = MOVETYPE_TOSS;
                   1527:        ent->svflags |= SVF_MONSTER;
                   1528:        ent->deadflag = DEAD_DEAD;
                   1529:        ent->avelocity[0] = random()*200;
                   1530:        ent->avelocity[1] = random()*200;
                   1531:        ent->avelocity[2] = random()*200;
                   1532:        ent->think = G_FreeEdict;
                   1533:        ent->nextthink = level.time + 30;
                   1534:        gi.linkentity (ent);
                   1535: }
                   1536: 
                   1537: //=====================================================
                   1538: 
                   1539: /*QUAKED target_character (0 0 1) ?
                   1540: used with target_string (must be on same "team")
                   1541: "count" is position in the string (starts at 1)
                   1542: */
                   1543: 
                   1544: void SP_target_character (edict_t *self)
                   1545: {
                   1546:        self->movetype = MOVETYPE_PUSH;
                   1547:        gi.setmodel (self, self->model);
                   1548:        self->solid = SOLID_BSP;
                   1549:        self->s.frame = 12;
                   1550:        gi.linkentity (self);
                   1551:        return;
                   1552: }
                   1553: 
                   1554: 
                   1555: /*QUAKED target_string (0 0 1) (-8 -8 -8) (8 8 8)
                   1556: */
                   1557: 
                   1558: void target_string_use (edict_t *self, edict_t *other, edict_t *activator)
                   1559: {
                   1560:        edict_t *e;
                   1561:        int             n, l;
                   1562:        char    c;
                   1563: 
                   1564:        l = strlen(self->message);
                   1565:        for (e = self->teammaster; e; e = e->teamchain)
                   1566:        {
                   1567:                if (!e->count)
                   1568:                        continue;
                   1569:                n = e->count - 1;
                   1570:                if (n > l)
                   1571:                {
                   1572:                        e->s.frame = 12;
                   1573:                        continue;
                   1574:                }
                   1575: 
                   1576:                c = self->message[n];
                   1577:                if (c >= '0' && c <= '9')
                   1578:                        e->s.frame = c - '0';
                   1579:                else if (c == '-')
                   1580:                        e->s.frame = 10;
                   1581:                else if (c == ':')
                   1582:                        e->s.frame = 11;
                   1583:                else
                   1584:                        e->s.frame = 12;
                   1585:        }
                   1586: }
                   1587: 
                   1588: void SP_target_string (edict_t *self)
                   1589: {
                   1590:        if (!self->message)
                   1591:                self->message = "";
                   1592:        self->use = target_string_use;
                   1593: }
                   1594: 
                   1595: 
                   1596: /*QUAKED func_clock (0 0 1) (-8 -8 -8) (8 8 8) TIMER_UP TIMER_DOWN START_OFF MULTI_USE
                   1597: target a target_string with this
                   1598: 
                   1599: The default is to be a time of day clock
                   1600: 
                   1601: TIMER_UP and TIMER_DOWN run for "count" seconds and the fire "pathtarget"
                   1602: If START_OFF, this entity must be used before it starts
                   1603: 
                   1604: "style"                0 "xx"
                   1605:                        1 "xx:xx"
                   1606:                        2 "xx:xx:xx"
                   1607: */
                   1608: 
                   1609: #define        CLOCK_MESSAGE_SIZE      16
                   1610: 
                   1611: // don't let field width of any clock messages change, or it
                   1612: // could cause an overwrite after a game load
                   1613: 
                   1614: static void func_clock_reset (edict_t *self)
                   1615: {
                   1616:        self->activator = NULL;
                   1617:        if (self->spawnflags & 1)
                   1618:        {
                   1619:                self->health = 0;
                   1620:                self->wait = self->count;
                   1621:        }
                   1622:        else if (self->spawnflags & 2)
                   1623:        {
                   1624:                self->health = self->count;
                   1625:                self->wait = 0;
                   1626:        }
                   1627: }
                   1628: 
                   1629: static void func_clock_format_countdown (edict_t *self)
                   1630: {
                   1631:        if (self->style == 0)
                   1632:        {
                   1633:                Com_sprintf (self->message, CLOCK_MESSAGE_SIZE, "%2i", self->health);
                   1634:                return;
                   1635:        }
                   1636: 
                   1637:        if (self->style == 1)
                   1638:        {
                   1639:                Com_sprintf(self->message, CLOCK_MESSAGE_SIZE, "%2i:%2i", self->health / 60, self->health % 60);
                   1640:                if (self->message[3] == ' ')
                   1641:                        self->message[3] = '0';
                   1642:                return;
                   1643:        }
                   1644: 
                   1645:        if (self->style == 2)
                   1646:        {
                   1647:                Com_sprintf(self->message, CLOCK_MESSAGE_SIZE, "%2i:%2i:%2i", self->health / 3600, (self->health - (self->health / 3600) * 3600) / 60, self->health % 60);
                   1648:                if (self->message[3] == ' ')
                   1649:                        self->message[3] = '0';
                   1650:                if (self->message[6] == ' ')
                   1651:                        self->message[6] = '0';
                   1652:                return;
                   1653:        }
                   1654: }
                   1655: 
                   1656: void func_clock_think (edict_t *self)
                   1657: {
                   1658:        if (!self->enemy)
                   1659:        {
                   1660:                self->enemy = G_Find (NULL, FOFS(targetname), self->target);
                   1661:                if (!self->enemy)
                   1662:                        return;
                   1663:        }
                   1664: 
                   1665:        if (self->spawnflags & 1)
                   1666:        {
                   1667:                func_clock_format_countdown (self);
                   1668:                self->health++;
                   1669:        }
                   1670:        else if (self->spawnflags & 2)
                   1671:        {
                   1672:                func_clock_format_countdown (self);
                   1673:                self->health--;
                   1674:        }
                   1675:        else
                   1676:        {
                   1677:                struct tm       *ltime;
                   1678:                time_t          gmtime;
                   1679: 
                   1680:                time(&gmtime);
                   1681:                ltime = localtime(&gmtime);
                   1682:                Com_sprintf (self->message, CLOCK_MESSAGE_SIZE, "%2i:%2i:%2i", ltime->tm_hour, ltime->tm_min, ltime->tm_sec);
                   1683:                if (self->message[3] == ' ')
                   1684:                        self->message[3] = '0';
                   1685:                if (self->message[6] == ' ')
                   1686:                        self->message[6] = '0';
                   1687:        }
                   1688: 
                   1689:        self->enemy->message = self->message;
                   1690:        self->enemy->use (self->enemy, self, self);
                   1691: 
                   1692:        if (((self->spawnflags & 1) && (self->health > self->wait)) ||
                   1693:                ((self->spawnflags & 2) && (self->health < self->wait)))
                   1694:        {
                   1695:                if (self->pathtarget)
                   1696:                {
                   1697:                        char *savetarget;
                   1698:                        char *savemessage;
                   1699: 
                   1700:                        savetarget = self->target;
                   1701:                        savemessage = self->message;
                   1702:                        self->target = self->pathtarget;
                   1703:                        self->message = NULL;
                   1704:                        G_UseTargets (self, self->activator);
                   1705:                        self->target = savetarget;
                   1706:                        self->message = savemessage;
                   1707:                }
                   1708: 
                   1709:                if (!(self->spawnflags & 8))
                   1710:                        return;
                   1711: 
                   1712:                func_clock_reset (self);
                   1713: 
                   1714:                if (self->spawnflags & 4)
                   1715:                        return;
                   1716:        }
                   1717: 
                   1718:        self->nextthink = level.time + 1;
                   1719: }
                   1720: 
                   1721: void func_clock_use (edict_t *self, edict_t *other, edict_t *activator)
                   1722: {
                   1723:        if (!(self->spawnflags & 8))
                   1724:                self->use = NULL;
                   1725:        if (self->activator)
                   1726:                return;
                   1727:        self->activator = activator;
                   1728:        self->think (self);
                   1729: }
                   1730: 
                   1731: void SP_func_clock (edict_t *self)
                   1732: {
                   1733:        if (!self->target)
                   1734:        {
                   1735:                gi.dprintf("%s with no target at %s\n", self->classname, vtos(self->s.origin));
                   1736:                G_FreeEdict (self);
                   1737:                return;
                   1738:        }
                   1739: 
                   1740:        if ((self->spawnflags & 2) && (!self->count))
                   1741:        {
                   1742:                gi.dprintf("%s with no count at %s\n", self->classname, vtos(self->s.origin));
                   1743:                G_FreeEdict (self);
                   1744:                return;
                   1745:        }
                   1746: 
                   1747:        if ((self->spawnflags & 1) && (!self->count))
                   1748:                self->count = 60*60;;
                   1749: 
                   1750:        func_clock_reset (self);
                   1751: 
                   1752:        self->message = gi.TagMalloc (CLOCK_MESSAGE_SIZE, TAG_LEVEL);
                   1753: 
                   1754:        self->think = func_clock_think;
                   1755: 
                   1756:        if (self->spawnflags & 4)
                   1757:                self->use = func_clock_use;
                   1758:        else
                   1759:                self->nextthink = level.time + 1;
                   1760: }
                   1761: 
                   1762: //=================================================================================
                   1763: 
                   1764: void teleporter_touch (edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf)
                   1765: {
                   1766:        edict_t         *dest;
                   1767:        int                     i;
                   1768: 
                   1769:        if (!other->client)
                   1770:                return;
                   1771:        dest = G_Find (NULL, FOFS(targetname), self->target);
                   1772:        if (!dest)
                   1773:        {
                   1774:                gi.dprintf ("Couldn't find destination\n");
                   1775:                return;
                   1776:        }
                   1777: 
                   1778:        // unlink to make sure it can't possibly interfere with KillBox
                   1779:        gi.unlinkentity (other);
                   1780: 
                   1781:        VectorCopy (dest->s.origin, other->s.origin);
                   1782:        VectorCopy (dest->s.origin, other->s.old_origin);
                   1783:        other->s.origin[2] += 10;
                   1784: 
                   1785:        // clear the velocity and hold them in place briefly
                   1786:        VectorClear (other->velocity);
                   1787:        other->client->ps.pmove.pm_time = 160>>3;               // hold time
                   1788:        other->client->ps.pmove.pm_flags |= PMF_TIME_TELEPORT;
                   1789: 
                   1790:        // draw the teleport splash at source and on the player
                   1791:        self->owner->s.event = EV_PLAYER_TELEPORT;
                   1792:        other->s.event = EV_PLAYER_TELEPORT;
                   1793: 
                   1794:        // set angles
                   1795:        for (i=0 ; i<3 ; i++)
                   1796:                other->client->ps.pmove.delta_angles[i] = ANGLE2SHORT(dest->s.angles[i] - other->client->resp.cmd_angles[i]);
                   1797: 
                   1798:        VectorClear (other->s.angles);
                   1799:        VectorClear (other->client->ps.viewangles);
                   1800:        VectorClear (other->client->v_angle);
                   1801: 
                   1802:        // kill anything at the destination
                   1803:        KillBox (other);
                   1804: 
                   1805:        gi.linkentity (other);
                   1806: }
                   1807: 
                   1808: /*QUAKED misc_teleporter (1 0 0) (-32 -32 -24) (32 32 -16)
                   1809: Stepping onto this disc will teleport players to the targeted misc_teleporter_dest object.
                   1810: */
                   1811: void SP_misc_teleporter (edict_t *ent)
                   1812: {
                   1813:        edict_t         *trig;
                   1814: 
                   1815:        if (!ent->target)
                   1816:        {
                   1817:                gi.dprintf ("teleporter without a target.\n");
                   1818:                G_FreeEdict (ent);
                   1819:                return;
                   1820:        }
                   1821: 
                   1822:        gi.setmodel (ent, "models/objects/dmspot/tris.md2");
                   1823:        ent->s.skinnum = 1;
                   1824:        ent->s.effects = EF_TELEPORTER;
                   1825:        ent->s.sound = gi.soundindex ("world/amb10.wav");
                   1826:        ent->solid = SOLID_BBOX;
                   1827: 
                   1828:        VectorSet (ent->mins, -32, -32, -24);
                   1829:        VectorSet (ent->maxs, 32, 32, -16);
                   1830:        gi.linkentity (ent);
                   1831: 
                   1832:        trig = G_Spawn ();
                   1833:        trig->touch = teleporter_touch;
                   1834:        trig->solid = SOLID_TRIGGER;
                   1835:        trig->target = ent->target;
                   1836:        trig->owner = ent;
                   1837:        VectorCopy (ent->s.origin, trig->s.origin);
                   1838:        VectorSet (trig->mins, -8, -8, 8);
                   1839:        VectorSet (trig->maxs, 8, 8, 24);
                   1840:        gi.linkentity (trig);
                   1841:        
                   1842: }
                   1843: 
                   1844: /*QUAKED misc_teleporter_dest (1 0 0) (-32 -32 -24) (32 32 -16)
                   1845: Point teleporters at these.
                   1846: */
                   1847: void SP_misc_teleporter_dest (edict_t *ent)
                   1848: {
                   1849:        gi.setmodel (ent, "models/objects/dmspot/tris.md2");
                   1850:        ent->s.skinnum = 0;
                   1851:        ent->solid = SOLID_BBOX;
                   1852: //     ent->s.effects |= EF_FLIES;
                   1853:        VectorSet (ent->mins, -32, -32, -24);
                   1854:        VectorSet (ent->maxs, 32, 32, -16);
                   1855:        gi.linkentity (ent);
                   1856: }
                   1857: 

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